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[M] (2) Dark Shines - Page 2

Forum Index > SC2 Maps & Custom Games
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Prev 1 2 All
Crownlol
Profile Blog Joined October 2011
United States3726 Posts
May 21 2012 20:48 GMT
#21
Interesting concept for an island expand- every race can pressure that mineral line with fairly basic units if not defended. Unlike other island expos where the island is just immune to everything.

What's the range from the higher ground to the mineral line? As long as stalkers and roaches can hit it from high ground, it works for me. Colossus, Muta, and Sieges obviously have no problem.
shaGuar :: elemeNt :: XeqtR :: naikon :: method
JerKy
Profile Blog Joined January 2011
Korea (South)3013 Posts
May 21 2012 21:01 GMT
#22
Feels very disco-ish (with all the squares :p )

Nice map, looking forward to trying it out
You can type "StarCraft" with just your left hand.
PandaZerg
Profile Joined April 2012
Canada148 Posts
Last Edited: 2012-05-21 22:39:58
May 21 2012 22:39 GMT
#23
Let us know when it will be published on NA. Don't touch textures It's perfect like this imo.
NewSunshine
Profile Joined July 2011
United States5938 Posts
May 21 2012 23:37 GMT
#24
Dark Shines is now published on NA!

Enjoy the free bump 'ven.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
ArcticRaven
Profile Joined August 2011
France1406 Posts
May 22 2012 15:49 GMT
#25
On May 22 2012 05:48 Crownlol wrote:
Interesting concept for an island expand- every race can pressure that mineral line with fairly basic units if not defended. Unlike other island expos where the island is just immune to everything.

What's the range from the higher ground to the mineral line? As long as stalkers and roaches can hit it from high ground, it works for me. Colossus, Muta, and Sieges obviously have no problem.


Queens can disrupt mining I don't think Roaches can.

On May 22 2012 06:01 JerKy wrote:
Feels very disco-ish (with all the squares :p )

Nice map, looking forward to trying it out


I hope you play on NA then, because TL asys you're from Korea and it's not published there ^^ Disco ? That might be true. It is, however, officially nicknamed "The Lego map" for that same reason
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
PandaZerg
Profile Joined April 2012
Canada148 Posts
May 22 2012 17:05 GMT
#26
I did some games on it and I do like it very much!!!
ArcticRaven
Profile Joined August 2011
France1406 Posts
May 22 2012 19:39 GMT
#27
Thank you ! Can you give me some feedback as to what could be better ? Describe the games ?
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
discator
Profile Joined March 2011
Germany639 Posts
May 22 2012 20:42 GMT
#28
Great map! Love the artworks, love the island-ish expansion, and the name is awesome too

Will play some games on it tommorow as I'm busy today ATM.
;;
Existor
Profile Joined July 2010
Russian Federation4295 Posts
May 22 2012 21:32 GMT
#29
Those white and black textures on the ground are very contrast.
PandaZerg
Profile Joined April 2012
Canada148 Posts
Last Edited: 2012-05-22 22:49:32
May 22 2012 22:48 GMT
#30
@ArcticRaven
Games was long (over 30 minutes). I am Master. I played with 2 different friends (zerg and terran). Some times, I was confused about expands location and army location on the map (path to use to bring this army group here and there). First time it happens to me like this, but after few games, it's ok. I was embarrassed about how to attack top base (low ground) against Terran when it's a PF. I did drop Banelings + Infested Terran while harassment somewhere else and it worked well. I like the blue fence (with invisible LOS). The textures color are fine for minimap. GJ!
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