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Just posted on B.net. Some interesting changes in here.
Hey everyone,
We will be bringing the beta down this afternoon to make the following balance changes. Thanks again for all the great feedback you've provided while testing Heart of the Swarm. We hope to see you testing these changes and sharing your input soon!
Terran
Medivac Caduceus Reactor The Medivac’s healing beam now changes color once the Caduceus Reactor upgrade is complete.
Widow Mine Unburrowed Widow Mine attack priority decreased to 19, down from 20. Burrowed Widow Mine attack priority remains unchanged.
Armory Vehicle and Ship Weapon upgrades are once again separate. Vehicle and Ship Plating upgrades are still combined.
Protoss
Oracle Pulsar Beam Pulsar Beam activation now costs 25 energy. While active, Pulsar Beam now drains 2 energy per second, down from 4.
Tempest Kinetic Overload weapon damage vs. Massive increased from 30 to 50.
Dark Shrine Dark shrine cost increased from 100/100 to 150/150.
Zerg
Mutalisk New passive ability: Mutalisk Regeneration Mutalisk health regeneration rate increased from .2734 to 1.
http://us.battle.net/sc2/en/forum/topic/7393489674
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United Kingdom20274 Posts
A bit wary of more muta buffs (1.38hp per real second wowza) but im not too sure how they perform on beta in pro level play.
Other changes are good, dark shrine one honestly expected, Weapon/Armor upgrades on mech/air makes sense and is in a good place with that i think.
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If they want mutas to be used in zvt they need to make it so widows can't hit air or it can't hit mutas at least -_-.
Kinda surprised at the sudden terran weapon attack nerf that seems fair though.
Not sure if they gave the oracle pulsar beam a buff or a nerf? How much energy did it cost to activate before if any?
Tempests doesn't matter I don't go broods and dark shrine increase saw that coming xD.
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I love balance patches <3
Edit: Mutalisks should "leech", ie. gain life for every Glaive wurm + splash that hits an enemy unit/strucutre.
That way it rewards the player for being active and attacking/harassing by healing them. If you can splash 3 units, than that procs the leech 3 times. The passive regen is nice but I think it can be better
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Oracle nerf/buff all in one. Now we must build up enegry, but the beam lasts longer. No clearing out mineral lines with 3 of the little bastards right after they are built.
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Tempest 80 dmg vs massive air?... I don't think anyone is ever going to make a colossus in a PvP again lol
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I dont like any of these changes
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On December 13 2012 07:40 -NegativeZero- wrote: Tempest 80 dmg vs massive air?... I don't think anyone is ever going to make a colossus in a PvP again lol
Yay! My day is made, for I hate them so when they fry my zealots.
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Terran
Medivac Caduceus Reactor The Medivac’s healing beam now changes color once the Caduceus Reactor upgrade is complete.
Only one question - What color is it?? :D
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I think the mech/air upgrades is fair although a bit weird. That way , and all have 5 upgrades to research.
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On December 13 2012 07:42 Kenny_oro wrote: Only one question - What color is it?? :D I am really hoping for rainbows with glitter. Like really hoping.
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On December 13 2012 07:41 Tppz! wrote: I dont like any of these changes
You don't like the Dark shrine nerf? I don't think anyone can disagree with that.
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I'm not digging the muta change. I feel like it will give them too much longevity for the possible amount of damage they can inflict on the enemy player. I really think they should be a specific time of game sort of unit, the kind that you commit to and then use carefully to potentially do a hell of a lot of damage. This increases the amount of time they are useful, and reduces the obligation to be careful with them. Maybe I'm being overly dramatic, but I don't see it turning out well.
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On December 13 2012 07:38 blade55555 wrote: If they want mutas to be used in zvt they need to make it so widows can't hit air or it can't hit mutas at least -_-.
Kinda surprised at the sudden terran weapon attack nerf that seems fair though.
Not sure if they gave the oracle pulsar beam a buff or a nerf? How much energy did it cost to activate before if any?
Tempests doesn't matter I don't go broods and dark shrine increase saw that coming xD.
None. It was a free toggle. So this is a nerf in a way.
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On December 13 2012 07:40 -NegativeZero- wrote: Tempest 80 dmg vs massive air?... I don't think anyone is ever going to make a colossus in a PvP again lol No complaints here.
Also, mutas gonna be insanely good :o happyday~
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Dislike how "niche" the temepst has become as most toss unit are already very specific. I understand they don't want it to deal with both ultra and BL but as it sits its only good vs one unit the broodlord (excluding BC which are not built and carriers in pvp).
Also any changes for the voidray? It seems to be the new massed unit in PvP instead of colossus.
edit: Also to the asshat on reddit, don't be so shocked people might post on two different communities... ^_^
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Ahaha that muta change. Going to make hard timings for toss to defend and T won't give a fuck b/c of widow mines. Oh gosh guys we finally nerfed infestors how will zerg recover.
And lol who the FUCK would have thought making the dark shrine 100/100 was overpowered. Not me, HELLS NAH.
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MUTALISKUUUUUUUU!!!!! Hell ya.
Rest of the changes seem very reasonable as well. The new Terran upgrade structure seem especially fair.
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I just want Templar Archives combined with Dark Shrine.
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ZvZ match up with Mutas, it feels like BW once again lol
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