• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:11
CET 22:11
KST 06:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
2026 KongFu Cup Announcement3BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains15Weekly Cups (March 2-8): ByuN overcomes PvT block4GSL CK - New online series19
StarCraft 2
General
GSL CK - New online series BGE Stara Zagora 2026 cancelled Blizzard Classic Cup - Tastosis announced as captains BGE Stara Zagora 2026 announced ByuL: The Forgotten Master of ZvT
Tourneys
RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament 2026 KongFu Cup Announcement [GSL CK] Team Maru vs. Team herO
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
Mutation # 517 Distant Threat The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BSL 22 Map Contest — Submissions OPEN to March 10 ASL21 General Discussion Are you ready for ASL 21? Hype VIDEO Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours IPSL Spring 2026 is here! ASL Season 21 Qualifiers March 7-8
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread PC Games Sales Thread No Man's Sky (PS4 and PC)
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Mexico's Drug War Russo-Ukrainian War Thread NASA and the Private Sector
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
Formula 1 Discussion 2024 - 2026 Football Thread General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1733 users

[G] TvZ Hammer RRR - Mass Raven!!! - Page 6

Forum Index > Closed
Post a Reply
Prev 1 4 5 6 All
crocodile
Profile Joined February 2011
United States615 Posts
April 17 2012 01:31 GMT
#101
Also, where is your mid and late game analysis? That part of the guide appears to have been under construction for quite a while now.
Master League Terran. Huge fan of Quantic Gaming and ROOTDestiny
HammerSC2
Profile Joined November 2011
Canada103 Posts
April 17 2012 01:34 GMT
#102
On April 17 2012 10:24 FinalForm wrote:
What league are you?

Bouncin between Masters and Diamond. I lose more games than I should as I try a lot non-conventional builds on ladder to feature them on my channel
Treva
Profile Blog Joined June 2010
United States533 Posts
April 17 2012 01:36 GMT
#103
On April 17 2012 09:24 HammerSC2 wrote:
Show nested quote +
On April 17 2012 08:55 Treva wrote:
I see problems with your build, all of which cover the spectrum of a game that would go into the later stages. Sorry for the wall of text, I tried to break it up to make it more bearable and these are just my personal thoughts about your build.

Early Game:

Early roach would shut down your push and set you far behind. The meta game for TvZ right now, at least in masters of NA, is favoring zergs to get early roaches to try to punish greedy hellion play or used preemptively for defense. A very ill prepared and greedy zerg would have problems with your push I admit but an early scout of a 2 rax opener usually leaves zergs more cautious about expanding/droning (being greedy) and defensive. Another note would be a quick muta build, like the one in your youtube video in the op. This type of opener makes you have absolutely no map awareness from the point your opponent has mutas to the point you move out and forces you to sink very large amounts of money in turrets as the few marines would be no match for a counter attack. No map presence, or even threat of map presence, leaves the zerg to do almost anything.

Mid Game:

Your follow up is basically turtle super, super hard until you get a mass amount of ravens. That is a kind of transition that relies on you doing MASSIVE amounts of early damage with your reaper push. I'm talking the amount of damage that should end a game but your opponent decides to stay in anyway. However my problem is the degree of turtling. You can not be aggressive at all in the mid game, period. You have almost no ground force, any extra cash is spend in defense and ravens in small numbers aren't very good, meaning you need to sit and wait until you get a massive amount of them before looking to threaten your opponent. Any zerg who saw you turtle THAT hard would just take every available base on the map and just keep trading until you are starved out or just sit and wait for you to push, eventually destroy your army with their superior economy and then starve you out. Again, no map presence and no way of being aggressive is not a good position to be in, regardless of the MU.

Late Game:

Finally the re-enforcement option is basically air as you are pretty much just left with starports, and pure air against Zerg is pretty bad unless, again, you have a huge advantage from earlier in the game. You also will have a very hard time getting more bases (on most maps past 3) as this build needs massive structural defense in order to protect a base and getting that defense can be made pretty much impossible by a zerg who doesn't have even a scouting overlord at every base he/she doesn't have. I mean you could try to sneak a base, like you did in your video, and hope they don't scout it but that's a very unreliable approach which only becomes more difficult the better the opponent you're playing.

Side Note:

If this build is meant for the lower leagues then disregard my criticisms as I can see it being fun and effective there. I'm just a masters terran so my view comes from if I were playing a masters zerg which if was the case I could not see this build being very successful. I do applaud you for coming here and posting a build you created yourself. I know it's not easy to have people dissect something you thought up so props for that.

I appreciate constructive feedback You make some great points! There are a few things I have been considering that maybe you could comment on:

1) Producing 2-4 Banshee's following the 8 minute push; to have some mid-game pressure and force zerg to spend $ on defense and perhaps channel them towards muta play

2) While building several defensive siege tanks, research blue flame then build reactor on factory and pump helli's for better map control/harass and for securing expansions easier.

I will say though, I don't have too many problems with early game pressure. The threat of two rax typically reduces some early econ for my opponent, and when they see reapers on the field even more so. I typically push in with the first 2 reapers, scout as much as possible, kill workers and force more defense spending. Also if the reaper/marauder timing attack isn't an effective one, it doesn't mean you lose all the units and can often still drop (or threaten to) in order to pin and deny 3rd.


Instead of banshees I would recommend just getting a few medis especially if you plan on going the blue flame route. Sending out little squads of hellions in the early part of the mid game and dropping them in bases can be helpful harass. The thing with hellions though with zerg is that as the game goes on, pretty much past the early portion of the mid game where creep spread may not be terribly good, is that hellions get less and less effective. I mean making banshees, while it can be good, to force mutas only makes your hellions much less useful. With hellions and drops you force a lot more defense (spines, in base units for defense) and it's a lot easier to drop and roam the map with hellions when mutas aren't present since once you get a good amount of them zerg needs either help from roaches or something like mutas.

Hellions will help you establish a little more map control near your base but mid-late game and onward they will essentially become useless for that, if you want to use them then you need to use them for drops or punish zergs who take bases away from their main and have little to no defense. However usually once you show that you will be consistently making hellions, zergs will prepare in advance pretty well with spines for potential run-bys.

Of course this all goes in the theory testing category, I would try it out a few games and just see what happens, how it feels. You do float a lot of minerals, which is the case with a lot of heavy gas builds, so you won't really be sacrificing much except 150 gas for BF upgrade. While I don't think this particular build and style will be supportive of hellions for map control and harass I can't say for sure since I haven't messed with it or thought about it too long. Best of luck.
Live it up.
crocodile
Profile Joined February 2011
United States615 Posts
Last Edited: 2012-04-17 01:49:38
April 17 2012 01:44 GMT
#104
On April 17 2012 10:34 HammerSC2 wrote:
Show nested quote +
On April 17 2012 10:24 FinalForm wrote:
What league are you?

Bouncin between Masters and Diamond. I lose more games than I should as I try a lot non-conventional builds on ladder to feature them on my channel

Boy, you should see the games on his channel. I just took a few minutes to zip through them; wow. I know it's been said before, but he is facing TERRIBLE opponents. In one game the Zerg goes for straight Broodlords with absolutely no AA and just amoves them to Hammer's base. Another game, the Zerg suicides like 20 mutas into a fuckton of turrets. In another game, the Zerg goes for Broodlord/Corruptor with no Infestors! Absolutely no games demonstrating him playing vs Infestors in any significant numbers.

My point is, this build will only work against opponents who have so little knowledge of the metagame that they do not think to make Infestor/Corruptor/Broodlord even when left unharassed for basically the entire game. There's a reason there are no replays of him playing vs zergs who are not embarrassingly bad.

On a side note: Hammer's voice is quite annoying.

Furthermore, take note of the fact that Hammer is actively replying to people in the thread giving him praise and suggesting things to him, but he has not addressed my concerns with the build which I have listed at least 4 times, nor those of IamJeffrey, nor Aegis, nor anybody else who isn't sucking his dick, and uses way too many of these annoying smiley faces.


User was temp banned for this post.
Master League Terran. Huge fan of Quantic Gaming and ROOTDestiny
HammerSC2
Profile Joined November 2011
Canada103 Posts
Last Edited: 2012-04-17 02:22:06
April 17 2012 02:02 GMT
#105
@ crocodile Sticks and stones bud. Grow up. I'm not making comments about the picture in your profile of some big time loser and a really ugly fat girl, because there is no need to make it personal right? And you go on my channel and go on crazy immature swearing rants... you've got a few screws loose my man. You're rude, abrasive and a troll and there's no need to respond to people like you.

On topic: I have answered questions on how I respond to early pressure from roach/bain/ling. Please refer to my previous posts.



User was temp banned for this post.
HammerSC2
Profile Joined November 2011
Canada103 Posts
Last Edited: 2012-04-17 02:07:51
April 17 2012 02:07 GMT
#106
On April 17 2012 10:36 Treva wrote:
Show nested quote +
On April 17 2012 09:24 HammerSC2 wrote:
On April 17 2012 08:55 Treva wrote:
I see problems with your build, all of which cover the spectrum of a game that would go into the later stages. Sorry for the wall of text, I tried to break it up to make it more bearable and these are just my personal thoughts about your build.

Early Game:

Early roach would shut down your push and set you far behind. The meta game for TvZ right now, at least in masters of NA, is favoring zergs to get early roaches to try to punish greedy hellion play or used preemptively for defense. A very ill prepared and greedy zerg would have problems with your push I admit but an early scout of a 2 rax opener usually leaves zergs more cautious about expanding/droning (being greedy) and defensive. Another note would be a quick muta build, like the one in your youtube video in the op. This type of opener makes you have absolutely no map awareness from the point your opponent has mutas to the point you move out and forces you to sink very large amounts of money in turrets as the few marines would be no match for a counter attack. No map presence, or even threat of map presence, leaves the zerg to do almost anything.

Mid Game:

Your follow up is basically turtle super, super hard until you get a mass amount of ravens. That is a kind of transition that relies on you doing MASSIVE amounts of early damage with your reaper push. I'm talking the amount of damage that should end a game but your opponent decides to stay in anyway. However my problem is the degree of turtling. You can not be aggressive at all in the mid game, period. You have almost no ground force, any extra cash is spend in defense and ravens in small numbers aren't very good, meaning you need to sit and wait until you get a massive amount of them before looking to threaten your opponent. Any zerg who saw you turtle THAT hard would just take every available base on the map and just keep trading until you are starved out or just sit and wait for you to push, eventually destroy your army with their superior economy and then starve you out. Again, no map presence and no way of being aggressive is not a good position to be in, regardless of the MU.

Late Game:

Finally the re-enforcement option is basically air as you are pretty much just left with starports, and pure air against Zerg is pretty bad unless, again, you have a huge advantage from earlier in the game. You also will have a very hard time getting more bases (on most maps past 3) as this build needs massive structural defense in order to protect a base and getting that defense can be made pretty much impossible by a zerg who doesn't have even a scouting overlord at every base he/she doesn't have. I mean you could try to sneak a base, like you did in your video, and hope they don't scout it but that's a very unreliable approach which only becomes more difficult the better the opponent you're playing.

Side Note:

If this build is meant for the lower leagues then disregard my criticisms as I can see it being fun and effective there. I'm just a masters terran so my view comes from if I were playing a masters zerg which if was the case I could not see this build being very successful. I do applaud you for coming here and posting a build you created yourself. I know it's not easy to have people dissect something you thought up so props for that.

I appreciate constructive feedback You make some great points! There are a few things I have been considering that maybe you could comment on:

1) Producing 2-4 Banshee's following the 8 minute push; to have some mid-game pressure and force zerg to spend $ on defense and perhaps channel them towards muta play

2) While building several defensive siege tanks, research blue flame then build reactor on factory and pump helli's for better map control/harass and for securing expansions easier.

I will say though, I don't have too many problems with early game pressure. The threat of two rax typically reduces some early econ for my opponent, and when they see reapers on the field even more so. I typically push in with the first 2 reapers, scout as much as possible, kill workers and force more defense spending. Also if the reaper/marauder timing attack isn't an effective one, it doesn't mean you lose all the units and can often still drop (or threaten to) in order to pin and deny 3rd.


Instead of banshees I would recommend just getting a few medis especially if you plan on going the blue flame route. Sending out little squads of hellions in the early part of the mid game and dropping them in bases can be helpful harass. The thing with hellions though with zerg is that as the game goes on, pretty much past the early portion of the mid game where creep spread may not be terribly good, is that hellions get less and less effective. I mean making banshees, while it can be good, to force mutas only makes your hellions much less useful. With hellions and drops you force a lot more defense (spines, in base units for defense) and it's a lot easier to drop and roam the map with hellions when mutas aren't present since once you get a good amount of them zerg needs either help from roaches or something like mutas.

Hellions will help you establish a little more map control near your base but mid-late game and onward they will essentially become useless for that, if you want to use them then you need to use them for drops or punish zergs who take bases away from their main and have little to no defense. However usually once you show that you will be consistently making hellions, zergs will prepare in advance pretty well with spines for potential run-bys.

Of course this all goes in the theory testing category, I would try it out a few games and just see what happens, how it feels. You do float a lot of minerals, which is the case with a lot of heavy gas builds, so you won't really be sacrificing much except 150 gas for BF upgrade. While I don't think this particular build and style will be supportive of hellions for map control and harass I can't say for sure since I haven't messed with it or thought about it too long. Best of luck.

Thanks Treva. I appreciate your insight and the thoughtful response. If you have any other idea's I would like to hear em Cheers.
p4NDemik
Profile Blog Joined January 2008
United States13896 Posts
April 17 2012 02:24 GMT
#107
This thread is finished.
Moderator
Prev 1 4 5 6 All
Please log in or register to reply.
Live Events Refresh
BSL
20:00
S22 - Open Qualifier #2
ZZZero.O64
LiquipediaDiscussion
Patches Events
17:00
Modded Open Cup
davetesta89
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 653
ProTech123
Livibee 99
UpATreeSC 74
StarCraft: Brood War
ZZZero.O 64
Dota 2
Gorgc8727
capcasts206
Heroes of the Storm
Khaldor458
Other Games
summit1g8961
tarik_tv8140
FrodaN5187
Grubby3168
Liquid`RaSZi1480
B2W.Neo789
KnowMe539
ToD216
Organizations
Dota 2
PGL Dota 2 - Main Stream27955
Other Games
gamesdonequick1219
ComeBackTV 262
BasetradeTV82
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Hupsaiya 167
• HeavenSC 31
• Reevou 8
• OhrlRock 2
• Kozan
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• Airneanach29
• blackmanpl 28
• RayReign 23
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota247
Other Games
• imaqtpie1446
• Shiphtur247
Upcoming Events
GSL
10h 50m
Wardi Open
14h 50m
Monday Night Weeklies
19h 50m
WardiTV Team League
1d 14h
PiGosaur Cup
2 days
Kung Fu Cup
2 days
OSC
3 days
The PondCast
3 days
KCM Race Survival
3 days
WardiTV Team League
3 days
[ Show More ]
Replay Cast
4 days
KCM Race Survival
4 days
WardiTV Team League
4 days
Korean StarCraft League
5 days
uThermal 2v2 Circuit
5 days
BSL
5 days
BSL
6 days
Liquipedia Results

Completed

Proleague 2026-03-13
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.