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China6326 Posts
If you've kept up with our most recent round of Heart of the Swarm balance testing, then by now, you've become very comfortable with Bel'Shir Vestige LE as the home for your playtests. After reviewing suggestions from pro players and the StarCraft II community, we decided to create two additional Balance Test Maps to help ensure more comprehensive testing and offer extra variety from game to game. All three of the Balance Test Maps below have already been published to the Custom Games list so you can jump in and start your next playtest session right away. Balance Test Map Pool Bel’Shir Vestige LE (2.0.11 Balance v1.1) Yeonsu LE (2.0.11 Balance v1.1) Alterzim Stronghold TE (2.0.11 Balance v1.1) Bel'Shir Vestige and Yeonsu should look familiar, as both are present in the official StarCraft II Ladder and World Championship Series map pools. Alterzim Stronghold, however, is a brand new map that we're debuting today, and we'd love to review any feedback you might be able to share with us. The StarCraft II development team kindly provided a brief introduction to Alterzim Stronghold to help you get your feet wet before you jump in to your next game:
![[image loading]](http://i.imgur.com/ZsrY3mP.jpg)
Map analyse thread: Alterzim Stronghold TE
Read the rest introduction about the new map and the balance changes here: http://us.battle.net/sc2/en/blog/11345417/new-maps-for-heart-of-the-swarm-balance-testing-10-23-2013
Poll: Impression on new map?Hooray! (595) 70% No, thanks. (186) 22% No idea. (64) 8% 845 total votes Your vote: Impression on new map? (Vote): Hooray! (Vote): No, thanks. (Vote): No idea.
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Makes sense to test changes on a variety of maps, for obvious reasons.
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United States33074 Posts
Alterzim Stronghold (we’re pronouncing it ‘ahl-ter-zeem’) is a four-player map, designed with the specific goal in mind that all combinations of 1v1 spawn locations are viable and don’t offer an advantage to any one player.
that's not how four player maps work unless you're breaking the laws of timespace
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On October 24 2013 12:58 Waxangel wrote:Show nested quote +Alterzim Stronghold (we’re pronouncing it ‘ahl-ter-zeem’) is a four-player map, designed with the specific goal in mind that all combinations of 1v1 spawn locations are viable and don’t offer an advantage to any one player. that's not how four player maps work unless you're breaking the laws of timespace The technology is there now.
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So we're trying the whole in base expansion thing again?
Not a fan. Not a fan at all.
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On October 24 2013 12:58 Waxangel wrote:Show nested quote +Alterzim Stronghold (we’re pronouncing it ‘ahl-ter-zeem’) is a four-player map, designed with the specific goal in mind that all combinations of 1v1 spawn locations are viable and don’t offer an advantage to any one player. that's not how four player maps work unless you're breaking the laws of timespace Just looking at the map, they have failed with that goal. On non-cross positions, one person always has easier access to attacking the other's back expansion, which is an advantage to one side. And that is in all position but cross.
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Oracle moment speed increase? Was that always there in the last balance test changes?
I wish they would bring back Xel'Naga Caverns and Shakuras Plateau. Updated of course. They'd be amazing to play in HOTS.
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The middle reminds me of entombed...its all just flat ground. but i enjoy the tileset
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Map is too big, too many bases (20 wtf), and too easy to secure 3 bases.
On October 24 2013 13:06 geokilla wrote: Oracle moment speed increase? Was that always there in the last balance test changes?
I wish they would bring back Xel'Naga Caverns and Shakuras Plateau. Updated of course. They'd be amazing to play in HOTS. Lol I don't think swarm host stalemates across the middle of Shakuras Plateau would exactly be "amazing to play".
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The widow mine nerf seems to be subtle enough that it won't drastically change TvZ, so it looks pretty good.
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I don't really think that keep updating balance packs helps...
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where is Akilon Waste TE
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United States23455 Posts
On October 24 2013 13:08 -NegativeZero- wrote:
Lol I don't think swarm host stalemates across the middle of Shakuras Plateau would exactly be "amazing to play". Come on man it would be fun!
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United States23455 Posts
Not a huge fan of the new map, in base expos are kinda meh, with a small ramp at your main basically you can and will always fast expand. Plus once you get three bases, it looks super turtle-y.
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Um, Alterzim is 192x192. That's bigger than Tal'Darim, bigger than Korhal City, shit, it's bigger than most 4v4 maps. Strikes me as a map designed just to make the 200 supply cap a pain in the ass.
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On October 24 2013 13:08 -NegativeZero- wrote:Map is too big, too many bases (20 wtf), and too easy to secure 3 bases. Show nested quote +On October 24 2013 13:06 geokilla wrote: Oracle moment speed increase? Was that always there in the last balance test changes?
I wish they would bring back Xel'Naga Caverns and Shakuras Plateau. Updated of course. They'd be amazing to play in HOTS. Lol I don't think swarm host stalemates across the middle of Shakuras Plateau would exactly be "amazing to play". Who says you can't do that here? Or on any other map for that matter. And that's why I said, "Updated of course." Some old maps were pretty bad like Scrap Station, but others were rather fun. I'd rather play on those maps than this constant 3 base macro game Blizzard is forcing us to play. As you said, too easy to secure 3 bases, map is too big, and 20 bases. I really can't think of any rushes or cheeses either for any race on a map like this one that they're putting out.
On October 24 2013 13:23 NewSunshine wrote: Um, Alterzim is 192x192. That's bigger than Tal'Darim, bigger than Korhal City, shit, it's bigger than most 4v4 maps. Strikes me as a map designed just to make the 200 supply cap a pain in the ass.
Where'd you find that?
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Russian Federation40186 Posts
20 bases? What were they drinking instead of tea/coffee/beer?
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On October 24 2013 13:20 Darkhoarse wrote:Show nested quote +On October 24 2013 13:08 -NegativeZero- wrote:
Lol I don't think swarm host stalemates across the middle of Shakuras Plateau would exactly be "amazing to play". Come on man it would be fun! Infestor/Broodlord levels of fun. Yaaaaaay!!!!
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Russian Federation40186 Posts
On October 24 2013 13:27 Ben... wrote:Show nested quote +On October 24 2013 13:20 Darkhoarse wrote:On October 24 2013 13:08 -NegativeZero- wrote:
Lol I don't think swarm host stalemates across the middle of Shakuras Plateau would exactly be "amazing to play". Come on man it would be fun! Infestor/Broodlord levels of fun. Yaaaaaay!!!! Infestor BL against toss in WoL = pure fun.
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