very skilled people here!
Map Making Contest [Art] - Page 5
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ZhenMiChan
Netherlands1181 Posts
very skilled people here! | ||
Deleted User 31060
3788 Posts
On April 03 2008 20:40 VIB wrote: Me make round 3 player map ^^ Download: http://rapidshare.de/files/39007955/_3_Round.scm.html Pic: ![]() My main goal was to promote harassing more harassing and harassing everywhere ^^ Wanted a fast paced map with lots of action. ... terran bunker rush overlooking the opponent's main? | ||
VIB
Brazil3567 Posts
Fun isn't it? :D | ||
diggurd
Norway346 Posts
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Lemonwalrus
United States5465 Posts
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Queasy
United States48 Posts
[2] Rotar 1.0 + Show Spoiler [Image] + ![]() + Show Spoiler [Download Link] + http://rapidshare.com/files/105497829/_2_Rotar1.0.scm.html For those curious a picture of the map I gave up on: [4] Pincer + Show Spoiler [Image] + ![]() The tankable main was mostly what irked me the most, and I couldn't think of anything to replace it without making the map more boring than it already is. | ||
CharlieMurphy
United States22895 Posts
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Resonate
United Kingdom8402 Posts
not convinced, that central bump makes it a TvT KOTH map =/ | ||
Lemonwalrus
United States5465 Posts
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VIB
Brazil3567 Posts
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Chill
Calgary25981 Posts
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Lemonwalrus
United States5465 Posts
On April 09 2008 00:47 Chill wrote: I drew a map on paper. Can I submit that? I don't have the technical skills to actually make it in an editor ![]() I think everybody is just going to start out the game by drawing 24 carriers for themselves. | ||
Equinox_kr
United States7395 Posts
On April 09 2008 00:47 Chill wrote: I drew a map on paper. Can I submit that? I don't have the technical skills to actually make it in an editor ![]() Chill if you want send me a picture and I'll try to convert it into map form :D Make sure it's detailed, I don't want like 3 circles on a paper and expect me to make a godly map | ||
VIB
Brazil3567 Posts
Just opened it on on editor and found what could be a mistake. I suppose the cracked cliffs behind the naturals are intended to avoid unit drops? If so you might want to fix the holes in both of them, use the unit layer in stardraft to see it: + Show Spoiler + ![]() You could even build a turret in some spots. Not sure if it's intentional or not. | ||
Lemonwalrus
United States5465 Posts
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VIB
Brazil3567 Posts
(3)Round download: http://rapidshare.com/files/105976568/_3_Round.scm.html pic: ![]() (click to enlarge) | ||
Queasy
United States48 Posts
On April 09 2008 02:40 VIB wrote: Rotar 1.0: Just opened it on on editor and found what could be a mistake. I suppose the cracked cliffs behind the naturals are intended to avoid unit drops? If so you might want to fix the holes in both of them, use the unit layer in stardraft to see it: + Show Spoiler + ![]() You could even build a turret in some spots. Not sure if it's intentional or not. Thanks for pointing these out. I was pretty rushed because I was already past the initial deadline while making it. I'm going to fix this and a few other things in the map. Edit: Rotar 1.1: + Show Spoiler [image] + ![]() + Show Spoiler [download link] + http://rapidshare.com/files/106015923/_2_Rotar1.1.scm.html The changes are minors. I fixed the noted cliffs (I believe so anyways, if there are still any holes, please tell me), I moved the ramp at the bottom main over since it wasn't symmetrical with the other main, I changed the mineral layout in the mains since the gathering times were stupid and I believe that's all. I'm sort of afraid to make any drastic changes unless there are any notable imbalances. | ||
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AltaiR_
Korea (South)922 Posts
http://www.panschk.de/mappage/(2)Endeavor1.1(o).scx | ||
diggurd
Norway346 Posts
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diggurd
Norway346 Posts
On April 09 2008 07:59 VIB wrote: I changed a couple of things in my map. Made ramps larger, added ramps to second expo, changed middle expo, made corridors larger and adjusted some distances between bases. Most of it to try to make the map more friendly for pvt and zvt. (3)Round download: http://rapidshare.com/files/105976568/_3_Round.scm.html pic: ![]() (click to enlarge) hey i like the idea, but i dont think its possible to play on that map seriously. what about moving the main mins/gas a bit? and maybe have like 15 patches, 50 % of them is in the cliffs' reach? i like stacking of teh scv. + Show Spoiler + something like this ![]() and rotar looks cool :D | ||
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