• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 12:36
CET 18:36
KST 02:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT23Behind the Blue - Team Liquid History Book16Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0225LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker16
StarCraft 2
General
Kaelaris on the futue of SC2 and much more... ByuL: The Forgotten Master of ZvT How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker Weekly Cups (Feb 9-15): herO doubles up
Tourneys
https://www.facebook.com/RadPawsLEDHarness/ PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) How do the "codes" work in GSL? Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup: 2025 Grand Finals (Feb 10-16)
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 513 Attrition Warfare The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ [ASL21] Potential Map Candidates Tik Tok Parody about starcraft ACS replaced by "ASL Season Open" - Starts 21/02 Ladder maps - how we can make blizz update them?
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 KCM Race Survival 2026 Season 1
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Zealot bombing is no longer popular? Current Meta
Other Games
General Games
Nintendo Switch Thread ZeroSpace Megathread Path of Exile Diablo 2 thread Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Ask and answer stupid questions here! Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2432 users

HOTS main buildings now displaying # of workers

Forum Index > Closed
Post a Reply
1 2 3 4 5 16 17 18 Next All
Censured
Profile Blog Joined April 2010
Czech Republic1061 Posts
Last Edited: 2012-06-08 23:57:24
June 08 2012 21:13 GMT
#1
I already made a post in HOTS Info updates but I think this change deserve its own thread(if not close this please)

So basicly now in HOTS your main buildings(nexus, hatch, cc) display number of worker on your mineral fields+gas? What do you guys think? Apparently, this only works in spectators mode
Poll: Do you like it?

No (828)
 
61%

Yes (537)
 
39%

1365 total votes

Your vote: Do you like it?

(Vote): Yes
(Vote): No


I personally don't like it very much. It makes it a LOT easier to know when to transfer workers to a new base, but on the other hand that's exactly what a skilled player should check all the time, spent some APM on it etc, It makes quite a difference if your saturation is perfect or your base is over/under saturated. Now EVERYONE would have a perfect saturation in every base.

EDIT:
On June 09 2012 08:46 MrBitter wrote:
This only happens in spectator mode, dudes. It's not ez-mode saturation button in the live client yet. Not from my play experience, at least.
Occupation: Legend
Esk23
Profile Joined July 2011
United States447 Posts
June 08 2012 21:15 GMT
#2
Terrible idea, why doesn't Blizzard implement something that automatically mircos your army perfectly too.
raf3776
Profile Blog Joined August 2010
United States1904 Posts
June 08 2012 21:16 GMT
#3
I dont think it will matter much. Good players already know when to transfer workers so it wont affect them. And bad players it will help some but theyll still need to focus on macro and other things. a small change that wont affect anything
WWJD (What Would Jaedong Do)
VPCursed
Profile Blog Joined May 2011
1044 Posts
June 08 2012 21:16 GMT
#4
ok so i guess a semi pro has to come in and set this to rest. I was GM many seasons and I can assure you that this change has absolutely 0 fucking effect on anything.. People at my level and pros especially can easily glimpse at the mineral line... not even dragging our mineral line to see how many workers we have.
I mean, you guys are really completely missing the idea of a strategy game when you get in an uproar about this shit.
G4rrett
Profile Joined June 2011
England124 Posts
June 08 2012 21:18 GMT
#5
Wow are you serious? Jeezus christ make the fucking game even easier, the reason it makes it as an e-sports is because it's hard to play...
Artosis: 'How's the balance?' Nestea: 'Terran: if you play alot you can become great player, Protoss: if you play hard and become good it's unbeatable, Zerg: Sad'
Daralii
Profile Joined March 2010
United States16991 Posts
June 08 2012 21:18 GMT
#6
I'd suggest everyone calm the fuck down when we don't even know if it's only for spectators.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Arco
Profile Joined September 2009
United States2090 Posts
Last Edited: 2012-06-08 21:18:55
June 08 2012 21:18 GMT
#7
The gas change was good. I dunno about this honestly. Honestly, it's one of the holdover things from BW that makes managing your base require a bit more attention. But we've had to do it since beta, so why change it now?

On June 09 2012 06:18 Daralii wrote:
I'd suggest everyone calm the fuck down when we don't even know if it's only for spectators.


Quite important, too.
Cokefreak
Profile Joined June 2011
Finland8095 Posts
June 08 2012 21:18 GMT
#8
This is just something to make the game easier for the lower tier people, shouldn't really affect master+ level players at all as they should know this stuff anyways.
fraktoasters
Profile Joined January 2011
United States617 Posts
June 08 2012 21:18 GMT
#9
This will have the same effect as the alerts you get when macro abilities are finished, i.e., not much.
Mr Showtime
Profile Joined April 2011
United States1353 Posts
June 08 2012 21:18 GMT
#10
I hate this. I suck at balancing my worker at each base, and this EZ mode is not the solution. The solution is knowing how to macro properly. The same goes for similar idea like auto-spreading creep tumors. Even if it was balanced, I don't really want that stuff in the game (I do play Zerg).
Antiochus
Profile Joined March 2010
Canada548 Posts
June 08 2012 21:18 GMT
#11
There should really be a third option for I dont care.
All play and no work makes Jack unemployed.
marcesr
Profile Joined June 2008
Germany1383 Posts
June 08 2012 21:19 GMT
#12
This is a bad idea. For casuals its totally pointless how many workers they have on a mineral line and for competitive players you shouldnt make the game easier if it doesnt have any advantage for the gameplay.
Ghostcom
Profile Joined March 2010
Denmark4783 Posts
June 08 2012 21:19 GMT
#13
On June 09 2012 06:18 Daralii wrote:
I'd suggest everyone calm the fuck down when we don't even know if it's only for spectators.


What this man (or woman) says - hold your horses...
WIllBIll
Profile Joined June 2011
590 Posts
June 08 2012 21:19 GMT
#14
Isn't this only in spectator mode? Very much doubt it'd be implemented in the actual game.
Cainam
Profile Blog Joined January 2011
United States421 Posts
June 08 2012 21:19 GMT
#15
I put this in the other thread but I think it's important for it to be here too.


On June 09 2012 06:09 Cainam wrote:
I don't see the worker count on the Nexus/CC/Hatch being a big deal. I'm not even a good player (Diamond) and I can tell when I need to transfer workers just by looking at the mining pattern. This'll help bronzies and make no difference for people at the top level. Good change.

Lonyo
Profile Blog Joined December 2009
United Kingdom3884 Posts
Last Edited: 2012-06-08 21:20:43
June 08 2012 21:20 GMT
#16
Catering a ridiculous amount to low level people who can't use their brains.
Why not just remove bases entirely and make it something more like CoH/DoW?

One of the nice things is when you have 50 workers and your opponent has 70, and you have more income on 3 base vs 3 based because you're sensible enough to spread your workers.
Less babying, more skill and thinking please.

And it will make a difference on the top levels, because you can see in various games that people don't have optimal saturation quite often, especially later on when they are focused on other things and have less time to check bases, or have more bases to check.
HOLY CHECK!
Testuser
Profile Blog Joined June 2011
6469 Posts
June 08 2012 21:20 GMT
#17
I don't think it'll make any difference.

For the "noobs" it'll help them known if they've saturated their bases.
For the pros... I really doubt they care at all. Honestly, why would they care?

So basically, it makes a difference only for people that don't know how to check if their base is saturated. Not a big deal.
https://soundcloud.com/papercranesdk
Destro
Profile Joined September 2009
Netherlands1206 Posts
June 08 2012 21:20 GMT
#18
this has no effect on anyone masters and up tbh
bring back weapon of choice for hots!
archonOOid
Profile Blog Joined March 2011
1983 Posts
June 08 2012 21:20 GMT
#19
it might help bronze players but other than that not a big deal
I'm Quotable (IQ)
mrtomjones
Profile Joined April 2011
Canada4020 Posts
June 08 2012 21:20 GMT
#20
On June 09 2012 06:19 marcesr wrote:
This is a bad idea. For casuals its totally pointless how many workers they have on a mineral line and for competitive players you shouldnt make the game easier if it doesnt have any advantage for the gameplay.

How is it pointless? This will only really change the casuals gameplay. It isnt like all casuals are completely retarded.
1 2 3 4 5 16 17 18 Next All
Please log in or register to reply.
Live Events Refresh
OSC
12:00
King of the Hill #238
Liquipedia
WardiTV Winter Champion…
12:00
Group B
WardiTV1430
IndyStarCraft 342
3DClanTV 57
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 342
ProTech140
BRAT_OK 70
UpATreeSC 52
Livibee 23
StarCraft: Brood War
Britney 21688
Hyuk 2427
Calm 2061
firebathero 952
ZerO 854
Sea 702
Larva 636
Shuttle 625
Stork 298
BeSt 292
[ Show more ]
EffOrt 266
Snow 258
Mini 244
Rush 196
hero 156
ggaemo 151
Dewaltoss 88
Mong 69
Barracks 47
Hm[arnc] 37
JYJ 35
Terrorterran 26
sSak 26
Movie 25
yabsab 23
Free 22
Rock 21
sorry 19
MindelVK 15
Yoon 13
Shine 12
910 10
JulyZerg 8
Dota 2
Gorgc5034
qojqva1199
Counter-Strike
ceh9415
edward126
Heroes of the Storm
Khaldor193
Other Games
FrodaN1879
Dendi511
DeMusliM322
RotterdaM194
Hui .106
QueenE100
XaKoH 97
ArmadaUGS71
Trikslyr70
Mew2King54
KnowMe43
ZerO(Twitch)14
Chillindude12
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis7241
• TFBlade1113
• Shiphtur242
Upcoming Events
Replay Cast
6h 25m
PiG Sty Festival
15h 25m
Clem vs Percival
Zoun vs Solar
Escore
16h 25m
Epic.LAN
18h 25m
Replay Cast
1d 6h
PiG Sty Festival
1d 15h
herO vs NightMare
Reynor vs Cure
CranKy Ducklings
1d 16h
Epic.LAN
1d 18h
Replay Cast
2 days
PiG Sty Festival
2 days
Serral vs YoungYakov
ByuN vs ShoWTimE
[ Show More ]
Sparkling Tuna Cup
2 days
Replay Cast
3 days
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
Replay Cast
4 days
WardiTV Winter Champion…
4 days
Replay Cast
5 days
WardiTV Winter Champion…
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-02-18
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Escore Tournament S1: King of Kings
[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026: China & Korea Invitational
[S:21] ASL SEASON OPEN 2nd Round
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.