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New Maps for Heart of the Swarm Balance Testing - Page 3

Forum Index > SC2 General
196 CommentsPost a Reply
Prev 1 2 3 4 5 8 9 10 Next All
shin_toss
Profile Joined May 2010
Philippines2589 Posts
October 24 2013 05:21 GMT
#41
I love the tile set. Shak x Cloud <3
AKMU / IU
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
October 24 2013 05:24 GMT
#42
On October 24 2013 14:19 gobbledydook wrote:
Show nested quote +
On October 24 2013 13:35 Redrot wrote:
I like how the new map is nice and open, but I have no idea how on earth I'm supposed to scout for anything...


who needs to scout, double expand before gate/rax/pool please

Nah:
4 hatch gas pool as zerg;
CC->Rax->CC->CC as terran
Nexus first->gateway->Nexus->cybercore as toss.
Seems pretty good. I bet you can have zerglings/rines/zealots against 6 pool with those builds in time.
DeMoN pulls off a Miracle and Flies to the Moon
Shellshock
Profile Blog Joined March 2011
United States97277 Posts
October 24 2013 05:26 GMT
#43
Didn't MarineKing do like 3 CC before rax and 4 CC off 1 rax vs JYP on Atlantis Spacebear once (he was up by a couple of maps in fight club already if I remember right so it didn't really matter)? He lost the game to a 6 gate which was kind of funny but maybe we can see more crazy shit like that but serious
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Monochromatic
Profile Blog Joined March 2012
United States1000 Posts
October 24 2013 05:31 GMT
#44
On October 24 2013 14:21 shin_toss wrote:
I love the tile set. Shak x Cloud <3


Cloud Kingdom is Shakuras tileset...
MC: "Guys I need your support! iam poor make me nerd baller" __________________________________________RIP Violet
Radicalness
Profile Joined September 2011
United States271 Posts
October 24 2013 05:31 GMT
#45
New map looks fresh! Tile-set and expansions will both bring something new to the game and I don't really see any balance issues at first glance.
The Devil Terran - The Ambitious Terran - The Towel Terran - The Macro Master Terran - The Tyrant
Brian333
Profile Joined August 2010
657 Posts
October 24 2013 05:33 GMT
#46
I actually like this map and think it fits SC2's design better than a lot of the more traditional maps.
geokilla
Profile Joined May 2011
Canada8255 Posts
October 24 2013 05:48 GMT
#47
On October 24 2013 14:19 gobbledydook wrote:
Show nested quote +
On October 24 2013 13:35 Redrot wrote:
I like how the new map is nice and open, but I have no idea how on earth I'm supposed to scout for anything...


who needs to scout, double expand before gate/rax/pool please

It's doable for Protoss and Zergs. Not for Terran though.. There's literally no defense for Terrans. Protoss at the very least has a Photo Overcharge and Cannons.
Qwyn
Profile Blog Joined December 2010
United States2781 Posts
Last Edited: 2013-10-24 05:53:23
October 24 2013 05:52 GMT
#48
God is this map a step in the wrong direction. Let's not give Protoss easy access to 4 bases, please!

Love the tileset, though.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
ShowTheLights
Profile Blog Joined June 2012
Korea (South)1717 Posts
October 24 2013 05:58 GMT
#49
Calm before the Storm..?!
•••Acer.MMA••• <> KT_Puzzle <> JinAir•GreenWings_CoCa <> CJ_herO <> Axiom CranK & Ryung <> IM_Seed <> IM_Squirtle <> le' ToD <> Innovation <> ROOT_CatZ <> inuh! <> Chobra <> SKT1_Fantasy
kochanfe
Profile Joined July 2011
Micronesia1338 Posts
October 24 2013 06:16 GMT
#50
I like the idea of this new map a lot. We'll have to see how it plays though, obviously.
"The flame that burns twice as bright burns half as long." - Lao Tzu
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
October 24 2013 06:20 GMT
#51
I hate to just parrot "bliz map, does suck", but....

This displays all the usual problems with blizzard map design and execution. Why are there no plates on the inbase ramp? I guess zerg is supposed to expand outside first so as not to get cannon rushed? Why make a rotational map if your explicit goal is positional balance?

Try to make 4 spawn enabled map, ends up huge with 20 bases. Noobest of mapmaking results.

I just don't ever understand what they are trying to achieve, or how they manage to miss the mark all the same.
Comprehensive strategic intention: DNE
Mahanaim
Profile Joined December 2012
Korea (South)1002 Posts
October 24 2013 06:27 GMT
#52
Map is Fugging big! XDXDXDXDXD
Love it.... though no rush distance is too great for warpgates haha...
Nerf warpgates! XD
Celebrating Starcraft since... a long time ago.
lorestarcraft
Profile Joined April 2011
United States1049 Posts
Last Edited: 2013-10-24 06:37:12
October 24 2013 06:34 GMT
#53
Not to my taste. Yuk. It's just so stinking huge...
SC2 Mapmaker
Insoleet
Profile Joined May 2012
France1806 Posts
October 24 2013 06:43 GMT
#54
Well Whirldwind is huge and its the best map over there... So I think this map can be very cool to play on.

There are obvious problem (one army pos to defend 5 bases, no plates in the inbase...) but I really want to see games on this map.
Sissors
Profile Joined March 2012
1395 Posts
October 24 2013 06:46 GMT
#55
Generally I always think people complain too much when maps are a bit different than what is normal, but seriously, wtf Blizzard? I also don't get how this is popular in the poll.

I already in general don't like 4p maps considering the importance of the random number generator: where scouting purely depends on pre-determined luck, but this one is ridiculous. A free natural, easiest to defend third ever.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
October 24 2013 06:59 GMT
#56
On October 24 2013 15:46 Sissors wrote:
Generally I always think people complain too much when maps are a bit different than what is normal, but seriously, wtf Blizzard? I also don't get how this is popular in the poll.

I already in general don't like 4p maps considering the importance of the random number generator: where scouting purely depends on pre-determined luck, but this one is ridiculous. A free natural, easiest to defend third ever.

It's popular because people don't realise how large the map is.
Administrator~ Spirit will set you free ~
ftm
Profile Joined August 2013
Australia47 Posts
October 24 2013 07:02 GMT
#57
alterzim amazing looking and great name.

starcraft jizz fest
"Hell...ain't a man of 'em could catch you on a vulture Jimmy"
ReMinD_
Profile Joined May 2013
Croatia846 Posts
October 24 2013 07:06 GMT
#58
I guess this will replace Whirlwind. And Akilon Wastes for the most turtliest map. This design doesn't encourage any new strategies, just promotes the existing ones. Oh well, mutas and drops gg.
Parting: Well, even I can make better maps than these.
Shellshock
Profile Blog Joined March 2011
United States97277 Posts
October 24 2013 07:09 GMT
#59
On October 24 2013 15:59 Plexa wrote:
Show nested quote +
On October 24 2013 15:46 Sissors wrote:
Generally I always think people complain too much when maps are a bit different than what is normal, but seriously, wtf Blizzard? I also don't get how this is popular in the poll.

I already in general don't like 4p maps considering the importance of the random number generator: where scouting purely depends on pre-determined luck, but this one is ridiculous. A free natural, easiest to defend third ever.

It's popular because people don't realise how large the map is.

Are the dimensions listed somewhere? I didn't see them. I feel like if I visualize overlaying a map like Derelict Watcher on it the new map is like 1.5x as big cross spawns at least
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Olli
Profile Blog Joined February 2012
Austria24422 Posts
Last Edited: 2013-10-24 08:34:31
October 24 2013 08:21 GMT
#60
Digging the new map, it reminds me of calm before the storm... which was protoss heaven so yeah. Besides I've always loved big maps. I'm a big fan of expanding aggressively when I'm ahead and doing lots of small attacks everywhere.

Can't wait to see the reactions I get after going 3 nexus before gateway
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
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