• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:11
CEST 14:11
KST 21:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call0[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0
StarCraft 2
General
Geoff 'iNcontroL' Robinson has passed away SC4ALL II: SC2 Player Announcement 6/8 - Maru GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) Serral wins Maestros of the Game 2
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) WORTEX 2026 - Hungarian SC2 Finals Budapest SC2 AI Tournament 2026 Fall 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
BW General Discussion [ASL22] Ro24 Preview: Siren's Call Replay Review Process - What do you do? Pros React To: First 'Fastest' Map in ASL History [Personal Project Share] Terran Defense v0.60
Tourneys
Brood War in Budapest ! WORTEX 2026 BW Finals [ASL22] Ro24 Group C Small VOD Thread 2.0 Toronto invitational lan 22 august
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Dating: How's your luck? Artificial Intelligence Thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6156 users

Widow Mine Nerfs, Lets do it right!

Forum Index > StarCraft 2 HotS
Post a Reply
1 2 3 4 5 6 Next All
captainwaffles
Profile Blog Joined February 2009
United States1050 Posts
October 11 2012 18:44 GMT
#1
So this is post I made on the b.net forums, mostly to blizzard directly, but I would like to see what my fellow TLer's think about the subject seeing as how those forums move about as fast as a molasses land slide chasing a snail.. on top of a turtle.

http://us.battle.net/sc2/en/forum/topic/6794713364

Okay so its no secret the widow mines are too strong with current numbers, but thats fine, numbers are malleable. The purpose of this thread is too discuss how the widow mine should be nerfed to make it a balanced but still useful unit.

The cost and supply are fine I don't think that needs any touching.

The speed is also in a good place, still slower than stalkers and slow lings, they can get around the map just fine and can be taken out early enough before ling speed and obs with proper micro and positioning.

The Hit Points and Range are what I think need looking at, and if more balancing is needed, then burrow time. But if they're weaker and have less range the burrow time may be just fine.

Right now the widow mine is basically a hellion in terms of HP, it is very tanky, we have hellions for this role, the mine doesn't need to soak as much damage as it does now, considering the damage it deals. I propose a health reduction to 50 HP and see how that feels, I would not go any lower than 30.

The range right now is just 1 less than a Stalker and Banshee and 1 more than a roach. The range right now lets it take out units just a little too easily (as well as medivacs and warp prisms and any other harassing unit.) I think the range should be lowered to 4 or maybe 3, this would make the early game shenangins much easier to stop while still keep it powerful enough to control space and buffer your tank lines for those awesome BroodWar esque slow pushes.

So to summarize, Reduce the HP to 50 or 40 and reduce the range by 1 or 2, this makes microing against them not as unforgiving while still keeping them strong for controlling space and supporting your army.

Couple these changes with Blizzards proposed ideas to give the other races earlier detection and I think we have a balanced awesome widow mine! What do you guys think?
https://x.com/CaptainWaffless
Grendel
Profile Joined November 2010
Belgium126 Posts
October 11 2012 18:51 GMT
#2
Imo range is fine.

What I think is needed: like you said hit points. But also:
- Burrow time increased
- Reduced splash to 35
- Unable to detect cloaked units.

I think with these parameters altered it would be a good unit.
Ljas
Profile Joined July 2012
Finland725 Posts
October 11 2012 18:51 GMT
#3
Alternatively, let's not bombard the devs with balance issues and let them make the general design of the units work first.
Phoobie
Profile Joined December 2010
Canada120 Posts
Last Edited: 2012-10-11 18:56:30
October 11 2012 18:56 GMT
#4
IMO:

-Reduce damage done to primary target (widow mines no longer sacrifice themselves therefore don't have to trade 1 for 1 with every 2 supply unit.)
-No longer targets air

All I would do for now.
"Immortal Roach is pretty good against stalkers" ¯\_(ツ)_/¯
captainwaffles
Profile Blog Joined February 2009
United States1050 Posts
October 11 2012 18:56 GMT
#5
On October 12 2012 03:51 Ljas wrote:
Alternatively, let's not bombard the devs with balance issues and let them make the general design of the units work first.



What do you mean? Like they will change the mine again?
https://x.com/CaptainWaffless
captainwaffles
Profile Blog Joined February 2009
United States1050 Posts
October 11 2012 19:04 GMT
#6
On October 12 2012 03:56 Phoobie wrote:
IMO:

-Reduce damage done to primary target (widow mines no longer sacrifice themselves therefore don't have to trade 1 for 1 with every 2 supply unit.)
-No longer targets air

All I would do for now.



I think it needs to target air for the following reason(s):

1. An anti air unit on the factory smaller and more maneuverable than the thor has been an intention since HoTS was first announced. Unless they take out the Thor and maybe put the warhound back in as an AA unit I don't think they will make it not hit air.

2. With some earlier anti air Actually just making factories for the early game has become viable (which is so huge for mech) while still needing to make vikings later on if the opponent is committing to air.
https://x.com/CaptainWaffless
NATO
Profile Joined April 2010
United States459 Posts
October 11 2012 19:11 GMT
#7
Ahaha funny joke by someone not in beta. I get it. Please stop trying to distract people from how the widow mine should be buffed so it's viable beyond the first 7 minutes of the game.
emythrel
Profile Blog Joined August 2010
United Kingdom2599 Posts
October 11 2012 19:13 GMT
#8
On October 12 2012 03:51 Ljas wrote:
Alternatively, let's not bombard the devs with balance issues and let them make the general design of the units work first.


Lol how dare you suggest that we give blizz more than a week to give this new version of the unit its trial run.

At this point the beta shouldn't be about balance but about how well something works. Its the same with entomb, no one is really discussing the finer points of its balance but the fact that it is boring and requires no skill.

The discussion about the Widow mine should be focused on that too, is it a good unit? Does it require skill to use to its best and does it require skill to defend? Fuck balance, make the thing work right first.
When there is nothing left to lose but your dignity, it is already gone.
ant-1
Profile Blog Joined November 2010
Canada149 Posts
October 11 2012 19:14 GMT
#9
The fact that it sees cloaked/burrowed units (and prioritize them or so it seems) is puzzling me. it makes dealing with mines incredibly difficult. I mean, some will manage (protoss: obs folowwing a stalker, although bye bye to obs roaming the map), the pros will manage, but the others? Bronze-gold will be a clusterfuck of mines and ragequits. Zergs are gonna be pissed to no end to have to make like 3 hydras just for mines.

Is it really too simple to deal with mines if they cannot see cloaked units? It will still control space in the sense that the main army will be able to move around but small forces will have to be really careful.
The Days Run Away Like Wild Horses Over the Hills
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2012-10-11 19:20:58
October 11 2012 19:20 GMT
#10
On October 12 2012 03:51 Grendel wrote:
Imo range is fine.

What I think is needed: like you said hit points. But also:
- Burrow time increased
- Reduced splash to 35
- Unable to detect cloaked units.

I think with these parameters altered it would be a good unit.


No range is not fine. The only unit from zerg that can attack the "mine" and not be killed is a broodlord, swarmhost and hydra with range upgrade.

You can't counter it with anything else no matter what the mine is going to kill zerg units no matter how hard you try. The mine should be able to be killed by ranged units like roaches when you have detection, but you can have detection and the mine will still hit a roach which is a change that needs to happen.

On October 12 2012 04:11 NATO wrote:
Ahaha funny joke by someone not in beta. I get it. Please stop trying to distract people from how the widow mine should be buffed so it's viable beyond the first 7 minutes of the game.


He's in beta, he plays terran and he uses the mine a ton. Learn to know what you are talking about?
When I think of something else, something will go here
hotsuma
Profile Joined May 2011
Brazil56 Posts
October 11 2012 19:20 GMT
#11
The range is to small, you can kill it easily before it gets the observer, and the time to rearm is too long.
My totality eclipses the chasm!
captainwaffles
Profile Blog Joined February 2009
United States1050 Posts
October 11 2012 19:25 GMT
#12
On October 12 2012 04:11 NATO wrote:
Ahaha funny joke by someone not in beta. I get it. Please stop trying to distract people from how the widow mine should be buffed so it's viable beyond the first 7 minutes of the game.



They see me trollin'... They hatin'...


I have 300+ games in the beta, with almost all of those being Terran and I have meched in the vast majority of the games. As a reasonably skilled player I am saying the mine is too strong period but I want it to be nerfed properly so as to not make it useless.
https://x.com/CaptainWaffless
captainwaffles
Profile Blog Joined February 2009
United States1050 Posts
October 11 2012 19:28 GMT
#13
On October 12 2012 04:14 ant-1 wrote:
The fact that it sees cloaked/burrowed units (and prioritize them or so it seems) is puzzling me. it makes dealing with mines incredibly difficult. I mean, some will manage (protoss: obs folowwing a stalker, although bye bye to obs roaming the map), the pros will manage, but the others? Bronze-gold will be a clusterfuck of mines and ragequits. Zergs are gonna be pissed to no end to have to make like 3 hydras just for mines.

Is it really too simple to deal with mines if they cannot see cloaked units? It will still control space in the sense that the main army will be able to move around but small forces will have to be really careful.



Well the obs does have 11 range, and if the mine gets a range reduction it will be even easier to deal with them but will still punish sloppy control. And yes Mech Terran has fairly poor detection early in the game and the mines are only a soft counter, derping DT's through front door was never really a good idea and only killed "greedy" terrans who skipped a single turret, but using DT's in warp prisms for example will still be strong, and think about it, you can drag the mine into the SCV lines with them, so there is still a lot of back and forth, its like the mine just straight up hard counters cloak units. Its just a soft counter to buy time.
https://x.com/CaptainWaffless
captainwaffles
Profile Blog Joined February 2009
United States1050 Posts
October 11 2012 19:31 GMT
#14
On October 12 2012 04:13 emythrel wrote:
Show nested quote +
On October 12 2012 03:51 Ljas wrote:
Alternatively, let's not bombard the devs with balance issues and let them make the general design of the units work first.


Lol how dare you suggest that we give blizz more than a week to give this new version of the unit its trial run.

At this point the beta shouldn't be about balance but about how well something works. Its the same with entomb, no one is really discussing the finer points of its balance but the fact that it is boring and requires no skill.

The discussion about the Widow mine should be focused on that too, is it a good unit? Does it require skill to use to its best and does it require skill to defend? Fuck balance, make the thing work right first.



Yes I think it works pretty good, it rewards good positioning and punishes sloppy control, it can't be amoved, its a very methodical unit, much like the siege tank. And it takes a good amount of skill to clear the map of them and make sure they don't get into your base. They probably shouldn't be able to load into a medivac tbh... although it is hilarious when a 1 widow mine kills a medivac with 4 widow mines in it :D
https://x.com/CaptainWaffless
Decendos
Profile Joined August 2011
Germany1341 Posts
October 11 2012 19:34 GMT
#15
i like their high high hp so you cant just clear a minefield instantly and they either are vs runbys or stall long enough for the slow moving mech army to reposition. cost + supply + not being a "explode and gone" unit is also nice.

what needs to be changed:

- make them not hit air and not hit cloaked units. every harrass prevented by a super lowprice unit is just bad design (all harrass unit that are air or cloaked cost a LOT LOT LOT more than widow mines)

- make burrow time A LOT higher! they are supposed to be a DEFENSIVE structure, not an offensive one. right now they are used offensively and burrowed in sightvision of opponents or dropped in mineral lines and instaburrowed. thats a really bad thing.

with these changes i like the widow mine
willoc
Profile Joined February 2011
Canada1530 Posts
October 11 2012 21:53 GMT
#16
On October 12 2012 03:51 Grendel wrote:
Imo range is fine.

What I think is needed: like you said hit points. But also:
- Burrow time increased
- Reduced splash to 35
- Unable to detect cloaked units.

I think with these parameters altered it would be a good unit.


I don't think it detects cloaked units. Do you mean it shoudn't be able to shoot at non-detected cloaked units?
Be bold and mighty forces will come to your aid!
avilo
Profile Blog Joined November 2007
United States4100 Posts
October 11 2012 22:03 GMT
#17
You guys really hate mech don't you? The mine really doesn't need a nerf at all, it was sensationalist people going "omg it's OP!" the first day it was out and that's all it was.

Right now, mech TvP is viable because of things like the ability to detect cloaked units.

The reason wings of liberty mech was bad wasn't necessarily because mech was bad, it was because of all the crazy things you had to do to get mech going which at high level play was basically impossible.

The widow mine currently has cut down a lot of those wings of liberty costs allowing you to play mech tvp.

Starport = 100 gas.
Raven = 100 minerals 200 gas, easily snipable
Armory = 100 gas, thor = 300 minerals, 200 gas, 6 supply
Siege mode = 100 gas
Vikings = 75 gas + starport etc

So, in wings of liberty if you want to be able to handle DT openings you need a raven, and you have to keep it alive. Which means you need a starport, which means you can't build as many factories. Or you need missile turrets, and you have to have them in the right position 100%, which is huge wastes of minerals in the early game.

With the current mine detection, you don't need to build a starport, no raven, all this gas can now go to factories, mines, tanks, hellions etc. which makes mech more viable. Imagine for every missile turret you would need for detection and that ebay, now you have 4-6 hellions more.

It's a huge deal. What about void ray all-ins and openings? Mines can now help against that because you no longer need the starport + viking + turret + ebay and/or a thor + armory. You're literally saving hundreds of vespene gas now that can go to MECH.

There's a reason why mech tvp is much more do-able with the most recent changes, and why it sucked shit before. If you've played enough beta now anyways, the mine is no where near imba, it's strong, just like swarm hosts, vipers, tempests, etc.

Let it play out, stop asking for nerfs when they're not needed after 4 days of play testing. The warhound was different - it was a poorly designed unit for Terran, let alone SC2.
Sup
EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
October 11 2012 22:21 GMT
#18
Well i find once you get in to the late game where its 200 vs 200 mines are pretty useless and take up important supply, but for the early-mid game the widow mine allows terran to defend and get some early map control while you get double armoury and 3 bases faster then you previously could. Wait a few more weeks before making these kind of conclusions.
savior did nothing wrong
Kabras
Profile Joined June 2011
Romania3508 Posts
October 11 2012 22:28 GMT
#19
I honestly can't believe that after all the stuff protoss and zerg got in hots you people are still trying to make terran even more of a joke than it already is.
"So playing SF in pubs, everyone remember that a very important point is that when using a carry hero like this you must be very selfish. Because working with team mates is a very dangerous thing" - 2009
Inquisitor1323
Profile Joined March 2012
370 Posts
October 11 2012 22:36 GMT
#20
Don't nerf it at all, just buff other units...
1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
PiG Sty Festival
12:00
PiGFest Finals Day
Solar vs Reynor
Serral vs Maru
PiGStarcraft845
IntoTheiNu 338
TaKeTV 132
Rex99
IndyStarCraft 78
3DClanTV 34
LiquipediaDiscussion
Sparkling Tuna Cup
10:00
Weekly #143
SHIN vs herOLIVE!
CranKy Ducklings174
CranKy Ducklings SOOP10
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft845
ProTech124
Rex 99
IndyStarCraft 78
BRAT_OK 4
StarCraft: Brood War
Calm 13327
Leta 6244
Bisu 2859
Shuttle 1926
Horang2 1236
Hyuk 1140
Soulkey 745
Pusan 647
actioN 368
Light 323
[ Show more ]
EffOrt 297
Mini 286
Stork 176
Zeus 175
Last 162
Mind 123
Killer 80
PianO 73
ZerO 62
Sea.KH 59
Yoon 56
ToSsGirL 50
Sharp 42
Liquid`Ret 37
Aegong 28
Bale 26
sorry 25
Hm[arnc] 24
zelot 18
Noble 17
IntoTheRainbow 16
Sacsri 15
SilentControl 14
HiyA 13
Dota 2
The International176641
Gorgc11118
singsing3594
Counter-Strike
fl0m2477
shoxiejesuss1037
olofmeister698
x6flipin471
byalli77
Super Smash Bros
Mew2King55
Heroes of the Storm
Liquid`Hasu31
Other Games
B2W.Neo1100
DeMusliM242
ToD138
Hui .132
ZerO(Twitch)4
Organizations
StarCraft 2
ComeBackTV 115
[ Show 12 non-featured ]
StarCraft 2
• StrangeGG 62
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV331
• Noizen56
League of Legends
• Jankos1369
Upcoming Events
OSC
3h 50m
Afreeca Starleague
21h 50m
hero vs ggaemo
Larva vs Mong
The Patches Monday
1d 3h
Afreeca Starleague
1d 21h
Soulkey vs PianO
JyJ vs sSak
GSL
1d 22h
PiGosaur Cup
2 days
Replay Cast
2 days
Afreeca Starleague
2 days
Mini vs Calm
Queen vs EffOrt
Replay Cast
3 days
The PondCast
3 days
[ Show More ]
IntoTheTV X SOOP
4 days
GSL
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Escore Tournament S3: W8
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 1
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.