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New Maps for 2013 Ladder Season 1 - Page 16

Forum Index > SC2 General
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Prev 1 14 15 16 17 Next All
Oukka
Profile Blog Joined September 2012
Finland1683 Posts
January 01 2013 20:13 GMT
#301
On January 01 2013 13:08 GolemMadness wrote:
They should have two new maps replacing the two oldest maps every season. Honestly, it's kind of ridiculous that this isn't happening already.


Or maybe remove two (one) most veto'ed maps each season. That's how we could keep good maps such as Cloud Kingdom until we really get better alternatives.
I play children's card games and watch a lot of dota, CS and HS
RanDomFox
Profile Joined November 2012
United States84 Posts
January 01 2013 20:31 GMT
#302
We need an island map
Work hard, be kind and amazing things will happen
Lorch
Profile Joined June 2011
Germany3711 Posts
January 01 2013 20:34 GMT
#303
On January 01 2013 14:27 sunglasseson wrote:
Show nested quote +
On January 01 2013 13:43 CoR wrote:
On January 01 2013 13:37 sunglasseson wrote:
blizzard doesnt add gsl maps much like they dont actually listen to the pros they "consult with". they have posted that they rather take the advice of the developers who "see the big picture" vs the pros who have good but bias ideas. They literally have said we listen but dont care.




zergs protoss terrans ... every pro have different oppinions, coming from them only maps balanced on super high level come in, also having gsl maps in its fuckn boring same maps over and over again ... i like blizzard maps ! i think they do it right



k but when every pro gives the same feedback and there is a massive playerbase feedback for the same thing one hopes it gets fixed. close position spawns, small maps, rocks covering 3rds.... these are all horrible things that blizzard hasnt fixed fully


But not having all spawn positions is gonna confuse shitty players, they barely survived shakuras, same goes for shitty maps need something that is nice for bad players. I mean it's those guys we, for some reason that is just beyond me, want more of right? Blizz is just doing what appeals casuals, and when league of legends, one of the easiest multiplayer games of all time, has the biggest player base, you can't really blame blizz for fucking pros this hard...
xsnac
Profile Blog Joined August 2011
Barbados1365 Posts
January 01 2013 20:53 GMT
#304
.. condemned ridge ... remove that -.- !!!!!!! new maps pretty good .
1/4 \pi \epsilon_0
benefit
Profile Joined June 2010
Finland9 Posts
January 01 2013 21:05 GMT
#305
Nice map pictures bro :D


d[^.^]b
Greenei
Profile Joined November 2011
Germany1754 Posts
January 01 2013 21:06 GMT
#306
why is there still condemned ass rift in the mappool? its so fucking bad of a map.
IMBA IMBA IMBA IMBA IMBA IMBA
iLevitate
Profile Joined April 2012
United States225 Posts
January 01 2013 23:28 GMT
#307
...I'll take Shakuras Plateau over any of those Hots maps.
You lose, You learn
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
Last Edited: 2013-01-01 23:30:52
January 01 2013 23:29 GMT
#308
On January 02 2013 05:31 RanDomFox wrote:
We need an island map


lol I can't tell if you are being serious :D


On January 02 2013 05:53 xsnac wrote:
.. condemned ridge ... remove that -.- !!!!!!! new maps pretty good .

I agree condemned ridge should be removed.


I would also love to see some kespa maps in the map pool, I feel like we need a lot more variety.
Moderatorlickypiddy
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
January 02 2013 02:39 GMT
#309
On January 01 2013 19:00 Too_MuchZerg wrote:
Show nested quote +
On January 01 2013 18:40 darkness wrote:
On January 01 2013 18:08 MateShade wrote:
The crap thing is this will be the last WoL season an this is the map pool we finish on


Not really. I'm pretty sure Blizzard said WoL would continue after HotS.


Sure it will continue but lack of map support. Perhaps they add some little changes but basically same maps for years to come.

Dear god... that sound really bad, as you say we will have the same map for fucking eons to come....
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Rwatkins
Profile Blog Joined March 2012
United Kingdom61 Posts
January 02 2013 02:47 GMT
#310
I like the way Newkirk District looks, but idk if it'll be a good map
Lover of basketball, golf, football and bodybuilding. Life is about the stories you can tell when your older. Carpe diem.
Flameling
Profile Joined July 2010
United States413 Posts
January 02 2013 03:16 GMT
#311
"Newkirk District" really reminds me of the BW Map "Ride of Valkyries", except in a more standard SC2 map format.
Pics for reference:
+ Show Spoiler +
[image loading]
[image loading]

Maybe it's just me though.
StatixEx
Profile Blog Joined August 2011
United Kingdom779 Posts
January 02 2013 03:18 GMT
#312
i feel they are just too big. i mean im all for bigger maps but they are maybe 3 hex too big on the main bases and i found in some of the games ive played today my ovie spread is amazing but there is too much space and all the games ive played on them has gone over 40 mins. . .3 games a day . .dude . . i could get in at least 12 before!

the maps are good but atm . . .too big and going to take some getting used to

TelecoM
Profile Blog Joined January 2010
United States10890 Posts
January 02 2013 03:39 GMT
#313
On January 02 2013 12:16 Flameling wrote:
"Newkirk District" really reminds me of the BW Map "Ride of Valkyries", except in a more standard SC2 map format.
Pics for reference:
+ Show Spoiler +
[image loading]
[image loading]

Maybe it's just me though.


WOW you are right to a certain extent, but ROV is a lot different because of the pathing, island, and top bases are cut off at the top so u can only get there by dropship or going all the way around, and also the huge top high ground and blocked off from the top base expos, it is similar but a lot different, not close enough imo.
AKA: TelecoM[WHITE] Protoss fighting
InfectedGoat
Profile Joined December 2010
Canada444 Posts
January 02 2013 17:30 GMT
#314
I just realised that I miss old maps where they were so much more freestyle. I wish they would find ways to balance maps like Xel naga and stuff because personnally I enjoyed watching those games more
and i was like BANELINGS x 3
Gfire
Profile Joined March 2011
United States1699 Posts
January 02 2013 17:55 GMT
#315
On January 03 2013 02:30 InfectedGoat wrote:
I just realised that I miss old maps where they were so much more freestyle. I wish they would find ways to balance maps like Xel naga and stuff because personnally I enjoyed watching those games more

Oh yeah, when I went and watched Leenock vs Clide on the old Shakuras... Everyone complained about it at the time, but sometimes the games were a lot more interesting.
all's fair in love and melodies
Nerski
Profile Blog Joined November 2010
United States1095 Posts
Last Edited: 2013-01-02 18:00:44
January 02 2013 18:00 GMT
#316
Newkirk: will be a split map 200 v 200 turtle fest, or people will all in early to avoid it which will make for pretty uninteresting game play. If anything it's a downgrade from shakuras which at least had 'a way' to avoid the middle choke. Not that shakuras wasn't antiquated, just that this map isn't a suitable replacement.

Akilon: My biggest complaint would be it's uninteresting and drab. The 'two choices for a third' promotion they gave it will likely not live up to it, one or the other base will become 'the' choice for various reasons. Will have to see how it plays out it's 'better' mildly then tal, possibly better then shak, but if it is at all it's not by much.

Overall with so many other more competitive more interesting maps coming out of the leagues it's just hard to fathom why blizzard insists on trying to create their own in house maps. As it was put already a non blizzard ladder at least for competitive play is long overdue.

Twitter: @GoForNerski /// Youtube: Youtube.com/nerskisc
Qikz
Profile Blog Joined November 2009
United Kingdom12067 Posts
January 02 2013 18:02 GMT
#317
On January 03 2013 03:00 Nerski wrote:
Newkirk: will be a split map 200 v 200 turtle fest, or people will all in early to avoid it which will make for pretty uninteresting game play. If anything it's a downgrade from shakuras which at least had 'a way' to avoid the middle choke. Not that shakuras wasn't antiquated, just that this map isn't a suitable replacement.

Akilon: My biggest complaint would be it's uninteresting and drab. The 'two choices for a third' promotion they gave it will likely not live up to it, one or the other base will become 'the' choice for various reasons. Will have to see how it plays out it's 'better' mildly then tal, possibly better then shak, but if it is at all it's not by much.

Overall with so many other more competitive more interesting maps coming out of the leagues it's just hard to fathom why blizzard insists on trying to create their own in house maps. As it was put already a non blizzard ladder at least for competitive play is long overdue.



Have you played Newkirk before?

The middles pretty damn big so it's hard to split the map.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
hellraiser1110
Profile Joined November 2010
Croatia70 Posts
January 03 2013 11:12 GMT
#318
WTF, didnt they say that they will add all gsl map pool with bel shir vestige, whirlwind etc. dissapointed
Olli
Profile Blog Joined February 2012
Austria24422 Posts
January 03 2013 11:19 GMT
#319
Super happy to finally see Shakuras gone. As for Tal'Darim I personally didn't mind it too much.
Now let's hope these new maps will be better. Condemned Ridge should've gone too though.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
bankobauss
Profile Joined December 2012
204 Posts
January 04 2013 00:49 GMT
#320
the most amazing thing about adding kespa maps to ladder (caldeum, bifrost, arkanoid) would be that I for the life of me am filled with extreme curiosity at which race would actually be deemed strongest on arkanoid


Ive seen all different people thinking each of the 3 races would be the overpowered one on arkanoid. Many think toss should be the weak one due to slower expanding but from what ive gathered toss has won 100% of their proleague games on arkanoid. God the map IMO seems so awesome would love to ladder on it.
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