• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 19:33
CET 01:33
KST 09:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners10Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!41$5,000+ WardiTV 2025 Championship6[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
StarCraft, SC2, HotS, WC3, Returning to Blizzcon! Mech is the composition that needs teleportation t TL.net Map Contest #21: Winners Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BW General Discussion [ASL20] Ask the mapmakers — Drop your questions [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[BSL21] RO32 Group A - Saturday 21:00 CET [ASL20] Grand Finals [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1051 users

New Maps for Heart of the Swarm Balance Testing - Page 4

Forum Index > SC2 General
196 CommentsPost a Reply
Prev 1 2 3 4 5 6 8 9 10 Next All
saltis
Profile Joined September 2012
159 Posts
October 24 2013 08:23 GMT
#61
Another dark map. Seriously why there are so many dark and depressing maps especially hard to play when sun is shining directly into the room?
MidnightZL
Profile Joined August 2012
Sweden203 Posts
October 24 2013 08:34 GMT
#62
Looks awesome, love the purple theme.
- I'm fairly certain YOLO is just Carpe Diem for stupid people - Jack Black
BananaJunkie
Profile Joined October 2011
Denmark119 Posts
October 24 2013 08:34 GMT
#63
On October 24 2013 13:08 -NegativeZero- wrote:
Map is too big, too many bases (20 wtf), and too easy to secure 3 bases.

Just my thought! i believe this map will be a "Turtle Fest!" and will not give any interesting games Pro or not! But that´s just my opinion!
Beer: The cause of, and solution to, all of life's problems.
Lorch
Profile Joined June 2011
Germany3686 Posts
October 24 2013 08:47 GMT
#64
I mean it doesn't look as awful as the maps they used to make. But for the love of god have the people who make sc2 maps spent their time doing something productive. If they would have spent all that time adding features to battle.net, working on new additions to the expansions or even just improving the netcode or cross server lag, instead of torturing us with their maps, we'd probably have a way better game right now. You have a huge community full of people making maps for free for you, use those. And please for the love of god stop making maps at blizzard.

Other than that nice that they give you 3 maps for what was once a ptr..
Ramiz1989
Profile Joined July 2012
12124 Posts
October 24 2013 08:48 GMT
#65
I don't know, in my opinion people are overreacting to this map(in a negative way), I think that it will be cool.

We may see some bad matches, but we also might see some cool ones where we have a ton of bases and fights all over the map.

It looks a lot like Entombed Valley to me and I saw some amazing matches there.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
FeyFey
Profile Joined September 2010
Germany10114 Posts
October 24 2013 08:48 GMT
#66
like the new map, quiet interested if it works well.
Weavel
Profile Joined January 2010
Finland9221 Posts
Last Edited: 2013-10-24 09:04:04
October 24 2013 09:03 GMT
#67
Huge fan of the new map. Now I kinda want to try the balance test maps just to test that new map!
Life/Seed//Mvp/NaNiwa fighting! ZeNEX forever!
Killmouse
Profile Joined August 2010
Austria5700 Posts
October 24 2013 09:17 GMT
#68
On October 24 2013 17:48 Ramiz1989 wrote:
I don't know, in my opinion people are overreacting to this map(in a negative way), I think that it will be cool.

We may see some bad matches, but we also might see some cool ones where we have a ton of bases and fights all over the map.

It looks a lot like Entombed Valley to me and I saw some amazing matches there.

It's just the vocal minority , if u look at the poll most of the ppl are ok with that map and it's stated the map is not final, probaby more changes to come until wcs 2014
yo
Qikz
Profile Blog Joined November 2009
United Kingdom12023 Posts
Last Edited: 2013-10-24 09:21:57
October 24 2013 09:19 GMT
#69
On October 24 2013 12:58 Waxangel wrote:
Show nested quote +
Alterzim Stronghold (we’re pronouncing it ‘ahl-ter-zeem’) is a four-player map, designed with the specific goal in mind that all combinations of 1v1 spawn locations are viable and don’t offer an advantage to any one player.


that's not how four player maps work unless you're breaking the laws of timespace


Actually it does work in SC2 purely because they put 4 bases on each corner :/

I just wish rather than updating Bel'shir that they'd just move on with something else. Also I really wish they'd have the back base as a mineral only, having 3 gas that easy is just so dumb and is the biggest issue with SC2.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
TAMinator
Profile Joined February 2011
Australia2706 Posts
October 24 2013 09:21 GMT
#70
This looks like a map just begging for long drawn out games
Qikz
Profile Blog Joined November 2009
United Kingdom12023 Posts
October 24 2013 09:23 GMT
#71
One thing I will say are bigger maps are actually better for SC2. It means you can have a map like Fighting Spirit where it actually takes a bit to push over to the enemy base and due to units being so fast it means you can't go for an insta counter attack and force a base trade every single game.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Cereb
Profile Joined November 2011
Denmark3388 Posts
October 24 2013 09:23 GMT
#72
The tileset of the map looks amazing, but nromally I don't like maps that are insanely big and have backdoor expos so we'll see..
"Until the very very top in almost anything, all that matters is how much work you put in. The only problem is most people can't work hard even at things they do enjoy, much less things they don't have a real passion for. -Greg "IdrA" Fields
Sissors
Profile Joined March 2012
1395 Posts
October 24 2013 09:27 GMT
#73
On October 24 2013 18:19 Qikz wrote:
Show nested quote +
On October 24 2013 12:58 Waxangel wrote:
Alterzim Stronghold (we’re pronouncing it ‘ahl-ter-zeem’) is a four-player map, designed with the specific goal in mind that all combinations of 1v1 spawn locations are viable and don’t offer an advantage to any one player.


that's not how four player maps work unless you're breaking the laws of timespace


Actually it does work in SC2 purely because they put 4 bases on each corner :/

I just wish rather than updating Bel'shir that they'd just move on with something else. Also I really wish they'd have the back base as a mineral only, having 3 gas that easy is just so dumb and is the biggest issue with SC2.

Actually it doesn't work like that. For example if both players spawn bottom than the south-east players can drop way faster in the natural than the south-west player.

If they truly wanted it to not offer advantages they should have never made it rotational symmetric, but instead normal symmetric (mirrored both on the x and y-axis). Then you there is no fixed spawning advantage.

And then there is the random advantage, do you happen to scout in the correct direction or not. That can make a HUGE difference. Considering the size of the map in general that is really big here. Only thing to compensate for it is that it is so ridiculously easy to defend early aggression that scouting isn't important anyway.

But really if they wanted a map which doesn't offer advantages depending on spawn position they did it really wrong.
Qikz
Profile Blog Joined November 2009
United Kingdom12023 Posts
Last Edited: 2013-10-24 09:39:00
October 24 2013 09:37 GMT
#74
On October 24 2013 18:27 Sissors wrote:
Show nested quote +
On October 24 2013 18:19 Qikz wrote:
On October 24 2013 12:58 Waxangel wrote:
Alterzim Stronghold (we’re pronouncing it ‘ahl-ter-zeem’) is a four-player map, designed with the specific goal in mind that all combinations of 1v1 spawn locations are viable and don’t offer an advantage to any one player.


that's not how four player maps work unless you're breaking the laws of timespace


Actually it does work in SC2 purely because they put 4 bases on each corner :/

I just wish rather than updating Bel'shir that they'd just move on with something else. Also I really wish they'd have the back base as a mineral only, having 3 gas that easy is just so dumb and is the biggest issue with SC2.

Actually it doesn't work like that. For example if both players spawn bottom than the south-east players can drop way faster in the natural than the south-west player.

If they truly wanted it to not offer advantages they should have never made it rotational symmetric, but instead normal symmetric (mirrored both on the x and y-axis). Then you there is no fixed spawning advantage.

And then there is the random advantage, do you happen to scout in the correct direction or not. That can make a HUGE difference. Considering the size of the map in general that is really big here. Only thing to compensate for it is that it is so ridiculously easy to defend early aggression that scouting isn't important anyway.

But really if they wanted a map which doesn't offer advantages depending on spawn position they did it really wrong.


I completely disagree. You say they can drop in the natural easier, but it means usually they'll have a smaller area to drop so you should be able to defend it much easier, but then if you're in the other position they can drop your main yes, but you can avoid the damage by good building placement and leaving some defending units. There's also the possibility to just not take your in base natural and wall off the one in your base to start with and take it as your third so you can leave/build defenses when you need to rather than at the beginning of the game. Expansion pattern makes a huge difference in defense but thanks to SC2 having such terrible maps since release we've never been able to see it thanks to people comstantly whining there's no easy third/fourth.

There's zero issues with the fact you have to double scout, since if you want every map to be forced cross spawn, what's the point in even having anything outside of 2 player maps? What's wrong with it being possible to have cheeses somewhat more viable on the map and what's wrong with people being able to stop you scouting, especially on such a big map.

Toss have observers, Zerg have overlords/seers and Terran have scan, which you don't even need an Academy for. It really isn't hard to scout in SC2 and it just means you can't blindly go 14CC or 15 Nexus or 13/14/15 Hatch blindly without a pool and that's a good thing. Build some god damn units to defend your bases rather than building 120 workers and hoping for the best. (yes I realise I'm exaggerating)
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Fjodorov
Profile Joined December 2011
5007 Posts
October 24 2013 09:55 GMT
#75
New maps is always nice. Lets play it, find out if its fun and take it from there. We can always veto so no need to overreact. These huge maps that favor very macro oriented builds always makes me a bit concerned about strength of warp in mechanichs and power of 20 gates when you just traded armys. But not much we can do about that now.
sctstarcraft
Profile Blog Joined March 2013
Poland22 Posts
October 24 2013 09:55 GMT
#76
I'd like to see a smaller gap between the natural and the ground next to it - some nice counter-macro techniques like blink or siege-tanks could be used to deny this ultra-defensive exp.

The middle is all flat - I have mixed feelings about it, there ought to be at least a small place for terrain utilization. Pushing through the middle vs Zerg will be quite difficult.
All we see or seem is but a dream within a dream
Qikz
Profile Blog Joined November 2009
United Kingdom12023 Posts
October 24 2013 09:57 GMT
#77
On October 24 2013 18:55 sctstarcraft wrote:
I'd like to see a smaller gap between the natural and the ground next to it - some nice counter-macro techniques like blink or siege-tanks could be used to deny this ultra-defensive exp.

The middle is all flat - I have mixed feelings about it, there ought to be at least a small place for terrain utilization. Pushing through the middle vs Zerg will be quite difficult.


push just around the edge of the cross and it means you can utilise the chokes there to your benefit.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
PanzerElite
Profile Joined May 2012
540 Posts
October 24 2013 09:58 GMT
#78
Perfect for me to turtle to 10+ orbitals and and then use mass mules to fuel a 180 supply army hehe.
TeeTS
Profile Joined June 2011
Germany2762 Posts
October 24 2013 10:05 GMT
#79
Map looks like neo Calm before the Storm. Really innovative Blizzard, wow!
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
October 24 2013 10:06 GMT
#80
Alterzim Stronghold TE... Blizzard maps just don't look as good.
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
Prev 1 2 3 4 5 6 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
PiGosaur Cup #55
CranKy Ducklings85
Liquipedia
BSL 21
20:00
ProLeague - RO32 Group A
Gosudark vs Kyrie
Gypsy vs OyAji
UltrA vs Radley
Dandy vs Ptak
ZZZero.O192
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 241
White-Ra 232
Nathanias 112
Nina 108
StarCraft: Brood War
Britney 8605
Sea 1363
ZZZero.O 192
NaDa 20
Dota 2
LuMiX2
Heroes of the Storm
Khaldor179
Other Games
tarik_tv4227
summit1g3824
Grubby2775
FrodaN221
Pyrionflax201
ToD173
Maynarde96
goatrope54
Organizations
StarCraft 2
ComeBackTV 884
Other Games
gamesdonequick800
StarCraft 2
UrsaTVCanada667
Counter-Strike
PGL134
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• EnkiAlexander 68
• Hupsaiya 60
• Kozan
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• 3DClanTV 22
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21207
• Ler84
League of Legends
• imaqtpie2736
Other Games
• Scarra515
Upcoming Events
Sparkling Tuna Cup
9h 27m
WardiTV Korean Royale
11h 27m
LAN Event
14h 27m
IPSL
17h 27m
JDConan vs WIZARD
WolFix vs Cross
BSL 21
19h 27m
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
1d 8h
Wardi Open
1d 11h
WardiTV Korean Royale
2 days
Replay Cast
3 days
Kung Fu Cup
3 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
[ Show More ]
Tenacious Turtle Tussle
3 days
The PondCast
4 days
RSL Revival
4 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
4 days
WardiTV Korean Royale
4 days
RSL Revival
5 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
5 days
CranKy Ducklings
6 days
RSL Revival
6 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
6 days
BSL 21
6 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.