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New Maps for Heart of the Swarm Balance Testing - Page 2

Forum Index > SC2 General
196 CommentsPost a Reply
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Redrot
Profile Blog Joined September 2012
United States446 Posts
October 24 2013 04:35 GMT
#21
I like how the new map is nice and open, but I have no idea how on earth I'm supposed to scout for anything...
I root for CJ because their fb posts are hilarious
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
October 24 2013 04:36 GMT
#22
Bring back calm before the storm
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
October 24 2013 04:36 GMT
#23
On October 24 2013 13:35 Redrot wrote:
I like how the new map is nice and open, but I have no idea how on earth I'm supposed to scout for anything...

You can go 3 hatch before pool on this one. Every game. Yes, it is THAT big.
DeMoN pulls off a Miracle and Flies to the Moon
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
October 24 2013 04:38 GMT
#24
On October 24 2013 13:36 lolfail9001 wrote:
Show nested quote +
On October 24 2013 13:35 Redrot wrote:
I like how the new map is nice and open, but I have no idea how on earth I'm supposed to scout for anything...

You can go 3 hatch before pool on this one. Every game. Yes, it is THAT big.

probably wouldnt even be able to scout it that easily if you took the pocket base 3rd
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Taefox
Profile Joined March 2010
1533 Posts
October 24 2013 04:40 GMT
#25
Alterzim Stronghold - map for mech?
@taefoxy
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
October 24 2013 04:43 GMT
#26
On October 24 2013 13:40 Porishan wrote:
Alterzim Stronghold - map for mech?

Mech will need like half an hour to get to enemy on cross spawns.
DeMoN pulls off a Miracle and Flies to the Moon
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
October 24 2013 04:46 GMT
#27
On October 24 2013 13:38 Shellshock wrote:
Show nested quote +
On October 24 2013 13:36 lolfail9001 wrote:
On October 24 2013 13:35 Redrot wrote:
I like how the new map is nice and open, but I have no idea how on earth I'm supposed to scout for anything...

You can go 3 hatch before pool on this one. Every game. Yes, it is THAT big.

probably wouldnt even be able to scout it that easily if you took the pocket base 3rd

Actually scouting worker/overlord would get to base way after pool is complete.
DeMoN pulls off a Miracle and Flies to the Moon
Nightsz
Profile Blog Joined February 2011
Canada398 Posts
October 24 2013 04:47 GMT
#28
wellp, guess they're still going through with that huge widow mine nerf with an absolutely garbage siege tank buff. I seriously don't know wtf they're thinking
bunzee1023
Profile Joined May 2013
United States4 Posts
October 24 2013 04:52 GMT
#29
more cannon rushing potential?
geokilla
Profile Joined May 2011
Canada8255 Posts
October 24 2013 04:55 GMT
#30
On October 24 2013 13:43 lolfail9001 wrote:
Show nested quote +
On October 24 2013 13:40 Porishan wrote:
Alterzim Stronghold - map for mech?

Mech will need like half an hour to get to enemy on cross spawns.

And then Zerg instantly remaxes and puts a Nydus in the Terran's main. Big map? No problem! Or if you're Protoss, Instant Zealot Remax!

On October 24 2013 13:47 Nightsz wrote:
wellp, guess they're still going through with that huge widow mine nerf with an absolutely garbage siege tank buff. I seriously don't know wtf they're thinking

Macro macro macro. Blizzard wants us to play no rush 20 minute.
Holdenintherye
Profile Joined December 2012
Canada1441 Posts
October 24 2013 05:00 GMT
#31
The new map looks like it'll be a 50 minute game every time
NewSunshine
Profile Joined July 2011
United States5938 Posts
October 24 2013 05:00 GMT
#32
On October 24 2013 13:24 geokilla wrote:
Where'd you find that?

I opened it up in the editor and checked. I do that for every Blizzard map, but this one looked really fucking big, so I couldn't wait lol.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
October 24 2013 05:01 GMT
#33
On October 24 2013 13:55 geokilla wrote:
Macro macro macro. Blizzard wants us to play no rush 20 minute.

Hey, on this map nydus can be pretty good. Especially considering amount of time i may take for terran to get to his own natural :D
DeMoN pulls off a Miracle and Flies to the Moon
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
October 24 2013 05:03 GMT
#34
On October 24 2013 14:00 NewSunshine wrote:
Show nested quote +
On October 24 2013 13:24 geokilla wrote:
Where'd you find that?

I opened it up in the editor and checked. I do that for every Blizzard map, but this one looked really fucking big, so I couldn't wait lol.

It is like overly big. Especially considering that 4th base location is BAD.
DeMoN pulls off a Miracle and Flies to the Moon
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
October 24 2013 05:06 GMT
#35
On October 24 2013 14:00 Holdenintherye wrote:
The new map looks like it'll be a 50 minute game every time

At least it's not a map that should have 3 hour games ^^ It could be like the new CBTS though. Maybe we'll see some interesting tech rushes
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
hansonslee
Profile Blog Joined April 2011
United States2027 Posts
Last Edited: 2013-10-24 05:14:08
October 24 2013 05:09 GMT
#36
They really need to make smaller maps!
Seed's # 1 fan!!! #ForVengeance
ZeromuS
Profile Blog Joined October 2010
Canada13410 Posts
October 24 2013 05:11 GMT
#37
New map looks like a 1v1v1v1 map tbh
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
DJHelium
Profile Joined December 2010
Sweden13480 Posts
October 24 2013 05:14 GMT
#38
On October 24 2013 12:58 Waxangel wrote:
Show nested quote +
Alterzim Stronghold (we’re pronouncing it ‘ahl-ter-zeem’) is a four-player map, designed with the specific goal in mind that all combinations of 1v1 spawn locations are viable and don’t offer an advantage to any one player.


that's not how four player maps work unless you're breaking the laws of timespace


Hilarious! What they probably meant to say is that it has rotational symmetry. And a 4 player map could work that way, but would look quite boring.
#1 player in the world atm: J-god | Follow me on twitter! @DJHelium
gobbledydook
Profile Joined October 2012
Australia2605 Posts
October 24 2013 05:19 GMT
#39
On October 24 2013 13:35 Redrot wrote:
I like how the new map is nice and open, but I have no idea how on earth I'm supposed to scout for anything...


who needs to scout, double expand before gate/rax/pool please
I am a dirty Protoss bullshit abuser
Holdenintherye
Profile Joined December 2012
Canada1441 Posts
October 24 2013 05:20 GMT
#40
On October 24 2013 14:06 Shellshock wrote:
Show nested quote +
On October 24 2013 14:00 Holdenintherye wrote:
The new map looks like it'll be a 50 minute game every time

At least it's not a map that should have 3 hour games ^^ It could be like the new CBTS though. Maybe we'll see some interesting tech rushes

Yeah looks like it won't just split in two like Akilon. Interesting tech? Maybe (hopefully) we'll see mech!
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