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Active: 1561 users

Map Making Contest [Art] - Page 3

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 5 6 Next All
o3.power91
Profile Blog Joined November 2007
Bahrain5288 Posts
March 26 2008 18:23 GMT
#41
On March 26 2008 13:41 Nightmarjoo wrote:
Can I use Faoi, despite it being in iCCup?

Why not submit your other recent map?
Invictus was it?
diggurd
Profile Blog Joined May 2007
Norway346 Posts
March 26 2008 18:27 GMT
#42
if someone wants to test my map

http://home.no/diggurd/Backdooru.scx
the interesting thing about this quote is that youll only understand whats interesting when youre done reading it. ǝɯıʇ ɹn ƃuıʇsɐʍ n ǝɹɐ ʎɥʍ
StripedBlueCrow
Profile Blog Joined May 2007
United States506 Posts
March 26 2008 19:50 GMT
#43
On March 26 2008 09:29 PsycHOTemplar wrote:
Show nested quote +
My personal belief is that the fastest style minerals changes the game too much, so I would go with the second one. However, in the interest of democracy, I suggest that, if you want to, you post the first idea in the thread to get other's opinions on it, if they say they are ok with it who am I to say different?


[image loading]


What do you say boys? Main's start on null terrain and there are 8 minerals patches of 500 each in a sort of fastest style set up (the idea is that you choose which place to really put your main, and the early buildup goes fast).

My other map is just as extreme in the way it modifies game play, so I don't know. Doubtful anyone wants to play anything so different.


Wow! That map looks awesome! I want to download
Ransom notes keep falling out your mouth.
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
March 26 2008 19:57 GMT
#44
On March 27 2008 04:50 StripedBlueCrow wrote:
Show nested quote +
On March 26 2008 09:29 PsycHOTemplar wrote:
My personal belief is that the fastest style minerals changes the game too much, so I would go with the second one. However, in the interest of democracy, I suggest that, if you want to, you post the first idea in the thread to get other's opinions on it, if they say they are ok with it who am I to say different?


[image loading]


What do you say boys? Main's start on null terrain and there are 8 minerals patches of 500 each in a sort of fastest style set up (the idea is that you choose which place to really put your main, and the early buildup goes fast).

My other map is just as extreme in the way it modifies game play, so I don't know. Doubtful anyone wants to play anything so different.


Wow! That map looks awesome! I want to download

On March 26 2008 11:12 Carkling wrote:
heres link for psychotemplars map

melee: http://www.panschk.de/mappage/(2)Chaos Darkness(n).scm
obs: http://www.panschk.de/mappage/(2)Chaos Darkness(o).scm


Then download it!
On March 27 2008 03:27 diggurd wrote:
if someone wants to test my map

http://home.no/diggurd/Backdooru.scx


The biggest issue I can see just from a quick glance is: how am I supposed to mine the two gases in the island expos? Make two more hatcheries?
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
diggurd
Profile Blog Joined May 2007
Norway346 Posts
March 26 2008 20:21 GMT
#45
no, there is just a long way to them, youll have to use atleast 5 workers.
im trying to think outside the box, but hey its 0.1

thx for the attention

the interesting thing about this quote is that youll only understand whats interesting when youre done reading it. ǝɯıʇ ɹn ƃuıʇsɐʍ n ǝɹɐ ʎɥʍ
Eatme
Profile Blog Joined June 2003
Switzerland3919 Posts
March 26 2008 20:56 GMT
#46
Hmm just got an idea. Wouldnt it be interesting with a 1:1 map with 6 (or more) starting positions?
I dont think I have ever seen one used seriously for like 7years or so.
I mean there are alot of interesting things from neutral buildings, spells ect, so why not adding more start positions?
I'm to lazy to make another map but just throwing it out as an inspiration.
I have the best fucking lawyers in the country including the man they call the Malmis.
fanatacist
Profile Blog Joined August 2007
10319 Posts
March 26 2008 21:10 GMT
#47
Would it be acceptable if I name my map SexSexPussyHair? I know the name is in contention (Wuthering Heights) (lol) but still...
Peace~
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
March 26 2008 21:21 GMT
#48
On March 27 2008 06:10 fanatacist wrote:
Would it be acceptable if I name my map SexSexPussyHair? I know the name is in contention (Wuthering Heights) (lol) but still...


As a Trial Admin for Clan Art, I don't have any problems with it :p
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
Chef
Profile Blog Joined August 2005
10810 Posts
March 26 2008 21:43 GMT
#49
People had problems when I named my map Hot Vagina backwards, so I would advice you don't.

Hmm just got an idea. Wouldnt it be interesting with a 1:1 map with 6 (or more) starting positions?
I dont think I have ever seen one used seriously for like 7years or so.
I mean there are alot of interesting things from neutral buildings, spells ect, so why not adding more start positions?

How interesting is a map where every expo is just another main/nat? Not very interesting IMO. I did a 5 player map and felt adding anymore expos would put too much money on the map as it was. It was kinda dumb with a funny theme, but honestly nothing special when it comes to game play.
LEGEND!! LEGEND!!
fanatacist
Profile Blog Joined August 2007
10319 Posts
March 26 2008 22:38 GMT
#50
On March 27 2008 06:21 ShaLLoW[baY] wrote:
Show nested quote +
On March 27 2008 06:10 fanatacist wrote:
Would it be acceptable if I name my map SexSexPussyHair? I know the name is in contention (Wuthering Heights) (lol) but still...


As a Trial Admin for Clan Art, I don't have any problems with it :p

They put you in charge? THEY'RE SCREWED T_T

Just kidding. You're not a bad guy haha xD

Anyhow, thanks lol.
Peace~
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
March 26 2008 22:39 GMT
#51
On March 27 2008 07:38 fanatacist wrote:
Show nested quote +
On March 27 2008 06:21 ShaLLoW[baY] wrote:
On March 27 2008 06:10 fanatacist wrote:
Would it be acceptable if I name my map SexSexPussyHair? I know the name is in contention (Wuthering Heights) (lol) but still...


As a Trial Admin for Clan Art, I don't have any problems with it :p

They put you in charge? THEY'RE SCREWED T_T

Just kidding. You're not a bad guy haha xD

Anyhow, thanks lol.


No, they're considering putting me semi-in-charge of some things, and me accepting SexSexPussyHair might be a nail in that coffin
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
Lemonwalrus
Profile Blog Joined August 2006
United States5465 Posts
Last Edited: 2008-03-27 00:07:32
March 26 2008 22:54 GMT
#52
I think the name SexSexPussyHair gives the map an unfair name based advantage, so I am against it. And don't worry ShaLLoW, this little digression will just be our little secret.

Edit: Or wait, was indiscretion the word I was looking for? Idk, either way, it is a secret.
Lemonwalrus
Profile Blog Joined August 2006
United States5465 Posts
Last Edited: 2008-03-27 15:43:55
March 27 2008 15:41 GMT
#53
Shameful bump for people that didn't see it...sorry Nightmarjoo.
Edit: This is the only time I am doing it though. Also, I am thinking of maybe posting on bwmp or something, is that a good idea or will we just get way too many submissions?
MoNKeYSpanKeR
Profile Blog Joined May 2007
United States2869 Posts
Last Edited: 2008-03-27 15:47:56
March 27 2008 15:46 GMT
#54
On March 26 2008 09:29 PsycHOTemplar wrote:
Show nested quote +
My personal belief is that the fastest style minerals changes the game too much, so I would go with the second one. However, in the interest of democracy, I suggest that, if you want to, you post the first idea in the thread to get other's opinions on it, if they say they are ok with it who am I to say different?


[image loading]


What do you say boys? Main's start on null terrain and there are 8 minerals patches of 500 each in a sort of fastest style set up (the idea is that you choose which place to really put your main, and the early buildup goes fast).

My other map is just as extreme in the way it modifies game play, so I don't know. Doubtful anyone wants to play anything so different.

Oh My God.

iloveyou. I love fucked up maps where you can tons of original and fun shit, please direct me to thee nearest DL link. Also need people to message me to play it, since most people i know are gay.

Edit: It's above me Map got me excited and i post too soon
<3's Mani and Seraphim, thx for the second chance. TSL Name: TSL-mSLeGenD
Lemonwalrus
Profile Blog Joined August 2006
United States5465 Posts
Last Edited: 2008-03-27 19:14:59
March 27 2008 15:51 GMT
#55
Don't worry, we are all premature from time to time.

Anyways, I am going to put all the links of possible submissions in the op, or at least ones that the maker supplied the link for. And PsycHOTemplar, it looks like people really liked the map, so I am ok with it.
diggurd
Profile Blog Joined May 2007
Norway346 Posts
Last Edited: 2008-04-01 16:07:34
March 29 2008 21:59 GMT
#56
im going to bump this so new people might participate, and at the same time post the newest version of my map. i know there is a lot of shit there, and its maybe a bit complicated. this is my first time making map, and it was a lot of fun. hoping for more maps.

http://home.no/diggurd/Backdooru1.0.scx
+ Show Spoiler +

not the correct pic, made a few expo changes.
[image loading]
the interesting thing about this quote is that youll only understand whats interesting when youre done reading it. ǝɯıʇ ɹn ƃuıʇsɐʍ n ǝɹɐ ʎɥʍ
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
March 30 2008 01:19 GMT
#57
Great job spicing it up with a few doodads. For a first map, it's looking pretty cool. At this point I'd advise removing some of the minerals in the middle expansions. I count 9 for the mineral only and 8 for the middle expos that have gas. I would advise removing the middle expansion or just turning it into one, because if you have one then you probably can take the other one, as well as balancing the mineral onlys because as it is, blue and purple are further away from it than red and teal.
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
Piecake
Profile Joined February 2008
United States33 Posts
March 31 2008 05:21 GMT
#58
I haven't made a map before (well I tried one but it failed), but I thought I'd give it a shot. Before I add doodads and submit it, I thought I'd ask here for some feedback.

[image loading]


I think it's a fairly standard map and I've always been fond of 2-player maps. I just want to know if the concept is good and if there are any glaring balance issue. The only things I think might be an issue is the natural not being in front of the main choke, the three bottom expansions being kind of far away and the short drop distance. If you think my concept sucks and I should abandon it, feel free to say that too.

Thanks
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
Last Edited: 2008-03-31 05:26:02
March 31 2008 05:25 GMT
#59
Piecake, I don't know about everyone else but I really like it, be sure to hit me up with a download link even if you decide not to enter it in the contest

I love the overall simplicity and I think it would be a fun standard map to play. I don't know anything about map balance based on layout though.
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
Chef
Profile Blog Joined August 2005
10810 Posts
March 31 2008 07:43 GMT
#60
You can't make Zerg try to defend that natural without giving them some kind of compensation (which you don't, because you have a cliff with room for tanks above it. Also, the map is really tight (T>ZP P>Z).
LEGEND!! LEGEND!!
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