• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:35
CEST 22:35
KST 05:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage3Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3
StarCraft 2
General
Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2)
Tourneys
GSL CK - monthly team event Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
ASL21 General Discussion Pros React To: JaeDong vs Queen [BSL22] RO32 Group Stage so ive been playing broodwar for a week straight. Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group F Escore Tournament StarCraft Season 2 [ASL21] Ro24 Group E
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread The Chess Thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Loot Boxes—Emotions, And Why…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1345 users

ingame clock still not changed?

Forum Index > StarCraft 2 HotS
Post a Reply
1 2 3 4 5 Next All
tztztz
Profile Joined March 2011
Germany314 Posts
September 06 2012 17:47 GMT
#1


when dustin browder said they're going to fix the ingame clock "pretty soon" so it will be real time instead of blizzard time, i didn't thought i had to wait until hots, because you know, how hard could it be to fix this with a patch or something. now we have the beta and there is still no change on the ingame clock.

seriously, the fact that blizzard is not able or not willing enough to fix the easiest thing about WoL you could think of is ridiculous. is it because we are not vocal enough about it? is it because nobody cares? why can't blizzard JUST ONCE make a useful qol change without the community demanding it.

and no, i'm not making a big deal out of it. i couldn't care less about the ingame clock. it's not about the clock, but about how less blizzard cares about their products. and it's not even like we expected anything special. we all know they don't care as much as they used to anymore, but not fixing the ingame clock? seriously blizzard? there is no reason at all to not fix this. not for a multi million dollar company like blizzard.

in times of more and more quality f2p games rising, it's absurd to realize that i'm gonna spend at least 40 euro for a game with a broken clock. it's almost funny.
Charon1979
Profile Joined October 2010
Austria317 Posts
September 06 2012 18:13 GMT
#2
whats wrong with "blizzard time" when everything ingame is measured in "blizzard time"?

if you dont make a big deal out of it... why do you think this is threadworthy?
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 06 2012 18:16 GMT
#3
Clearly because it was not fixed during the first three days of the closed beta, it will never be fixed. It is totally a reason to not buy HotS.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
tztztz
Profile Joined March 2011
Germany314 Posts
September 06 2012 18:19 GMT
#4
On September 07 2012 03:13 Charon1979 wrote:
whats wrong with "blizzard time" when everything ingame is measured in "blizzard time"?


whats wrong with blizzard time? how about measuring everthing in real time, how about that? i don't thing it's too much to ask for. lol, even dustin browder admits that it's stupid.
tztztz
Profile Joined March 2011
Germany314 Posts
September 06 2012 18:19 GMT
#5
On September 07 2012 03:16 Plansix wrote:
Clearly because it was not fixed during the first three days of the closed beta, it will never be fixed. It is totally a reason to not buy HotS.


wanna bet? besides, i never said in not gonna buy it.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
September 06 2012 18:21 GMT
#6
There must be an option to toggle between Blizzard time and real time, and it will change all ingame descriptions to real time or vice-versa. I mean if we chose real time format, it will convert time displaying at description for worker build process from 17 seconds to 15 (for example!)
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
September 06 2012 18:21 GMT
#7
I think Blizzard is comfortable with Blizzard-time. After all, why should Blizzard change their ways? Why not the rest of the world so inconsiderate to use a different definition of time?
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Duval
Profile Blog Joined February 2011
Belgium144 Posts
September 06 2012 18:21 GMT
#8
I bet you know everything about the programming aspect of the clock. Ever thought that it might be not as easy as you think it is, else... it would be done?

You can easily play in real-time, except everything will be slower (obviously). For them to 'fix' blizz time they're going to have to change EVERY timing (build times etc), I doubt is as easy as 'LETS FIX THIS SHIT NOW'
ZeroClick
Profile Joined March 2012
Brazil63 Posts
September 06 2012 18:22 GMT
#9
Yes, I will save the 40 eur of the HotS license and buy a watch.

PS Jokes apart, if they cant fix, they can add a new clock then, and we can ignore the older clock...
Charon1979
Profile Joined October 2010
Austria317 Posts
September 06 2012 18:23 GMT
#10
On September 07 2012 03:19 tztztz wrote:
Show nested quote +
On September 07 2012 03:13 Charon1979 wrote:
whats wrong with "blizzard time" when everything ingame is measured in "blizzard time"?


whats wrong with blizzard time? how about measuring everthing in real time, how about that? i don't thing it's too much to ask for. lol, even dustin browder admits that it's stupid.


So a Spires tooltip wont state 100 seconds build time but 71,94 seconds... seems legit
tztztz
Profile Joined March 2011
Germany314 Posts
Last Edited: 2012-09-06 18:29:51
September 06 2012 18:28 GMT
#11
On September 07 2012 03:21 Duval wrote:
I bet you know everything about the programming aspect of the clock. Ever thought that it might be not as easy as you think it is, else... it would be done?

You can easily play in real-time, except everything will be slower (obviously). For them to 'fix' blizz time they're going to have to change EVERY timing (build times etc), I doubt is as easy as 'LETS FIX THIS SHIT NOW'


i'm not stupid, i never said it take zero effort to fix it, but don't make it sound like it's too hart for blizzard to fix it in a reasonable amount of time, because its not, and they failed to do it. it's basically their job, and they failed to do it.

i don't have to know anything about programming to know that progamming a clock is a lot easier than programming new units and all the other new features in HotS.
tztztz
Profile Joined March 2011
Germany314 Posts
September 06 2012 18:29 GMT
#12
On September 07 2012 03:23 Charon1979 wrote:
Show nested quote +
On September 07 2012 03:19 tztztz wrote:
On September 07 2012 03:13 Charon1979 wrote:
whats wrong with "blizzard time" when everything ingame is measured in "blizzard time"?


whats wrong with blizzard time? how about measuring everthing in real time, how about that? i don't thing it's too much to ask for. lol, even dustin browder admits that it's stupid.


So a Spires tooltip wont state 100 seconds build time but 71,94 seconds... seems legit


how about make it 70 seconds? this certainly wont break the game
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
September 06 2012 18:30 GMT
#13
Btw, from a programming point of view this isn't hard. The reason Blizzard is hesitant has to do with the default speed being different, so nice values like 40 seconds become like 33 seconds, so it's weird.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
two_sheds
Profile Joined January 2012
Croatia104 Posts
September 06 2012 19:14 GMT
#14
The one downside of switching to real time is that time-resolution will be lower.
Example: In ten minutes of real time we have 600 seconds (600 points of time) to which we can correlate the game events to.
In Blizz time that resolution is about 40 % larger, so ten real minutes is about 14 bliz minutes,
which means that we currently have 840 points of time to correlate events to.

Not that this is extremly important in pracice though...

"You don't agree to have a theme park built inside of you if your life is going well"
Infernal_dream
Profile Joined September 2011
United States2359 Posts
September 06 2012 19:17 GMT
#15
Sigh, people bitching about worthless shit. So great. As has been stated, if they change it from blizzard time to real time they have to update every single tooltip about buildings and units. Why does it matter that we use blizzard time? It doesn't. It's not like it somehow affects your real life. Can't believe there's actually a thread on something that matters as little as this.
packrat386
Profile Blog Joined October 2011
United States5077 Posts
September 06 2012 19:28 GMT
#16
Do you want it to take 12.325 seconds to build a worker? Blizzard time is already ingrained in the game. They would need to change the time it takes to build, cast, recharge, or do ANYTHING. This means they would have to retest for balance as well as rewrite a bunch of things. Just leave it the way it is. There is absolutely no problem with having different times, especially with an in game clock.
dreaming of a sunny day
AnachronisticAnarchy
Profile Blog Joined July 2011
United States2957 Posts
September 06 2012 20:11 GMT
#17
On September 07 2012 03:19 tztztz wrote:
Show nested quote +
On September 07 2012 03:13 Charon1979 wrote:
whats wrong with "blizzard time" when everything ingame is measured in "blizzard time"?


whats wrong with blizzard time? how about measuring everthing in real time, how about that? i don't thing it's too much to ask for. lol, even dustin browder admits that it's stupid.


We have possibly hundreds of vital strategy timings memorized that are measured in blizzard seconds. Changing it now is retarded.
"How are you?" "I am fine, because it is not normal to scream in pain."
ShadowDrgn
Profile Blog Joined July 2007
United States2497 Posts
September 06 2012 20:36 GMT
#18
This is something that should have been changed in the WoL beta. What's really funny is that at the start of that beta, normal time didn't even exist. That's right, there was no speed setting in the game that would produce an scv in 17 seconds, despite what the tooltip said. Fast and slow speeds existed, but no normal. For some reason, someone at Blizzard found it important to fix that, but not to address the fact that everyone plays in faster and it screws up the clock and apm readouts as a result. It would be trivially easy for the tooltips to update themselves depending on game speed and to have a clock and apm measurements in real time. This wouldn't affect anything gameplay-wise -- it's simply cosmetic. The tooltips would have to be rounded off and they wouldn't be 100% accurate, but rounded tooltips already exist in the game as it is.
Of course, you only live one life, and you make all your mistakes, and learn what not to do, and that’s the end of you.
Androw
Profile Joined January 2012
2 Posts
September 06 2012 20:41 GMT
#19
I would like the option/or the game to be in real time - that way I would have a better sense for how long abilities last based on tooltips (e.g. Force fields come to mind, where you can't count in your head in real time seconds (except if you convert) to know when to put up the next one / know when the enemies FFs run out - yes we all do have some idea of how long it is based on experience but it'd be nice to have a tooltip "duration" that you can use without looking at the clock in game).

As for strategy timings, I agree, but a lot of these timings (especially after 10min mark) will change due to new units in HotS and possible balancing that will happen during beta. I still agree though, it will be a bit of a hassle at first - but still I have a better measure in my head of how many real time minutes have passed than in game minutes etc.

I prefer it to be real time.

On September 07 2012 04:14 two_sheds wrote:
The one downside of switching to real time is that time-resolution will be lower.
Example: In ten minutes of real time we have 600 seconds (600 points of time) to which we can correlate the game events to.
In Blizz time that resolution is about 40 % larger, so ten real minutes is about 14 bliz minutes,
which means that we currently have 840 points of time to correlate events to.

Not that this is extremly important in pracice though...


Starcraft 2 must have way more points of time to correlate events to than mere seconds (just that in replays you can only jump to different times in terms of seconds). Otherwise an event that you do at 0.5 game time seconds would be in effect 0.5 seconds later or if this was the case in replays all events that happened on decimal points would accrue to the next second. So I believe changing to real time wouldn't change anything in terms of time resolution
tztztz
Profile Joined March 2011
Germany314 Posts
September 06 2012 22:22 GMT
#20
On September 07 2012 04:17 Infernal_dream wrote:
Sigh, people bitching about worthless shit. So great. As has been stated, if they change it from blizzard time to real time they have to update every single tooltip about buildings and units. Why does it matter that we use blizzard time? It doesn't. It's not like it somehow affects your real life. Can't believe there's actually a thread on something that matters as little as this.


if its worth asking dustin browder in an interview its worth making a thread about it. if it wouldn't matter, /r/starcraft wouldn't have ask this question, right?

i don't get what you are trying to argue here. dustin browder said it's stupid and he said they're working on it. so it matters to them too. they wouldn't hire someone to work on it if they would have a problem with updating all tooltips, thats the most obvious consequence of fixing the game clock. so there is this guy called allen, and he is working on it for "many many months" now, and "its driving him crazy". and now, here we are, hots beta, and my question is: what happend? how incompetent you have to be not being able to fix the easiest thing in the world despite working on it for months?
1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 25m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Hui .106
StarCraft: Brood War
Calm 3049
Mini 755
Shuttle 252
actioN 227
ggaemo 171
Dewaltoss 101
Soulkey 86
910 23
Sexy 7
NaDa 5
Dota 2
monkeys_forever350
Counter-Strike
pashabiceps2663
Coldzera 527
Super Smash Bros
C9.Mang0108
Heroes of the Storm
Liquid`Hasu453
Other Games
summit1g9431
Grubby3200
FrodaN1355
B2W.Neo667
shahzam381
mouzHeroMarine273
Sick91
Trikslyr58
Mew2King43
ROOTCatZ31
Organizations
StarCraft 2
angryscii 77
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Reevou 8
• Kozan
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Azhi_Dahaki30
• RayReign 14
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV1258
Other Games
• imaqtpie1238
• Scarra361
• Shiphtur241
Upcoming Events
PiGosaur Cup
3h 25m
Replay Cast
12h 25m
Kung Fu Cup
14h 25m
Replay Cast
1d 3h
The PondCast
1d 13h
CranKy Ducklings
2 days
WardiTV Team League
2 days
Replay Cast
3 days
CranKy Ducklings
3 days
WardiTV Team League
3 days
[ Show More ]
uThermal 2v2 Circuit
3 days
BSL
3 days
Sparkling Tuna Cup
4 days
WardiTV Team League
4 days
BSL
4 days
Replay Cast
5 days
Replay Cast
5 days
Wardi Open
5 days
GSL
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.