[M] (2) Virtual Battle RE Work in Progress
Playable 136x136
Published in NA and EU and KR
Playable 136x136
Published in NA and EU and KR
![[image loading]](http://i.imgur.com/lljhm.jpg)
![[image loading]](http://i.imgur.com/EXJMK.png)
Can you spot all the chess pieces?
Pics:
+ Show Spoiler +
Forum Index > SC2 Maps & Custom Games |
Semmo
Korea (South)627 Posts
[M] (2) Virtual Battle RE Work in Progress Playable 136x136 Published in NA and EU and KR ![]() ![]() Can you spot all the chess pieces? Pics: + Show Spoiler + | ||
X3GoldDot
Malaysia3840 Posts
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DYEAlabaster
Canada1009 Posts
Balance wise: Will be interesting to see how the low-ground by main pans out, and how accessible the third is. It seems highly succesibtible to circle syndrome, and the by-main "fourth" base is pretty useless imo. | ||
eviltomahawk
United States11133 Posts
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DYEAlabaster
Canada1009 Posts
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RFDaemoniac
United States544 Posts
I'm definitely going to be giving this a play. | ||
Fatam
1986 Posts
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PandaZerg
Canada148 Posts
How you did? I am not able to find it on NA. Maybe he have removed it ftm... | ||
Semmo
Korea (South)627 Posts
On August 06 2012 18:16 PandaZerg wrote: @DYEAlabaster How you did? I am not able to find it on NA. Maybe he have removed it ftm... Type virtual, and it comes out. If you type the whole thing, it doesn't come out for some reason ![]() It's in the melee section. | ||
Existor
Russian Federation4295 Posts
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CruxEWPrime
Korea (South)27 Posts
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Semmo
Korea (South)627 Posts
On August 06 2012 16:08 RFDaemoniac wrote: This looks awesome, but I would still encourage you to add some variation in the texturing outside the chess board. Outside of the center the aesthetic touches look too far apart from each other (as in it is too plain between them). I'm definitely going to be giving this a play. Well it's still WIP, but I'm not sure which textures fit the virtual theme. I really can't find ones that fit On August 06 2012 16:17 Fatam wrote: Very cool map, hope this gets some attention. Thanks On August 06 2012 19:26 Existor wrote: Want High-settings screenshots ![]() After 1.5, even on editor I can't get over low settings. On August 06 2012 14:00 X3GoldDot wrote: lol crazy design, i like it!! the overview pic is too big to see fully tho. You can see the parts on the other side, it's perfectly symmetrical. On August 06 2012 21:43 CruxEWPrime wrote: I think this map's out line is not so "very" good, But concept is so cool. nice texture, and good doodad. but i think u must have time that learn build map tighted. This map have none using area is there. ![]() Which part of the map is not used? I tried my best to be as space efficient as possible while having original ideas. | ||
U_G_L_Y
United States516 Posts
Seriously people. Knock it off. | ||
Semmo
Korea (South)627 Posts
On August 06 2012 23:14 U_G_L_Y wrote: This is perhaps the coolest-looking map ever. Too bad taking a third base is literally impossible. Seriously people. Knock it off. !?!?!?!??!?!?!?? Who said third is impossible? are you saying it? It's one of the easier thirds.. | ||
U_G_L_Y
United States516 Posts
On August 06 2012 23:17 Semmo wrote: Show nested quote + On August 06 2012 23:14 U_G_L_Y wrote: This is perhaps the coolest-looking map ever. Too bad taking a third base is literally impossible. Seriously people. Knock it off. !?!?!?!??!?!?!?? Who said third is impossible? are you saying it? It's one of the easier thirds.. Impossible for Terran. You can't move tanks that far back and forth between your natural and any of the potential third bases. In case you didn't know, tanks take a bit longer to reposition than zerglings... | ||
NewSunshine
United States5938 Posts
On August 06 2012 23:40 U_G_L_Y wrote: Show nested quote + On August 06 2012 23:17 Semmo wrote: On August 06 2012 23:14 U_G_L_Y wrote: This is perhaps the coolest-looking map ever. Too bad taking a third base is literally impossible. Seriously people. Knock it off. !?!?!?!??!?!?!?? Who said third is impossible? are you saying it? It's one of the easier thirds.. Impossible for Terran. You can't move tanks that far back and forth between your natural and any of the potential third bases. In case you didn't know, tanks take a bit longer to reposition than zerglings... I think perhaps you've been spoiled into easy 3rd bases. How would you position your tanks, for instance, on Daybreak? Tal'Darim Altar? Thirds aren't free, a handful of tanks shouldn't be able to effortlessly secure them. Oh, and sieged tanks are terrible against zerglings anyway. | ||
U_G_L_Y
United States516 Posts
Why does the entire TL mapping community think the game is balanced around tanks and sentries not existing? ZvZ is the worst matchup to watch and play, that is the only reason I don't play Zerg. Your theory on map design where Terran is forced to make 90% marines is basically the same thing. Whoever loses a clump first loses. Maps that box you into 1 composition are bad. That is why TvP is a bad matchup. Terran, for all intents and purposes, is forced to play essentially 1 build with 1 army composition that only varies slightly. It is bad game design. Tvp is my best matchup, I am not whining about balance, only the poor design that you play the matchup robotically. Thirds that make you autolose if you make tanks are the same damn thing. You have defenders DISadvantage. | ||
Aunvilgod
2653 Posts
I am impressed. | ||
Blazinghand
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United States25550 Posts
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U_G_L_Y
United States516 Posts
On August 07 2012 04:02 Blazinghand wrote: I think the third on this map is fine, not any harder than Korhal Compound or Daybreak. This map is very beautiful also. That is why Korhal is not in the pool anymore. Daybreak's redeeming featrue is that the speed of Zerg units can be dealt with if you can ever take a 4th. Both are terrible | ||
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