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Active: 714 users

Is it worth it to scourge and infest CCs?

Forum Index > Brood War Strategy
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tdotkrayz
Profile Blog Joined September 2008
United States136 Posts
January 28 2009 13:25 GMT
#1
Everytime I attack a terran expansion it pisses me off that they can just lift their cc and there's nothing your ground army can do about it. Is there any reliable way to get rid of the CC without sacrificing too much money? It's almost imba how you can't really hurt the terran's economy while they can do so much to you.

So is it worth the investment to get a queen and 7 scourge solely for the purpose of infesting a CC when they lift?
Liquid`Drone
Profile Joined September 2002
Norway28669 Posts
January 28 2009 13:29 GMT
#2
yes, if you can infest it using 8 scourge its worth it no question about it.
Moderator
EsX_Raptor
Profile Blog Joined February 2008
United States2801 Posts
January 28 2009 13:30 GMT
#3
If you already have caused him such a great deal of damage I think it would be worth it to spend a little gas to delay him even more (and piss him as well)
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
January 28 2009 13:30 GMT
#4
the scvs are far more important than the cc most of the time

you can either get used to including hydralisks in your standing army, or focus on killing all of the scvs

it's definitely not worth the investment in scourge and a queen

don't throw the word 'imba' around
Moderatormy tatsu loops r fuckin nice
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
January 28 2009 13:30 GMT
#5
No.
Moderator
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
Last Edited: 2009-01-28 13:35:49
January 28 2009 13:32 GMT
#6
On January 28 2009 22:29 Liquid`Drone wrote:
yes, if you can infest it using 8 scourge its worth it no question about it.


maybe for coolness but if the game is close enough that he's worrying about the cc living or dying he really shoudnt be spending 400 gas on things that suicide into a building with 1500hp

there's also the larva factor, and the effect those used-up scourge have on the terran's aggressiveness

every once in a blue moon i see a zerg do this to me, and it's an instant reaction to move the fuck out and raze some shit with my now MUCH safer vessels
Moderatormy tatsu loops r fuckin nice
tdotkrayz
Profile Blog Joined September 2008
United States136 Posts
January 28 2009 14:39 GMT
#7
Wow, some conflicting views here. Not sure who to trust.
sixghost
Profile Blog Joined November 2007
United States2096 Posts
Last Edited: 2009-01-28 14:45:58
January 28 2009 14:45 GMT
#8
On January 28 2009 22:32 FakeSteve[TPR] wrote:
Show nested quote +
On January 28 2009 22:29 Liquid`Drone wrote:
yes, if you can infest it using 8 scourge its worth it no question about it.


maybe for coolness but if the game is close enough that he's worrying about the cc living or dying he really shoudnt be spending 400 gas on things that suicide into a building with 1500hp

there's also the larva factor, and the effect those used-up scourge have on the terran's aggressiveness

every once in a blue moon i see a zerg do this to me, and it's an instant reaction to move the fuck out and raze some shit with my now MUCH safer vessels

But it only takes 7 scourge at most, which is just 300 gas. You don't think thats offset by the terran losing 400 mins and all the lost mining?
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
stanley_
Profile Blog Joined December 2007
United States816 Posts
January 28 2009 14:45 GMT
#9
Only when you aren't behind in unit count.
hoorah
sixghost
Profile Blog Joined November 2007
United States2096 Posts
January 28 2009 14:47 GMT
#10
On January 28 2009 23:45 stanley_ wrote:
Only when you aren't behind in unit count.

What does unit count have to do with this?
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
meegrean
Profile Joined May 2008
Thailand7699 Posts
January 28 2009 14:49 GMT
#11
No. Use your gas for something else.
Brood War loyalist
koreasilver
Profile Blog Joined June 2008
9109 Posts
Last Edited: 2009-01-28 14:51:15
January 28 2009 14:50 GMT
#12
It won't be worth it because of the gas cost of pulling a move like that. Forcing a terran to lift his CC and killing a bunch of scvs is enough of an economic damage sometimes, especially in the late game when their main is mined out.
tdotkrayz
Profile Blog Joined September 2008
United States136 Posts
Last Edited: 2009-01-28 14:54:54
January 28 2009 14:53 GMT
#13
But it only takes 7 scourge at most, which is just 300 gas. You don't think thats offset by the terran losing 400 mins and all the lost mining?


Yeah, I never thought of that. It takes 7 scourge AT THE MOST. That means usually, your lings and lurks do enough damage to the CC that it only takes 2-3 more scourge to bring it down to 750 hp.
ZidaneTribal
Profile Joined September 2007
United States2800 Posts
January 28 2009 14:55 GMT
#14
no need unless its his only cc XD
fuck lag
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
January 28 2009 15:05 GMT
#15
On January 28 2009 23:45 sixghost wrote:
Show nested quote +
On January 28 2009 22:32 FakeSteve[TPR] wrote:
On January 28 2009 22:29 Liquid`Drone wrote:
yes, if you can infest it using 8 scourge its worth it no question about it.


maybe for coolness but if the game is close enough that he's worrying about the cc living or dying he really shoudnt be spending 400 gas on things that suicide into a building with 1500hp

there's also the larva factor, and the effect those used-up scourge have on the terran's aggressiveness

every once in a blue moon i see a zerg do this to me, and it's an instant reaction to move the fuck out and raze some shit with my now MUCH safer vessels

But it only takes 7 scourge at most, which is just 300 gas. You don't think thats offset by the terran losing 400 mins and all the lost mining?


assuming 6 scourge (654 damage to a cc, so you need 96 damage from another source before you can infest [i think the required hp is <750?]) and 1 queen, that's 400 gas

why you'd make a queen for the sole purpose of infesting a cc you just smashed 6 scourge into, i don't know

this is not a cost-effective way of hitting a terran's expansion. you are better off letting the cc live, focusing on the scvs, not making a queen, and using those six scourge to kill vessels
Moderatormy tatsu loops r fuckin nice
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
January 28 2009 15:06 GMT
#16
or, you know, putting some hydras in your army like a good player
Moderatormy tatsu loops r fuckin nice
LordWeird
Profile Blog Joined November 2007
United States3411 Posts
January 28 2009 15:14 GMT
#17
Really, I try not to comment on strategy too much, but it should be obvious that this is pretty much a waste of your gas. I'd worry more about killing all the SCVs. Making him lift is good, but all of that gas could make a lot of hydras (if you're really determined to destroy the CC). Otherwise you better just focus on killing his units rather than the buildings. As I said, getting him to lift period is good enough.
Chains none
sixghost
Profile Blog Joined November 2007
United States2096 Posts
Last Edited: 2009-01-28 15:16:14
January 28 2009 15:15 GMT
#18
On January 29 2009 00:05 FakeSteve[TPR] wrote:
Show nested quote +
On January 28 2009 23:45 sixghost wrote:
On January 28 2009 22:32 FakeSteve[TPR] wrote:
On January 28 2009 22:29 Liquid`Drone wrote:
yes, if you can infest it using 8 scourge its worth it no question about it.


maybe for coolness but if the game is close enough that he's worrying about the cc living or dying he really shoudnt be spending 400 gas on things that suicide into a building with 1500hp

there's also the larva factor, and the effect those used-up scourge have on the terran's aggressiveness

every once in a blue moon i see a zerg do this to me, and it's an instant reaction to move the fuck out and raze some shit with my now MUCH safer vessels

But it only takes 7 scourge at most, which is just 300 gas. You don't think thats offset by the terran losing 400 mins and all the lost mining?


assuming 6 scourge (654 damage to a cc, so you need 96 damage from another source before you can infest [i think the required hp is <750?]) and 1 queen, that's 400 gas

why you'd make a queen for the sole purpose of infesting a cc you just smashed 6 scourge into, i don't know

this is not a cost-effective way of hitting a terran's expansion. you are better off letting the cc live, focusing on the scvs, not making a queen, and using those six scourge to kill vessels
You're assume those 6 scourge would even do anything later in the game. And what else would be to point of having the queen? I'm arguing that this is a way to deal definate damage to a terran. Half the time when you attack a T's expo they just lift the CC and the scvs run away losing maybe 3-4 while the T comes back to clean up the lings and goes right back to mining.

Sure if you could guarentee those 6 scourge would kill 3 vessels later on in the game, then no it's not a good use of the money, but realisitically 50% of scourges never do anything but get shreaded by mnm, and knowing that you are looking to do this, what is stopping you from just not making 1 extra ultra or lurker, and making 6 more scourges to replace these.

This take away one of T's greatest strengths, and doesnt cost way too much.

And hydras? What?
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
January 28 2009 15:29 GMT
#19
On January 29 2009 00:05 FakeSteve[TPR] wrote:
Show nested quote +
On January 28 2009 23:45 sixghost wrote:
On January 28 2009 22:32 FakeSteve[TPR] wrote:
On January 28 2009 22:29 Liquid`Drone wrote:
yes, if you can infest it using 8 scourge its worth it no question about it.


maybe for coolness but if the game is close enough that he's worrying about the cc living or dying he really shoudnt be spending 400 gas on things that suicide into a building with 1500hp

there's also the larva factor, and the effect those used-up scourge have on the terran's aggressiveness

every once in a blue moon i see a zerg do this to me, and it's an instant reaction to move the fuck out and raze some shit with my now MUCH safer vessels

But it only takes 7 scourge at most, which is just 300 gas. You don't think thats offset by the terran losing 400 mins and all the lost mining?


assuming 6 scourge (654 damage to a cc, so you need 96 damage from another source before you can infest [i think the required hp is <750?]) and 1 queen, that's 400 gas

why you'd make a queen for the sole purpose of infesting a cc you just smashed 6 scourge into, i don't know

this is not a cost-effective way of hitting a terran's expansion. you are better off letting the cc live, focusing on the scvs, not making a queen, and using those six scourge to kill vessels



Ensnaring the SCV's would be a much more cost-efficient way to ruin their economy, but this should only be if you're fucking with the Terran, not serious.
"We have unfinished business, I and he."
Liquid`Drone
Profile Joined September 2002
Norway28669 Posts
January 28 2009 15:30 GMT
#20
well ok I always have a queen, so for me this is merely investing 6-8 scourge

its not worth doing if you're behind on unit count and you desperately need those 6 scourge to defend against a counter, and you shouldnt build scourge with the intention of scourging the cc that is inevitably going to be lifted off.

but, a not all that uncommon scenario is that say, its a game on python, you're 9, terran 12, you have an exp at 6 and he has his main+natural, he moves out with his units to try to take out your 6 exp
then you backstab with lurker ling, he has enough to defend the ramp but not the exp, sends home scvs immediately and liftoffs almost immediately before sending home the units that were out. in this scenario, if you have 6 scourge and a queen, it is most definitely worth taking the cc.. you end up cutting his income in half for a significant period of time.

its not worth it if you're really low on money (say, you went 3 hatch defiler rush with lurker ling and you're basically just going allin with one attack), in this case you're building scourge to take care of vessels /dropships, and because you are going allin, whether his expansion cc lives or dies isnt important- if he lives, he kills you anyway.
Moderator
Railxp
Profile Blog Joined February 2008
Hong Kong1313 Posts
Last Edited: 2009-01-28 15:38:33
January 28 2009 15:34 GMT
#21
Cost of 6 Scourge: 75 Minerals, 225 Gas
Cost of Queen's Den: 150 Minerals, 100 Gas
Cost of Queen: 100 Minerals, 100 Gas

Cost of Command Center: 400 Minerals



Watching tears of humiliation swell up, overflow, and freely stream down the creases of his agonized expression as his head crunches softly against his keyboard and the last echoes of his intense button mashing micro resonate and fade into oblivion; Hearing the three Korean commentators of fate chant the most dreaded two letters of the alphabet, terminating your opponents final contract; Smelling the sweet scent of Korean school-girls gone wild as they all uncontrollably climax in unison and the green scourge juices splashes against his flaming command center at your single effortless mouse click.

..... Priceless



---
Except you're not a Korean pro gamer playing for show on live TV
~\(。◕‿‿◕。)/~,,,,,,,,>
Vex
Profile Blog Joined January 2009
Ireland454 Posts
January 28 2009 15:39 GMT
#22
Sounds like a great idea..
at this point, the terran expansion gets hurt, your way ahead, youv'e dont alot of damage to his army to get this far, so chances of a counter are slim, dont worry about larva.
you have a queen. which means your ready to hive tech since you've bought this much time.
mayb even an xpo
losing a CC like that is great for you, you'l also have a full HP cc to float back and either scout, or make something that will keep him on his toes for a while.

at the cost of all that gas, during the time of the attack, and the aftermath, you'l have paid for this and taken a valuable asset to the terran.

its a Great idea in my view. i might even start using it :D hide your queen though..
"Bonjwa" is the most retarded word ever. Wtf does it even sound like.
Vex
Profile Blog Joined January 2009
Ireland454 Posts
Last Edited: 2009-01-28 15:45:21
January 28 2009 15:40 GMT
#23
On January 29 2009 00:34 Railxp wrote:
Cost of 6 Scourge: 75 Minerals, 225 Gas
Cost of Queen's Den: 150 Minerals, 100 Gas
Cost of Queen: 100 Minerals, 100 Gas

Cost of Command Center: 400 Minerals



Watching tears of humiliation swell up, overflow, and freely stream down the creases of his agonized expression as his head crunches softly against his keyboard and the last echoes of his intense button mashing micro resonate and fade into oblivion; Hearing the three Korean commentators of fate chant the most dreaded two letters of the alphabet, terminating your opponents final contract; Smelling the sweet scent of Korean school-girls gone wild as they all uncontrollably climax in unison and the green scourge juices splashes against his flaming command center at your single effortless mouse click.

..... Priceless



---
Except you're not a Korean pro gamer playing for show on live TV


i disagree with your synopsis, but that post is fucking gold.
im now your fan. ROFL :D <3

edit: and from a chinese guy too
your english is outstanding :D
"Bonjwa" is the most retarded word ever. Wtf does it even sound like.
AzureEye
Profile Blog Joined December 2008
United States1360 Posts
January 28 2009 16:27 GMT
#24
I say its worth it. I usually almost have a queen in my game anyway for ensnare so its actually 300 gas. But sometimes, my muta group survives from muta harrass, I can use that to tear down the CC life and add like two scourges, then infest. I'd say building a couple hydras for this is not a bad idea at all, you can use those hydras to snipe plague'd vessels and morph them in to lurkers (even if its late game) to drop in their main. Lurker drop in Terran main = Pain in the ass.

Definately do it, I do it too
Terrans who whine: http://www.teamliquid.net/blogs/viewblog.php?topic_id=107788
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
Last Edited: 2009-01-28 16:55:37
January 28 2009 16:54 GMT
#25
If the terran has no science vessels sure, if he does, do not ever waste scourges on buildings, not even a cc. 4 vessels are worth more than a CC. Especially considering that the cc is already shut down.
BlueLaguna on West, msg for game.
Biff The Understudy
Profile Blog Joined February 2008
France7890 Posts
January 28 2009 17:34 GMT
#26
There is no answer I guess.

Depends a lot how many bases the terran has, and how far from each other they are. If, let say, terran is mined out in his main and half dry in his natural, yes it worth to spend this gas on his expo, cuz you cut half of his income plus you probably delay him in the long run from taking his fourth.

Depends also a lot of how your own econ is at this moment, and his vessel count. Maybe not worth to waste scourges if he has a huge vessel cloud.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
w3jjjj
Profile Joined April 2007
United States760 Posts
January 28 2009 18:04 GMT
#27
Not worth it if he has other mining expos.

However, if :
1. T is playing 1 base, or he has only one base left mining because his other bases are depleted, then do it. The time it takes him to get a new cc up/over is the time he is not mining/producing at all.

2. If the cc is already damaged from your attacks + you already have a queen around, and it only takes a few scourge to finish the job, it's worth it.

In late game I usually make 1-2 queens for such opportunities, not for the purpose of scourge combos, but just in case if his cc is damaged, there is the option of gosu infestation available.
Chuck Norris can salvage his opponent's structures.
CursOr
Profile Blog Joined January 2009
United States6335 Posts
Last Edited: 2009-01-28 23:32:19
January 28 2009 23:30 GMT
#28
while its cute and is clever. and might piss him off (i think thats the most important!) its not worth it. only because there are much simpler units (hydra) that can achieve the same effect.
youre not really talking about destroying the command center, youre talking about infesting it. if you wanna do that, that is another story.
dont crash scourge into a CC.
youre talking about trading 100 minerals and 300 gas for a CC. now the cost of youre queen. now you gotta defend this thing to use it?
hydras cost less, can kill if it lifts.
save your scourge for dropships.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Zapdos_Smithh
Profile Blog Joined October 2008
Canada2620 Posts
January 28 2009 23:38 GMT
#29
I believe a zerg should only do it if he is ahead, knows that he/she is able to pull it off, and already has a queen. Otherwise I think it would be more effective to take out science vessels with those scourge.
KlaCkoN
Profile Blog Joined May 2007
Sweden1661 Posts
January 28 2009 23:46 GMT
#30
I don't know. A fairly common scenario later in the game is zerg running on 3 bases with fairly low saturation, trying to get a fourth one up but is constantly denied, terrans main and nat are about to dry up but his third base just finished.
Terran has map control and is constantly agressive. The most you can do about his third is usually sneak a small group of cracks there and maybe kill 3-4 scvs before the terrans next rally wave arrive/the scvs run
If you can _kill_ the cc in this situation it sounds totally worth it, even if it's 5-6 scourges and a queen. It will essentially leave him with no mining base at all, and the lack of mm reenforciments for a short whil might give you the window you need to drone a bit and turn the tide.
"Voice or no voice the people can always be brought to the bidding of their leaders ... All you have to do is tell them they are being attacked and denounce the pacifists for lack of patriotism and exposing the country to danger."
Archaic
Profile Blog Joined March 2008
United States4024 Posts
January 28 2009 23:53 GMT
#31
On January 28 2009 23:39 tdotkrayz wrote:
Wow, some conflicting views here. Not sure who to trust.


On January 28 2009 22:30 Chill wrote:
No.


Trust Chill. Look at that confidence!
cgrinker
Profile Blog Joined December 2007
United States3824 Posts
January 28 2009 23:54 GMT
#32
On January 28 2009 22:29 Liquid`Drone wrote:
yes, if you can infest it using 8 scourge its worth it no question about it.


lol
rredtooth
Profile Blog Joined December 2008
5459 Posts
January 29 2009 00:14 GMT
#33
On January 29 2009 08:53 Archaic wrote:
Show nested quote +
On January 28 2009 23:39 tdotkrayz wrote:
Wow, some conflicting views here. Not sure who to trust.


Show nested quote +
On January 28 2009 22:30 Chill wrote:
No.


Trust Chill. Look at that confidence!

But Drone is the resident Queen expert.
Strategy forum mod vs Queen Expert.
I'd go with the queen expert in this case.
[formerly sponsored by the artist formerly known as Gene]
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-01-29 00:37:03
January 29 2009 00:22 GMT
#34
On January 28 2009 22:29 Liquid`Drone wrote:
yes, if you can infest it using 8 scourge its worth it no question about it.


thats 300 for scourge 100 for queen and 100 for nest (assuming its mid game and your'e not going tier 3 yet)

500 gas total. that's like 4 extra lurkers or something. I dunno, if its better but hey it's worth trying a bunch of games to see how it does.

I believe you need 6xx HP to infest, I'm gonna go find out right now. no its 750

so actually dependng on how much damage ur ground units do to the CC before it lives you only need 6-7 scourge If you did a good amount, 100+ obviously less socurge. This could totally be effective if calculated properly.

But you also have to take into account the larva and time you need to put this into effect as well as the time lost from a terran CC being taken. The time when this would be most effective is if you break into a nat or 3rd terran base, if you have smashed this base you are effectively winning already anyways.

CC takes 120 to build
Q nest takes 60
larvas take 20 to spawn
Q takes 50 to pop

So i guess it depends on how saturated the minerals are and how much RpM the T is collecting to see if its worth it.
..and then I would, ya know, check em'. (Aka SpoR)
GrimAngel
Profile Joined September 2008
United States416 Posts
January 29 2009 00:25 GMT
#35
On January 29 2009 00:34 Railxp wrote:
Cost of 6 Scourge: 75 Minerals, 225 Gas
Cost of Queen's Den: 150 Minerals, 100 Gas
Cost of Queen: 100 Minerals, 100 Gas

Cost of Command Center: 400 Minerals



Watching tears of humiliation swell up, overflow, and freely stream down the creases of his agonized expression as his head crunches softly against his keyboard and the last echoes of his intense button mashing micro resonate and fade into oblivion; Hearing the three Korean commentators of fate chant the most dreaded two letters of the alphabet, terminating your opponents final contract; Smelling the sweet scent of Korean school-girls gone wild as they all uncontrollably climax in unison and the green scourge juices splashes against his flaming command center at your single effortless mouse click.

..... Priceless



---
Except you're not a Korean pro gamer playing for show on live TV


lmao, oh man, your post made my day
Wan step ahead!
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
January 29 2009 01:01 GMT
#36
On January 29 2009 00:30 Liquid`Drone wrote:
well ok I always have a queen, so for me this is merely investing 6-8 scourge

its not worth doing if you're behind on unit count and you desperately need those 6 scourge to defend against a counter, and you shouldnt build scourge with the intention of scourging the cc that is inevitably going to be lifted off.

but, a not all that uncommon scenario is that say, its a game on python, you're 9, terran 12, you have an exp at 6 and he has his main+natural, he moves out with his units to try to take out your 6 exp
then you backstab with lurker ling, he has enough to defend the ramp but not the exp, sends home scvs immediately and liftoffs almost immediately before sending home the units that were out. in this scenario, if you have 6 scourge and a queen, it is most definitely worth taking the cc.. you end up cutting his income in half for a significant period of time.

its not worth it if you're really low on money (say, you went 3 hatch defiler rush with lurker ling and you're basically just going allin with one attack), in this case you're building scourge to take care of vessels /dropships, and because you are going allin, whether his expansion cc lives or dies isnt important- if he lives, he kills you anyway.


yeah, if you're in a good position, you have the scourge to spare, and you have queen... definitely do it. it's fucking cool.

that doesnt mean it's cost-effective or even a 'better' method of killing an expansion than other things
Moderatormy tatsu loops r fuckin nice
Ido
Profile Joined November 2005
Germany661 Posts
January 29 2009 01:03 GMT
#37
do not underestimate the psychological effect this will cause... i think its worth it because the terran might get distracted, lose his concentration, get angry..
apart from that, he loses a lot of mining time - so yes, i think in many situations it can be good.
PH
Profile Blog Joined June 2008
United States6173 Posts
January 29 2009 01:10 GMT
#38
So...I think everyone will agree...in general, don't do it, and don't be stupid enough to PLAN to do something like this.

However, if you REALLY need to kill that CC, you have a queen, and some scourge floating around, then sure, I guess it's an option.


Hello
Rucky
Profile Joined February 2008
United States717 Posts
January 29 2009 01:21 GMT
#39
Just adding to the discussion. One factor that you must account for is the situation. Is your army stronger than his that you can stay there and stop him from mining? (usually when you kill his army already and straight on attacking him) If yes, then you don't need to kill the cc since it won't be operational and you should just get more units to finish the game. If it's another situation where you only forced him to lift his cc because you attacked an undefended expansion and his army that is competent to kill your attacking army is returning to save the expo, you should kill the cc. It is a huge advantage for terran to come back and wipe your army, and then just reland cc.
Beyond the Game
sixghost
Profile Blog Joined November 2007
United States2096 Posts
January 29 2009 01:21 GMT
#40
On January 29 2009 10:10 PH wrote:
So...I think everyone will agree...in general, don't do it, and don't be stupid enough to PLAN to do something like this.

However, if you REALLY need to kill that CC, you have a queen, and some scourge floating around, then sure, I guess it's an option.



How can this ever happen if you don't plan on doing it? You don't end up with 8 idle scourge and a queen laying around a lifted CC by accident.
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
potchip
Profile Joined October 2004
Australia260 Posts
January 29 2009 01:39 GMT
#41
You'd have to the queen/scourge around at the time, any later cc would've floated back to safety or the expo re-taken by the t. Implied these gas must be spent pre-attack.

Ask yourself this question:

Will I be able to force a lift in the first place if I'm 500 gas short on army? Here I assume the lift is caused by a combination of ling and lurk, I mean if you somehow forced a lift in mid game when you can get scourges/queens with pure lings, that cc is virtually unprotected.

Loanshark
Profile Blog Joined December 2008
China3094 Posts
January 29 2009 02:07 GMT
#42
If this thread gets closed it'll be tdotkrayz's 7th closed thread visible from the current list
No dough, no go. And no mercy.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
January 29 2009 02:43 GMT
#43
Try it out then get back to us, though he could just land again if you don't put a ling under the cc
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
n.DieJokes
Profile Blog Joined November 2008
United States3443 Posts
January 29 2009 02:50 GMT
#44
Whats this about hydras like a "good player"? I never once played a ZvT (vMnM) and thought damn, some hydras really would have been awesome then. Side note, why would anyone go hydra lurk vs terran? How is that even possible, your spending as much gas as you are minerals, it must be lurk/hydra/ling right? And if your doing that whats the point of including the hydras?
MyLove + Your Love= Supa Love
koreasilver
Profile Blog Joined June 2008
9109 Posts
January 29 2009 02:52 GMT
#45
hydralurk can be very effective against terran if they're not going tank heavy.
zer0das
Profile Blog Joined May 2007
United States8519 Posts
January 29 2009 02:52 GMT
#46
To kill science vessels?
AzureEye
Profile Blog Joined December 2008
United States1360 Posts
January 29 2009 03:04 GMT
#47
On January 29 2009 11:50 n.DieJokes wrote:
Whats this about hydras like a "good player"? I never once played a ZvT (vMnM) and thought damn, some hydras really would have been awesome then. Side note, why would anyone go hydra lurk vs terran? How is that even possible, your spending as much gas as you are minerals, it must be lurk/hydra/ling right? And if your doing that whats the point of including the hydras?


hydralurk is a viable option vs SK terran. You could argue that late game Terran has 3/3 upgrades but plagued marines are easier for hydras to kill than cracklings imo. Heavy defiler usage + hydralurk. If you have apm to spare, add queen for ensnare and all this infestion comes to you at zero cost
Terrans who whine: http://www.teamliquid.net/blogs/viewblog.php?topic_id=107788
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
January 29 2009 03:13 GMT
#48
On January 29 2009 11:52 koreasilver wrote:
hydralurk can be very effective against terran if they're not going tank heavy.


True. Hydralurk with plague when you play SK terran can be really scary.
Lim Yo Hwan forever!
dyos
Profile Joined June 2008
United States108 Posts
January 29 2009 03:16 GMT
#49
Well. The thing about this is that you really have to plan it. You can't just willy nilly have 8 scourges lying around able to take down the CC.

Complications:
1. Larvae and resource usage. Why not spend it on lurks?
2. Turrets. Most terran put up turrets around their main and natural. They might around their 3rd.
3. Planning. This requires a strategic plan. You can't just run your army around the map. The terran will be at your door in either a blob, or everywhere on the map. You must somehow sneak an army LARGE enough to take down his rallied units, all the while successfully defending his field units.
4. Travel time. If you don't have the scourges on hand, that means you have to make some. At this point, the terran has lifted his CC to where his marines are, starting to resecure his base, or retreating his army. Your scourges must dodge his army, all the while your attacking units have to be kept alive. Terrans will try to retake their mining base ASAP.

If you can do it, sure why not? It's not as simple as just scourge right click CC, queen invest and thats why you don't see it happening.
koreasilver
Profile Blog Joined June 2008
9109 Posts
January 29 2009 03:17 GMT
#50
I've been trying to figure out a solid build for hydralurk once I started playing on iCCup, but then mech terran flew in out of nowhere and so far I've only had the opportunity to use hydralurk once this season. It worked for the game, but the player was worse than me so it didn't satisfy me at all.
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
January 29 2009 03:28 GMT
#51
Dont use hydralurk unless you suck balls at scourging vessels. Hydralisks are inferior to zerglings and you will only be able to use your army defensively until you reach hive. A SK terran can hold his ground perfectly fine vs a lair hydralurk zerg.
BlueLaguna on West, msg for game.
404.Nintu
Profile Blog Joined May 2007
Canada1723 Posts
January 29 2009 03:29 GMT
#52
There is way too much information that is missing from this equation. The value of each resource for each player varies completely based on certain variables. In the early game, a CC is obviously worth more. How many CC's does he have? Is it a strategically important CC? How many minerals are left at the base? Is there a gas? If the Terran has other bases, you're throwing away a good chunk of Gas, your lifeblood, to prevent an expansion which may or may not be worthless. How many SCV's does he have? A CC is only worth something if you have SCV's. As fakesteve said, SCV's are the important thing. A few lurkers and the CC is worthless anyway, why waste gas to kill the CC?

It depends entirely on... dozens of different variables.

The quick answer is:
There isn't a Yes or No answer to this question.

Sometimes it's worth it. Just like how if you SK Terran and deny zerg a third gas you can trade vessels for scourge and come out on top. Resources, positioning, time, army size, strategy.. It just depends.
"So, then did the American yum-yum clown monkey also represent the FCC?"
Ganfei
Profile Blog Joined August 2008
Taiwan1439 Posts
January 29 2009 03:39 GMT
#53
On January 29 2009 12:17 koreasilver wrote:
I've been trying to figure out a solid build for hydralurk once I started playing on iCCup, but then mech terran flew in out of nowhere and so far I've only had the opportunity to use hydralurk once this season. It worked for the game, but the player was worse than me so it didn't satisfy me at all.


look for the in_Dove vs type-b[s.g] series, he uses hydralurk really really well in all of them
You are crushing me like a cheese sandwich
koreasilver
Profile Blog Joined June 2008
9109 Posts
January 29 2009 03:39 GMT
#54
On January 29 2009 12:28 Cloud wrote:
Dont use hydralurk unless you suck balls at scourging vessels. Hydralisks are inferior to zerglings and you will only be able to use your army defensively until you reach hive. A SK terran can hold his ground perfectly fine vs a lair hydralurk zerg.

Well, what I've been thinking of is to use lurkerling then switch to hydralurk after defilers if the terran is using sk terran.

I just wish terrans would start going traditional TvZ again so I can experiment. 8/10 of the ZvTs I play nowadays is against mech.
koreasilver
Profile Blog Joined June 2008
9109 Posts
January 29 2009 03:41 GMT
#55
On January 29 2009 12:39 NoobsOfWrath wrote:
Show nested quote +
On January 29 2009 12:17 koreasilver wrote:
I've been trying to figure out a solid build for hydralurk once I started playing on iCCup, but then mech terran flew in out of nowhere and so far I've only had the opportunity to use hydralurk once this season. It worked for the game, but the player was worse than me so it didn't satisfy me at all.


look for the in_Dove vs type-b[s.g] series, he uses hydralurk really really well in all of them

Where can I find the series?
renegade_zerg
Profile Blog Joined September 2008
Korea (South)525 Posts
January 29 2009 03:44 GMT
#56
i think you need to switch race... your last strategy post was about using overlord drops on a mech terran by throwing mutas into it
anderoo
Profile Blog Joined March 2008
Canada1876 Posts
Last Edited: 2009-01-29 03:50:25
January 29 2009 03:50 GMT
#57
fucking do it whenever you can man

worth -100 pts imo

(boxer would do it)
CursOr
Profile Blog Joined January 2009
United States6335 Posts
January 29 2009 04:24 GMT
#58
is it just me or has this whole 3 pages of posts not even mentioned the unit "Infested Terran"?

what is the value of having this unit added to your army? wouldnt dropping a shit ton of them on siege/bunker durring a groud assault rule ass?

is the sac of resources worth it if you can use this unit really well?

"live for the swarm!!!!"
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
January 29 2009 04:29 GMT
#59
On January 29 2009 13:24 cUrsOr wrote:
is it just me or has this whole 3 pages of posts not even mentioned the unit "Infested Terran"?

what is the value of having this unit added to your army? wouldnt dropping a shit ton of them on siege/bunker durring a groud assault rule ass?

is the sac of resources worth it if you can use this unit really well?

"live for the swarm!!!!"


I don't think i've ever seen them in game, but it's generally been decided (I think) that infested T takes way way too much gas.
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
tdotkrayz
Profile Blog Joined September 2008
United States136 Posts
January 29 2009 04:44 GMT
#60
On January 29 2009 11:07 Loanshark wrote:
If this thread gets closed it'll be tdotkrayz's 7th closed thread visible from the current list


What's that supposed to mean? I make lots of shitty posts okay? I'm still learning.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
January 29 2009 04:46 GMT
#61
I'm not a Zerg player but if I was playing in this case it would depend.
If I was the type of player who uses queens for ensnare or parasite or whatever anyway, I would definitely use it to infest the CC IF it was already in infestation life (66.6% or lower or whatever, [yellow health?]). But I wouldn't build extra scourges with the intent of suiciding them into the CC like that. I would carry a few hydras in my army and try to do as much damage to the CC before his army comes to clean up the mess(if he can at all). And if in that time my hydras do enough damage where I can infest it great, if not, then too bad. Really I don't see why it wouldn't be worth it if this is late game and you have swarm. He comes to save his base, you swarm with ultraling or lurkerling or whatever and you should be able to do enough damage to his CC so that you can infest it.

Summary:
If I don't need to build the extra scourges(aside from killing off vessels) then it is worth carrying a few hydras and a queen. I don't think it is viable to force him to temporarily liftoff his CC so you can scourge it and infest it before his main army which can obviously save his CC in time otherwise arrives.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Ganfei
Profile Blog Joined August 2008
Taiwan1439 Posts
January 29 2009 04:47 GMT
#62
On January 29 2009 12:41 koreasilver wrote:
Show nested quote +
On January 29 2009 12:39 NoobsOfWrath wrote:
On January 29 2009 12:17 koreasilver wrote:
I've been trying to figure out a solid build for hydralurk once I started playing on iCCup, but then mech terran flew in out of nowhere and so far I've only had the opportunity to use hydralurk once this season. It worked for the game, but the player was worse than me so it didn't satisfy me at all.


look for the in_Dove vs type-b[s.g] series, he uses hydralurk really really well in all of them

Where can I find the series?


should be in the replay on gg.net, maybe here, reps.ru, etc
You are crushing me like a cheese sandwich
SlickR12345
Profile Blog Joined April 2008
Macedonia408 Posts
Last Edited: 2009-01-29 04:52:43
January 29 2009 04:51 GMT
#63
I'd rather plague the CC and destroy it with 6 scourge, assuming you are talking about late game and already done some damage to the CC with ground units, mid game though you could invest in 5 scourge and a queen, assuming you do 500 damage to the CC with ground army and 500 damage with 6 scourge, enough for the queen to infest it.
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
January 29 2009 04:51 GMT
#64
On January 29 2009 00:30 Liquid`Drone wrote:
well ok I always have a queen, so for me this is merely investing 6-8 scourge

Eri, you're the fucking king.
I'm on GOLD CHAIN
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
January 29 2009 04:53 GMT
#65
Also, I'd like to add that it's 800 mins, because he loses a 400 mineral building and has to replace it before he has an expo again, so he pays twice.
I'm on GOLD CHAIN
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
January 29 2009 04:57 GMT
#66
On January 29 2009 13:53 ZERG_RUSSIAN wrote:
Also, I'd like to add that it's 800 mins, because he loses a 400 mineral building and has to replace it before he has an expo again, so he pays twice.

And you don't always have to invest 6-8 scourge either. Unless he is really good for this I don't see many Terran players lift their CC until it is in red/yellow health, so often there is no need for any scourges, just a queen.

It's situational. The thread can basically be answered by "Sometimes yes, sometimes no" and then descriptions of when it's 'yes' and when it's 'no'.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
koreasilver
Profile Blog Joined June 2008
9109 Posts
January 29 2009 04:59 GMT
#67
On January 29 2009 13:47 NoobsOfWrath wrote:
Show nested quote +
On January 29 2009 12:41 koreasilver wrote:
On January 29 2009 12:39 NoobsOfWrath wrote:
On January 29 2009 12:17 koreasilver wrote:
I've been trying to figure out a solid build for hydralurk once I started playing on iCCup, but then mech terran flew in out of nowhere and so far I've only had the opportunity to use hydralurk once this season. It worked for the game, but the player was worse than me so it didn't satisfy me at all.


look for the in_Dove vs type-b[s.g] series, he uses hydralurk really really well in all of them

Where can I find the series?


should be in the replay on gg.net, maybe here, reps.ru, etc

Hmm, I'll look around after my midterms pass by. Thanks for mentioning the series though, I'll definitely look at them.
koreasilver
Profile Blog Joined June 2008
9109 Posts
January 29 2009 05:00 GMT
#68
On January 29 2009 13:24 cUrsOr wrote:
is it just me or has this whole 3 pages of posts not even mentioned the unit "Infested Terran"?

what is the value of having this unit added to your army? wouldnt dropping a shit ton of them on siege/bunker durring a groud assault rule ass?

is the sac of resources worth it if you can use this unit really well?

"live for the swarm!!!!"

Pretty unviable as they aren't cheap and because of how weak they are they usually die before killing anything.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
January 29 2009 05:15 GMT
#69
On January 29 2009 14:00 koreasilver wrote:
Show nested quote +
On January 29 2009 13:24 cUrsOr wrote:
is it just me or has this whole 3 pages of posts not even mentioned the unit "Infested Terran"?

what is the value of having this unit added to your army? wouldnt dropping a shit ton of them on siege/bunker durring a groud assault rule ass?

is the sac of resources worth it if you can use this unit really well?

"live for the swarm!!!!"

Pretty unviable as they aren't cheap and because of how weak they are they usually die before killing anything.

Well they do run pretty fast. Yes marines stimmed would pick them off first usually but that is what DS is for. I would use them...
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
tdotkrayz
Profile Blog Joined September 2008
United States136 Posts
January 29 2009 05:21 GMT
#70
On January 29 2009 14:15 Grobyc wrote:
Show nested quote +
On January 29 2009 14:00 koreasilver wrote:
On January 29 2009 13:24 cUrsOr wrote:
is it just me or has this whole 3 pages of posts not even mentioned the unit "Infested Terran"?

what is the value of having this unit added to your army? wouldnt dropping a shit ton of them on siege/bunker durring a groud assault rule ass?

is the sac of resources worth it if you can use this unit really well?

"live for the swarm!!!!"

Pretty unviable as they aren't cheap and because of how weak they are they usually die before killing anything.

Well they do run pretty fast. Yes marines stimmed would pick them off first usually but that is what DS is for. I would use them...


What about putting them inside overlords and literally transforming the overlord into a carpet bomber? Imagine the chaos! 2-3 overlords raid a terran base and take out all the supply depots!
koreasilver
Profile Blog Joined June 2008
9109 Posts
January 29 2009 05:23 GMT
#71
You really have a hard on for overlord bombing ideas don't you.
Liquid`Drone
Profile Joined September 2002
Norway28669 Posts
January 29 2009 05:40 GMT
#72
infesteds are not worth it, their sole purpose is humiliation
Moderator
Jonoman92
Profile Blog Joined September 2006
United States9103 Posts
January 29 2009 05:58 GMT
#73
Depends what kind of game it is. In a competitive game you're going to have all that wasted gas until he gets vessels/dropships but in a friendly game go for it cuz I bet it'd be a pretty cool move.
ghermination
Profile Blog Joined April 2008
United States2851 Posts
Last Edited: 2009-01-29 06:04:08
January 29 2009 06:03 GMT
#74
I've actually never seen a progame where infesteds were used. But still, It'd be cool. (Does anyone actually have a VOD of infesteds being used?)
U Gotta Skate.
Stimpacked
Profile Joined June 2008
Philippines368 Posts
January 29 2009 06:33 GMT
#75
if your going 1a2a3a4a5a and you've included the scourges and accidentally hit the CC. Why not infest the damn CC if you have some queen.
live and let live...
AzureEye
Profile Blog Joined December 2008
United States1360 Posts
January 29 2009 07:07 GMT
#76
On January 29 2009 14:40 Liquid`Drone wrote:
infesteds are not worth it, their sole purpose is humiliation


I disagree, 100 minerals 50 gas is not a bad price for 500 splash damage. As someone mentioned, you can use ovies to drop them in T's base. If you have the apm, you can do 3 different ovie drops at the same time with 1 infested in each on his scv line (assuming you get safely through)

Thats 3 infested (300 minerals 150 gas) for at least 20+ SCVs killed.

Or you could combine it with Swarm to engage his main army...the splash damage just rapes marines

Terrans who whine: http://www.teamliquid.net/blogs/viewblog.php?topic_id=107788
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
January 29 2009 07:58 GMT
#77
lol use two infested to hit his CC and then infest the new CC.

infested rape at taking out CC.

Something I found out the otherday as I used queens and got an infested terran... if you use the attack command queue, they automatically self detonate upon reaching their location... and since the splash dmg hits your own units, that WAS NOT cool. ultralisk insta kill
Not_Computer
Profile Blog Joined January 2007
Canada2277 Posts
Last Edited: 2009-01-29 08:14:41
January 29 2009 08:13 GMT
#78
On January 29 2009 13:51 ZERG_RUSSIAN wrote:
Show nested quote +
On January 29 2009 00:30 Liquid`Drone wrote:
well ok I always have a queen, so for me this is merely investing 6-8 scourge

Eri, you're the fucking king.

king of queens


first of all, why would your opponent lift his cc? because its under attack. if you're just using zerglings, then the cc is free. but wouldn't you have hydras or mutas there as well? unless you're specifically attacking a weakly guarded expansion with only lings and have scourges prepared to bomb the floating cc. normally when i have a queen available i'm able to damage the cc enough without having to resort to using scourges. if you're so ahead that investing 6-8 scourges is np, then by all means go for it. otherwise, use a more cost effective way to pimpest play.


edit:
On January 29 2009 16:58 FabledIntegral wrote:
if you use the attack command queue, they automatically self detonate upon reaching their location..

patrol (or right click)
"Jaedong hyung better be ready. I'm going to order the most expensive dinner in Korea."
Liquid`Drone
Profile Joined September 2002
Norway28669 Posts
January 29 2009 08:50 GMT
#79
On January 29 2009 16:07 AzureEye wrote:
Show nested quote +
On January 29 2009 14:40 Liquid`Drone wrote:
infesteds are not worth it, their sole purpose is humiliation


I disagree, 100 minerals 50 gas is not a bad price for 500 splash damage. As someone mentioned, you can use ovies to drop them in T's base. If you have the apm, you can do 3 different ovie drops at the same time with 1 infested in each on his scv line (assuming you get safely through)

Thats 3 infested (300 minerals 150 gas) for at least 20+ SCVs killed.

Or you could combine it with Swarm to engage his main army...the splash damage just rapes marines



yes because you can just "do" this
I honestly might be the player to infest the most ccs ever. ive built infesteds in more than 100 different games. ive tried to do all kinds of cute shit with them, with swarm, scv drops, supply depot drops, etc. in something like 5% of the time ive built them, its been worth it. ive had games where I built 29 infesteds and killed something like 14 marines and 2 tanks with them.
Moderator
Forgottenfrog
Profile Blog Joined September 2004
United States1268 Posts
Last Edited: 2009-01-29 09:11:55
January 29 2009 09:11 GMT
#80
On January 29 2009 15:03 ghermination wrote:
I've actually never seen a progame where infesteds were used. But still, It'd be cool. (Does anyone actually have a VOD of infesteds being used?)


[Red]Nada vs Chojja Ace match Proleague

+ Show Spoiler +
wurm
Profile Joined October 2007
Philippines2296 Posts
January 29 2009 09:25 GMT
#81
If you're so intent on infesting his CC, just focus fire a bit with lings until he lifts, then plague the damn thing.
I know where my towel is.
CursOr
Profile Blog Joined January 2009
United States6335 Posts
January 29 2009 13:01 GMT
#82
On January 29 2009 17:50 Liquid`Drone wrote:
yes because you can just "do" this
I honestly might be the player to infest the most ccs ever. ive built infesteds in more than 100 different games. ive tried to do all kinds of cute shit with them, with swarm, scv drops, supply depot drops, etc. in something like 5% of the time ive built them, its been worth it. ive had games where I built 29 infesteds and killed something like 14 marines and 2 tanks with them.


thanks man, interesting to know. i was trying to imagine Infested Terran with Ling and Ultra under a Dark Swarm. if i ever get teh chance ill use it. but i can only imagine it being against a player youre already significantly defeating and are just using them to ground him into dirt. who knows though
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
minus_human
Profile Blog Joined November 2006
4784 Posts
January 29 2009 13:14 GMT
#83
You should be pretty good for this not to be worth it
But if you're really seeking improvement, doing everything textbook is the way to go and this wouldn't probably be recommended, so it's really up to your personal preferences

it's fun being cute every once in a while
-orb-
Profile Blog Joined September 2007
United States5770 Posts
January 29 2009 13:53 GMT
#84
On January 29 2009 00:15 sixghost wrote:
Show nested quote +
On January 29 2009 00:05 FakeSteve[TPR] wrote:
On January 28 2009 23:45 sixghost wrote:
On January 28 2009 22:32 FakeSteve[TPR] wrote:
On January 28 2009 22:29 Liquid`Drone wrote:
yes, if you can infest it using 8 scourge its worth it no question about it.


maybe for coolness but if the game is close enough that he's worrying about the cc living or dying he really shoudnt be spending 400 gas on things that suicide into a building with 1500hp

there's also the larva factor, and the effect those used-up scourge have on the terran's aggressiveness

every once in a blue moon i see a zerg do this to me, and it's an instant reaction to move the fuck out and raze some shit with my now MUCH safer vessels

But it only takes 7 scourge at most, which is just 300 gas. You don't think thats offset by the terran losing 400 mins and all the lost mining?


assuming 6 scourge (654 damage to a cc, so you need 96 damage from another source before you can infest [i think the required hp is <750?]) and 1 queen, that's 400 gas

why you'd make a queen for the sole purpose of infesting a cc you just smashed 6 scourge into, i don't know

this is not a cost-effective way of hitting a terran's expansion. you are better off letting the cc live, focusing on the scvs, not making a queen, and using those six scourge to kill vessels
You're assume those 6 scourge would even do anything later in the game. And what else would be to point of having the queen? I'm arguing that this is a way to deal definate damage to a terran. Half the time when you attack a T's expo they just lift the CC and the scvs run away losing maybe 3-4 while the T comes back to clean up the lings and goes right back to mining.

Sure if you could guarentee those 6 scourge would kill 3 vessels later on in the game, then no it's not a good use of the money, but realisitically 50% of scourges never do anything but get shreaded by mnm, and knowing that you are looking to do this, what is stopping you from just not making 1 extra ultra or lurker, and making 6 more scourges to replace these.

This take away one of T's greatest strengths, and doesnt cost way too much.

And hydras? What?


Are you serious? 6 scourge wouldn't have anything to do in late game zvt?

Are you a D- player? If you don't keep hydras with your army and you don't have scourge, vessels are going to rape the shit out of your lurkers, ultras, and defilers.

... sometimes scourge get shredded by mnm; this is due to bad scourge micro. You shouldn't be sending your scourge to their deaths when your opponents vessels are well guarded and his marines are preoccupied by your attack. Not to mention the fact that even if half of them are going to get shredded, that means half of them went off to kill vessels, where by the queen method none of them would have been killing vessels.

As we saw in the chill tl attack ep, infested terrans don't really have enough health to be very useful because they'll just die to mnm before getting into range.
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
koreasilver
Profile Blog Joined June 2008
9109 Posts
January 29 2009 16:40 GMT
#85
On January 29 2009 22:01 cUrsOr wrote:
Show nested quote +
On January 29 2009 17:50 Liquid`Drone wrote:
yes because you can just "do" this
I honestly might be the player to infest the most ccs ever. ive built infesteds in more than 100 different games. ive tried to do all kinds of cute shit with them, with swarm, scv drops, supply depot drops, etc. in something like 5% of the time ive built them, its been worth it. ive had games where I built 29 infesteds and killed something like 14 marines and 2 tanks with them.


thanks man, interesting to know. i was trying to imagine Infested Terran with Ling and Ultra under a Dark Swarm. if i ever get teh chance ill use it. but i can only imagine it being against a player youre already significantly defeating and are just using them to ground him into dirt. who knows though

The Infested Terrans will just end up killing all your lings and ultras.
CursOr
Profile Blog Joined January 2009
United States6335 Posts
January 29 2009 17:26 GMT
#86
funny, i just got back from playing the computer, infesting a CC and trying it out, and i found out exactly that -.-

i thought the splash dmg wouldnt hurt zerg units, kinna like a scarab. would be much better unit.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Star.Dj
Profile Joined August 2007
United States71 Posts
Last Edited: 2009-01-29 19:29:01
January 29 2009 19:26 GMT
#87
First of all, if you get the CC to lift off odds are you did enough damage to the Terran without needing to waste gas/larva on scourge and a queen.

Second of all, even if you have 6 scourges and a queen its not an "insta-infested-cc-no-risk-involved". If you aren't necessarily ahead and you just ran around with your army and harassed an expo to force him to lift, I'm fairly certain first thing Terran would have on his mind is either A. simply crush your main if possible or B. eradicate the threat at his expo (and if you don't have your scourges already at the expo waiting for him to lift then you're shit out of luck because marines will be there in an instant).

Ultimately what I'm getting at here is you not only have to succeed at getting him to lift: you have to hit his expansion and hope its undefended or poorly defended or that your army can just walk over his and get to his expo (if that's the case just win the game and put the poor soul out of his misery). And if you make the scourge (assuming you didn't need them at the time for vessel control) and don't get the CC to lift, well at that time it's just a waste.

If it is a close game etc and mineral counts are low but you happen to have the gas etc and the game is playing out something like you harass an expo he moves his army to defend it over and over again well then you could plan ahead, out smart him, and get the job done. Even if it doesn't necessary mean he's dead, perhaps he'll just leave because he's pissed he was made a mockery of.

But if you ever did want to do the infest thing, something much more logical is just to make a queen. One (1). Cracklings bring CCs down pretty fast so odds are you'll be able to do enough damage to it before it lifts in order to infest it. ESPECIALLY if you keep the Terran's hands full with a diversion of sorts. Regardless, if you make a queen: make it somewhat worth while and don't just make its sole purpose to infest a CC at some point in the game. Use some parasites, ensnare maybe - if you use it well.
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
Last Edited: 2009-01-29 20:45:02
January 29 2009 20:43 GMT
#88
Well I think it's best just to try to damage CC with your ground forces as much as possible. Chances he lifts it up only when it's HP is below middle are high as he will be busy rescuing SCV's and microing while considering the cc is safe for a while and he can always lift it. Some terrans will lift it up when it is close to red just to piss you. Just don't show the queen untill it's necessary.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
January 29 2009 23:44 GMT
#89
On January 29 2009 17:50 Liquid`Drone wrote:
Show nested quote +
On January 29 2009 16:07 AzureEye wrote:
On January 29 2009 14:40 Liquid`Drone wrote:
infesteds are not worth it, their sole purpose is humiliation


I disagree, 100 minerals 50 gas is not a bad price for 500 splash damage. As someone mentioned, you can use ovies to drop them in T's base. If you have the apm, you can do 3 different ovie drops at the same time with 1 infested in each on his scv line (assuming you get safely through)

Thats 3 infested (300 minerals 150 gas) for at least 20+ SCVs killed.

Or you could combine it with Swarm to engage his main army...the splash damage just rapes marines



yes because you can just "do" this
I honestly might be the player to infest the most ccs ever. ive built infesteds in more than 100 different games. ive tried to do all kinds of cute shit with them, with swarm, scv drops, supply depot drops, etc. in something like 5% of the time ive built them, its been worth it. ive had games where I built 29 infesteds and killed something like 14 marines and 2 tanks with them.

How about lord drops on the back of the army while you attack with ling/ultra. Think of it like zeal bombs.
..and then I would, ya know, check em'. (Aka SpoR)
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
January 30 2009 00:39 GMT
#90
On January 30 2009 01:40 koreasilver wrote:
Show nested quote +
On January 29 2009 22:01 cUrsOr wrote:
On January 29 2009 17:50 Liquid`Drone wrote:
yes because you can just "do" this
I honestly might be the player to infest the most ccs ever. ive built infesteds in more than 100 different games. ive tried to do all kinds of cute shit with them, with swarm, scv drops, supply depot drops, etc. in something like 5% of the time ive built them, its been worth it. ive had games where I built 29 infesteds and killed something like 14 marines and 2 tanks with them.


thanks man, interesting to know. i was trying to imagine Infested Terran with Ling and Ultra under a Dark Swarm. if i ever get teh chance ill use it. but i can only imagine it being against a player youre already significantly defeating and are just using them to ground him into dirt. who knows though

The Infested Terrans will just end up killing all your lings and ultras.


Well instead you could just put 8 Infested terrans in an overlord and then send it into the terrans main and drop one by one so they auto-suicide on the nearest buildings :p
"We have unfinished business, I and he."
Dgtl
Profile Blog Joined December 2008
Canada889 Posts
January 30 2009 02:28 GMT
#91
On January 30 2009 09:39 Amber[LighT] wrote:
Show nested quote +
On January 30 2009 01:40 koreasilver wrote:
On January 29 2009 22:01 cUrsOr wrote:
On January 29 2009 17:50 Liquid`Drone wrote:
yes because you can just "do" this
I honestly might be the player to infest the most ccs ever. ive built infesteds in more than 100 different games. ive tried to do all kinds of cute shit with them, with swarm, scv drops, supply depot drops, etc. in something like 5% of the time ive built them, its been worth it. ive had games where I built 29 infesteds and killed something like 14 marines and 2 tanks with them.


thanks man, interesting to know. i was trying to imagine Infested Terran with Ling and Ultra under a Dark Swarm. if i ever get teh chance ill use it. but i can only imagine it being against a player youre already significantly defeating and are just using them to ground him into dirt. who knows though

The Infested Terrans will just end up killing all your lings and ultras.


Well instead you could just put 8 Infested terrans in an overlord and then send it into the terrans main and drop one by one so they auto-suicide on the nearest buildings :p

That would cost alot of money for one thing and it is really easy to pick off single overlords because in ZvT
^______________^
AzureEye
Profile Blog Joined December 2008
United States1360 Posts
Last Edited: 2009-01-30 02:49:18
January 30 2009 02:47 GMT
#92
On January 30 2009 04:26 Star.Dj wrote:
First of all, if you get the CC to lift off odds are you did enough damage to the Terran without needing to waste gas/larva on scourge and a queen.


Most Zergs nowadays make a queen or two for ensnare purposes in mid game anyway, Queens nest is built anyway because of hive, and most non-Progamer Terrans are usually too distracted to lift up the CC instantly (maybe after crackling lowers the life a bit) , only a few scourges are needed imo. Really depends on the situation but I think people are overexaggerating the cost of infestation really.

On January 30 2009 04:26 Star.Dj wrote:
Second of all, even if you have 6 scourges and a queen its not an "insta-infested-cc-no-risk-involved". If you aren't necessarily ahead and you just ran around with your army and harassed an expo to force him to lift, I'm fairly certain first thing Terran would have on his mind is either A. simply crush your main if possible or B. eradicate the threat at his expo (and if you don't have your scourges already at the expo waiting for him to lift then you're shit out of luck because marines will be there in an instant).


Infestation or not, if he has the power to crush Zerg's main, infestation is not going to change anything. Just because you took out a T's expo does not mean he is always able to retaliate, its very situational.

On January 30 2009 04:26 Star.Dj wrote:
Ultimately what I'm getting at here is you not only have to succeed at getting him to lift: you have to hit his expansion and hope its undefended or poorly defended or that your army can just walk over his and get to his expo (if that's the case just win the game and put the poor soul out of his misery). And if you make the scourge (assuming you didn't need them at the time for vessel control) and don't get the CC to lift, well at that time it's just a waste.


You DO realize that ultralings can take out a pretty well defended T expo right? Combine Dark Swarm with ultraling and T needs lots of vessels and a bigger army to eliminate the threat. Don't assume that just because Z has the strength to overrun a well defended T expo automatically means that he is strong enough to end the game. There are many many games when Z has a superior ground army (ultraling + plague + swarm) vs (sk Terran) but the amount of Vessels T has allows it to slowly take out the huge Z army by irradiate with its inferior ground army.


Terrans who whine: http://www.teamliquid.net/blogs/viewblog.php?topic_id=107788
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
January 30 2009 03:09 GMT
#93
On January 30 2009 11:28 Dgtl wrote:
Show nested quote +
On January 30 2009 09:39 Amber[LighT] wrote:
On January 30 2009 01:40 koreasilver wrote:
On January 29 2009 22:01 cUrsOr wrote:
On January 29 2009 17:50 Liquid`Drone wrote:
yes because you can just "do" this
I honestly might be the player to infest the most ccs ever. ive built infesteds in more than 100 different games. ive tried to do all kinds of cute shit with them, with swarm, scv drops, supply depot drops, etc. in something like 5% of the time ive built them, its been worth it. ive had games where I built 29 infesteds and killed something like 14 marines and 2 tanks with them.


thanks man, interesting to know. i was trying to imagine Infested Terran with Ling and Ultra under a Dark Swarm. if i ever get teh chance ill use it. but i can only imagine it being against a player youre already significantly defeating and are just using them to ground him into dirt. who knows though

The Infested Terrans will just end up killing all your lings and ultras.


Well instead you could just put 8 Infested terrans in an overlord and then send it into the terrans main and drop one by one so they auto-suicide on the nearest buildings :p

That would cost alot of money for one thing and it is really easy to pick off single overlords because in ZvT


If you infested a CC chances are you're doing much better than your opponent.
"We have unfinished business, I and he."
Star.Dj
Profile Joined August 2007
United States71 Posts
January 30 2009 04:28 GMT
#94
On January 30 2009 11:47 AzureEye wrote:

1. Most Zergs nowadays make a queen or two for ensnare purposes in mid game anyway, Queens nest is built anyway because of hive, and most non-Progamer Terrans are usually too distracted to lift up the CC instantly (maybe after crackling lowers the life a bit) , only a few scourges are needed imo. Really depends on the situation but I think people are overexaggerating the cost of infestation really.

2. Infestation or not, if he has the power to crush Zerg's main, infestation is not going to change anything. Just because you took out a T's expo does not mean he is always able to retaliate, its very situational.

3. You DO realize that ultralings can take out a pretty well defended T expo right? Combine Dark Swarm with ultraling and T needs lots of vessels and a bigger army to eliminate the threat. Don't assume that just because Z has the strength to overrun a well defended T expo automatically means that he is strong enough to end the game. There are many many games when Z has a superior ground army (ultraling + plague + swarm) vs (sk Terran) but the amount of Vessels T has allows it to slowly take out the huge Z army by irradiate with its inferior ground army.




1. At the bottom of my original post I stated making a queen & using it for ensnare or parasite etc would be viable - don't just make the queen for the sole purpose of infesting a future maybe-will-be-damaged-enough command center.

2. & 3. If the Terran isn't able to retaliate or defend the expansion, why even bother scourging? The command center was lifted, if it was harmed significantly enough - sure, infest it if you have a queen. If it wasn't damaged that doesn't mean you need to go and waste scourges to completely eliminate an already disabled expansion. If it takes just a single scourge or two and you feel like you can spare them, fine use scourges on it. Like FakeSteve I think said on the first page, SCVs mainly what you want to destroy. If you got his expansion to lift, I'm sure you took out a nice chunk of SCVs, if not all, at the expansion.

Originally my point was its not logical to waste scourges on a command center unless A. the Terran is heavily relying on that expansion and you must take it out at that specific moment or the Terran will come, clear the expansion of your units, and re establish the expansion or B. you are far ahead enough where a few scourges/larva can be wasted without consequence.
AzureEye
Profile Blog Joined December 2008
United States1360 Posts
January 30 2009 08:29 GMT
#95
On January 30 2009 12:09 Amber[LighT] wrote:

If you infested a CC chances are you're doing much better than your opponent.


I don't think I can agree with this. I think people are assuming that infestation takes too much time, and T army will wipe out your forces at his expo before you start your infestation. You can infest a CC without taking too much time to do it. People here are saying that you need to wait for the 6 scourges to produce, but I'd have to disagree. Scourges are used by Z players to patrol to pick off dropships, and a few more scourges lying around here and there is very common, especially if the Vessels are well-protected with marines and Z is saving them for an opening chance to strike at those vessels. I can understand that infestation symbolizes humiliation in pro games but it is also cost effective, because when Z strikes T expo, they can just re-land the CC and return the SCVs. CC might cost 400 minerals but the time spent to build a new CC equals loss of heavy mining AND gas time.


On January 30 2009 13:28 Star.Dj wrote:
2. & 3. If the Terran isn't able to retaliate or defend the expansion, why even bother scourging? The command center was lifted, if it was harmed significantly enough - sure, infest it if you have a queen. If it wasn't damaged that doesn't mean you need to go and waste scourges to completely eliminate an already disabled expansion. If it takes just a single scourge or two and you feel like you can spare them, fine use scourges on it. Like FakeSteve I think said on the first page, SCVs mainly what you want to destroy. If you got his expansion to lift, I'm sure you took out a nice chunk of SCVs, if not all, at the expansion.

Originally my point was its not logical to waste scourges on a command center unless A. the Terran is heavily relying on that expansion and you must take it out at that specific moment or the Terran will come, clear the expansion of your units, and re establish the expansion or B. you are far ahead enough where a few scourges/larva can be wasted without consequence.


Look at these two scenarios:

Scenario A: Zerg attacks T expo with army, T moves all his SCVs to his main, which lings have a hard time picking off because lings are not ranged fighting SCVs as marines are to moving drones. T lifts expo because he doesn't want it destroyed and moves it into his base. Zerg army is either: eliminated or pulled back because T did a counter attack elsewhere, and Z needs the rest of his army to defend it. T puts CC back and his SCVs back to work and his expo is fully up and running again.

Scenario B: Zerg attacks T expo with army, T moves all his SCVs to his main, etc. T lifts expo, but scourges come to wear down the life, and a queen quickly shows up to infest it. T loses CC, he loses mining time and gas time because he has to rebuild a completely new CC in its place. T spends 400 minerals in doing so. Z loses price of 6 scourges (225 gas, 75 minerals) and T has 1 expo less for 1.5 minutes. Fully operational T expo filled with SCVs can acquire more resources than what Z has spent in 1.5 minutes, not to mention the price of the CC


Terrans who whine: http://www.teamliquid.net/blogs/viewblog.php?topic_id=107788
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
January 30 2009 16:47 GMT
#96
On January 30 2009 11:28 Dgtl wrote:
Show nested quote +
On January 30 2009 09:39 Amber[LighT] wrote:
On January 30 2009 01:40 koreasilver wrote:
On January 29 2009 22:01 cUrsOr wrote:
On January 29 2009 17:50 Liquid`Drone wrote:
yes because you can just "do" this
I honestly might be the player to infest the most ccs ever. ive built infesteds in more than 100 different games. ive tried to do all kinds of cute shit with them, with swarm, scv drops, supply depot drops, etc. in something like 5% of the time ive built them, its been worth it. ive had games where I built 29 infesteds and killed something like 14 marines and 2 tanks with them.


thanks man, interesting to know. i was trying to imagine Infested Terran with Ling and Ultra under a Dark Swarm. if i ever get teh chance ill use it. but i can only imagine it being against a player youre already significantly defeating and are just using them to ground him into dirt. who knows though

The Infested Terrans will just end up killing all your lings and ultras.


Well instead you could just put 8 Infested terrans in an overlord and then send it into the terrans main and drop one by one so they auto-suicide on the nearest buildings :p

That would cost alot of money for one thing and it is really easy to pick off single overlords because in ZvT

Finish your sentence so we can tell you why it's not impossible.
I'm on GOLD CHAIN
Liquid`Drone
Profile Joined September 2002
Norway28669 Posts
January 30 2009 17:32 GMT
#97
putting 8 infesteds in one overlord is about the stupidest/riskiest thing you can do
thats 900/400 in one easily killed 200 hp unit (actually overlord with 8 infesteds is the most expensive unit/drop combination in the game! )
Moderator
DreaM)XeRO
Profile Blog Joined December 2008
Korea (South)4667 Posts
January 30 2009 18:20 GMT
#98
screw it
just use the gas+min you could have used on queen+scourge
and tech up to freakin hive for chrissake.

3/3 ultraling + swarm will rape anything T can or will send at you
cw)minsean(ru
sixghost
Profile Blog Joined November 2007
United States2096 Posts
January 30 2009 19:54 GMT
#99
On January 29 2009 22:53 -orb- wrote:
Show nested quote +
On January 29 2009 00:15 sixghost wrote:
On January 29 2009 00:05 FakeSteve[TPR] wrote:
On January 28 2009 23:45 sixghost wrote:
On January 28 2009 22:32 FakeSteve[TPR] wrote:
On January 28 2009 22:29 Liquid`Drone wrote:
yes, if you can infest it using 8 scourge its worth it no question about it.


maybe for coolness but if the game is close enough that he's worrying about the cc living or dying he really shoudnt be spending 400 gas on things that suicide into a building with 1500hp

there's also the larva factor, and the effect those used-up scourge have on the terran's aggressiveness

every once in a blue moon i see a zerg do this to me, and it's an instant reaction to move the fuck out and raze some shit with my now MUCH safer vessels

But it only takes 7 scourge at most, which is just 300 gas. You don't think thats offset by the terran losing 400 mins and all the lost mining?


assuming 6 scourge (654 damage to a cc, so you need 96 damage from another source before you can infest [i think the required hp is <750?]) and 1 queen, that's 400 gas

why you'd make a queen for the sole purpose of infesting a cc you just smashed 6 scourge into, i don't know

this is not a cost-effective way of hitting a terran's expansion. you are better off letting the cc live, focusing on the scvs, not making a queen, and using those six scourge to kill vessels
You're assume those 6 scourge would even do anything later in the game. And what else would be to point of having the queen? I'm arguing that this is a way to deal definate damage to a terran. Half the time when you attack a T's expo they just lift the CC and the scvs run away losing maybe 3-4 while the T comes back to clean up the lings and goes right back to mining.

Sure if you could guarentee those 6 scourge would kill 3 vessels later on in the game, then no it's not a good use of the money, but realisitically 50% of scourges never do anything but get shreaded by mnm, and knowing that you are looking to do this, what is stopping you from just not making 1 extra ultra or lurker, and making 6 more scourges to replace these.

This take away one of T's greatest strengths, and doesnt cost way too much.

And hydras? What?


Are you serious? 6 scourge wouldn't have anything to do in late game zvt?

Are you a D- player? If you don't keep hydras with your army and you don't have scourge, vessels are going to rape the shit out of your lurkers, ultras, and defilers.

... sometimes scourge get shredded by mnm; this is due to bad scourge micro. You shouldn't be sending your scourge to their deaths when your opponents vessels are well guarded and his marines are preoccupied by your attack. Not to mention the fact that even if half of them are going to get shredded, that means half of them went off to kill vessels, where by the queen method none of them would have been killing vessels.

As we saw in the chill tl attack ep, infested terrans don't really have enough health to be very useful because they'll just die to mnm before getting into range.
Well thanks for the talking down to me, that's always fun. Read more carefully, I said, you are assuming those 6 scourge will do anything valuable, as in, actually hit the science vessels, not just fly in and get shreaded like a good % of scourge do. And who the fuck keep hydras in there army in zvt? Unless you have 10ish hydras they dont do shit to vessels before they just fly away.

It's just 6 scourge, you are acting like I'm suggesting sending your entire army of scourge to kill the CC, its not hard to replace 6 scourge.

And tell that to the pro's who still losing tons of scourge while trying to kill vessels in zvt. There's so much to do in late game zvt you cant make sure ur scourge hit 100% of the time, thats just a stupid thing to say.
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
sixghost
Profile Blog Joined November 2007
United States2096 Posts
January 30 2009 19:56 GMT
#100
On January 29 2009 18:25 wurm wrote:
If you're so intent on infesting his CC, just focus fire a bit with lings until he lifts, then plague the damn thing.

You think sending 6scourge and a queen into a CC is not possible, but you suggest sneaking a defiler queen and lings into a terran expo and plaguing it? Plague would take so long to do enough damage, you dont think the terran will come kill your queen or repair the CC int he 30 seconds this would take to get the hp low enough?
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
sixghost
Profile Blog Joined November 2007
United States2096 Posts
January 30 2009 19:57 GMT
#101
On January 31 2009 03:20 DreaM)XeRO wrote:
screw it
just use the gas+min you could have used on queen+scourge
and tech up to freakin hive for chrissake.

3/3 ultraling + swarm will rape anything T can or will send at you

No one is suggesting doing this before hive, I mainly do it once im already at hive and have a good supply of gas going. This isn't some every game thing, but when the opportunity presents itself, I think it's definately worth it.
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17727 Posts
Last Edited: 2009-01-31 07:55:36
January 31 2009 07:50 GMT
#102
On January 29 2009 12:39 NoobsOfWrath wrote:
Show nested quote +
On January 29 2009 12:17 koreasilver wrote:
I've been trying to figure out a solid build for hydralurk once I started playing on iCCup, but then mech terran flew in out of nowhere and so far I've only had the opportunity to use hydralurk once this season. It worked for the game, but the player was worse than me so it didn't satisfy me at all.


look for the in_Dove vs type-b[s.g] series, he uses hydralurk really really well in all of them

Im pretty sure its an old game like 2004-06?
Dont use outdated reps as an example

Its like saying 1 fact starport is overpowered and show a boxer replay from 2001;;.
The game constactly evolves where the strats of today can be useless tomorrow. Hydra lurk isnt viable these days because you need a strong eco to start and because terran timing these days is so much better you're going to be rolled over before your eco kicks in. Terran will notice you going hydra lurk and switch to 2 fact. Also terran mechanics are so good these days terrans going sk can fight headon vs hydra lurk. Its viable until you meet decent terrans. If you're starting out it might be easier to control than lurk ling.

On January 29 2009 00:06 FakeSteve[TPR] wrote:
or, you know, putting some hydras in your army like a good player

I dont see good players put hydras in their army. Besides scourge to keep the vessel count down literally all zergs use 1-2 mutas to kill plagued vessels.
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
[X]Ken_D
Profile Blog Joined May 2005
United States4650 Posts
Last Edited: 2009-01-31 11:18:47
January 31 2009 11:08 GMT
#103
Given most people aren't pro enough to keep their m&m army alive forever, I think it is well worth it provided you have a stable 3rd gas. The time they lose on gathering minerals, not to mention reducing their vessel count in half due no 2nd gas. IMO The timing to do it would be after defending the big Terran push with hive tech. Why I say hive is you will need swarm to survive any possible counter attack when you blitz their CC expo. Again, how viable depends on the quality of the opponent.
[X]Domain - I just do the website. Nothing more.
Aurious
Profile Blog Joined April 2006
Canada1772 Posts
January 31 2009 18:34 GMT
#104
rofl i'm in aww at how this guy hasn't been banned for shitty topics, cool idea though depending on your style may/may not be worth it
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