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I think you need to fix the lighting on this. It's neat, but it's very... emphasized. I think it's a little too strong.
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so large o.o.... i feel as though any game on this map would take at shortest 30min. which is okay if that is your goal O:
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10/10 on first look!
Will be published on NA servers?
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came here because of the name. nice inspiration!!
map looks cool, but im worried its too dark for minimap?
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On May 21 2012 02:27 ArcticRaven wrote: Comments welcome ! But I'm not touching again the aesthetics, they took me a month and a half -_____-. I offered to do them for you, those mains(and the other similar bases) look so chaotic, like Atlantis Spaceship all over again. I could still do it, you know. I wouldn't touch the rock texturing at all, I promise
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Really nice look. I'm amazed o_O
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This is by far the best looking map I've ever seen.
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United States9948 Posts
really interesting concept. you can expand to the south and risk being closer to your enemy, or expand upwards and risk being caught out of position.
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will you be able to upload this map on NA servers? I want to play it so much!
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Is that a semi-island expo in the top left corner? Very interesting inclusion.
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I think you need to fix the lighting on this. It's neat, but it's very... emphasized. I think it's a little too strong.
What do you suggest ? I've had similar feedback from my friends who played it (Playing in a dark room => gg eyes :D), so I tuned the exposure down. What do you think I should touch ?
so large o.o.... i feel as though any game on this map would take at shortest 30min. which is okay if that is your goal O:
Actually, it has a shorter rush distance than any ladder map excluding Shakuras close ^^
Will be published on NA servers?
Of course it will It should be up tomorrow.
really interesting concept. you can expand to the south and risk being closer to your enemy, or expand upwards and risk being caught out of position.
I think it has a lot to do with chokiness too. The lowground b3 has an open ground before it, making it very defensible as zerg, while the highground one is rather choky. With that and the closer expo it makes the map play very differently in different matchups.
I offered to do them for you, those mains(and the other similar bases) look so chaotic, like Atlantis Spaceship all over again. I could still do it, you know. I wouldn't touch the rock texturing at all, I promise
Don't touch my baby ! Those textures are my very flesh and bones now ^____^ A bit more doodads could help though, there are some rather empty spaces I feel. Oh and <3333 Atlantis.
And also thanks to everybody (Panda, Reptilia, Syphon) who says the aesthetics are good People like you keep me working, glad to see it pays off and you like it. As for the name, Reptilia... I feel Dark Shines is way too underrated. It's complex, powerful, and catchy. So I never miss an occasion to tell people it's my favorite song from Origin Of Symmetry
Edit :
Is that a semi-island expo in the top left corner? Very interesting inclusion.
Actually it's a full island. I see it as some kind of hidden expo you never check and/or lategame bait for positional play. It has been taken surprisingly often by my terran testers.
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This map looks amazing so much going for it wouldnt favor any race would be great for macro games and the map forces decisions as far as where to expand and everything i could see so much variety on this map i really hope it gets a lot of attention
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one of the best looking maps ive ever seen.. awesome colour scheme
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On May 21 2012 11:16 erazerr wrote: one of the best looking maps ive ever seen.. awesome colour scheme Same! Beat TRON map at first look. Hope you will win motm...
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This map looks really great. The only thing that I don't like is the light/dark checkered tile in the bases. There was a map with a similar design and I remember that it was quite distracting and a bit hard to really see light structues (like Protoss buildings) well against the lighter parts of the 'floor'. I think it's too much contrast on the 'floor' which takes away contrast between buildings and 'floor'. I'm not sure wether or not I have really expressed myself clearly here.
Example of what I mean: + Show Spoiler + The contrast between the black metal parts and the light stone parts is a bit too strong in my opinion.
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People playing the map didn't complain about that. Everybody told me it was going to me a problem, but it didn't trun out that way.
I'm going to try and find a way to customize that mesh texture though, so no one worries.
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Actually it's a full island. I see it as some kind of hidden expo you never check and/or lategame bait for positional play. It has been taken surprisingly often by my terran testers.
Shouldn't be surprising at all, terrans have the easiest time taking islands. I think this is why there were removed on Metropolis? It takes a bit too much effort to attack it than it takes to set it up. But I'm no map maker/tester, so I could be full of hot air.
Either way, the map looks beautiful
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On May 22 2012 02:06 Ripebananaa wrote:Show nested quote +Actually it's a full island. I see it as some kind of hidden expo you never check and/or lategame bait for positional play. It has been taken surprisingly often by my terran testers.
Shouldn't be surprising at all, terrans have the easiest time taking islands. I think this is why there were removed on Metropolis? It takes a bit too much effort to attack it than it takes to set it up. But I'm no map maker/tester, so I could be full of hot air. Either way, the map looks beautiful It's lower-ground with space behind it, so it's actually easy to pick off once it's been set up.
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