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[G] TvZ Hammer RRR - Mass Raven!!!

Forum Index > Closed
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HammerSC2
Profile Joined November 2011
Canada103 Posts
Last Edited: 2012-04-16 20:54:40
April 13 2012 23:24 GMT
#1
Introduction

Hi guys, this is a really a fun build I've been doing for some time now; the core army composition is Raven Viking Banshee - in that order. The opening (reaper/marauder/medivac) is a strong, unique one that is really effective with good micro. With a quick third, and solid defense, the build sets the stage for an often confusing and effective mid-game versus zerg opponents.

Please let me know if you have any questions and CONSTRUCTIVE feedback - I will not be responding to otherwise negative responses that are not beneficial to the thread. This build may not work at the highest levels, but I am sharing it for MAINSTREAM players I have had success with it at a Diamond/Masters level. It's really fun to pull off and to watch! Cheers.

Build Order

10 Supply Depot
12 Barracks
14 Barracks
15 Orbital Command
15 Refinery x 2
16 Marine
16 Supply Depot
18 Tech Lab x 2
20 Reaper x 2
23 Command Center
---> Delay 1 SCV
23 Factory
24 Reaper x 2
28 Marauder x 2
30 Starport
33 Orbital Command
33 Reaper x 2
36 Medivac
---> Move OC to natural
39 Command Center

Now...

o Move barracks to make a wall at natural
o Pull 8 SCV's to natural and build 2 x refineries, ebay (wall), bunker (behind), supply depot
o Push out with your 8 minute timing attack force
o Put factory and starport on tech labs
o Start making tanks (5/6 + siege tech), marines, 2 x bunkers, turrets as minerals allow
o Move 3rd CC to appropriate base, quickly make into PF and put down turrets
o Make sure all bases have 4-6 missile turrets - more if you suspect heavy muta play
o Research Hi-Sec Autotracking and Building Armor from the ebay
o Lay down 5 starports as money allows, and begin Corvid Reactor research
o 5 starports should have a tech lab, 1 core reactor
o Produce non-stop ravens, vikings, banshee's (rough ratio 4:2:1)
o Research Durable Materials and Seeker Missile
o Based on what you scout and tech switches produce units accordingly
(ie: air based more vikings, heavy lings/ground more banshees)
o Once minerals allow build additional CC's and 6-10 barracks

Analysis - Early Game

The build does a few things early on; zerg typically will produce lings/spines in order to counter "2 rax" aggression that they scout. Then, on seeing reapers, zerg will often build more lings/spines to counter the harass, especially if you kill early lings with your first 2 reapers. This helps reduce early zerg economy. If the zerg player has a large amount of lings, to the point that it is restricting your ability to use reapers for map control, be cautious with the reapers and keep them close or in your natural until you push out (you've already done "damage" as he has less workers due to the lings).

One aspect of the build I like is the ability to counter early bust aggression without having to overly react. The reason why I do 2 reaper, 2 reaper, 2 marauder, 2 reaper (in that order) is to have some marauders available to counter early roach pressure or bain busts. That coupled with creative walling at the main, and then natural should help a lot of players with early game aggression.

During the 8 minute timing attack try to skirt edges as much as possible. Use mineral/extractor gaps to limit the surface area of the army to lings and be careful to not let the medivac be focused by queens. You can also use the vision of the medivac to micro the units up/down cliffs. If there are more than 3 or so roaches, do what damage you can and leave. If there are is an overwhelming amount of lings, same thing applies. Often if I don't do damage, I go to the expected third expansion to deny it, and keep them "pinned" as I establish my own third.

Analysis - Late Game

Under Construction

Replays (Longer)

http://drop.sc/141983
http://drop.sc/143517
http://drop.sc/157606
http://drop.sc/159008
http://drop.sc/154604

Replays (8 Min Timing)

http://drop.sc/153930
http://drop.sc/153929

Video
OmegaKnetus
Profile Blog Joined October 2010
Germany431 Posts
April 13 2012 23:44 GMT
#2
lol how often do you want to post this?

And what others have said is stilll detrimental to this:

- early mutas wreck your whole build
- infestors own your whole army
-any zerg who can macro will kill you even if he just ignores your ravens and goes full roach ling whatever


You should stop posting your neat little battle.net guides on tl. Just try to atleast post something solid instead of cheese into cheese into mass my opponent can't scout and macro so I win.
HammerSC2
Profile Joined November 2011
Canada103 Posts
April 13 2012 23:53 GMT
#3
On April 14 2012 08:44 OmegaKnetus wrote:
lol how often do you want to post this?

And what others have said is stilll detrimental to this:

- early mutas wreck your whole build
- infestors own your whole army
-any zerg who can macro will kill you even if he just ignores your ravens and goes full roach ling whatever


You should stop posting your neat little battle.net guides on tl. Just try to atleast post something solid instead of cheese into cheese into mass my opponent can't scout and macro so I win.

The moderators advised that I put more analysis into the post, which I have done, and will continue to do.

The build does well against early muta play, in fact that might be the best thing to face as zerg does not expect the level of defense. The combination of LOTS of early turrets and building range/armor upgrades often quickly nullifies muta harass, and in fact some players keen on continuing the attacks often lose a lot of units/economy.

Against an infestor armies you clearly need to be careful, but you are wrong as I have won many games against zerg opponents using infestors.

Clearly any build/style can be beat, but there are lots of variables such as terrain and decision making that will ultimately lead to victory or defeat.

Thanks for you input, and lets try to keep things positive
Drolla
Profile Joined September 2010
United Kingdom389 Posts
April 13 2012 23:54 GMT
#4
The fact that you are using Vikings as anti air means that mutas will just overrun you.

There is a reason why builds like this are not done at a pro level and it is because they are so easily exploitable.
Cokefreak
Profile Joined June 2011
Finland8095 Posts
Last Edited: 2012-04-14 00:16:08
April 13 2012 23:58 GMT
#5
Is third time in a row a new record? Closed section is going to look pretty funny with 3 threads having the exactly same title

Mass Raven is a really gimmicky strategy, not something to actually practice for, I sometimes do it in teamgames for fun but it's not really a legit strategy against any Zerg that can use fungal.
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
April 13 2012 23:58 GMT
#6
What do you do against ling infestor?? I can't see you beating it, at all.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
HammerSC2
Profile Joined November 2011
Canada103 Posts
April 13 2012 23:59 GMT
#7
On April 14 2012 08:54 Drolla wrote:
The fact that you are using Vikings as anti air means that mutas will just overrun you.

There is a reason why builds like this are not done at a pro level and it is because they are so easily exploitable.

The Ravens provide PDD as well as Seeker Missile, so it's actually no problem
TheYellowOne
Profile Joined August 2010
United States97 Posts
April 14 2012 00:04 GMT
#8
1/10 OP u made me reply as well as lose a looooot of brain cells
what
HammerSC2
Profile Joined November 2011
Canada103 Posts
Last Edited: 2012-04-14 00:15:02
April 14 2012 00:13 GMT
#9
On April 14 2012 09:04 TheYellowOne wrote:
1/10 OP u made me reply as well as lose a looooot of brain cells

You're against fun entertaining SC2 game play!? That's too bad for you
DKR
Profile Blog Joined June 2011
United Kingdom622 Posts
April 14 2012 00:21 GMT
#10
Haters gonna hate, I mean it's not a reliable build, but some people might not enjoy that, they enjoy the quirky stuff the game has to offer. As long as there is detail in your guide, I see no reason for it to not be posted.
"1 base. Cheese man." - MKP. "[MVP] is not stylistic, his style is winning, which is the style you want to have." - Artosis
-Exalt-
Profile Blog Joined November 2010
United States972 Posts
April 14 2012 00:24 GMT
#11
I think this belongs on the bnet forums where the standards for builds are a bit.. lower.

Generally, well received builds on these forums are ones that can work up to pro level, not just diamond league. People here come to seriously improve (a lot of aspiring master players trying to get GM) and not just "have fun" with builds that have never been tested above diamond MMR.

threads like these are why pro's like Idra/ Artosis make fun of the TL strategy forum. They just don't belong here..
Drolla
Profile Joined September 2010
United Kingdom389 Posts
April 14 2012 00:24 GMT
#12
On April 14 2012 08:59 HammerSC2 wrote:
Show nested quote +
On April 14 2012 08:54 Drolla wrote:
The fact that you are using Vikings as anti air means that mutas will just overrun you.

There is a reason why builds like this are not done at a pro level and it is because they are so easily exploitable.

The Ravens provide PDD as well as Seeker Missile, so it's actually no problem


Ravens are not reliable anti-air, hence why pros don't use them. PDD are stationary and seeker missiles can be easily out micro'd.
Ryndika
Profile Blog Joined August 2010
1489 Posts
Last Edited: 2012-04-14 00:26:07
April 14 2012 00:25 GMT
#13
As you post a guide I'd expect some reliable refined build. Your build is about having fun so why not make a thread for every gimmick mothership hidden cloack expo build (, not sure what you'd mean by mainstream but that's not important). Glhf with the build, sure fun style to play especially when opponents will go wtfisgoingon!?

I saw someone do this but without viking, he built turrets and PF everywhere on map and threw autoturrets all over the map. Sure fun to try in koth or against friend.
as useful as teasalt
HammerSC2
Profile Joined November 2011
Canada103 Posts
April 14 2012 00:25 GMT
#14
On April 14 2012 09:21 DKR wrote:
Haters gonna hate, I mean it's not a reliable build, but some people might not enjoy that, they enjoy the quirky stuff the game has to offer. As long as there is detail in your guide, I see no reason for it to not be posted.

Thanks, and you're right - it's not the be-all-end-all of builds. It's for fun! It does work though, especially Diamond and below. It's entertaining and something different from standard play.
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
April 14 2012 00:27 GMT
#15
Again, how would you stop ling infestor fast upgrades for a 2/2 bust?

Or, how would you stop an econ bane bust?

Or, how would you stop a roach bane bust?

My three questions.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2012-04-14 00:30:40
April 14 2012 00:27 GMT
#16
This build is awsome! I can not wait to try this out. Mass Raven is probably the most fun way to play the game - the problem is how do you mass them without dying before you get a critical mass. Opening like this may solve that problem since you seem quite safe early and midgame. Still I would like to see how this build deals with mass infestors. Mixing in banshees is probably a must in order to kill the infestors before they can chain-fungal your Ravens.

Who cares it it works at pro level? If you wish to play like pros go copy pros. This way of playing seems much more fun than the conventional builds.
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
April 14 2012 00:35 GMT
#17
Oh, and I think I can help make your opening more stream line.

10 depot
12 rax
13 gas
14 rax
15 scv
16 marine
17 scv
17 OC
Double tech lab
18 reaper
18 depot
19 reaper
19 refinery
20 scv
21 reaper
22 reaper
23 scv
23 CC at natural

Your reapers will be out faster. Here's an example of the opening, it's my TvT opening and surprisingly works well against Z for what you're trying to accomplish.

http://drop.sc/159131

I don't know why you delay gas, but if you just cut an scv early you can get gas earlier, and have a better, more streamline economy and still achieve the same goals, if not faster.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
yoona2012
Profile Joined February 2012
Denmark196 Posts
Last Edited: 2012-04-14 00:53:23
April 14 2012 00:45 GMT
#18
As I wrote last time you posted this godawful idea of an opening:
*********
Watched the first video, while shaking my head and feeling shameful on behalf of both players. I´d like to see a video showing the actual ladder search, to prove you´re playing against master ranked players and not some custom games against low leaguers or friends. There were so many things (on both sides) that really made me question if both of you are even above diamond. This seems more like a gold/platinum play for me to be honest. Or maybe at very best low diamond opponent playing random and not very familiar with zerg.

The reason of this is that the zerg goes for mutas, and his muta timing is 3 minute late and when he finally gets them out, he keeps suiciding them to turrets where you had plenty of holes in your main he could have abused. He knew you made that planetary at behind the rocks and should have felt comfortable just taking 3rd and 4th since you even had a bloody planetary at your ramp and no offensive capabilities. Similary your own play is really lacking, floating 2k gas for 5 minutes isn´t a good opening even if you´re intentionally saving up. Anyways talking anymore of this would give me a severe headache. Your idea is cute, but its horribly executed and your opponents are even worse.
******

watched the 2nd video as well, another clueless zerg - also going for mutas and also being extremely late and ineffective with them. Both videos show zergs that drones too little, expands too late, and have late timings and bad replies for your mass raven.

Where as many others just are saying "fast muta wreck you" and "infestors wreck you" - the truth is that zerg should have taken 4-5 bases around 12 minute with 80-90 drones and sick creep spread - then infestor hydra along with some spores would pretty much shut you down while teching for ultras. Hydras on creep are extremely good vs ravens/vikings and are more easy to spread than lings, mutas and corrupters. Ultras lategame will laugh at planetaries and autoturrets and even seeker missiles wont do much, as the splash wont hit more than max 2 ultras at a time.


PS when people say early mutas, they don´t mean 13-14 minute mutas like in your videos. Standard is 10.30 to 11.30, and in your first video your first turrets finishes 11.50.
KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
April 14 2012 00:47 GMT
#19
The fact that u won games against players who went infestor and is a clear indicator for your build being awesome.

srsly, you take a random opening and transition it into a unit comp consisting of 1 unit.
From now on i say: go for 3 gate agression into mass voidray vs terran. Because its fun. I even won against terrans going marines with it, so it works.
DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
FlyingTurtle
Profile Joined February 2012
United States248 Posts
April 14 2012 00:49 GMT
#20
What I don't understand is why you would go for Marauders and Reapers when your tech path is so gas-intensive. Why not the normal 1rax expo into reactored Hellions? You can take all 4 gas and save it up while making gas-free Marines and Hellions. You only need gas for Stim/Combat and upgrades...all the units cost no gas.
"This creature is the completion of a cycle. Its role in the cosmic order was preordained when the stars were young. Behold the culmination of your history." -Samir Duran, on the Hybrid
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