• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:17
CET 08:17
KST 16:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
2026 KongFu Cup Announcement0BGE Stara Zagora 2026 cancelled10Blizzard Classic Cup - Tastosis announced as captains12Weekly Cups (March 2-8): ByuN overcomes PvT block4GSL CK - New online series18
StarCraft 2
General
BGE Stara Zagora 2026 cancelled BGE Stara Zagora 2026 announced ByuL: The Forgotten Master of ZvT Terran AddOns placement Blizzard Classic Cup - Tastosis announced as captains
Tourneys
https://www.facebook.com/HewelthLumbarReliefPro/ 2026 KongFu Cup Announcement [GSL CK] Team Maru vs. Team herO StarCraft Evolution League (SC Evo Biweekly) WardiTV Team League Season 10
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion BW General Discussion Are you ready for ASL 21? Hype VIDEO
Tourneys
[Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours IPSL Spring 2026 is here! ASL Season 21 Qualifiers March 7-8
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread PC Games Sales Thread No Man's Sky (PS4 and PC)
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread NASA and the Private Sector
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
Formula 1 Discussion 2024 - 2026 Football Thread General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1773 users

Map Making Contest [Art]

Forum Index > BW General
Post a Reply
1 2 3 4 5 6 Next All
Lemonwalrus
Profile Blog Joined August 2006
United States5465 Posts
Last Edited: 2008-04-16 05:24:14
March 25 2008 22:36 GMT
#1
DEADLINE HAS PASSED, NO MORE SUBMISSIONS WILL BE ACCEPTED

Vote here.

Update: Please see end of thread for info, and voting thread is coming soon.

Alright, the discussion in this thread got me thinking, and I realized that there might be a large amount of potential contributors to teamliquid that just haven't been given the opportunity, at least in recent times, to use their powers for the sake of the community. The group that I speak of, is Map Makers. Well, map makers, I want to give you that opportunity, so I announce the beginning of the Team Liquid - Clan Art Map Making Contest. (the TLCAMMC for short. )

NOTE: MEMBERSHIP IN CLAN ART IS NOT A REQUIREMENT TO SUBMIT A MAP.

The only reason I am tacking Clan Art's name onto this is that at the end we are going to vote for the top...4 or so maps, depending on number of submissions, and have a clan art tournament using those maps as the map pool. So, do you have an awesome idea for a map? Or an awesome map already made that you would like to submit? Well, just read the rules below and start submitting.

Rules

1. Maps must be YOUR original work, if somebody submits lost temple I am going to slap them.

2. No UMS or Money/zero-clutter/fastest maps, this is for a 1v1 tournament.

3. One submission per TL-ID, I don't want your whole portfolio, just your shiniest gem/most interesting idea. I suppose if you decide that you have a better idea, you can submit a map to replace an earlier submission, we will deal with that situation if it arises.

4. Be Creative! LT clones are, imo, a dime a dozen, so lets see what your imagination can create. (Although, if you think your traditional style map is really good, by all means, completely ignore rule #4.)

5. Only submissions submitted to me by PM will be considered for voting, to keep this organized for my sake. By all means if you want to discuss your map, you can post in the thread, just remember to pm it to me before the deadline. At the end I will compile them into a mappack and rehost. (If you want to make an anonymous submission, just say something to that effect in your pm.)

Alright, I think that about covers it, if you have suggestions/complaints/want to brag about your mad map making skillz, post in the thread.

Deadline tentatively set for April 14th at 12:00 TL time, if you think this is too long or short, post in the thread please.

After the deadline I will update the thread for voting and set up a thread for clan art members to sign up for the tourney.

Edit: Moved deadline from 2nd to 7th.
Edit2: Moved deadline from 7th to 14th.
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
March 25 2008 22:38 GMT
#2
Oh lawdy I is so excited for dis.
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
Sazchu
Profile Joined April 2007
Iceland489 Posts
March 25 2008 22:57 GMT
#3
Sounds like fun, guess i'll go break out my awesome map making skills for this one.
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
March 25 2008 23:09 GMT
#4
I have a ton of homework, can you extend it another week?
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
Lemonwalrus
Profile Blog Joined August 2006
United States5465 Posts
March 25 2008 23:15 GMT
#5
On March 26 2008 08:09 fusionsdf wrote:
I have a ton of homework, can you extend it another week?

Would the 7th be enough time? That would give you two weekends, which I would assume would be the best time to work on it without homework. If not, I can go to the 9th and make it another full week.
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
March 26 2008 00:11 GMT
#6
Yeah I would like the 7th a lot more too.
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
Darkmole
Profile Blog Joined September 2007
United States900 Posts
March 26 2008 00:19 GMT
#7
Time for me to show my great skills :D
but im only doing this cuz my internet is been fraeking slow and i have nothing else to do
Chef
Profile Blog Joined August 2005
10810 Posts
March 26 2008 00:29 GMT
#8
My personal belief is that the fastest style minerals changes the game too much, so I would go with the second one. However, in the interest of democracy, I suggest that, if you want to, you post the first idea in the thread to get other's opinions on it, if they say they are ok with it who am I to say different?


[image loading]


What do you say boys? Main's start on null terrain and there are 8 minerals patches of 500 each in a sort of fastest style set up (the idea is that you choose which place to really put your main, and the early buildup goes fast).

My other map is just as extreme in the way it modifies game play, so I don't know. Doubtful anyone wants to play anything so different.
LEGEND!! LEGEND!!
Motiva
Profile Joined November 2007
United States1774 Posts
March 26 2008 00:46 GMT
#9
On March 26 2008 09:29 PsycHOTemplar wrote:
Show nested quote +
My personal belief is that the fastest style minerals changes the game too much, so I would go with the second one. However, in the interest of democracy, I suggest that, if you want to, you post the first idea in the thread to get other's opinions on it, if they say they are ok with it who am I to say different?


[image loading]


What do you say boys? Main's start on null terrain and there are 8 minerals patches of 500 each in a sort of fastest style set up (the idea is that you choose which place to really put your main, and the early buildup goes fast).

My other map is just as extreme in the way it modifies game play, so I don't know. Doubtful anyone wants to play anything so different.



This is a really interesting looking map... I must say I'm a bit resistant to the fastest style mineral patches for serious. I would however like to see/play a few games on this map... Besides making timing completely different what other ill effects could it have?
crazie-penguin
Profile Blog Joined June 2006
United States1253 Posts
Last Edited: 2008-03-26 00:56:38
March 26 2008 00:56 GMT
#10
+ Show Spoiler +
On March 26 2008 09:29 PsycHOTemplar wrote:
Show nested quote +
My personal belief is that the fastest style minerals changes the game too much, so I would go with the second one. However, in the interest of democracy, I suggest that, if you want to, you post the first idea in the thread to get other's opinions on it, if they say they are ok with it who am I to say different?


[image loading]


What do you say boys? Main's start on null terrain and there are 8 minerals patches of 500 each in a sort of fastest style set up (the idea is that you choose which place to really put your main, and the early buildup goes fast).

My other map is just as extreme in the way it modifies game play, so I don't know. Doubtful anyone wants to play anything so different.


Wow, this looks so cool. I would play it.

But, i honestly think, it'll be hard to get some games on this map, even for fun.
Chef
Profile Blog Joined August 2005
10810 Posts
March 26 2008 01:04 GMT
#11
Besides making timing completely different what other ill effects could it have?


It might frustrate some players that you have to tell a peon to go right up to the geyser AND THEN order it to make a refinery/assim/extractor, or the peon will get retarded and just not do it. Other than that, null terrain is cool enough and people should be willing to try it out. Timing is different in all maps, so I don't think that's really an excuse not to play. Although I guess it's noticeable that you get your pylon at like 6 probes or whatever instead of 8, it's not a big deal if you watch your minerals and not your supply count for BOs.

My ingame deco skills are amazing, so actually open the map up in a game because it's beautiful Lot of mappers know how to make a picture pretty, but forget about the actual in-game look.
LEGEND!! LEGEND!!
diggurd
Profile Blog Joined May 2007
Norway346 Posts
Last Edited: 2008-04-03 17:37:18
March 26 2008 02:00 GMT
#12
my first mapideas:

katrina choke
assimilator-choke back door to natural
annoying critters at natural
open - close - open gate in the middle
a non lift-off island expo with two gas and three min patches with 10k and 5k (with dark swarm protecting the workers :D)

maybe its a bit too much? :D

http://home.no/diggurd/Backdooru1.0.scx

edit updated vers.
the interesting thing about this quote is that youll only understand whats interesting when youre done reading it. ǝɯıʇ ɹn ƃuıʇsɐʍ n ǝɹɐ ʎɥʍ
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
March 26 2008 02:06 GMT
#13
hey psychotemplar can you give us the panschk link for us to DL it i wanna play it
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
Carkling
Profile Blog Joined January 2008
Germany169 Posts
Last Edited: 2008-03-26 02:10:28
March 26 2008 02:07 GMT
#14
Whoosh :D

http://www.panschk.de/mappage/(2)Whoosh(n).scm

[image loading]


mineralblocks got 24 each, theres a little path issue so units might get confused and stuck at those minerals but it rarely happens

the centerhills got 815 ramps leading to the middle (shortest main-main path) but units wont get stuck there and instead choose the wider route

Carkling
Profile Blog Joined January 2008
Germany169 Posts
March 26 2008 02:12 GMT
#15
heres link for psychotemplars map

melee: http://www.panschk.de/mappage/(2)Chaos Darkness(n).scm
obs: http://www.panschk.de/mappage/(2)Chaos Darkness(o).scm
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
Last Edited: 2008-03-26 02:29:28
March 26 2008 02:13 GMT
#16
Man, I hate how such good maps that I see so often come out at panschk/bwm and yet they never get say, more than 100 people to even TRY the map - most just give it a look and then formulate an opinion, and even if it is favorable and they like the map, they don't even touch it because no one else would play with them... that's why I stopped making maps. Man, there are such good mapmakers in this community and yet lots of their efforts are fruitless, so finally there may be a chance for their maps to get a bit of attention (and if a map appeared in Korea, that would be so crazy because some maps that you guys make are better than some of the current ones in Korea by far o.o).

Sweet I downloaded both maps and will try to test them with some friends if I can get them to come on. And Diggurd, 128x128 is playable, it's standard really.

Edit: Already found a few glitches in your map PsychoTemplar, iunno if I just did something weird or what but I started top left and made expo to the about 8 o clock position, then when it was about done I clicked all my drones to the mineral patch down there - unfortunately about half of them started going crazy and went to the left side of my null terrain base, where they were stuck and all my efforts to move them were unsuccessful. Also I think the gas in the null terrain base is kind of unneccessary, it's 5000 gas and so close so it's just like having a 2 gas main. Also, from both bases you can just go around the DT wall by using the creep colony route...
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
Chef
Profile Blog Joined August 2005
10810 Posts
March 26 2008 02:29 GMT
#17
+ Show Spoiler [rant] +
Man, I hate how such good maps that I see so often come out at panschk/bwm and yet they never get say, more than 100 people to even TRY the map

Lucky to get more than 4 lol. For my maps, usually I can only get MuShu to play with me lol. If I find him, Chill is willing enough, but sometimes I'd really just like to watch people play on my map instead of having to be one of the players every game. Even then, since I almost never make standard maps, people get frustrated and don't really want to figure them out (which I guess is better than making a standard map, and someone saying "well I'd rather play one the standard pro-maps out there, since they have to be better.")

Until there's a large community of people with a fetish for playing new maps, most of these maps will never be played.


Post replays if you do, please and thank-you! :D
LEGEND!! LEGEND!!
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2008-03-26 02:42:20
March 26 2008 02:31 GMT
#18
Also, from both bases you can just go around the DT wall by using the creep colony route...

Err, you can't walk ONTO the null terrain, and I don't really know how you did that with your drones. I'll go and check.

OK. It wouldn't happen in a normal game (since stuff would be mined out too quick), but if you try to transfer probes to the bottom left base from the main, they'll do that weird thing. You can free them by spamming hold position (select an overlord or zealot or something with your peons). When I played 1vs1s, I never experienced that, so I think that it's just a problem with aggressively experimenting ;P

Edit again: Actually, thinking about it more carefully, it doesn't make sense at all to transfer probes from the main to a base that far away. You would want 8 peons at the main for max efficiency until they run out (doesn't take that long), and you would just rally the rest to your nearest expo, since you can't increase efficiency anymore at your main, when your main minerals ran out, it's only logical to send them to the closest base. Tell me if it turns out to be a problem in real games, but I can't really see how it would be with players thinking logically and trying to win.
LEGEND!! LEGEND!!
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
Last Edited: 2008-03-26 02:39:59
March 26 2008 02:38 GMT
#19
Also the null terrain is buildable and I don't know if you wanted it to be - maybe lots of people will be turtling or w/e which would be annoying since you can't get back in.

EDIT: Ohhh okay

hey come on west op tl-west and I want to test with you
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
FragKrag
Profile Blog Joined September 2007
United States11556 Posts
March 26 2008 02:43 GMT
#20
this is offtopic, but where do you get all the ramps? I have SCMDraft and it doesn't have any of those doodads :/
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Code For Giants Cup #28
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 132
ProTech130
SortOf 98
StarCraft: Brood War
Britney 44921
Sea 8213
Calm 6896
actioN 187
Larva 108
ToSsGirL 96
Dota 2
resolut1ontv 180
NeuroSwarm170
LuMiX1
League of Legends
JimRising 628
Counter-Strike
Stewie2K921
Super Smash Bros
Mew2King82
Other Games
summit1g7600
C9.Mang0687
WinterStarcraft469
RuFF_SC213
Organizations
Other Games
gamesdonequick1191
ComeBackTV 135
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• practicex 36
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo2150
• Stunt578
Upcoming Events
CranKy Ducklings
2h 43m
RSL Revival
2h 43m
MaxPax vs Rogue
Clem vs Bunny
WardiTV Team League
4h 43m
uThermal 2v2 Circuit
9h 43m
BSL
12h 43m
Sparkling Tuna Cup
1d 2h
RSL Revival
1d 2h
ByuN vs SHIN
Maru vs Krystianer
WardiTV Team League
1d 4h
Patches Events
1d 9h
BSL
1d 12h
[ Show More ]
Replay Cast
1d 16h
Replay Cast
2 days
Wardi Open
2 days
Monday Night Weeklies
2 days
OSC
2 days
WardiTV Team League
3 days
GSL
4 days
The PondCast
5 days
WardiTV Team League
5 days
Replay Cast
5 days
WardiTV Team League
6 days
Korean StarCraft League
6 days
Liquipedia Results

Completed

Proleague 2026-03-13
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.