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Active: 1430 users

Map Making Contest [Art] - Page 5

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 5 6 Next All
ZhenMiChan
Profile Blog Joined November 2007
Netherlands1181 Posts
April 03 2008 13:10 GMT
#81
very interesting maps :D

very skilled people here!
Studying Chinese~
Deleted User 31060
Profile Blog Joined September 2007
3788 Posts
April 03 2008 13:57 GMT
#82
On April 03 2008 20:40 VIB wrote:
Me make round 3 player map ^^

Download:
http://rapidshare.de/files/39007955/_3_Round.scm.html

Pic:
[image loading]


My main goal was to promote harassing more harassing and harassing everywhere ^^ Wanted a fast paced map with lots of action.


... terran bunker rush overlooking the opponent's main?
Peaked at C- on ICCUP and proud of it! @Sunyveil
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
Last Edited: 2008-04-03 14:21:48
April 03 2008 14:19 GMT
#83
Bunker, tanks, lurker, mutas, storm, cannons. You could even put a hatchery up there and sunken rush ^^ Like I said, I wanted to value harassing of all kinds. Tho I did make sure that the defender has enough space to put sunken, lurker, cannon, bunkers behind his main mineral line to protect it tho. Plus there are 2 open easy to flank fronts against these types of rushes. So it's not an overpowered unstoppable move. But still veeery strong and you're gonna want to make sure you scout that and try to take over the middle ^^

Fun isn't it? :D
Great people talk about ideas. Average people talk about things. Small people talk about other people.
diggurd
Profile Blog Joined May 2007
Norway346 Posts
April 04 2008 13:31 GMT
#84
cmon guys!! only three days left, make some more maps. its really not that hard.
the interesting thing about this quote is that youll only understand whats interesting when youre done reading it. ǝɯıʇ ɹn ƃuıʇsɐʍ n ǝɹɐ ʎɥʍ
Lemonwalrus
Profile Blog Joined August 2006
United States5465 Posts
April 06 2008 21:20 GMT
#85
Less than 6 hours left before deadline. Your mad skillz and reputations are at stake!!!!
Queasy
Profile Blog Joined December 2007
United States48 Posts
April 07 2008 06:16 GMT
#86
I know I'm past the deadline, but hopefully you can make an exception? I was working on another map for quite awhile, but just wasn't satisfied in the end. So, this is a map I whipped up tonight, and I haven't even gotten a chance to play test it, so I hope nothing is wrong. I've never really tried making a map, so it's probably nothing special.

[2] Rotar 1.0
+ Show Spoiler [Image] +
[image loading]

+ Show Spoiler [Download Link] +
http://rapidshare.com/files/105497829/_2_Rotar1.0.scm.html


For those curious a picture of the map I gave up on:
[4] Pincer
+ Show Spoiler [Image] +

[image loading]


The tankable main was mostly what irked me the most, and I couldn't think of anything to replace it without making the map more boring than it already is.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
April 07 2008 12:13 GMT
#87
was working on a map right now, didn't know about this contest ;/ Am I too late to submit?
..and then I would, ya know, check em'. (Aka SpoR)
Resonate
Profile Joined October 2002
United Kingdom8402 Posts
April 07 2008 12:56 GMT
#88
rotar 1.0

not convinced, that central bump makes it a TvT KOTH map =/
Memory lane in nice
Lemonwalrus
Profile Blog Joined August 2006
United States5465 Posts
April 08 2008 01:16 GMT
#89
Alright, some family stuff came up, so I am going to extend the deadline a week, so keep submitting.
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
April 08 2008 15:13 GMT
#90
On April 07 2008 15:16 Queasy wrote:
[2] Rotar 1.0
+ Show Spoiler [Image] +
[image loading]
I like the concept, can't think of any potential imbalanced match ups.
Great people talk about ideas. Average people talk about things. Small people talk about other people.
Chill
Profile Blog Joined January 2005
Calgary25998 Posts
April 08 2008 15:47 GMT
#91
I drew a map on paper. Can I submit that? I don't have the technical skills to actually make it in an editor
Moderator
Lemonwalrus
Profile Blog Joined August 2006
United States5465 Posts
April 08 2008 17:13 GMT
#92
On April 09 2008 00:47 Chill wrote:
I drew a map on paper. Can I submit that? I don't have the technical skills to actually make it in an editor

I think everybody is just going to start out the game by drawing 24 carriers for themselves.
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
April 08 2008 17:15 GMT
#93
On April 09 2008 00:47 Chill wrote:
I drew a map on paper. Can I submit that? I don't have the technical skills to actually make it in an editor


Chill if you want send me a picture and I'll try to convert it into map form :D

Make sure it's detailed, I don't want like 3 circles on a paper and expect me to make a godly map
^-^
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
Last Edited: 2008-04-08 18:27:10
April 08 2008 17:40 GMT
#94
Rotar 1.0:
Just opened it on on editor and found what could be a mistake. I suppose the cracked cliffs behind the naturals are intended to avoid unit drops? If so you might want to fix the holes in both of them, use the unit layer in stardraft to see it:
+ Show Spoiler +
[image loading]

You could even build a turret in some spots. Not sure if it's intentional or not.
Great people talk about ideas. Average people talk about things. Small people talk about other people.
Lemonwalrus
Profile Blog Joined August 2006
United States5465 Posts
April 08 2008 17:44 GMT
#95
Wow, I never used the unit layer when I used to make maps...I would just move the mouse around trying to place a unit and make sure it never turned green.
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
Last Edited: 2008-04-08 23:04:12
April 08 2008 22:59 GMT
#96
I changed a couple of things in my map. Made ramps larger, added ramps to second expo, changed middle expo, made corridors larger and adjusted some distances between bases. Most of it to try to make the map more friendly for pvt and zvt.

(3)Round
download:
http://rapidshare.com/files/105976568/_3_Round.scm.html

pic:
[image loading]

(click to enlarge)
Great people talk about ideas. Average people talk about things. Small people talk about other people.
Queasy
Profile Blog Joined December 2007
United States48 Posts
Last Edited: 2008-04-09 04:08:54
April 09 2008 02:45 GMT
#97
On April 09 2008 02:40 VIB wrote:
Rotar 1.0:
Just opened it on on editor and found what could be a mistake. I suppose the cracked cliffs behind the naturals are intended to avoid unit drops? If so you might want to fix the holes in both of them, use the unit layer in stardraft to see it:
+ Show Spoiler +
[image loading]

You could even build a turret in some spots. Not sure if it's intentional or not.


Thanks for pointing these out. I was pretty rushed because I was already past the initial deadline while making it. I'm going to fix this and a few other things in the map.

Edit:

Rotar 1.1:

+ Show Spoiler [image] +
[image loading]

+ Show Spoiler [download link] +
http://rapidshare.com/files/106015923/_2_Rotar1.1.scm.html


The changes are minors. I fixed the noted cliffs (I believe so anyways, if there are still any holes, please tell me), I moved the ramp at the bottom main over since it wasn't symmetrical with the other main, I changed the mineral layout in the mains since the gathering times were stupid and I believe that's all. I'm sort of afraid to make any drastic changes unless there are any notable imbalances.
AltaiR_
Profile Blog Joined February 2007
Korea (South)922 Posts
Last Edited: 2008-04-12 01:41:14
April 12 2008 01:36 GMT
#98
can anyone verify that the sprites do appear as assimilators/psi disruptors, not carriers and stuff on my map..oh and...updated...
[image loading]

http://www.panschk.de/mappage/(2)Endeavor1.1(o).scx
Translator
diggurd
Profile Blog Joined May 2007
Norway346 Posts
April 12 2008 16:25 GMT
#99
yes they do, and the spawningpool . kinda reminds me of an idea ive seen before..
the interesting thing about this quote is that youll only understand whats interesting when youre done reading it. ǝɯıʇ ɹn ƃuıʇsɐʍ n ǝɹɐ ʎɥʍ
diggurd
Profile Blog Joined May 2007
Norway346 Posts
April 12 2008 16:50 GMT
#100
On April 09 2008 07:59 VIB wrote:
I changed a couple of things in my map. Made ramps larger, added ramps to second expo, changed middle expo, made corridors larger and adjusted some distances between bases. Most of it to try to make the map more friendly for pvt and zvt.

(3)Round
download:
http://rapidshare.com/files/105976568/_3_Round.scm.html

pic:
[image loading]

(click to enlarge)


hey i like the idea, but i dont think its possible to play on that map seriously. what about moving the main mins/gas a bit? and maybe have like 15 patches, 50 % of them is in the cliffs' reach? i like stacking of teh scv.

+ Show Spoiler +
something like this
[image loading]


and rotar looks cool :D
the interesting thing about this quote is that youll only understand whats interesting when youre done reading it. ǝɯıʇ ɹn ƃuıʇsɐʍ n ǝɹɐ ʎɥʍ
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