New Maps for Heart of the Swarm Balance Testing - Page 3
Forum Index > SC2 General |
shin_toss
Philippines2589 Posts
| ||
lolfail9001
Russian Federation40186 Posts
On October 24 2013 14:19 gobbledydook wrote: who needs to scout, double expand before gate/rax/pool please Nah: 4 hatch gas pool as zerg; CC->Rax->CC->CC as terran Nexus first->gateway->Nexus->cybercore as toss. Seems pretty good. I bet you can have zerglings/rines/zealots against 6 pool with those builds in time. | ||
![]()
Shellshock
United States97274 Posts
| ||
Monochromatic
United States989 Posts
On October 24 2013 14:21 shin_toss wrote: I love the tile set. Shak x Cloud <3 Cloud Kingdom is Shakuras tileset... | ||
Radicalness
United States271 Posts
| ||
Brian333
657 Posts
| ||
geokilla
Canada8218 Posts
On October 24 2013 14:19 gobbledydook wrote: who needs to scout, double expand before gate/rax/pool please It's doable for Protoss and Zergs. Not for Terran though.. There's literally no defense for Terrans. Protoss at the very least has a Photo Overcharge and Cannons. | ||
Qwyn
United States2779 Posts
Love the tileset, though. | ||
ShowTheLights
Korea (South)1669 Posts
| ||
kochanfe
Micronesia1338 Posts
| ||
EatThePath
United States3943 Posts
This displays all the usual problems with blizzard map design and execution. Why are there no plates on the inbase ramp? I guess zerg is supposed to expand outside first so as not to get cannon rushed? Why make a rotational map if your explicit goal is positional balance? Try to make 4 spawn enabled map, ends up huge with 20 bases. Noobest of mapmaking results. I just don't ever understand what they are trying to achieve, or how they manage to miss the mark all the same. | ||
Mahanaim
Korea (South)1002 Posts
Love it.... though no rush distance is too great for warpgates haha... Nerf warpgates! XD | ||
lorestarcraft
United States1049 Posts
| ||
Insoleet
France1806 Posts
There are obvious problem (one army pos to defend 5 bases, no plates in the inbase...) but I really want to see games on this map. | ||
Sissors
1395 Posts
I already in general don't like 4p maps considering the importance of the random number generator: where scouting purely depends on pre-determined luck, but this one is ridiculous. A free natural, easiest to defend third ever. | ||
![]()
Plexa
Aotearoa39261 Posts
On October 24 2013 15:46 Sissors wrote: Generally I always think people complain too much when maps are a bit different than what is normal, but seriously, wtf Blizzard? I also don't get how this is popular in the poll. I already in general don't like 4p maps considering the importance of the random number generator: where scouting purely depends on pre-determined luck, but this one is ridiculous. A free natural, easiest to defend third ever. It's popular because people don't realise how large the map is. | ||
ftm
Australia47 Posts
starcraft jizz fest | ||
ReMinD_
Croatia846 Posts
| ||
![]()
Shellshock
United States97274 Posts
On October 24 2013 15:59 Plexa wrote: It's popular because people don't realise how large the map is. Are the dimensions listed somewhere? I didn't see them. I feel like if I visualize overlaying a map like Derelict Watcher on it the new map is like 1.5x as big cross spawns at least | ||
![]()
Olli
Austria24417 Posts
Can't wait to see the reactions I get after going 3 nexus before gateway | ||
| ||