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SC Graphicpack

Forum Index > General Games
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KingFalladir
Profile Joined March 2006
United States115 Posts
March 28 2006 01:36 GMT
#1
I was thinking of making a graphicpack with StarCraft buildings, but then I realized there are like twice as many buildings in Travian as any SC race has. Anyone have a good idea for how to get around this? Leaving some buildings alone would look horrible of course.
And where do you want me to carry this whole stuff?
rpf289
Profile Joined October 2004
United States3524 Posts
March 28 2006 01:39 GMT
#2
Well, use the Zerg creep for the race you use for Zerg.
Kuthulu
Profile Joined August 2005
United States58 Posts
March 28 2006 04:44 GMT
#3

What about using doodads. Or other statues/landscapes found on maps.

What about using the same SC buildings for certain things. Like, using the forge for both academy and armory. Since the forge is used to upgrade pretty much what the travian acad/armory does, having a redundant picture isn't horrible. If you were to use zerg, it would seem ok to me if you were to use a hatchery pic for lots of different things, since that too follows SC gameplay. For instance, the mainbuilding and barracks and stables could be hatcheries. It might look confusing at first, but the effect could be cool. Plus, we all know our own village setups, so it wouldn't be that confusing.

Anyway, I think it'd be amazing if you could do a SC based theme. If you are serious and want more help/ideas, let me know.
CuddlyCuteKitten
Profile Joined January 2004
Sweden2751 Posts
March 28 2006 05:54 GMT
#4
I think terran would be best, no (or terran and toss for more buildings)?
Remember, you can use different colours on the same building if they are similar, or you can use a flashing building.

Like blue barrack/idle rax = Barracks.
red rax/flashing rax = Great rax.
Factory = Workshop
Supply depot red = warehouse
Supply depot blue = granary
Academy =
Eng bay = blacksmith (perhaps flashing/idle or red/blue to add armourer as well)
Starport = Stables
Main building = Command centre
Rally point = comsat scanner?
Cranny = bunker!
Wall = minefield

Uhmm can't think of anything else.
waaaaaaaaaaaooooow - Felicia, SPF2:T
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
March 29 2006 20:16 GMT
#5
woah, you think it's possible to get the buildings to flash when they're making shit??
Eti307
Profile Blog Joined March 2004
Canada3442 Posts
March 30 2006 00:00 GMT
#6
could be kinda cool

any of you use other package than the original one?
IntoTheWow
Profile Blog Joined May 2004
is awesome32278 Posts
March 30 2006 07:51 GMT
#7
Nope
Moderator<:3-/-<
KingFalladir
Profile Joined March 2006
United States115 Posts
March 30 2006 13:51 GMT
#8
The images are .gifs, which is why they can be animated, but the program calls the same gif whether or not you're building. You might be able to get your computer to automatically switch graphics packs whenever you issue a "create unit" order to one of those buildings, but this would be hax.
And where do you want me to carry this whole stuff?
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
March 30 2006 15:33 GMT
#9
On March 30 2006 22:51 KingFalladir wrote:
The images are .gifs, which is why they can be animated, but the program calls the same gif whether or not you're building. You might be able to get your computer to automatically switch graphics packs whenever you issue a "create unit" order to one of those buildings, but this would be hax.


hmm yea, and you'd have to hardcode how long to keep that graphic pack on as well, not to mention the chaos when mutliple buildings would be running. Plus dealing with how many units were queued up, etc. =(

too bad. it would have been cool
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