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New Maps for 2013 Ladder Season 1 - Page 14

Forum Index > SC2 General
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nemonic
Profile Joined November 2011
132 Posts
December 31 2012 18:34 GMT
#261
Blizzard proves their incompetence when it comes to mapmaking with every new season. Akilon Flats is just a terrible map, in HotS as well as in WoL. Still no cross spawn on 4v4 maps, still no neutral supply depots, still joke maps such as Comdemned Ridge in the map pool. Just adopt the GSL map pool FFS.
Oukka
Profile Blog Joined September 2012
Finland1683 Posts
December 31 2012 18:42 GMT
#262
Akilon is nice, but Newkirk is just plain weird. Half of the map is not used and the action will gather around the lower XNT in the middle. Am I the only one who thinks that protoss will have hard time securing 3rd there?

About GSL or Kespa maps: meh. Maybe Caldeum and Abyssal city, definitely not Whirlwind. Maps that are getting larger and larger promote deathballism too much. We need more intense maps that have features that promote early and midgame aggression. Cloud Kingdom does this, Bel'Shir beach did this, but maps like TDA and Condemned and Metalopolis are just too damn huge to be especially attractive. Too much empty space to travel and too much time for opponent (read: zerg) to pump out all the units needed to deal with the aggression.
I play children's card games and watch a lot of dota, CS and HS
mrRoflpwn
Profile Blog Joined February 2011
United States2618 Posts
December 31 2012 18:47 GMT
#263
I am so excited that TDA and Shakuras are finally going to be gone!!!
Long live the Boss Toss!
Mortal
Profile Blog Joined November 2010
2943 Posts
December 31 2012 18:52 GMT
#264
On January 01 2013 03:15 PanzerElite wrote:
I'm sad that Tal'darim is gone and condemned is still in, condemned is HORRIBLE.


lol, you obviously don't know maps very well if you'd prefer TDA over just about anything other than steppes of war, delta quadrant, or scrap station.
The universe created an audience for itself.
D4V3Z02
Profile Joined April 2011
Germany693 Posts
Last Edited: 2012-12-31 19:31:17
December 31 2012 19:30 GMT
#265
Blizzard should stop making maps its just wasted workforce. Just delete Taldarim and Shakuras and give us whirlwind or one of the Kespa maps, it isnt that hard. Why dont they see that they really suck in the map department?
http://www.twitch.tv/d4v3z02 all your base are belong to overlord
Adonminus
Profile Joined January 2012
Israel543 Posts
December 31 2012 19:31 GMT
#266
Akilon flats seems like a very interesting map, but I'm afraid the natural ramp is too large, just if it was a bit smaller it would been great. But like that, it's hard to ffe on the map. I like newkirk district less, not sure if it's because the map is poorly designed especially with the watch towers most people point out or just because I lost on it a lot in hots.
sc2pal
Profile Joined February 2011
Poland624 Posts
December 31 2012 19:35 GMT
#267
still biggest problem is no depos and fixed spawns
SecondHand
Profile Blog Joined October 2011
United States329 Posts
December 31 2012 19:38 GMT
#268
Everyone hates so hard, just try them out first.
Ladder more, win less
Lorch
Profile Joined June 2011
Germany3690 Posts
December 31 2012 19:47 GMT
#269
On January 01 2013 04:38 ILuMiNaTe wrote:
Everyone hates so hard, just try them out first.


Everyone who wants to can play them right now in hots, and has been for a while. People don't even hate because of the maps themselves, they hate because blizzard continues to ignore the obvious. There are people in korea who literally get paid to make good maps, there is an entire sub-community all about making maps, yet they choose to let whatever incompetent person at blizzard continue to make maps and they put them into a ladder pool they themselves said would be made more tournament like, I don't see any wol tournaments with the 2 new maps or condemned ridge. Yet I do see maps like whirlwind or abyssal city or even the new kespa maps being used.

But hating obviously doesn't do shit otherwise we would have a good map pool by now, so lets just get some people to figure out how to run a private b.net 0.2.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
December 31 2012 20:04 GMT
#270
THANK GOD THANK BLIZZARD they are getting rid of Ulaan Deeps (map had broken strategies) and Monsoon (should never have been brought back in the first place)

That being said, Twisted Vern seems pretty bad at first glance. In many cases the distance your opponents have to go to get to your expansions is almost the same you have to go. That is just stupid design.

Backwater Complex looks fun but seems to also suffer from short distances and ambiguous base syndrome.

The 1v1 maps are.... uninspiring. They had so many good maps to choose from and they decided to just throw these two in, I doubt we'll see them stick around for very long. Its about time they got rid of Shakuras and TDA though, just because they were getting stale.
~ ~ <°)))><~ ~ ~
dangthatsright
Profile Joined July 2011
1160 Posts
December 31 2012 20:11 GMT
#271
Nice that Shakuras and Tal'Darim are gone. I don't know what I think about the new maps, but I guess they'll help the transition into HotS.
tili
Profile Joined July 2012
United States1332 Posts
Last Edited: 2012-12-31 20:15:45
December 31 2012 20:13 GMT
#272
Colour me excitement.

Edit: I'm glad Blizzard is continuing to produce maps. It's not like they refuse to incorporate community maps into the map pool, they just mix them in.

I think this is better for diversity, even if it isn't perfect (which is why downranking exists)
blade55555
Profile Blog Joined March 2009
United States17423 Posts
December 31 2012 21:54 GMT
#273
On January 01 2013 05:13 tili wrote:
Colour me excitement.

Edit: I'm glad Blizzard is continuing to produce maps. It's not like they refuse to incorporate community maps into the map pool, they just mix them in.

I think this is better for diversity, even if it isn't perfect (which is why downranking exists)


to bad blizzard rarely inputs community maps. Last one was what daybreak and cloud kingdom which are pretty old now.
When I think of something else, something will go here
PanzerElite
Profile Joined May 2012
540 Posts
Last Edited: 2012-12-31 22:35:17
December 31 2012 22:34 GMT
#274
On January 01 2013 03:52 Mortal wrote:
Show nested quote +
On January 01 2013 03:15 PanzerElite wrote:
I'm sad that Tal'darim is gone and condemned is still in, is HORRIBLE.


lol, you don't know maps very well if you'd prefer TDA over just about anything other than steppes of war, delta quadrant, or scrap station.

lol, obviously you don't know what the difference is between these 2 maps in tvz. condemned is utter shit as terran vs zerg.
ChoDing
Profile Joined November 2009
United States740 Posts
December 31 2012 22:37 GMT
#275
BRING BACK HUNTER FOR 4v4

OMG
관광 since 2008. Master of Cheese. God of Heartbreak Ridge.
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
December 31 2012 22:39 GMT
#276
I would like to see some of the Kespa maps (Arkanoid!!). They look fun and promote really really different playstyles.
There is no one like you in the universe.
Disengaged
Profile Joined July 2010
United States6994 Posts
December 31 2012 22:46 GMT
#277
On January 01 2013 07:39 Blisse wrote:
I would like to see some of the Kespa maps (Arkanoid!!). They look fun and promote really really different playstyles.


Good god no
Godwrath
Profile Joined August 2012
Spain10137 Posts
December 31 2012 23:36 GMT
#278
On January 01 2013 07:39 Blisse wrote:
I would like to see some of the Kespa maps (Arkanoid!!). They look fun and promote really really different playstyles.



tiMelEfT
Profile Joined December 2012
United States228 Posts
January 01 2013 01:51 GMT
#279
These maps still got too many bases, zerg still favored.
Sumadin
Profile Joined August 2011
Denmark588 Posts
January 01 2013 03:11 GMT
#280
On January 01 2013 06:54 blade55555 wrote:
Show nested quote +
On January 01 2013 05:13 tili wrote:
Colour me excitement.

Edit: I'm glad Blizzard is continuing to produce maps. It's not like they refuse to incorporate community maps into the map pool, they just mix them in.

I think this is better for diversity, even if it isn't perfect (which is why downranking exists)


to bad blizzard rarely inputs community maps. Last one was what daybreak and cloud kingdom which are pretty old now.


The last ones was Daybreak and Metropolis.

The latter being such a faillure may explain why this havn't happened again.
The basic key to beating a priest is playing a deck that is terrible.
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