• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:58
CEST 21:58
KST 04:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon100Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
The Death of Cheese: From a Professional Cheeser SC4ALL II: StarCraft 2 Player Announcement 8/8 Yamato Cup Series StarCraft open world shooter announced at BlizzCon Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall KSL Week #92
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Bot on ladder New 3v3 BGH Ladder (and more) on ShieldBattery! Syncronization issues and can't find games Remastered crash fix suggestions BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Ro16 Group C [ASL22] Ro16 Group D [Megathread] Daily Proleagues The Casual Games of the Week Thread
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread Post Your Watch!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
[meme] I finally understa…
LUCKY_NOOB
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8068 users

Alterzim Stronghold TE

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 3 Next All
meatpudding
Profile Joined March 2011
Australia520 Posts
Last Edited: 2013-10-25 02:28:40
October 24 2013 05:44 GMT
#1
Mods - I'm not sure what the policy is for posting maps made by others, note sure to use [M] or [D] tags?

Alterzim Stronghold was released by Blizzard recently as a new balance test map.

"Alterzim Stronghold (we’re pronouncing it ‘ahl-ter-zeem’) is a four-player map, designed with the specific goal in mind that all combinations of 1v1 spawn locations are viable and don’t offer an advantage to any one player. Please make sure to test this component of the map and let us know what you think. We also worked with our eSports partners to incorporate their knowledge and feedback into the creation of this map. However, we need to be extra sure that it’s tournament viable, because we’d really love to have this sort of macro map in the WCS pool next year. Therefore, we’ll be looking to make necessary tweaks not only before the release of the map, but potentially throughout the remainder of this year as we prepare for the WCS in 2014." - battle.net

So I downloaded it from Battle.net and ran it through the analyser. Here are some pics of the results.

Playable 192x192.

Main-to-main pathing is 216 units (cross) or 173 units (close).

Angled
+ Show Spoiler +
[image loading]


Overview
+ Show Spoiler +
[image loading]


Analyser
+ Show Spoiler +
[image loading]


Size comparison with other maps
+ Show Spoiler +
[image loading]


Photon Overcharge
+ Show Spoiler +
[image loading]


Bases
+ Show Spoiler +
[image loading]


Pathing Close nat-nat
+ Show Spoiler +
[image loading]


Pathing Cross nat-nat
+ Show Spoiler +
[image loading]


Pathing Close main-main
+ Show Spoiler +
[image loading]


Pathing Cross main-main
+ Show Spoiler +
[image loading]


Blink Range
+ Show Spoiler +
[image loading]


Siege Range
+ Show Spoiler +
[image loading]
Be excellent to each other.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2013-10-24 06:14:56
October 24 2013 06:12 GMT
#2
nr20 much? Based on their recent map releases it seems like Blizzard has no clue that variations in strategy make for an interesting game and assumes that everyone wants macro macro macro 200 food deathballs omg so many explosions.

At least a map this damn enormous might avoid the whole snowballing victory problem, since if you lose a fight on their side of the map you can pretty much build an entire new 200 food army by the time they get to your base lol.
vibeo gane,
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
October 24 2013 06:23 GMT
#3
On October 24 2013 15:12 -NegativeZero- wrote:
nr20 much? Based on their recent map releases it seems like Blizzard has no clue that variations in strategy make for an interesting game and assumes that everyone wants macro macro macro 200 food deathballs omg so many explosions.

At least a map this damn enormous might avoid the whole snowballing victory problem, since if you lose a fight on their side of the map you can pretty much build an entire new 200 food army by the time they get to your base lol.

right? like, in the hands of koreans this could be fun to watch as long as you don't mind a 10 minute loading phase.
Comprehensive strategic intention: DNE
Semmo
Profile Joined June 2011
Korea (South)627 Posts
October 24 2013 08:44 GMT
#4
Turtlefest4ever
Mapmaker of Frost, Fruitland and Bridgehead
Qikz
Profile Blog Joined November 2009
United Kingdom12056 Posts
October 24 2013 09:53 GMT
#5
On October 24 2013 15:12 -NegativeZero- wrote:
nr20 much? Based on their recent map releases it seems like Blizzard has no clue that variations in strategy make for an interesting game and assumes that everyone wants macro macro macro 200 food deathballs omg so many explosions.

At least a map this damn enormous might avoid the whole snowballing victory problem, since if you lose a fight on their side of the map you can pretty much build an entire new 200 food army by the time they get to your base lol.


Actually if anything this promotes more interesting games.

It means you can actually have a game where you don't insta lose to a base race purely because they got to your bases quicker than you got to theirs and there's no point turning around since they'll be able to kill all your bases by the time you get back.

It also means styles like mech are better purely because the enemy once again can't just insta counter attack you and there's nothing you can do about it since you have no mobility. It means even if you lose a bunch of units too you can actually rebuild and claw what little defenders advantage you can get to defend your production rather than just insta lose.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Antares777
Profile Joined June 2010
United States1971 Posts
October 24 2013 10:43 GMT
#6
Eh, I don't know about this map. I'm excited to have another map with an in-base natural, but 192x192 is absolutely huge. This beast is larger than Tal'Darim Altar was back when it was in the map pool.

I do think it's important to have a large macro map in the pool though, so let's see how it does.
moskonia
Profile Joined January 2011
Israel1448 Posts
October 24 2013 11:03 GMT
#7
As a player who likes to all in: fuck. But in all seriousness this looks very interesting, we have never seen such a huge map that has so easy bases, I wonder how it will turn out. I predict lower level games might suck, many silver players will have 2 hour long games here, but pro games should be pretty good.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
October 24 2013 13:15 GMT
#8
Well at least its not as bad as condemned ridge...
~ ~ <°)))><~ ~ ~
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
October 24 2013 13:23 GMT
#9
On October 24 2013 20:03 moskonia wrote:
As a player who likes to all in: fuck. But in all seriousness this looks very interesting, we have never seen such a huge map that has so easy bases, I wonder how it will turn out. I predict lower level games might suck, many silver players will have 2 hour long games here, but pro games should be pretty good.

It's not like warp gates cares about rush distance.
DeMoN pulls off a Miracle and Flies to the Moon
MorDka
Profile Joined October 2012
Poland543 Posts
October 24 2013 13:29 GMT
#10
In my opinion easy to take bases and large map will promote very greedy plays, so there will be still potential to allin/presure and it will turn out not to be a very campy map. Because of that we could see a lot of new builds. I can see potential to mech with "close spots" on this map, not very much with cross spots becuse the middle is so open, therefore it wil promote very mobile army composition for example: mutaling bane, zelot archon, bio mine. The distances in cross spots could weaken the death ball just becuse it takes so long to get to the other side of the map, and you could just counter attack very easily.

Those are my thoughts
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
October 24 2013 13:30 GMT
#11
On October 24 2013 19:43 Antares777 wrote:
I do think it's important to have a large macro map in the pool though, so let's see how it does.

We have 2 already actually though /s
DeMoN pulls off a Miracle and Flies to the Moon
Extenz
Profile Joined October 2011
Italy822 Posts
October 24 2013 14:23 GMT
#12
if this will be cross only it'll be intereseting I'd like to test greedy builds as protoss, but if it's all spawns fuck it srsly.
moskonia
Profile Joined January 2011
Israel1448 Posts
October 24 2013 14:38 GMT
#13
On October 24 2013 23:23 Extenz wrote:
if this will be cross only it'll be intereseting I'd like to test greedy builds as protoss, but if it's all spawns fuck it srsly.

Why fuck it? in close spawns or not you still have easy 3 bases. I would open phoenixes first though since mutas would be imba as shit on this map. Anyways after inspecting it a bit you can see that on close spawns you got an easy choked passage to the enemy which means immortal sentry all in would be pretty good here.
ffadicted
Profile Joined January 2011
United States3545 Posts
October 24 2013 14:44 GMT
#14
On October 24 2013 23:23 Extenz wrote:
if this will be cross only it'll be intereseting I'd like to test greedy builds as protoss, but if it's all spawns fuck it srsly.


They've stated it's all spawns.
I've love to see this map overlaid to scale with a current average sized ladder map to show ppl the true massiveness of it. I don't think most people (in the regular announcement thread) realize it.
SooYoung-Noona!
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
Last Edited: 2013-10-24 14:51:45
October 24 2013 14:45 GMT
#15
On October 24 2013 23:23 Extenz wrote:
if this will be cross only it'll be intereseting I'd like to test greedy builds as protoss, but if it's all spawns fuck it srsly.

Why fuck it? This map will play out as same expand-fest on any spawn. It is THAT large.
Also, mind you, it is already published, just not on ladder. Yet.
EDIT: TIL that Taldarim was 176x176 against 192x192 here. Ehem, 16 difference on each side. Not that much, is it?
DeMoN pulls off a Miracle and Flies to the Moon
a176
Profile Blog Joined August 2009
Canada6688 Posts
October 24 2013 14:59 GMT
#16
i wonder which "esport" partner told them to make such a giant map to fit 20 bases. and with a full inbase expo.

literally the safest 4 base expo ive ever seen in a map.
starleague forever
Yello
Profile Blog Joined July 2010
Germany7411 Posts
October 24 2013 15:06 GMT
#17
wow, this map looks really awful. I thought we would go away from this bullshit and back to interesting stuff like Yeonsu and Frost where you can't just take a free 3rd base but instead have to first of all correctly choose which base to take and then have to be in a game position where you can actually take it. Like having an army advantage or having harassing options so your opponent can't just push out.
Instead we get this: free 3 bases, easy 4th and 5th. And they didn't design the middle of the map at all. There's just nothing there. No cliffs, ramps, watch towers, rocks, just nothing. No reason to ever walk out and take map control. No possibilities of ever having an interesting positional battle anywhere.

I just don't get it. Why would you design a map like this? Blizzard map developers have to be really lazy.
Just ahead of time, know your addiction's not a crime. It's just a smaller part of who you want to become in the end.
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
Last Edited: 2013-10-24 15:12:30
October 24 2013 15:11 GMT
#18
On October 24 2013 17:44 Semmo wrote:
Turtlefest4ever


It is very turtly, however the air distance between third mineral line and inbase natural mineral line is extremely short, in stark contrast to the ground distance, so it definitely better for harrass than akilon.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
October 24 2013 15:18 GMT
#19
On October 25 2013 00:11 JustPassingBy wrote:
Show nested quote +
On October 24 2013 17:44 Semmo wrote:
Turtlefest4ever


It is very turtly, however the air distance between third mineral line and inbase natural mineral line is extremely short, in stark contrast to the ground distance, so it definitely better for harrass than akilon.

This map is like the best muta map ever actually. Muta turtle FTW.
DeMoN pulls off a Miracle and Flies to the Moon
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2013-10-24 15:54:53
October 24 2013 15:28 GMT
#20
btw, I think this map will be very strong for Protoss against Zerg in the midgame, since there is no speedling allin possible to punish stupidly greedy gateway expands. And gateway expands with 3Nexus of 1gate should be incredibly safe. So you should easily get up a brutal 2 or 3base timing. Should be interesting.
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
RotterdaM Event
16:15
Rotti's PatchesSC Open #4
RotterdaM899
IndyStarCraft 268
TKL 258
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 899
ByuN 602
IndyStarCraft 268
TKL 258
EmSc Tv 18
StarCraft: Brood War
Britney 20140
Shuttle 898
Dewaltoss 160
Sexy 46
Barracks 40
scan(afreeca) 34
Trap 11
Dota 2
BananaSlamJamma547
monkeys_forever171
League of Legends
Doublelift1051
Counter-Strike
pashabiceps895
fl0m677
Heroes of the Storm
Grubby3050
Liquid`Hasu398
MindelVK16
Other Games
summit1g5852
FrodaN2985
hiko1018
B2W.Neo359
KnowMe229
Livibee186
ToD161
C9.Mang0136
ArmadaUGS101
QueenE71
Trikslyr57
ZombieGrub50
CosmosSc2 1
Organizations
Other Games
gamesdonequick1469
StarCraft 2
EmSc Tv 18
EmSc2Tv 18
[ Show 13 non-featured ]
StarCraft 2
• Adnapsc2 10
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 36
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie710
• Scarra378
• Shiphtur119
Upcoming Events
Replay Cast
4h 3m
GSL
15h 3m
AI Arena Tournament
21h 3m
Replay Cast
1d 4h
GSL
1d 15h
Shopify Rebellion Sundays
1d 19h
Spirit vs Mixu
Replay Cast
2 days
Afreeca Starleague
2 days
Shine vs Rush
WardiTV Weekly
2 days
Monday Night Weeklies
2 days
[ Show More ]
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
Light vs EffOrt
PiGosaur Cup
4 days
Kung Fu Cup
4 days
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

KCM Race Survival 2026 Season 3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.