New Maps for Heart of the Swarm Balance Testing - Page 2
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Redrot
United States446 Posts
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Shellshock
United States97276 Posts
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lolfail9001
Russian Federation40190 Posts
On October 24 2013 13:35 Redrot wrote: I like how the new map is nice and open, but I have no idea how on earth I'm supposed to scout for anything... You can go 3 hatch before pool on this one. Every game. Yes, it is THAT big. | ||
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Shellshock
United States97276 Posts
On October 24 2013 13:36 lolfail9001 wrote: You can go 3 hatch before pool on this one. Every game. Yes, it is THAT big. probably wouldnt even be able to scout it that easily if you took the pocket base 3rd | ||
Taefox
1533 Posts
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lolfail9001
Russian Federation40190 Posts
On October 24 2013 13:40 Porishan wrote: Alterzim Stronghold - map for mech? Mech will need like half an hour to get to enemy on cross spawns. | ||
lolfail9001
Russian Federation40190 Posts
On October 24 2013 13:38 Shellshock wrote: probably wouldnt even be able to scout it that easily if you took the pocket base 3rd Actually scouting worker/overlord would get to base way after pool is complete. | ||
Nightsz
Canada398 Posts
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bunzee1023
United States4 Posts
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geokilla
Canada8240 Posts
On October 24 2013 13:43 lolfail9001 wrote: Mech will need like half an hour to get to enemy on cross spawns. And then Zerg instantly remaxes and puts a Nydus in the Terran's main. Big map? No problem! Or if you're Protoss, Instant Zealot Remax! On October 24 2013 13:47 Nightsz wrote: wellp, guess they're still going through with that huge widow mine nerf with an absolutely garbage siege tank buff. I seriously don't know wtf they're thinking Macro macro macro. Blizzard wants us to play no rush 20 minute. | ||
Holdenintherye
Canada1441 Posts
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NewSunshine
United States5938 Posts
On October 24 2013 13:24 geokilla wrote: Where'd you find that? I opened it up in the editor and checked. I do that for every Blizzard map, but this one looked really fucking big, so I couldn't wait lol. | ||
lolfail9001
Russian Federation40190 Posts
On October 24 2013 13:55 geokilla wrote: Macro macro macro. Blizzard wants us to play no rush 20 minute. Hey, on this map nydus can be pretty good. Especially considering amount of time i may take for terran to get to his own natural :D | ||
lolfail9001
Russian Federation40190 Posts
On October 24 2013 14:00 NewSunshine wrote: I opened it up in the editor and checked. I do that for every Blizzard map, but this one looked really fucking big, so I couldn't wait lol. It is like overly big. Especially considering that 4th base location is BAD. | ||
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Shellshock
United States97276 Posts
On October 24 2013 14:00 Holdenintherye wrote: The new map looks like it'll be a 50 minute game every time At least it's not a map that should have 3 hour games ^^ It could be like the new CBTS though. Maybe we'll see some interesting tech rushes | ||
hansonslee
United States2027 Posts
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ZeromuS
Canada13389 Posts
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DJHelium
Sweden13480 Posts
On October 24 2013 12:58 Waxangel wrote: that's not how four player maps work unless you're breaking the laws of timespace Hilarious! What they probably meant to say is that it has rotational symmetry. And a 4 player map could work that way, but would look quite boring. | ||
gobbledydook
Australia2603 Posts
On October 24 2013 13:35 Redrot wrote: I like how the new map is nice and open, but I have no idea how on earth I'm supposed to scout for anything... who needs to scout, double expand before gate/rax/pool please | ||
Holdenintherye
Canada1441 Posts
On October 24 2013 14:06 Shellshock wrote: At least it's not a map that should have 3 hour games ^^ It could be like the new CBTS though. Maybe we'll see some interesting tech rushes Yeah looks like it won't just split in two like Akilon. Interesting tech? Maybe (hopefully) we'll see mech! ![]() | ||
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