On January 29 2009 12:39 NoobsOfWrath wrote:Show nested quote +On January 29 2009 12:17 koreasilver wrote:
I've been trying to figure out a solid build for hydralurk once I started playing on iCCup, but then mech terran flew in out of nowhere and so far I've only had the opportunity to use hydralurk once this season. It worked for the game, but the player was worse than me so it didn't satisfy me at all.
look for the in_Dove vs type-b[s.g] series, he uses hydralurk really really well in all of them
Im pretty sure its an old game like 2004-06?
Dont use outdated reps as an example
Its like saying 1 fact starport is overpowered and show a boxer replay from 2001;;.
The game constactly evolves where the strats of today can be useless tomorrow. Hydra lurk isnt viable these days because you need a strong eco to start and because terran timing these days is so much better you're going to be rolled over before your eco kicks in. Terran will notice you going hydra lurk and switch to 2 fact. Also terran mechanics are so good these days terrans going sk can fight headon vs hydra lurk. Its viable until you meet decent terrans. If you're starting out it might be easier to control than lurk ling.
On January 29 2009 00:06 FakeSteve[TPR] wrote:
or, you know, putting some hydras in your army like a good player
I dont see good players put hydras in their army. Besides scourge to keep the vessel count down literally all zergs use 1-2 mutas to kill plagued vessels.