• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 23:04
CET 05:04
KST 13:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - RO16 Preview3herO wins SC2 All-Star Invitational10SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)19Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
Oliveira Would Have Returned If EWC Continued StarCraft 2 not at the Esports World Cup 2026 Stellar Fest "01" Jersey Charity Auction PhD study /w SC2 - help with a survey! Rongyi Cup S3 - RO16 Preview
Tourneys
Arc Raiders Cat Bed Map Guide OSC Season 13 World Championship $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
Gypsy to Korea [ASL21] Potential Map Candidates Which foreign pros are considered the best? BW General Discussion BW AKA finder tool
Tourneys
Azhi's Colosseum - Season 2 [Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread NASA and the Private Sector Canadian Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Navigating the Risks and Rew…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1288 users

New Maps for Heart of the Swarm Balance Testing - Page 4

Forum Index > SC2 General
196 CommentsPost a Reply
Prev 1 2 3 4 5 6 8 9 10 Next All
saltis
Profile Joined September 2012
159 Posts
October 24 2013 08:23 GMT
#61
Another dark map. Seriously why there are so many dark and depressing maps especially hard to play when sun is shining directly into the room?
MidnightZL
Profile Joined August 2012
Sweden203 Posts
October 24 2013 08:34 GMT
#62
Looks awesome, love the purple theme.
- I'm fairly certain YOLO is just Carpe Diem for stupid people - Jack Black
BananaJunkie
Profile Joined October 2011
Denmark119 Posts
October 24 2013 08:34 GMT
#63
On October 24 2013 13:08 -NegativeZero- wrote:
Map is too big, too many bases (20 wtf), and too easy to secure 3 bases.

Just my thought! i believe this map will be a "Turtle Fest!" and will not give any interesting games Pro or not! But that´s just my opinion!
Beer: The cause of, and solution to, all of life's problems.
Lorch
Profile Joined June 2011
Germany3690 Posts
October 24 2013 08:47 GMT
#64
I mean it doesn't look as awful as the maps they used to make. But for the love of god have the people who make sc2 maps spent their time doing something productive. If they would have spent all that time adding features to battle.net, working on new additions to the expansions or even just improving the netcode or cross server lag, instead of torturing us with their maps, we'd probably have a way better game right now. You have a huge community full of people making maps for free for you, use those. And please for the love of god stop making maps at blizzard.

Other than that nice that they give you 3 maps for what was once a ptr..
Ramiz1989
Profile Joined July 2012
12124 Posts
October 24 2013 08:48 GMT
#65
I don't know, in my opinion people are overreacting to this map(in a negative way), I think that it will be cool.

We may see some bad matches, but we also might see some cool ones where we have a ton of bases and fights all over the map.

It looks a lot like Entombed Valley to me and I saw some amazing matches there.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
FeyFey
Profile Joined September 2010
Germany10114 Posts
October 24 2013 08:48 GMT
#66
like the new map, quiet interested if it works well.
Weavel
Profile Joined January 2010
Finland9221 Posts
Last Edited: 2013-10-24 09:04:04
October 24 2013 09:03 GMT
#67
Huge fan of the new map. Now I kinda want to try the balance test maps just to test that new map!
Life/Seed//Mvp/NaNiwa fighting! ZeNEX forever!
Killmouse
Profile Joined August 2010
Austria5700 Posts
October 24 2013 09:17 GMT
#68
On October 24 2013 17:48 Ramiz1989 wrote:
I don't know, in my opinion people are overreacting to this map(in a negative way), I think that it will be cool.

We may see some bad matches, but we also might see some cool ones where we have a ton of bases and fights all over the map.

It looks a lot like Entombed Valley to me and I saw some amazing matches there.

It's just the vocal minority , if u look at the poll most of the ppl are ok with that map and it's stated the map is not final, probaby more changes to come until wcs 2014
yo
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
Last Edited: 2013-10-24 09:21:57
October 24 2013 09:19 GMT
#69
On October 24 2013 12:58 Waxangel wrote:
Show nested quote +
Alterzim Stronghold (we’re pronouncing it ‘ahl-ter-zeem’) is a four-player map, designed with the specific goal in mind that all combinations of 1v1 spawn locations are viable and don’t offer an advantage to any one player.


that's not how four player maps work unless you're breaking the laws of timespace


Actually it does work in SC2 purely because they put 4 bases on each corner :/

I just wish rather than updating Bel'shir that they'd just move on with something else. Also I really wish they'd have the back base as a mineral only, having 3 gas that easy is just so dumb and is the biggest issue with SC2.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
TAMinator
Profile Joined February 2011
Australia2706 Posts
October 24 2013 09:21 GMT
#70
This looks like a map just begging for long drawn out games
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
October 24 2013 09:23 GMT
#71
One thing I will say are bigger maps are actually better for SC2. It means you can have a map like Fighting Spirit where it actually takes a bit to push over to the enemy base and due to units being so fast it means you can't go for an insta counter attack and force a base trade every single game.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Cereb
Profile Joined November 2011
Denmark3388 Posts
October 24 2013 09:23 GMT
#72
The tileset of the map looks amazing, but nromally I don't like maps that are insanely big and have backdoor expos so we'll see..
"Until the very very top in almost anything, all that matters is how much work you put in. The only problem is most people can't work hard even at things they do enjoy, much less things they don't have a real passion for. -Greg "IdrA" Fields
Sissors
Profile Joined March 2012
1395 Posts
October 24 2013 09:27 GMT
#73
On October 24 2013 18:19 Qikz wrote:
Show nested quote +
On October 24 2013 12:58 Waxangel wrote:
Alterzim Stronghold (we’re pronouncing it ‘ahl-ter-zeem’) is a four-player map, designed with the specific goal in mind that all combinations of 1v1 spawn locations are viable and don’t offer an advantage to any one player.


that's not how four player maps work unless you're breaking the laws of timespace


Actually it does work in SC2 purely because they put 4 bases on each corner :/

I just wish rather than updating Bel'shir that they'd just move on with something else. Also I really wish they'd have the back base as a mineral only, having 3 gas that easy is just so dumb and is the biggest issue with SC2.

Actually it doesn't work like that. For example if both players spawn bottom than the south-east players can drop way faster in the natural than the south-west player.

If they truly wanted it to not offer advantages they should have never made it rotational symmetric, but instead normal symmetric (mirrored both on the x and y-axis). Then you there is no fixed spawning advantage.

And then there is the random advantage, do you happen to scout in the correct direction or not. That can make a HUGE difference. Considering the size of the map in general that is really big here. Only thing to compensate for it is that it is so ridiculously easy to defend early aggression that scouting isn't important anyway.

But really if they wanted a map which doesn't offer advantages depending on spawn position they did it really wrong.
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
Last Edited: 2013-10-24 09:39:00
October 24 2013 09:37 GMT
#74
On October 24 2013 18:27 Sissors wrote:
Show nested quote +
On October 24 2013 18:19 Qikz wrote:
On October 24 2013 12:58 Waxangel wrote:
Alterzim Stronghold (we’re pronouncing it ‘ahl-ter-zeem’) is a four-player map, designed with the specific goal in mind that all combinations of 1v1 spawn locations are viable and don’t offer an advantage to any one player.


that's not how four player maps work unless you're breaking the laws of timespace


Actually it does work in SC2 purely because they put 4 bases on each corner :/

I just wish rather than updating Bel'shir that they'd just move on with something else. Also I really wish they'd have the back base as a mineral only, having 3 gas that easy is just so dumb and is the biggest issue with SC2.

Actually it doesn't work like that. For example if both players spawn bottom than the south-east players can drop way faster in the natural than the south-west player.

If they truly wanted it to not offer advantages they should have never made it rotational symmetric, but instead normal symmetric (mirrored both on the x and y-axis). Then you there is no fixed spawning advantage.

And then there is the random advantage, do you happen to scout in the correct direction or not. That can make a HUGE difference. Considering the size of the map in general that is really big here. Only thing to compensate for it is that it is so ridiculously easy to defend early aggression that scouting isn't important anyway.

But really if they wanted a map which doesn't offer advantages depending on spawn position they did it really wrong.


I completely disagree. You say they can drop in the natural easier, but it means usually they'll have a smaller area to drop so you should be able to defend it much easier, but then if you're in the other position they can drop your main yes, but you can avoid the damage by good building placement and leaving some defending units. There's also the possibility to just not take your in base natural and wall off the one in your base to start with and take it as your third so you can leave/build defenses when you need to rather than at the beginning of the game. Expansion pattern makes a huge difference in defense but thanks to SC2 having such terrible maps since release we've never been able to see it thanks to people comstantly whining there's no easy third/fourth.

There's zero issues with the fact you have to double scout, since if you want every map to be forced cross spawn, what's the point in even having anything outside of 2 player maps? What's wrong with it being possible to have cheeses somewhat more viable on the map and what's wrong with people being able to stop you scouting, especially on such a big map.

Toss have observers, Zerg have overlords/seers and Terran have scan, which you don't even need an Academy for. It really isn't hard to scout in SC2 and it just means you can't blindly go 14CC or 15 Nexus or 13/14/15 Hatch blindly without a pool and that's a good thing. Build some god damn units to defend your bases rather than building 120 workers and hoping for the best. (yes I realise I'm exaggerating)
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Fjodorov
Profile Joined December 2011
5007 Posts
October 24 2013 09:55 GMT
#75
New maps is always nice. Lets play it, find out if its fun and take it from there. We can always veto so no need to overreact. These huge maps that favor very macro oriented builds always makes me a bit concerned about strength of warp in mechanichs and power of 20 gates when you just traded armys. But not much we can do about that now.
sctstarcraft
Profile Blog Joined March 2013
Poland22 Posts
October 24 2013 09:55 GMT
#76
I'd like to see a smaller gap between the natural and the ground next to it - some nice counter-macro techniques like blink or siege-tanks could be used to deny this ultra-defensive exp.

The middle is all flat - I have mixed feelings about it, there ought to be at least a small place for terrain utilization. Pushing through the middle vs Zerg will be quite difficult.
All we see or seem is but a dream within a dream
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
October 24 2013 09:57 GMT
#77
On October 24 2013 18:55 sctstarcraft wrote:
I'd like to see a smaller gap between the natural and the ground next to it - some nice counter-macro techniques like blink or siege-tanks could be used to deny this ultra-defensive exp.

The middle is all flat - I have mixed feelings about it, there ought to be at least a small place for terrain utilization. Pushing through the middle vs Zerg will be quite difficult.


push just around the edge of the cross and it means you can utilise the chokes there to your benefit.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
PanzerElite
Profile Joined May 2012
540 Posts
October 24 2013 09:58 GMT
#78
Perfect for me to turtle to 10+ orbitals and and then use mass mules to fuel a 180 supply army hehe.
TeeTS
Profile Joined June 2011
Germany2762 Posts
October 24 2013 10:05 GMT
#79
Map looks like neo Calm before the Storm. Really innovative Blizzard, wow!
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
October 24 2013 10:06 GMT
#80
Alterzim Stronghold TE... Blizzard maps just don't look as good.
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
Prev 1 2 3 4 5 6 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 6h 56m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 200
StarCraft: Brood War
Shine 90
Shuttle 64
Noble 35
ZergMaN 6
Icarus 5
Dota 2
monkeys_forever212
NeuroSwarm127
League of Legends
C9.Mang0312
Counter-Strike
taco 514
Super Smash Bros
hungrybox946
Mew2King30
Other Games
summit1g7464
JimRising 699
PiGStarcraft242
ViBE163
KnowMe147
Organizations
Other Games
gamesdonequick1285
StarCraft: Brood War
UltimateBattle 70
Other Games
BasetradeTV24
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Laughngamez YouTube
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 27
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo273
Upcoming Events
RongYI Cup
6h 56m
Clem vs ShoWTimE
Zoun vs Bunny
Big Brain Bouts
12h 56m
Percival vs Gerald
Serral vs MaxPax
RongYI Cup
1d 6h
SHIN vs Creator
Classic vs Percival
OSC
1d 8h
BSL 21
1d 10h
RongYI Cup
2 days
Maru vs Cyan
Solar vs Krystianer
uThermal 2v2 Circuit
2 days
BSL 21
2 days
Wardi Open
3 days
Monday Night Weeklies
3 days
[ Show More ]
OSC
3 days
WardiTV Invitational
4 days
WardiTV Invitational
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-01-20
OSC Championship Season 13
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Escore Tournament S1: W5
Rongyi Cup S3
Underdog Cup #3
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025

Upcoming

Acropolis #4 - TS4
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Nations Cup 2026
Tektek Cup #1
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.