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I've been watching and playing Starcraft 2 since the first week of the original beta. I've played and watched thousands of games over this time.
But just last week I learned for the first time that cancelling a building while it's building or researching refunds the cost of that unit or upgrade. All these years I've manually cancelled things before they die... and sometimes necessarily so because the building survives. This is thanks to the new feature of displaying refunds for canceled baneling morphs etc, and realizing the refund was happening even when killed. Went into a vs AI game to test buildings, and mind = blown.
If that change was never made I might have never realized.
Another thing is I only recently realized banelings didn't count as light units, when it was mentioned in a cast I believe at MLG Dallas 2013.
I suspect there might be more. Anyone else have these moments?
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i didnt realise despite 5.7k games played, that a hallucination takes twice the amount of damage from real units.
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I thought sieged tanks did the same dmg as they did in BW: 70. This was up to about 3-4 months before HotS was released. No joke, I mained as Top 25 Masters Terran.
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From beta until early HotS I never realized that zealot charge also increases their base movement speed.
They're almost as fast as fucking stalkers! SINCE WHEN!? apparently since forever.
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On April 13 2013 11:48 Bourne wrote: i didnt realise despite 5.7k games played, that a hallucination takes twice the amount of damage from real units.
Okay that's one for me too. That ones not to bad though because they were almost never used in WoL.
On April 13 2013 11:49 wptlzkwjd wrote: I thought sieged tanks did the same dmg as they did in BW: 70. This was up to about 3-4 months before HotS was released. No joke, I mained as Top 25 Masters Terran.
O_o
Never looked at the tooltip? Or noticed they don't one shot marines?
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On April 13 2013 11:51 LainRivers wrote: From beta until early HotS I never realized that zealot charge also increases their base movement speed.
They're almost as fast as fucking stalkers! SINCE WHEN!? apparently since forever.
I just learned something too. I had no clue.
Also, in the Batte.net UI, there are slash commands! I never knew! How long have these been around?
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I don't think siege tanks in BW could one shot marines without upgrades, they only did 35 damage to small targets like marines which had 40 hp. Plus marines have more health in sc2 anyway.
Took me awhile to realise about the building grid option which makes life easier when setting out your base.
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On April 13 2013 11:51 LainRivers wrote: From beta until early HotS I never realized that zealot charge also increases their base movement speed.
They're almost as fast as fucking stalkers! SINCE WHEN!? apparently since forever.
yep, same. i wish i had known sooner. i think i missed out on a lot of opportunities to qq about it.
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Welp, OP just taught me mine... banelings aren't light units?! 0__0
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how did you not get to known that research would be fully refunded if the building is destroyed. It was basically a 3 month long aha moment on streams when everyone was still unsure if it does or doesn't. Impossible to really have missed that.
Hmm I think the Zerg being able to hotkey units in production, was unknow to me the longest. Most recent would be the widow mine burrow bug regarding force unburrows.
It also took me quiet some time to find out that if warpin units get unpowered that the cooldown on the warpgates doesn't trigger. Since then I use Prisms to setup mini walls of Zealot to delay units and then go transport mode to cancel their warpin. Its better then having the warpins finish with red zealots, that will die the moment they are complete.
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if you press and hold Ctrl when you have and army selected then click on 1 unit in the hotkey/ unit selected it will select all of them. I have been pressing shift for getting shit out of control groups for 2.5 years, could have saved me SO MUCH TIME. thanks to demuslim for doing that trick on his stream and me being like wtffffff
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I thought Concussive Shells had like a 110 second research time until about 2 weeks ago. Then I learned a build that hit a timing using it and realized...
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Until HotS I didnt know that morphing bannelings and broodlords that are killed are automatically canceled and refunded...and I'm a zerg player.
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On April 13 2013 12:12 FeyFey wrote: how did you not get to known that research would be fully refunded if the building is destroyed. It was basically a 3 month long aha moment on streams when everyone was still unsure if it does or doesn't. Impossible to really have missed that.
I don't think I watched streams at this time, mainly just Husky.
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I didn't realize the voice for Protoss' interface was the voice of Col. Campbell from Metal Gear Solid until a few weeks ago.
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When I was watching Polt's stream 2 days ago, he told the audience something that I don't think even some pros know. He said that if a siege tank is in range of a planetary fortress, it will target the PF rather than units. He used this knowledge to drop in the opponent's main while his PF was being sieged by a half dozen tanks. While the opponent was focused on handling the drop, he took a dozen marines and killed the 6 tanks while taking no damage.
Pretty sick.
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^^ I just realized that last night!
I've just realized that the Starcraft DRM will lock itself after 30 days without an internet connection (Hence the nostalgic Starcraft 1 play through
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United States4883 Posts
I didn't really learn that marauders outranged marines by 1 or that bunkers increased range by 1 until the Warhound existed and everyone was pissed off because it had 7 range and nothing could hit it except a marauder in a bunker lol.
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On April 13 2013 12:14 conut wrote: if you press and hold Ctrl when you have and army selected then click on 1 unit in the hotkey/ unit selected it will select all of them. I have been pressing shift for getting shit out of control groups for 2.5 years, could have saved me SO MUCH TIME. thanks to demuslim for doing that trick on his stream and me being like wtffffff wow wtf are you serious
this is going to be so amazingly helpful ;_;
edit: wait this might be something that I already knew and not what I'm thinking. testing...
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On April 13 2013 12:35 Grobyc wrote:Show nested quote +On April 13 2013 12:14 conut wrote: if you press and hold Ctrl when you have and army selected then click on 1 unit in the hotkey/ unit selected it will select all of them. I have been pressing shift for getting shit out of control groups for 2.5 years, could have saved me SO MUCH TIME. thanks to demuslim for doing that trick on his stream and me being like wtffffff wow wtf are you serious this is going to be so amazingly helpful ;_;
wait i dont get this.
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