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New Maps for 2013 Ladder Season 1 - Page 12

Forum Index > SC2 General
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Prev 1 10 11 12 13 14 17 Next All
felisconcolori
Profile Blog Joined October 2011
United States6168 Posts
December 22 2012 02:04 GMT
#221
Hmm. Can we have Arkanoid LE?
Yes, I email sponsors... to thank them. Don't post drunk, kids. My king, what has become of you?
nunez
Profile Blog Joined February 2011
Norway4003 Posts
December 22 2012 05:57 GMT
#222
On December 22 2012 08:42 FeyFey wrote:
Playing random + vetoing the popular maps = 20% of the games are free wins in 6 seconds.

well, that sounds horrible.
conspired against by a confederacy of dunces.
c0sm0naut
Profile Joined April 2011
United States1229 Posts
Last Edited: 2012-12-22 07:04:24
December 22 2012 07:02 GMT
#223
On December 22 2012 11:04 felisconcolori wrote:
Hmm. Can we have Arkanoid LE?

ew, no thank you
of all the broodwar maps, i think this one has translated into sc2 the worst. this, crossfire or bifrost. i cannot believe they are playing bifrost in the spl this season.... one forcefield and the entire theory behind the balance of the map goes out of the window. it's not designed for sc2.. i was really surprised when they chose these two maps instead of any of the other recent ones.

i think some of the maps that i find horrible currently like Entombed valley, antiga non cross, the new newkirk station or whatever it is, could all be helped tremendously by removing the watch towers. think about the positional stuff that would happen in tvt, tvz on entombed if the "i see everything except the side hallways, but my natural expo is right above it anyways" watch tower, or the very dominating watch tower vision on antiga. if you removed the watch towers on these maps, attempts to flank an army and regain the middle are much more viable and i think the games would be ten times better. my problem with newkirk and a lot of the newer maps blizzard has made is that there seems to be a "control me" location in the middle of all the maps where you can cut off attack points to yourself pretty much indefinitely and only have to worry about drops (shakuras, antiga, newkirk, etc)

beyond that, i think blizzard has done a good job with the recent maps in encouraging players to take more than three bases... Maps like entombed valley, antiga, tal darim with very early and easy 3 bases and almost impossible-if-behind 4th bases have contributed to the "3base max out and fight" or "deathball" vibe this game has whereas maps like newkirk give even the option to take more bases that don't 9/10 times cause your opponent to immediately attack you (center on antiga, center bases on entombed)
crbox
Profile Joined August 2010
Canada1180 Posts
December 22 2012 07:15 GMT
#224
On December 22 2012 11:04 felisconcolori wrote:
Hmm. Can we have Arkanoid LE?

They're gonna find a way to add more rocks.
spbelky
Profile Blog Joined October 2010
United States623 Posts
December 22 2012 08:12 GMT
#225
On December 22 2012 14:57 nunez wrote:
Show nested quote +
On December 22 2012 08:42 FeyFey wrote:
Playing random + vetoing the popular maps = 20% of the games are free wins in 6 seconds.

well, that sounds horrible.

How are they free wins? Advantage maybe, but free win?
nomyx
Profile Joined June 2012
United States2205 Posts
December 22 2012 08:14 GMT
#226
On December 22 2012 00:54 Butterednuts wrote:
I love how everyone is smack talking the new maps yet 95% of the opinions in here don't include any real reasoning.

And you guys wonder why Blizzard doesn't change their game more often. All of your opinions are ignorant and without real purpose.

I don't even think YOU know what you want.


Most of the opinions in this thread are backed up with what they want
xAdra
Profile Joined July 2012
Singapore1858 Posts
December 22 2012 08:18 GMT
#227
On December 20 2012 08:57 Liquid`Jinro wrote:
I think its time for a 3rd party ladder to rise up and replace the Blizzard one ------- before they kill their own game by insisting on making their own ladder maps.

The way they insist on making the middle of every map un-passable due to watchtowers is just annoying.

Agreed. With GSL/Kespa maps appearing both unique, fun to play and more or less balanced, Blizzard has to stubbornly make their own ladder maps which are usually shitty to play, bland to look at and will definitely get a veto from me anyway.

Seems like for every thing that Blizzard does right they do 10 additional wrong things to cancel it out. I really want to retain my faith in them, but they really aren't giving me good reasons to do so.
AC3
Profile Joined April 2006
Canada337 Posts
December 22 2012 08:27 GMT
#228
Well, at least it will be fun transferring our map vetos to the new maps instead of Shakuras and Tal Darim. Why Blizzard continues to create there own sub-par maps when there are leagues and communities with maps orders of magnitudes better is beyond me.
"The idea is to try to give all of the information to help others to judge the value of your contribution; not just the information that leads to judgment in one particular direction or another" -- Richard Feynman
NotoriousBig
Profile Blog Joined May 2012
Germany301 Posts
December 22 2012 08:28 GMT
#229
Sad that there won´t be any Proleague map. Also Whirlwind would be nice to be added.
Jollocks
Profile Joined February 2012
32 Posts
December 22 2012 18:13 GMT
#230
So amazing how they're removing t'aldarim altar & Shakuras Plateau. What a waste of 2 veto's they are...
Iron_
Profile Joined April 2010
United States389 Posts
December 22 2012 21:23 GMT
#231
Glad that Tal Darim is finally getting the axe. Sad that Condemmed Ridge is still in play, but obviously as a Terran that is veto #1 so I'll never see it again. Probably the worst Terran map in history.

Something kind of bothers me about that 2nd new 1v1 map. Seems like scrap station ish. Everyone hated scrap station. It is super large and just seems like a bit weird. I'll give it a few WOL games before I give it the ban hammer though.
Insoleet
Profile Joined May 2012
France1806 Posts
December 22 2012 21:31 GMT
#232
On December 23 2012 03:13 Jollocks wrote:
So amazing how they're removing t'aldarim altar & Shakuras Plateau. What a waste of 2 veto's they are...


Actually i liked taldarim. That was a good map, like whirlmwind.

I'm sad they removed it and hold the stupid and shitty Condemned Ridge
PieTaster
Profile Joined September 2011
52 Posts
December 22 2012 21:41 GMT
#233
Yay no more Talderim and Shakuras!

Kind of scared of Newkirk though .
The brofestors are after you next.
Conut
Profile Joined April 2012
Canada1026 Posts
December 22 2012 22:41 GMT
#234
=( i want gsl maps
Sc2 always got your back
Nightsz
Profile Blog Joined February 2011
Canada398 Posts
December 22 2012 22:53 GMT
#235
i wont be satisfied until arkanoid is in the map pool
kochanfe
Profile Joined July 2011
Micronesia1338 Posts
December 22 2012 23:02 GMT
#236
WAIT... Condemned is still in??? FAAAAAAACK!
"The flame that burns twice as bright burns half as long." - Lao Tzu
Propelled
Profile Joined October 2010
Denmark184 Posts
Last Edited: 2012-12-22 23:51:51
December 22 2012 23:40 GMT
#237
I've never understood the hate for Condemned Ridge, seems like a fairly decent map to me. Anyone able to elaborate?

Admittedly I'm only a gold terran, so maybe it just doesn't factor in at my level of play.
StarStruck
Profile Blog Joined April 2010
25339 Posts
December 22 2012 23:48 GMT
#238
On December 22 2012 16:02 c0sm0naut wrote:
Show nested quote +
On December 22 2012 11:04 felisconcolori wrote:
Hmm. Can we have Arkanoid LE?

ew, no thank you
of all the broodwar maps, i think this one has translated into sc2 the worst. this, crossfire or bifrost. i cannot believe they are playing bifrost in the spl this season.... one forcefield and the entire theory behind the balance of the map goes out of the window. it's not designed for sc2.. i was really surprised when they chose these two maps instead of any of the other recent ones.

i think some of the maps that i find horrible currently like Entombed valley, antiga non cross, the new newkirk station or whatever it is, could all be helped tremendously by removing the watch towers. think about the positional stuff that would happen in tvt, tvz on entombed if the "i see everything except the side hallways, but my natural expo is right above it anyways" watch tower, or the very dominating watch tower vision on antiga. if you removed the watch towers on these maps, attempts to flank an army and regain the middle are much more viable and i think the games would be ten times better. my problem with newkirk and a lot of the newer maps blizzard has made is that there seems to be a "control me" location in the middle of all the maps where you can cut off attack points to yourself pretty much indefinitely and only have to worry about drops (shakuras, antiga, newkirk, etc)

beyond that, i think blizzard has done a good job with the recent maps in encouraging players to take more than three bases... Maps like entombed valley, antiga, tal darim with very early and easy 3 bases and almost impossible-if-behind 4th bases have contributed to the "3base max out and fight" or "deathball" vibe this game has whereas maps like newkirk give even the option to take more bases that don't 9/10 times cause your opponent to immediately attack you (center on antiga, center bases on entombed)


None of them were really designed for SC2 in the first place. They're trying to rehash old maps that sort of panned out before in BW and due to time constraints and the fact it's much easier to do it this way. That's what they did. I was never a big fan of Towers to begin with and once again we see Blizzard putting more focus on them. GL players with your harass and trying to get things by.
CloudMage
Profile Joined June 2011
Canada221 Posts
December 23 2012 01:51 GMT
#239
seems alright, glad TDA is gone but i like SP
HuK <3 WhiteRa <3 Grubby <3 TLO <3 Day[9] <3
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
December 23 2012 01:56 GMT
#240
On December 22 2012 17:12 spbelky wrote:
Show nested quote +
On December 22 2012 14:57 nunez wrote:
On December 22 2012 08:42 FeyFey wrote:
Playing random + vetoing the popular maps = 20% of the games are free wins in 6 seconds.

well, that sounds horrible.

How are they free wins? Advantage maybe, but free win?

I'm not sure what he means exactly, but Protoss vs Random getting Zerg is so stupid because you're forced to open Gateway, which very few players ever do. Luckily they're fixing this in HotS.
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