• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:41
CEST 10:41
KST 17:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Tournament Spotlight: FEL Cracow 20256Power Rank - Esports World Cup 202576RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18
Community News
Google Play ASL (Season 20) Announced21BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8
StarCraft 2
General
Tournament Spotlight: FEL Cracow 2025 #1: Maru - Greatest Players of All Time I offer completely free coaching services Power Rank - Esports World Cup 2025 What tournaments are world championships?
Tourneys
Esports World Cup 2025 $25,000 Streamerzone StarCraft Pro Series announced $5,000 WardiTV Summer Championship 2025 WardiTV Mondays FEL Cracov 2025 (July 27) - $10,000 live event
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava
Brood War
General
Google Play ASL (Season 20) Announced Dewalt's Show Matches in China BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Flash Announces (and Retracts) Hiatus From ASL
Tourneys
[Megathread] Daily Proleagues [BSL20] Non-Korean Championship 4x BSL + 4x China CSL Xiamen International Invitational [CSLPRO] It's CSLAN Season! - Last Chance
Strategy
Simple Questions, Simple Answers [G] Mineral Boosting Does 1 second matter in StarCraft?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread UK Politics Mega-thread Stop Killing Games - European Citizens Initiative Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
[\m/] Heavy Metal Thread Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Eight Anniversary as a TL…
Mizenhauer
Customize Sidebar...

Website Feedback

Closed Threads



Active: 642 users

HOTS main buildings now displaying # of workers

Forum Index > Closed
Post a Reply
1 2 3 4 5 16 17 18 Next All
Censured
Profile Blog Joined April 2010
Czech Republic1060 Posts
Last Edited: 2012-06-08 23:57:24
June 08 2012 21:13 GMT
#1
I already made a post in HOTS Info updates but I think this change deserve its own thread(if not close this please)

So basicly now in HOTS your main buildings(nexus, hatch, cc) display number of worker on your mineral fields+gas? What do you guys think? Apparently, this only works in spectators mode
Poll: Do you like it?

No (828)
 
61%

Yes (537)
 
39%

1365 total votes

Your vote: Do you like it?

(Vote): Yes
(Vote): No


I personally don't like it very much. It makes it a LOT easier to know when to transfer workers to a new base, but on the other hand that's exactly what a skilled player should check all the time, spent some APM on it etc, It makes quite a difference if your saturation is perfect or your base is over/under saturated. Now EVERYONE would have a perfect saturation in every base.

EDIT:
On June 09 2012 08:46 MrBitter wrote:
This only happens in spectator mode, dudes. It's not ez-mode saturation button in the live client yet. Not from my play experience, at least.
Occupation: Legend
Esk23
Profile Joined July 2011
United States447 Posts
June 08 2012 21:15 GMT
#2
Terrible idea, why doesn't Blizzard implement something that automatically mircos your army perfectly too.
raf3776
Profile Blog Joined August 2010
United States1904 Posts
June 08 2012 21:16 GMT
#3
I dont think it will matter much. Good players already know when to transfer workers so it wont affect them. And bad players it will help some but theyll still need to focus on macro and other things. a small change that wont affect anything
WWJD (What Would Jaedong Do)
VPCursed
Profile Blog Joined May 2011
1044 Posts
June 08 2012 21:16 GMT
#4
ok so i guess a semi pro has to come in and set this to rest. I was GM many seasons and I can assure you that this change has absolutely 0 fucking effect on anything.. People at my level and pros especially can easily glimpse at the mineral line... not even dragging our mineral line to see how many workers we have.
I mean, you guys are really completely missing the idea of a strategy game when you get in an uproar about this shit.
G4rrett
Profile Joined June 2011
England124 Posts
June 08 2012 21:18 GMT
#5
Wow are you serious? Jeezus christ make the fucking game even easier, the reason it makes it as an e-sports is because it's hard to play...
Artosis: 'How's the balance?' Nestea: 'Terran: if you play alot you can become great player, Protoss: if you play hard and become good it's unbeatable, Zerg: Sad'
Daralii
Profile Joined March 2010
United States16991 Posts
June 08 2012 21:18 GMT
#6
I'd suggest everyone calm the fuck down when we don't even know if it's only for spectators.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Arco
Profile Joined September 2009
United States2090 Posts
Last Edited: 2012-06-08 21:18:55
June 08 2012 21:18 GMT
#7
The gas change was good. I dunno about this honestly. Honestly, it's one of the holdover things from BW that makes managing your base require a bit more attention. But we've had to do it since beta, so why change it now?

On June 09 2012 06:18 Daralii wrote:
I'd suggest everyone calm the fuck down when we don't even know if it's only for spectators.


Quite important, too.
Cokefreak
Profile Joined June 2011
Finland8095 Posts
June 08 2012 21:18 GMT
#8
This is just something to make the game easier for the lower tier people, shouldn't really affect master+ level players at all as they should know this stuff anyways.
fraktoasters
Profile Joined January 2011
United States617 Posts
June 08 2012 21:18 GMT
#9
This will have the same effect as the alerts you get when macro abilities are finished, i.e., not much.
Mr Showtime
Profile Joined April 2011
United States1353 Posts
June 08 2012 21:18 GMT
#10
I hate this. I suck at balancing my worker at each base, and this EZ mode is not the solution. The solution is knowing how to macro properly. The same goes for similar idea like auto-spreading creep tumors. Even if it was balanced, I don't really want that stuff in the game (I do play Zerg).
Antiochus
Profile Joined March 2010
Canada548 Posts
June 08 2012 21:18 GMT
#11
There should really be a third option for I dont care.
All play and no work makes Jack unemployed.
marcesr
Profile Joined June 2008
Germany1383 Posts
June 08 2012 21:19 GMT
#12
This is a bad idea. For casuals its totally pointless how many workers they have on a mineral line and for competitive players you shouldnt make the game easier if it doesnt have any advantage for the gameplay.
Ghostcom
Profile Joined March 2010
Denmark4782 Posts
June 08 2012 21:19 GMT
#13
On June 09 2012 06:18 Daralii wrote:
I'd suggest everyone calm the fuck down when we don't even know if it's only for spectators.


What this man (or woman) says - hold your horses...
WIllBIll
Profile Joined June 2011
590 Posts
June 08 2012 21:19 GMT
#14
Isn't this only in spectator mode? Very much doubt it'd be implemented in the actual game.
Cainam
Profile Blog Joined January 2011
United States421 Posts
June 08 2012 21:19 GMT
#15
I put this in the other thread but I think it's important for it to be here too.


On June 09 2012 06:09 Cainam wrote:
I don't see the worker count on the Nexus/CC/Hatch being a big deal. I'm not even a good player (Diamond) and I can tell when I need to transfer workers just by looking at the mining pattern. This'll help bronzies and make no difference for people at the top level. Good change.

Lonyo
Profile Blog Joined December 2009
United Kingdom3884 Posts
Last Edited: 2012-06-08 21:20:43
June 08 2012 21:20 GMT
#16
Catering a ridiculous amount to low level people who can't use their brains.
Why not just remove bases entirely and make it something more like CoH/DoW?

One of the nice things is when you have 50 workers and your opponent has 70, and you have more income on 3 base vs 3 based because you're sensible enough to spread your workers.
Less babying, more skill and thinking please.

And it will make a difference on the top levels, because you can see in various games that people don't have optimal saturation quite often, especially later on when they are focused on other things and have less time to check bases, or have more bases to check.
HOLY CHECK!
Testuser
Profile Blog Joined June 2011
6469 Posts
June 08 2012 21:20 GMT
#17
I don't think it'll make any difference.

For the "noobs" it'll help them known if they've saturated their bases.
For the pros... I really doubt they care at all. Honestly, why would they care?

So basically, it makes a difference only for people that don't know how to check if their base is saturated. Not a big deal.
https://soundcloud.com/papercranesdk
Destro
Profile Joined September 2009
Netherlands1206 Posts
June 08 2012 21:20 GMT
#18
this has no effect on anyone masters and up tbh
bring back weapon of choice for hots!
archonOOid
Profile Blog Joined March 2011
1983 Posts
June 08 2012 21:20 GMT
#19
it might help bronze players but other than that not a big deal
I'm Quotable (IQ)
mrtomjones
Profile Joined April 2011
Canada4020 Posts
June 08 2012 21:20 GMT
#20
On June 09 2012 06:19 marcesr wrote:
This is a bad idea. For casuals its totally pointless how many workers they have on a mineral line and for competitive players you shouldnt make the game easier if it doesnt have any advantage for the gameplay.

How is it pointless? This will only really change the casuals gameplay. It isnt like all casuals are completely retarded.
1 2 3 4 5 16 17 18 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 19m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 237
ProTech61
StarCraft: Brood War
Sea 4198
Hyuk 3829
firebathero 1696
Hyun 798
Larva 642
Backho 149
zelot 107
Mind 86
EffOrt 81
Noble 76
[ Show more ]
scan(afreeca) 66
Free 38
sorry 34
Sacsri 21
Bale 21
soO 19
ZerO 16
IntoTheRainbow 9
yabsab 8
NaDa 5
Dota 2
XcaliburYe438
Counter-Strike
Stewie2K993
Heroes of the Storm
Khaldor250
Other Games
gofns4845
Happy338
SortOf150
ZerO(Twitch)1
Organizations
StarCraft: Brood War
lovetv 13
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH316
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2185
• WagamamaTV1
Upcoming Events
FEL
19m
Krystianer vs sOs
SKillous vs ArT
MaNa vs Elazer
Spirit vs Gerald
Clem vs TBD
uThermal vs TBD
Reynor vs TBD
Lambo vs TBD
BSL20 Non-Korean Champi…
5h 19m
BSL20 Non-Korean Champi…
9h 19m
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Sparkling Tuna Cup
2 days
WardiTV European League
2 days
Online Event
2 days
uThermal 2v2 Circuit
3 days
The PondCast
4 days
Replay Cast
4 days
Korean StarCraft League
5 days
[ Show More ]
CranKy Ducklings
6 days
Liquipedia Results

Completed

CSLPRO Last Chance 2025
Esports World Cup 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Non-Korean Championship
BSL 20 Team Wars
FEL Cracov 2025
CC Div. A S7
Underdog Cup #2
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.