Alterzim Stronghold TE - Page 2
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eTcetRa
Australia822 Posts
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neptunusfisk
2286 Posts
On October 25 2013 01:03 eTcetRa wrote: Big map is... big. I don't like it, not even a little. I see what you did there! | ||
Unsane
Canada170 Posts
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algue
France1436 Posts
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purakushi
United States3300 Posts
Also, more maps should have unramped naturals. Disregarding balance, I miss Metalopolis. Need more open naturals >< | ||
TheFish7
United States2824 Posts
On October 25 2013 03:28 Unsane wrote: I think, along with every other 4 player map, it'd be better if it was cross spawn only. I have yet to play on it, but Akilon Wastes looks like a much easier 4 base. However the map is huge...takes a reaper a whole minute to cross the map, and its 7-8 minutes before your first overlord can get a peek, depending on how risky you're feeling. If you're going to force cross spawn you might as well just make a 2 player map in the first place. They mentioned that this map is supposed to be balanced in close positions which is kinda the whole point of it. Although it's not going to be because one player gets a highground 4th and another gets a lowground. | ||
Qikz
United Kingdom12022 Posts
On October 25 2013 03:43 TheFish7 wrote: If you're going to force cross spawn you might as well just make a 2 player map in the first place. They mentioned that this map is supposed to be balanced in close positions which is kinda the whole point of it. Although it's not going to be because one player gets a highground 4th and another gets a lowground. Which makes zero difference in this game. That is far from anything that causes a balance issue. | ||
TheFish7
United States2824 Posts
On October 25 2013 03:50 Qikz wrote: Which makes zero difference in this game. That is far from anything that causes a balance issue. One natural is more easily droppable than the other as well. The point is that it's not "perfect" balance, there is always going to be some positional imbalance and there are plenty of other maps out there that have minimized positional imbalance a lot better than this one. | ||
lolfail9001
Russian Federation40186 Posts
On October 25 2013 03:28 Unsane wrote: I think, along with every other 4 player map, it'd be better if it was cross spawn only. I have yet to play on it, but Akilon Wastes looks like a much easier 4 base. However the map is huge...takes a reaper a whole minute to cross the map, and its 7-8 minutes before your first overlord can get a peek, depending on how risky you're feeling. 4 player cross only makes sense only for maps like Korhal island. | ||
[PkF] Wire
France24192 Posts
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korn101
United States29 Posts
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lolfail9001
Russian Federation40186 Posts
On October 25 2013 04:32 [PkF] Wire wrote: Huge 4 players-map, would be an instant veto for me. The aesthetics are interesting, but God, 192x192 ? There's no way you'll make me play on that. Tastes are strange thing. Either way, muta ling bane against bio mine can end up being outright imba for Z here IMO. | ||
Elldar
Sweden287 Posts
On October 24 2013 15:12 -NegativeZero- wrote: nr20 much? Based on their recent map releases it seems like Blizzard has no clue that variations in strategy make for an interesting game and assumes that everyone wants macro macro macro 200 food deathballs omg so many explosions. At least a map this damn enormous might avoid the whole snowballing victory problem, since if you lose a fight on their side of the map you can pretty much build an entire new 200 food army by the time they get to your base lol. I think they wanted a huge macromap to give different balance input, in contrast to the small maps yeonsu and bel shir vestige. | ||
Nerevar
547 Posts
On October 24 2013 23:59 a176 wrote: i wonder which "esport" partner told them to make such a giant map to fit 20 bases. and with a full inbase expo. literally the safest 4 base expo ive ever seen in a map. Probably one that begins with a G and ends with a tv. Calm Before the Storm comes to mind with this in-base expo stuff, though Crevasse also experimented with it too. | ||
Unsane
Canada170 Posts
On October 25 2013 03:43 TheFish7 wrote: If you're going to force cross spawn you might as well just make a 2 player map in the first place. They mentioned that this map is supposed to be balanced in close positions which is kinda the whole point of it. Although it's not going to be because one player gets a highground 4th and another gets a lowground. The first gripe I have against 4 player maps is that only 25% of the terrain is unique even though there is often extra playing 'space', whether it is balanced for close spawns or not. Nothing is gained by making a 4 player map for 1v1. You only create R.N.G. in the case of scouting and a potential positional imbalance for the duration of a single game, which is my second gripe. We're playing essentially a giant Bo1 tournament when we ladder, a terrible place for little tiny random advantages to effect the outcome of a match. | ||
meatpudding
Australia520 Posts
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EatThePath
United States3943 Posts
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iHirO
United Kingdom1381 Posts
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lost_artz
United States366 Posts
Kinda wish they'd bring back Calm before the Storm before this lol | ||
Insoleet
France1806 Posts
Dunno how it'll be played out in 1v1, but I already like this map :p | ||
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