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Captain Ping - the guardian of order

Blogs > nska
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nska
Profile Blog Joined April 2013
Russian Federation5 Posts
May 24 2013 16:19 GMT
#1
[image loading]


NS' Blog: "Captain Ping - the guardian of order" 21.05.13

This is a translation of the original article from virtuspro.org.



This is a long-standing problem. First of all, I want to warn anyone who will say, "that's just an excuse, learn to play," - just leave. Undoubtedly, sometimes ping won't get in the way of a team that is much stronger than their opponent. However, when the teams are just about equal, things like ping are important, and more than just a little bit.


[image loading]

(Captain Server, Captain Coin and Captain Ping - The Injustice League)
(3 superheroes of modern Dota 2)


A little bit of theory for people who don't know all of the rules for Dota tournaments with both EU and NA teams playing. When two teams from different continents meet, the first game is played on a US server, the second on an EU server, and the third deciding game (that is required almost all the time) is decided by a coin toss. The judge performs it and announces the server.

Occasionally tournaments have different rules. For example, the group stage of EMS One, which was played online, had the rule that all games must be played on the EU server. Guess what place Liquid (from NA) took in its group? (Mind you, they're definitely not the weakest team of all that were invited to TI3.) Yeah, they were last...

By the way, it should be said that in every group for the EMS One qualifiers, there was one NA team. Their results were not comforting: not a single NA team won a single game; they ended with a 0-12 score, or 12-0 in favor of the EU server.

A little excursion into the remote past. When Dota wasn't as popular as it is right now, when the player's problems weren't treated as vigilantly as right now, online tournaments were attended by teams from all over the world. It was quite normal to have a match between Europe and, for example, Malaysia. And in those games, it would take three or more hours to choose their host. Not a joke.

Everyone was praying that some whale wouldn't damage the cable in the Pacific Ocean or something like that. Of course the team with the more favorable server would always win. Admittedly, back then the ping wasn't as important as it is right now, because the general level of play was much lower and micro wasn't as important.

However, naturally, this practice was completely given up, and the last online tournaments with both EU and Asian teams passed away in 2010. The only team that continued to give headaches to Europeans in Dota 2 was AL (from Australia).


[image loading]

(ex-AL, Australian team - the "favourite" opponent of all European teams)


Against AL, Europeans were forced to play on US West, which is completely unplayable for them. After playing, or rather, losing like this for 6 months, absolutely all EU teams refused to play on US West any more. Since then the Dota 2 lines shifted, and the world became divided between Asia and EU+NA, as we now are familiar with today.

Next I will provide a few Twitter excerpts from known personalities in eSports.


[image loading]

(Didn't win a single game on US and won every single game on EU. It's not an excuse but ServerDota never fails)

[image loading]


[image loading]

(Hope for TAILS)

[image loading]

(So... waiting for cointoss. Tails gives Na`Vi EU server)

[image loading]

(TAILS!! EU HOST)


And that's just what I managed to find in a few minutes. If you follow the various Twitters of players and commentators, you will definitely find mentions of servers and ping after almost every game between EU and NA.

Indeed, the ping affects the players in a tremendous way, and numerous teams even have to adjust their picks depending on their ping. On high ping they tend to pick simple, one-button-like heroes, like Magnus and Gyrocopter, and hope that they will win 5v5 fights. On the other hand, on low ping... Heroes like Templar Assassin and Storm start appearing. They buy Shadowblades. They try to capitalize on mobility, because the enemy simply can't stun the Storm Spirit or a hero running away with Shadowblade. This is stupid and pathetic when you adjust your play not only for the opponent, but also for the server. It has been mentioned countless times but things aren't changing.


[image loading]

(High ping? Pick the one-button Magnus and drive away your enemies!)


Occasionally, we get an amazing game when everyone has 200+ ping, and for some reason everyone thinks that it's OK. Equal terms. In my opinion that looks like a situation where a hundred-meter running track is smeared with glue or fuel oil and everyone is forced to run on it. Equal terms! Sure, they are equal, but it doesn't look like a normal competition.

On the basis of what I've written above, I can safely state that we have a very unhealthy situation for a game so popular and serious as Dota 2. It doesn't happen almost anywhere else; StarCraft II, CS, World of Tanks and other games do not run intercontinental online tournaments with big prizepools. But with Dota 2, even The International 3 qualifiers and G-League qualifiers were played like this. Every time EU and NA teams meet there are server problems. We must do something about it right now.

Dota is developing like never before. Running online tournaments has become truly profitable so there are a lot of them. Running a LAN event, on the other hand, is difficult and expensive - not many people can be bothered. Most organizers restrict themselves to the online scene; they sell the tickets, invite all the stars and that's all. I think that we must stop this practice gradually, or at least keep it to a minimum.


[image loading]

(East vs. West, America vs Europe)


We must strictly divide the tournaments by regions. Is it an EU tournament? Play on the EU server. Don't like it? Then don't play on EU tournaments, or if you do play, then don't complain (StarLadder has these rules, I thank them for it). The same goes for NA. Someone wants to run an intercontinental tournament? Easy, run qualifiers for each continent online, separately. The winners go to a LAN which result in spectacular Finals. Everyone is happy!

I know that the overwhelming majority of professional players support my view, but for some reason no one wants to write about it. It is possible that no one believes that this will change anything, or perhaps it is just laziness. Everyone rides on the stream. Well, it's not hard for me to just write about it, and it's not the first time I have done so. I hope that this blog will create some kind of resonance and something will start to change.

Thank you for your attention!

****
dfs
Profile Blog Joined June 2010
Russian Federation4050 Posts
May 24 2013 16:21 GMT
#2
Welcome! Good to have your blog on TL!
Writerhttp://i.imgur.com/Q1jSb9X.jpg (c) Shiro; http://i.imgur.com/lSDLLKb.png (c) drav
nska
Profile Blog Joined April 2013
Russian Federation5 Posts
May 24 2013 16:26 GMT
#3
On May 25 2013 01:21 dfs wrote:
Welcome! Good to have your blog on TL!

Pleasure for me
Alyyx
Profile Joined August 2012
Montenegro17 Posts
May 24 2013 16:39 GMT
#4
Great initiative!

I hope things change. For example, next year's TI Qualifiers should be offline. Bigger spectacle and a lot more fair results.
riptide
Profile Blog Joined July 2007
5673 Posts
May 24 2013 16:46 GMT
#5
Nice to have you blogging here on TL, NS. Welcome!
AdministratorSKT T1 | Masters of the Universe
Comeh
Profile Blog Joined July 2008
United States18918 Posts
May 24 2013 16:57 GMT
#6
Welcome NS!

Interesting blog - I'm a bit split on this one (well, mainly because there really is no NA scene, so this would screw NA teams over).

I'm not sure there is a solution - perhaps valve should invest in a server midway on a secret island in the Atlantic Ocean so NA and EU get equal pings
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
May 24 2013 17:00 GMT
#7
Very interesting issue that doesn't get a lot of attention from players, hope it gets the attention it deserves.
Thanks for posting here!
Call me Marge Simpson cuz I love you homie
Yergidy
Profile Blog Joined April 2010
United States2107 Posts
May 24 2013 17:01 GMT
#8
Great blog! Totally agree. And welcome to TL! :D
One bright day in the middle of the night, Two dead boys got up to fight; Back to back they faced each other, Drew their swords and shot each other.
Alyyx
Profile Joined August 2012
Montenegro17 Posts
Last Edited: 2013-05-24 17:06:16
May 24 2013 17:02 GMT
#9
On May 25 2013 01:57 Comeh wrote:
Welcome NS!

Interesting blog - I'm a bit split on this one (well, mainly because there really is no NA scene, so this would screw NA teams over).

I'm not sure there is a solution - perhaps valve should invest in a server midway on a secret island in the Atlantic Ocean so NA and EU get equal pings



Atlantis server?
nojok
Profile Joined May 2011
France15845 Posts
May 24 2013 17:14 GMT
#10
Cold war rises again! Russian gamers are trying to eliminate their US counterparts. More informations on page 2.

To be honest even spectators are scammed by this server problem because 85%+ winrate for home server really breaks the excitement. Toss wins happen way too often. There are two solutions : more lan (harder to do than in SC2 because of the number of players) and same shitty ping for both, more realistic and the lesser evil I think.
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
May 24 2013 17:14 GMT
#11
I have to say that I think seperation of scenes would be good for ping and that LAN is where it is at but I don't think that NA esp can survive on its own right now. Unless that changes I think it is quite hard to seperate the scenes like that.
WriterXiao8~~
Makenshi
Profile Joined February 2010
Sweden2105 Posts
May 24 2013 17:17 GMT
#12
Good blog and i agree, the server issues has made me care less about online performances and how much they weight they carry and also made me watch less random-online tourney 200. Hoping to see more lans in the future
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
May 24 2013 17:40 GMT
#13
Great job. Thanks for translating.
a-game
Profile Blog Joined December 2004
Canada5085 Posts
May 24 2013 18:03 GMT
#14
There's only 3 major sponsored teams in NA, it's not sustainable for them to be secluded, I don't think the answer is as simple as you make it. The problem does suck though.
you wouldnt feel that way if it was your magical sword of mantouchery that got stolen - racebannon • I am merely guest #13,678!
SilverStar
Profile Joined January 2012
Sweden18511 Posts
Last Edited: 2013-05-24 18:07:08
May 24 2013 18:05 GMT
#15
Leagues like D2L give server priority to US teams while no league in Europe does that. It's really time to force the US teams to play on EU servers instead of free-loading in tournaments that are run by the European organisations. It sucks to see VP, Mouz, Navi, etc. lose for the 10000 time 2-1 because the last server was on US "due to fairness". There is no fairness. There is given an advantage to a smaller community to whatever reason but it is definetly not faire, especially for the European scene.

On May 25 2013 03:03 a-game wrote:
There's only 3 major sponsored teams in NA, it's not sustainable for them to be secluded, I don't think the answer is as simple as you make it. The problem does suck though.

Then the US scene needs to pick up their own slack not live on the expense of other teams.
IndyO
Profile Joined June 2012
392 Posts
May 24 2013 18:10 GMT
#16
Then the US scene needs to pick up their own slack not live on the expense of other teams.

If only it was that easy. Even SC2's NA scene isn't anywhere near Europe. It's a problem where there isn't a solution where everyone wins beyond time I think.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
Last Edited: 2013-05-24 18:15:40
May 24 2013 18:11 GMT
#17
But the NA scene can't live on its own, there is not enough interest, not enough sponsors. Its a downward spiral if you seperate NA like that. IndyO is right, there is no solution where everyone wins, somebody has to lose and NA has a lot to lose.
WriterXiao8~~
rabbs
Profile Joined October 2012
United States3 Posts
May 24 2013 18:28 GMT
#18
Very interesting read and I completely agree with you. Playing on any EU server from my home in USWest is just unplayable. However, as someone from NA, I feel like it would hurt the scene. We have what, three big name teams? Maybe this will allow for more amateur NA teams to rise up, or perhaps there is a better solution, like Valve investing in a server farm in the Azores or something crazy like that.
Bear Republic
Lamoraaa
Profile Joined April 2013
Brazil58 Posts
May 24 2013 18:28 GMT
#19
On May 25 2013 03:11 Kipsate wrote:
But the NA scene can't live on its own, there is not enough interest, not enough sponsors. Its a downward spiral if you seperate NA like that. IndyO is right, there is no solution where everyone wins, somebody has to lose and NA has a lot to lose.


While I agree that NA scene can't live on its own, they should take steps toward making it viable ie do do semi descent tournaments in NA where the top NA teams participation should be mandatory, so in it's own time, a scene would grow. The American League that will start with NA + SA teams is a descent start, and 10k prizepool justify the inclusion of the top teams.

And I think NA teams should bow and play on EU servers on online european competitions.
mahrgell
Profile Blog Joined December 2009
Germany3943 Posts
May 24 2013 18:30 GMT
#20
so because NA can't handle their scene alone, European teams have to play on NA? Why not put a server to australia and play there? so AL wouldn't be so alone
you know fairness and stuff....
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