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New Maps for 2013 Ladder Season 1

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 15 16 17 Next All
juicyjames *
Profile Joined August 2011
United States3815 Posts
Last Edited: 2012-12-20 23:22:59
December 19 2012 23:26 GMT
#1
http://us.battle.net/sc2/en/blog/8165407/New_Maps_for_2013_Ladder_Season_1-12_19_2012
http://eu.battle.net/sc2/en/blog/6827496/New_Maps_for_2013_Ladder_Season_1-19_12_2012

As we head in to the new year, we’ll be gearing up for a fresh season of Wings of Liberty ladder play. Along with the new season, you’ll find two new maps to explore and conquer for both the 1v1 and 3v3 formats.

The 1v1 Ladder Map Pool

The Heart of the Swarm beta has given us the chance to test quite a few new ladder maps, and we thought it would be exciting to bring a couple of them to Wings of Liberty. After reviewing all of the current Heart of the Swarm ladder maps, we narrowed the list down to the two maps we felt would best transition to Wings of Liberty gameplay. To make room for these maps, we plan to remove Shakuras Plateau and Tal’darim Altar LE from the 1v1 ladder pool.

(2) Akilon Flats
[image loading]

Akilon Flats features a fairly standard main and natural expansion. One of this map’s more interesting features is that you can choose from two different locations for your third expansion. Unlike Akilon Wastes in Heart of the Swarm, however, there will be no collapsible rock towers at the choke points leading to possible third base locations. This means the map will play slightly less defensive in Wings of Liberty than it does in Swarm beta.

(2) Newkirk District
[image loading]

Newkirk District is a symmetrical map that has a fairly straight forward flow for taking expansions and is relatively easy to split in half for the late game. We’re seeing this map has even win ratios across all levels of play in the Heart of the Swarm beta so far, and we’re interested to see how these ratios will look in Wings of Liberty.


The 3v3 Ladder Map Pool

In keeping with our goal of providing a variety of map styles within the team ladder pool, we created two new 3v3 maps that will play very differently from each other. In order to bring in these maps in, we will be rotating Monsoon and Ulaan Deeps out of the 3v3 ladder pool.

(6) Backwater Complex
[image loading]

This is a fairly standard fortress map that emphasizes macro play. Each team starts off in their own fortress, with additional expansion locations that you and your allies can work together to defend.

(6) Twisted Vern
[image loading]

The distance between starting bases on Twisted Vern is shorter than most of the team maps in the current ladder pool. This means that teamwork will be vital in order to hold off rush plays made by your opponents. In addition, the main choke point leading into your starting base is fairly small for a 3v3 map, which will make defending together vs. rushing the opposing team an interesting decision. Expansion locations are placed along the edges of the map, which will cause the flow of the game to evolve heading in to the mid and late stages of play.

All four maps have already been published to the custom games list in order to give you a chance to check them out before the season roll. We'll be watching these changes closely and reading your feedback, so let us know what you think in the comment section below.

Good luck, and have fun on the ladder in 2013!

http://us.battle.net/sc2/en/blog/8165409/2012_Season_5_Lock_Incoming-12_20_2012
http://eu.battle.net/sc2/en/blog/6827491/2012_Season_5_Lock_Incoming-20_12_2012

Season 5 on the 2012 ladder is drawing to a close, and that means that all ladders will be locked soon.

Here’s what this means for you:

  • During the 2012 Season 5 lock, you can’t be promoted or demoted from of your current league or division, and your bonus pool stops growing.
  • Though you’ll be locked to a league and division, you'll still be able to play out your remaining bonus pool and compete for standing within your division until the end of the season.
  • If you're pursuing a league promotion, then you still have a chance to get there. The 2012 Season 5 lock will go into effect on Wednesday, December 26 at 11:59 p.m. PST / Thursday, December 27 at 8:59 a.m. CET.
The hidden ratings used to determine promotions and demotions will continue to be used for matchmaking purposes, and will continue to update during the 2012 Season 5 lock. So if you play significantly better or worse than your assigned league at the time of the lock, you may find yourself in a different league when 2013 Season 1 begins (after you play your first placement match). Your games during the lock still count.

The 2012 Season 5 lock also means that 2013 Season 1 is right around the corner. At 12:01 a.m. PST on Thursday, January 3, 2013 / 9:01 a.m. CET on Thursday, January 3, 2013 Season 1 will begin. Season milestone rewards will be locked in at this time, and bonus pools will reset. The game will continue doing matchmaking and league placement using results from the previous season.

We’ll see you in 2013!
This Week in SC2Find out what happened 'This Week in Starcraft 2': http://www.teamliquid.net/forum/viewmessage.php?topic_id=278126
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
December 19 2012 23:30 GMT
#2
Finally Shakuras and Tal'darim will be gone.

I also like these maps on the beta so I'm sure they'll be well received by the WoL players as well.
Too weird to live, too rare to die.
Killmouse
Profile Joined August 2010
Austria5700 Posts
December 19 2012 23:31 GMT
#3
i dont like new kirk city, akilon flats is okay, would like to see gsl or kespa maps though T.T
yo
Al Bundy
Profile Joined April 2010
7257 Posts
Last Edited: 2012-12-19 23:32:47
December 19 2012 23:32 GMT
#4
Not a fan of the Xel'naga towers on these 1v1 maps. They seem to cover basically every ground path, and personally I don't enjoy it much.
o choro é livre
geokilla
Profile Joined May 2011
Canada8240 Posts
December 19 2012 23:33 GMT
#5
Where is Abyssal City? Where is Whirlwind? Blizzard you fail.
leo23
Profile Blog Joined November 2010
United States3075 Posts
December 19 2012 23:34 GMT
#6
GSL Maps please.
banelings
Monochromatic
Profile Blog Joined March 2012
United States997 Posts
December 19 2012 23:34 GMT
#7
HotS maps? In WoL?

At least the map pool is different, but losing Shakuras instead of condemned ridge is quite disappointed.
MC: "Guys I need your support! iam poor make me nerd baller" __________________________________________RIP Violet
Asturas
Profile Blog Joined September 2010
Finland587 Posts
December 19 2012 23:34 GMT
#8
Finally Tal'darim will be gone!

I like Shakuras though :/ I would rather prefer Cloud Kingdom gone.

Newkirk District? not Newkirk City? At least liquipedia says City. I like this map.

Akilon Flats - hate it!

So for me these changes are like.. eeeeh - I still don't like the map pool :D
There are no boundaries, that's the final conclusion.
Farmer Poopy
Profile Joined October 2011
258 Posts
December 19 2012 23:35 GMT
#9
Kind of interesting that they took out Tal'darim since Kespa has it in their map pool, wonder how turtley Newkirk district will be.
bbm
Profile Joined April 2011
United Kingdom1320 Posts
December 19 2012 23:35 GMT
#10
8 expansions per team in a 3v3? am I dreaming?
By.Sun or By.Rain, he always delivers
monitor
Profile Blog Joined June 2010
United States2404 Posts
December 19 2012 23:36 GMT
#11
....

Not an improvement to the 1v1 pool.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
ulfryc
Profile Joined November 2011
Germany115 Posts
December 19 2012 23:36 GMT
#12
Why no GSL maps blizzard?
Train Hard Go Pro!
FlaShFTW
Profile Blog Joined February 2010
United States10158 Posts
December 19 2012 23:38 GMT
#13
twisted vern = desert oasis anyone?
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Pughy
Profile Blog Joined July 2010
Wales662 Posts
Last Edited: 2012-12-19 23:41:29
December 19 2012 23:39 GMT
#14
These maps are meh 2bh, when I saw this thread I was hoping for the GSL maps but nevermind. And blizz had to pick the only hots map where I have a winrate below 50% haha
Commentatorwww.twitter.com/pughydude www.twitch.tv/pughydude
BearStorm
Profile Joined September 2010
United States795 Posts
December 19 2012 23:39 GMT
#15
I like these maps in the beta, but will veto both of them. Without the mothership core I'm completely uncomfortable with naturals that are far from the main ramp if the natural choke is so wide.
"Anti-intellectualism has been a constant thread winding its way through our political and cultural life, nurtured by the false notion that democracy means that 'my ignorance is just as good as your knowledge."
crbox
Profile Joined August 2010
Canada1180 Posts
December 19 2012 23:40 GMT
#16
Another terrible decision by Blizzard...

I don't understand their stubbornness with creating their on maps, obviously GSL and Kespa have some really talented map makers, so does the community. Why not implement all of those maps instead of these kind of less than average maps.
Atrbyg
Profile Blog Joined October 2011
United States513 Posts
December 19 2012 23:42 GMT
#17
Darn was really hoping for some GSL or Kespa maps
Enchanted
Profile Blog Joined November 2010
United States1609 Posts
December 19 2012 23:42 GMT
#18
The xel nagas on the first map cover everything. Why.
bertu
Profile Blog Joined June 2011
Brazil871 Posts
December 19 2012 23:43 GMT
#19
Neither of those 1x1 maps are exciting, and still nothing about removing close positions. Meh.
SEKO SEKO SEKO
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
December 19 2012 23:43 GMT
#20
It is freaking amazing how Blizzard maps feel so wrong. They give me this suffocating feel, I don't quite can put on words what I mean. Maybe it is the 3d, or things in SC2 look toy-ish, cartoony, I don't know.... I mean, compare it to BW maps, they feel large, they look large and they somehow look more like a broad landscape in some planet:

+ Show Spoiler +

[image loading]
[image loading]
[image loading]


I guess it's the 3D that cuts a lot of the players imagination.
"When the geyser died, a probe came out" - SirJolt
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