• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:13
CET 17:13
KST 01:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Potential Updates Coming to the SC2 CN Server What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises Weekly Cups (August 25-31): Clem's Last Straw?
Tourneys
WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Soulkey's decision to leave C9 Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ How much money terran looses from gas steal? mca64Launcher - New Version with StarCraft: Remast
Tourneys
[ASL21] Ro24 Group C [Megathread] Daily Proleagues [ASL21] Ro24 Group B 2026 Changsha Offline Cup
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
Cricket [SPORT] 2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1402 users

New Maps for Heart of the Swarm Balance Testing - Page 4

Forum Index > SC2 General
196 CommentsPost a Reply
Prev 1 2 3 4 5 6 8 9 10 Next All
saltis
Profile Joined September 2012
159 Posts
October 24 2013 08:23 GMT
#61
Another dark map. Seriously why there are so many dark and depressing maps especially hard to play when sun is shining directly into the room?
MidnightZL
Profile Joined August 2012
Sweden203 Posts
October 24 2013 08:34 GMT
#62
Looks awesome, love the purple theme.
- I'm fairly certain YOLO is just Carpe Diem for stupid people - Jack Black
BananaJunkie
Profile Joined October 2011
Denmark119 Posts
October 24 2013 08:34 GMT
#63
On October 24 2013 13:08 -NegativeZero- wrote:
Map is too big, too many bases (20 wtf), and too easy to secure 3 bases.

Just my thought! i believe this map will be a "Turtle Fest!" and will not give any interesting games Pro or not! But that´s just my opinion!
Beer: The cause of, and solution to, all of life's problems.
Lorch
Profile Joined June 2011
Germany3691 Posts
October 24 2013 08:47 GMT
#64
I mean it doesn't look as awful as the maps they used to make. But for the love of god have the people who make sc2 maps spent their time doing something productive. If they would have spent all that time adding features to battle.net, working on new additions to the expansions or even just improving the netcode or cross server lag, instead of torturing us with their maps, we'd probably have a way better game right now. You have a huge community full of people making maps for free for you, use those. And please for the love of god stop making maps at blizzard.

Other than that nice that they give you 3 maps for what was once a ptr..
Ramiz1989
Profile Joined July 2012
12124 Posts
October 24 2013 08:48 GMT
#65
I don't know, in my opinion people are overreacting to this map(in a negative way), I think that it will be cool.

We may see some bad matches, but we also might see some cool ones where we have a ton of bases and fights all over the map.

It looks a lot like Entombed Valley to me and I saw some amazing matches there.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
FeyFey
Profile Joined September 2010
Germany10114 Posts
October 24 2013 08:48 GMT
#66
like the new map, quiet interested if it works well.
Weavel
Profile Joined January 2010
Finland9222 Posts
Last Edited: 2013-10-24 09:04:04
October 24 2013 09:03 GMT
#67
Huge fan of the new map. Now I kinda want to try the balance test maps just to test that new map!
Life/Seed//Mvp/NaNiwa fighting! ZeNEX forever!
Killmouse
Profile Joined August 2010
Austria5700 Posts
October 24 2013 09:17 GMT
#68
On October 24 2013 17:48 Ramiz1989 wrote:
I don't know, in my opinion people are overreacting to this map(in a negative way), I think that it will be cool.

We may see some bad matches, but we also might see some cool ones where we have a ton of bases and fights all over the map.

It looks a lot like Entombed Valley to me and I saw some amazing matches there.

It's just the vocal minority , if u look at the poll most of the ppl are ok with that map and it's stated the map is not final, probaby more changes to come until wcs 2014
yo
Qikz
Profile Blog Joined November 2009
United Kingdom12025 Posts
Last Edited: 2013-10-24 09:21:57
October 24 2013 09:19 GMT
#69
On October 24 2013 12:58 Waxangel wrote:
Show nested quote +
Alterzim Stronghold (we’re pronouncing it ‘ahl-ter-zeem’) is a four-player map, designed with the specific goal in mind that all combinations of 1v1 spawn locations are viable and don’t offer an advantage to any one player.


that's not how four player maps work unless you're breaking the laws of timespace


Actually it does work in SC2 purely because they put 4 bases on each corner :/

I just wish rather than updating Bel'shir that they'd just move on with something else. Also I really wish they'd have the back base as a mineral only, having 3 gas that easy is just so dumb and is the biggest issue with SC2.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
TAMinator
Profile Joined February 2011
Australia2706 Posts
October 24 2013 09:21 GMT
#70
This looks like a map just begging for long drawn out games
Qikz
Profile Blog Joined November 2009
United Kingdom12025 Posts
October 24 2013 09:23 GMT
#71
One thing I will say are bigger maps are actually better for SC2. It means you can have a map like Fighting Spirit where it actually takes a bit to push over to the enemy base and due to units being so fast it means you can't go for an insta counter attack and force a base trade every single game.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Cereb
Profile Joined November 2011
Denmark3388 Posts
October 24 2013 09:23 GMT
#72
The tileset of the map looks amazing, but nromally I don't like maps that are insanely big and have backdoor expos so we'll see..
"Until the very very top in almost anything, all that matters is how much work you put in. The only problem is most people can't work hard even at things they do enjoy, much less things they don't have a real passion for. -Greg "IdrA" Fields
Sissors
Profile Joined March 2012
1395 Posts
October 24 2013 09:27 GMT
#73
On October 24 2013 18:19 Qikz wrote:
Show nested quote +
On October 24 2013 12:58 Waxangel wrote:
Alterzim Stronghold (we’re pronouncing it ‘ahl-ter-zeem’) is a four-player map, designed with the specific goal in mind that all combinations of 1v1 spawn locations are viable and don’t offer an advantage to any one player.


that's not how four player maps work unless you're breaking the laws of timespace


Actually it does work in SC2 purely because they put 4 bases on each corner :/

I just wish rather than updating Bel'shir that they'd just move on with something else. Also I really wish they'd have the back base as a mineral only, having 3 gas that easy is just so dumb and is the biggest issue with SC2.

Actually it doesn't work like that. For example if both players spawn bottom than the south-east players can drop way faster in the natural than the south-west player.

If they truly wanted it to not offer advantages they should have never made it rotational symmetric, but instead normal symmetric (mirrored both on the x and y-axis). Then you there is no fixed spawning advantage.

And then there is the random advantage, do you happen to scout in the correct direction or not. That can make a HUGE difference. Considering the size of the map in general that is really big here. Only thing to compensate for it is that it is so ridiculously easy to defend early aggression that scouting isn't important anyway.

But really if they wanted a map which doesn't offer advantages depending on spawn position they did it really wrong.
Qikz
Profile Blog Joined November 2009
United Kingdom12025 Posts
Last Edited: 2013-10-24 09:39:00
October 24 2013 09:37 GMT
#74
On October 24 2013 18:27 Sissors wrote:
Show nested quote +
On October 24 2013 18:19 Qikz wrote:
On October 24 2013 12:58 Waxangel wrote:
Alterzim Stronghold (we’re pronouncing it ‘ahl-ter-zeem’) is a four-player map, designed with the specific goal in mind that all combinations of 1v1 spawn locations are viable and don’t offer an advantage to any one player.


that's not how four player maps work unless you're breaking the laws of timespace


Actually it does work in SC2 purely because they put 4 bases on each corner :/

I just wish rather than updating Bel'shir that they'd just move on with something else. Also I really wish they'd have the back base as a mineral only, having 3 gas that easy is just so dumb and is the biggest issue with SC2.

Actually it doesn't work like that. For example if both players spawn bottom than the south-east players can drop way faster in the natural than the south-west player.

If they truly wanted it to not offer advantages they should have never made it rotational symmetric, but instead normal symmetric (mirrored both on the x and y-axis). Then you there is no fixed spawning advantage.

And then there is the random advantage, do you happen to scout in the correct direction or not. That can make a HUGE difference. Considering the size of the map in general that is really big here. Only thing to compensate for it is that it is so ridiculously easy to defend early aggression that scouting isn't important anyway.

But really if they wanted a map which doesn't offer advantages depending on spawn position they did it really wrong.


I completely disagree. You say they can drop in the natural easier, but it means usually they'll have a smaller area to drop so you should be able to defend it much easier, but then if you're in the other position they can drop your main yes, but you can avoid the damage by good building placement and leaving some defending units. There's also the possibility to just not take your in base natural and wall off the one in your base to start with and take it as your third so you can leave/build defenses when you need to rather than at the beginning of the game. Expansion pattern makes a huge difference in defense but thanks to SC2 having such terrible maps since release we've never been able to see it thanks to people comstantly whining there's no easy third/fourth.

There's zero issues with the fact you have to double scout, since if you want every map to be forced cross spawn, what's the point in even having anything outside of 2 player maps? What's wrong with it being possible to have cheeses somewhat more viable on the map and what's wrong with people being able to stop you scouting, especially on such a big map.

Toss have observers, Zerg have overlords/seers and Terran have scan, which you don't even need an Academy for. It really isn't hard to scout in SC2 and it just means you can't blindly go 14CC or 15 Nexus or 13/14/15 Hatch blindly without a pool and that's a good thing. Build some god damn units to defend your bases rather than building 120 workers and hoping for the best. (yes I realise I'm exaggerating)
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Fjodorov
Profile Joined December 2011
5007 Posts
October 24 2013 09:55 GMT
#75
New maps is always nice. Lets play it, find out if its fun and take it from there. We can always veto so no need to overreact. These huge maps that favor very macro oriented builds always makes me a bit concerned about strength of warp in mechanichs and power of 20 gates when you just traded armys. But not much we can do about that now.
sctstarcraft
Profile Blog Joined March 2013
Poland22 Posts
October 24 2013 09:55 GMT
#76
I'd like to see a smaller gap between the natural and the ground next to it - some nice counter-macro techniques like blink or siege-tanks could be used to deny this ultra-defensive exp.

The middle is all flat - I have mixed feelings about it, there ought to be at least a small place for terrain utilization. Pushing through the middle vs Zerg will be quite difficult.
All we see or seem is but a dream within a dream
Qikz
Profile Blog Joined November 2009
United Kingdom12025 Posts
October 24 2013 09:57 GMT
#77
On October 24 2013 18:55 sctstarcraft wrote:
I'd like to see a smaller gap between the natural and the ground next to it - some nice counter-macro techniques like blink or siege-tanks could be used to deny this ultra-defensive exp.

The middle is all flat - I have mixed feelings about it, there ought to be at least a small place for terrain utilization. Pushing through the middle vs Zerg will be quite difficult.


push just around the edge of the cross and it means you can utilise the chokes there to your benefit.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
PanzerElite
Profile Joined May 2012
540 Posts
October 24 2013 09:58 GMT
#78
Perfect for me to turtle to 10+ orbitals and and then use mass mules to fuel a 180 supply army hehe.
TeeTS
Profile Joined June 2011
Germany2762 Posts
October 24 2013 10:05 GMT
#79
Map looks like neo Calm before the Storm. Really innovative Blizzard, wow!
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
October 24 2013 10:06 GMT
#80
Alterzim Stronghold TE... Blizzard maps just don't look as good.
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
Prev 1 2 3 4 5 6 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Team League
12:00
Group A
BASILISK vs Team Liquid
WardiTV743
IndyStarCraft 148
Rex90
3DClanTV 58
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 195
elazer 155
IndyStarCraft 148
Rex 90
MindelVK 4
StarCraft: Brood War
Britney 24762
Calm 3884
Sea 2877
EffOrt 954
Horang2 787
Mini 727
Shuttle 349
firebathero 256
ggaemo 194
Soulkey 155
[ Show more ]
Dewaltoss 104
Rush 82
Backho 78
HiyA 68
hero 59
sSak 52
Barracks 45
Shinee 31
Rock 20
Free 20
Bale 16
soO 15
Hm[arnc] 15
Noble 14
zelot 14
scan(afreeca) 13
Shine 12
Terrorterran 12
ivOry 9
eros_byul 0
Dota 2
Gorgc7144
Counter-Strike
fl0m1720
markeloff186
oskar19
Other Games
singsing1976
B2W.Neo805
hiko665
DeMusliM364
Lowko240
Hui .211
crisheroes180
KnowMe149
Fuzer 143
QueenE122
ArmadaUGS86
Mew2King74
Trikslyr31
Organizations
Other Games
gamesdonequick1092
StarCraft 2
ComeBackTV 401
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 59
• poizon28 42
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis4091
• Jankos1025
• TFBlade712
Upcoming Events
OSC
1h 47m
Replay Cast
7h 47m
WardiTV Team League
19h 47m
Big Brain Bouts
1d
Fjant vs SortOf
YoungYakov vs Krystianer
Reynor vs HeRoMaRinE
RSL Revival
1d 17h
Cure vs Zoun
herO vs Rogue
WardiTV Team League
1d 19h
Platinum Heroes Events
1d 22h
BSL
2 days
RSL Revival
2 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
2 days
[ Show More ]
BSL
3 days
Replay Cast
3 days
Replay Cast
3 days
Afreeca Starleague
3 days
Light vs Calm
Royal vs Mind
Wardi Open
3 days
Monday Night Weeklies
3 days
OSC
4 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Rush vs PianO
Flash vs Speed
Replay Cast
5 days
Afreeca Starleague
5 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-03-25
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.