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Alterzim Stronghold TE - Page 2

Forum Index > SC2 Maps & Custom Games
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Prev 1 2 3 Next All
eTcetRa
Profile Joined November 2010
Australia822 Posts
October 24 2013 16:03 GMT
#21
Big map is... big. I don't like it, not even a little.
Retired Mapmaker™
neptunusfisk
Profile Blog Joined July 2012
2286 Posts
October 24 2013 16:59 GMT
#22
On October 25 2013 01:03 eTcetRa wrote:
Big map is... big. I don't like it, not even a little.


I see what you did there!
maru G5L pls
Unsane
Profile Joined September 2010
Canada170 Posts
October 24 2013 18:28 GMT
#23
I think, along with every other 4 player map, it'd be better if it was cross spawn only. I have yet to play on it, but Akilon Wastes looks like a much easier 4 base. However the map is huge...takes a reaper a whole minute to cross the map, and its 7-8 minutes before your first overlord can get a peek, depending on how risky you're feeling.
"What is the plural of y'all? All y'all." -Day9
algue
Profile Joined July 2011
France1436 Posts
Last Edited: 2013-10-24 18:32:02
October 24 2013 18:30 GMT
#24
So many gimicky weird stuff on this map ... How come blizzard can't make a normal map with some interesting/new/cool features instead of making a pile of shit and then saying that it's cool and new ?
rly ?
purakushi
Profile Joined August 2012
United States3301 Posts
Last Edited: 2013-10-24 18:39:27
October 24 2013 18:33 GMT
#25
I have never liked the idea of "free" naturals.
Also, more maps should have unramped naturals.

Disregarding balance, I miss Metalopolis. Need more open naturals ><
T P Z sagi
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
October 24 2013 18:43 GMT
#26
On October 25 2013 03:28 Unsane wrote:
I think, along with every other 4 player map, it'd be better if it was cross spawn only. I have yet to play on it, but Akilon Wastes looks like a much easier 4 base. However the map is huge...takes a reaper a whole minute to cross the map, and its 7-8 minutes before your first overlord can get a peek, depending on how risky you're feeling.


If you're going to force cross spawn you might as well just make a 2 player map in the first place. They mentioned that this map is supposed to be balanced in close positions which is kinda the whole point of it. Although it's not going to be because one player gets a highground 4th and another gets a lowground.
~ ~ <°)))><~ ~ ~
Qikz
Profile Blog Joined November 2009
United Kingdom12027 Posts
October 24 2013 18:50 GMT
#27
On October 25 2013 03:43 TheFish7 wrote:
Show nested quote +
On October 25 2013 03:28 Unsane wrote:
I think, along with every other 4 player map, it'd be better if it was cross spawn only. I have yet to play on it, but Akilon Wastes looks like a much easier 4 base. However the map is huge...takes a reaper a whole minute to cross the map, and its 7-8 minutes before your first overlord can get a peek, depending on how risky you're feeling.


If you're going to force cross spawn you might as well just make a 2 player map in the first place. They mentioned that this map is supposed to be balanced in close positions which is kinda the whole point of it. Although it's not going to be because one player gets a highground 4th and another gets a lowground.


Which makes zero difference in this game. That is far from anything that causes a balance issue.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
October 24 2013 18:56 GMT
#28
On October 25 2013 03:50 Qikz wrote:
Show nested quote +
On October 25 2013 03:43 TheFish7 wrote:
On October 25 2013 03:28 Unsane wrote:
I think, along with every other 4 player map, it'd be better if it was cross spawn only. I have yet to play on it, but Akilon Wastes looks like a much easier 4 base. However the map is huge...takes a reaper a whole minute to cross the map, and its 7-8 minutes before your first overlord can get a peek, depending on how risky you're feeling.


If you're going to force cross spawn you might as well just make a 2 player map in the first place. They mentioned that this map is supposed to be balanced in close positions which is kinda the whole point of it. Although it's not going to be because one player gets a highground 4th and another gets a lowground.


Which makes zero difference in this game. That is far from anything that causes a balance issue.


One natural is more easily droppable than the other as well. The point is that it's not "perfect" balance, there is always going to be some positional imbalance and there are plenty of other maps out there that have minimized positional imbalance a lot better than this one.
~ ~ <°)))><~ ~ ~
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
October 24 2013 19:16 GMT
#29
On October 25 2013 03:28 Unsane wrote:
I think, along with every other 4 player map, it'd be better if it was cross spawn only. I have yet to play on it, but Akilon Wastes looks like a much easier 4 base. However the map is huge...takes a reaper a whole minute to cross the map, and its 7-8 minutes before your first overlord can get a peek, depending on how risky you're feeling.

4 player cross only makes sense only for maps like Korhal island.
DeMoN pulls off a Miracle and Flies to the Moon
[PkF] Wire
Profile Joined March 2013
France24238 Posts
October 24 2013 19:32 GMT
#30
Huge 4 players-map, would be an instant veto for me. The aesthetics are interesting, but God, 192x192 ? There's no way you'll make me play on that.
korn101
Profile Joined August 2013
United States29 Posts
October 24 2013 19:45 GMT
#31
I won't make any judgments on it until I play it a few times. I feel like people will play so greedy that I can win every time with a 2 base blink all in. Fortunately this is only for balance testing so if it leads to only long boring games blizzard will wise up and not put it into the map pool.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
October 24 2013 19:48 GMT
#32
On October 25 2013 04:32 [PkF] Wire wrote:
Huge 4 players-map, would be an instant veto for me. The aesthetics are interesting, but God, 192x192 ? There's no way you'll make me play on that.

Tastes are strange thing.
Either way, muta ling bane against bio mine can end up being outright imba for Z here IMO.
DeMoN pulls off a Miracle and Flies to the Moon
Elldar
Profile Joined July 2010
Sweden287 Posts
October 24 2013 20:07 GMT
#33
On October 24 2013 15:12 -NegativeZero- wrote:
nr20 much? Based on their recent map releases it seems like Blizzard has no clue that variations in strategy make for an interesting game and assumes that everyone wants macro macro macro 200 food deathballs omg so many explosions.

At least a map this damn enormous might avoid the whole snowballing victory problem, since if you lose a fight on their side of the map you can pretty much build an entire new 200 food army by the time they get to your base lol.


I think they wanted a huge macromap to give different balance input, in contrast to the small maps yeonsu and bel shir vestige.
Nerevar
Profile Joined January 2013
547 Posts
October 24 2013 20:14 GMT
#34
On October 24 2013 23:59 a176 wrote:
i wonder which "esport" partner told them to make such a giant map to fit 20 bases. and with a full inbase expo.

literally the safest 4 base expo ive ever seen in a map.

Probably one that begins with a G and ends with a tv.

Calm Before the Storm comes to mind with this in-base expo stuff, though Crevasse also experimented with it too.
Unsane
Profile Joined September 2010
Canada170 Posts
October 24 2013 22:06 GMT
#35
On October 25 2013 03:43 TheFish7 wrote:
Show nested quote +
On October 25 2013 03:28 Unsane wrote:
I think, along with every other 4 player map, it'd be better if it was cross spawn only. I have yet to play on it, but Akilon Wastes looks like a much easier 4 base. However the map is huge...takes a reaper a whole minute to cross the map, and its 7-8 minutes before your first overlord can get a peek, depending on how risky you're feeling.


If you're going to force cross spawn you might as well just make a 2 player map in the first place. They mentioned that this map is supposed to be balanced in close positions which is kinda the whole point of it. Although it's not going to be because one player gets a highground 4th and another gets a lowground.


The first gripe I have against 4 player maps is that only 25% of the terrain is unique even though there is often extra playing 'space', whether it is balanced for close spawns or not. Nothing is gained by making a 4 player map for 1v1. You only create R.N.G. in the case of scouting and a potential positional imbalance for the duration of a single game, which is my second gripe. We're playing essentially a giant Bo1 tournament when we ladder, a terrible place for little tiny random advantages to effect the outcome of a match.
"What is the plural of y'all? All y'all." -Day9
meatpudding
Profile Joined March 2011
Australia520 Posts
October 25 2013 02:28 GMT
#36
Just how big is this map anyway? Take a look at this handy chart that compares various maps to scale:

+ Show Spoiler +
[image loading]
Be excellent to each other.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
October 25 2013 03:27 GMT
#37
Nice chart meatpudding. Thanks!
Comprehensive strategic intention: DNE
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
October 25 2013 09:28 GMT
#38
Cool chart! So basically Alterzim has 2.5 times the area of Xel'naga.
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
lost_artz
Profile Joined January 2012
United States366 Posts
October 25 2013 09:58 GMT
#39
Frankly I wouldn't be surprised if we see a lot of hidden cheese behind the rocks at the various 5ths. It would be extremely easy to hide a factory+starport and fly in with a medivac full of hellions or widow mines. Likewise Protoss players could easily pool a few Oracles.

Kinda wish they'd bring back Calm before the Storm before this lol
Insoleet
Profile Joined May 2012
France1806 Posts
October 25 2013 10:33 GMT
#40
We played an FFA with my teammates on this map, that was awesome.

Dunno how it'll be played out in 1v1, but I already like this map :p
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