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There's a post on reddit by Utilael for a HotS Build Order Tester. He isn't able to make a thread here right now due to new user restrictions but will make an official thread in a couple days. Here's the link: http://www.reddit.com/r/starcraft/comments/1e96t6/hots_build_order_tester/
You can find the map in the arcade by searching 'hots bot'
Search 'hots bot' in the arcade to find it. It is published in all regions.
This is my first sc2 map so please let me know what you think. I wanted a HotS version of YABOT honestly, and since I couldn't find anything to my liking I decided to make my own. I added on a couple of extra features that I will explain in more detail.
It has only been in the making for a week so any feedback or error reports would be gratefully received. My friend and I tested it pretty thoroughly, but if you do find anything or want to give comments or feedback feel free to email us at 4tonsc2@gmail.com.
Here are a list of the current known issues, and I do plan to fix most of them but they'll probably be on the back-burner until I fix any bugs that might be found by the public:
-Orbital Command, Planetary Fortress, Lair, Hive, Greater Spire, Overseer and Brood Lord do not register as a unit when it is made/morphed
-Zerg larva is a couple moments slow due to annoying larva spawn issue
-Upon completion of certain units (MSC) an internal (not mine) script error sometimes appears
-If you cancel a building after completing it, the objective will not reset to uncompleted
-If you cancel a unit (including a worker), the next objective's supply result will display the wrong supply
-Whatever race you choose the UI and narrator will stay that race for the duration of the game regardless of which race you choose to play within the BOT
-The game calls Grooved Spines: hydraliskspeed, I don't know why but it's rather annoying to fix
Sometimes the map will not initialize the starting values for the reset time, record upgrade and worker count check boxes. I don't know why and am looking into it. Fixed!
-Saved camera locations do not reset with game reset
And on a side note, I do feel like the loading screen and icon are a little tacky so if anyone wants to help with that let me know and I will properly credit you in the loading screen.
And the Changelog: http://www.mediafire.com/view/?htf3ulxp5o4tzhi
Alright, so about the BOT: I designed it to allow for a large amount of custom builds and in-game build editing. You can define a build and play it out first and the game will record and save your build order.
Type 'reset' to return to the build order screen.
You can then edit the build order to your liking with a maximum of 21 entries. If you set the supply for an objective to '0', the game will treat it as a "comment", and if you want you can choose what unit/structure/upgrade needs to be built to complete that objective (even if it's a comment) or leave it as <None> and it will never complete.
if a moderater feels the need to move this into an appropiate section please do so