• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:10
CEST 06:10
KST 13:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6Code S RO8 Preview: herO, Zoun, Bunny, Classic7
Community News
Weekly Cups (June 23-29): Reynor in world title form?12FEL Cracov 2025 (July 27) - $8000 live event16Esports World Cup 2025 - Final Player Roster14Weekly Cups (June 16-22): Clem strikes back1Weekly Cups (June 9-15): herO doubles on GSL week4
StarCraft 2
General
Weekly Cups (June 23-29): Reynor in world title form? StarCraft Mass Recall: SC1 campaigns on SC2 thread The SCII GOAT: A statistical Evaluation How does the number of casters affect your enjoyment of esports? Esports World Cup 2025 - Final Player Roster
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event HomeStory Cup 27 (June 27-29) WardiTV Mondays SOOPer7s Showmatches 2025 $200 Biweekly - StarCraft Evolution League #1
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
BW General Discussion Flash Announces Retirement From ASL ASL20 Preliminary Maps BGH Auto Balance -> http://bghmmr.eu/ StarCraft & BroodWar Campaign Speedrun Quest
Tourneys
[Megathread] Daily Proleagues [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET The Casual Games of the Week Thread [BSL20] ProLeague LB Final - Saturday 20:00 CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Things Aren’t Peaceful in Palestine Stop Killing Games - European Citizens Initiative Russo-Ukrainian War Thread
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread NBA General Discussion Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
Game Sound vs. Music: The Im…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 513 users

[G] TvZ Hammer RRR - Mass Raven!!! - Page 5

Forum Index > Closed
Post a Reply
Prev 1 2 3 4 5 6 Next All
SomeONEx
Profile Joined April 2011
Sweden641 Posts
April 16 2012 21:27 GMT
#81
Gonna check it out tomorrow, going to sleep now.

User was warned for this post
BW hwaiting!
HammerSC2
Profile Joined November 2011
Canada103 Posts
Last Edited: 2012-04-16 21:43:42
April 16 2012 21:42 GMT
#82
On April 17 2012 06:23 crocodile wrote:
I'd just like to add to the thread that Hammer is PMing me personal attacks for criticizing him in his thread, while still ignoring every valid point that has been made here.

What a joke.

Actually was just wondering why you're so obsessed with trying to be so negative and troll threads. I've been responding to the reasonable, constructive and polite posters and I took the time to write a guide to a build that has worked well for me up to this point, I'm not sure what the problem is here.

If you don't like the build, say you're points and move along. You can give constructive feedback without being overly negative or having a rude demeanor. I will only be responding to comments by those who have legitimate questions or constructive feedback, and are not just trying to flame/troll threads because they're angry small people. Move along buds.
crocodile
Profile Joined February 2011
United States615 Posts
Last Edited: 2012-04-16 21:53:19
April 16 2012 21:53 GMT
#83
So the people who have legitimate criticisms of the build can say their points and you, as the OP choose to ignore them? That's not how a guide works.
Master League Terran. Huge fan of Quantic Gaming and ROOTDestiny
Reptilia
Profile Joined June 2010
Chile913 Posts
April 16 2012 21:56 GMT
#84
On April 17 2012 06:27 SomeONEx wrote:
Gonna check it out tomorrow, going to sleep now.

these posts are forbidden, don't post them as they add nothing, why not instead post after you sleep?
The secret to creativity is knowing how to hide your sources
snorlax
Profile Blog Joined December 2008
United States755 Posts
April 16 2012 22:04 GMT
#85
this doesn't look very viable at high levels but thanks for at least trying to contribute OP better then a lot of people in this forum can say
Avalain
Profile Joined July 2010
Canada308 Posts
April 16 2012 22:46 GMT
#86
I have to admit that I lost to this build maybe 3 weeks ago? Honestly, the best defense of the viability of this build is simply that it's so rare to see people aren't prepared for it. When I was playing against it I crushed the initial poke with reapers, denied a third (which he built again later), saw the starports and prepared for mass banshee play, and generally had a good feeling about everything. Then I lost my flock of mutas to a couple HSMs and I just couldn't get air superiority back. I transitioned to infestors but it was tricky trying to get into position to fungal while he was dropping turrets everywhere. Eventually I baneling busted him and wiped out his base, but he just flew off and kept killing my bases all over the map.

It wasn't really my proudest moment, losing that game. I know I could have won the game early if I'd tried, but I'm just not used to trying to win in the early game against Terran. I held him back and figured I could just macro and protect myself from banshee play, but it didn't work.

So, yeah, despite losing to this build I can see the holes in it after going back over the replay. I think you can still win more games than you lose with it assuming you're below masters simply because it's unexpected.
You know what unit really has balance problems? Colossi. Why, they look like they could be blown over in a stiff wind!
xUnSeEnx
Profile Blog Joined December 2010
United States183 Posts
Last Edited: 2012-04-16 23:41:47
April 16 2012 23:41 GMT
#87
it seems to gimmicky, "if the zerg does not expect it," is a gimmicky statement and not good solid play. Sorry.

I play zerg off-racing and roll sky terrans, just saying.
"All your base are belong to us."
Treva
Profile Blog Joined June 2010
United States533 Posts
April 16 2012 23:55 GMT
#88
I see problems with your build, all of which cover the spectrum of a game that would go into the later stages. Sorry for the wall of text, I tried to break it up to make it more bearable and these are just my personal thoughts about your build.

Early Game:

Early roach would shut down your push and set you far behind. The meta game for TvZ right now, at least in masters of NA, is favoring zergs to get early roaches to try to punish greedy hellion play or used preemptively for defense. A very ill prepared and greedy zerg would have problems with your push I admit but an early scout of a 2 rax opener usually leaves zergs more cautious about expanding/droning (being greedy) and defensive. Another note would be a quick muta build, like the one in your youtube video in the op. This type of opener makes you have absolutely no map awareness from the point your opponent has mutas to the point you move out and forces you to sink very large amounts of money in turrets as the few marines would be no match for a counter attack. No map presence, or even threat of map presence, leaves the zerg to do almost anything.

Mid Game:

Your follow up is basically turtle super, super hard until you get a mass amount of ravens. That is a kind of transition that relies on you doing MASSIVE amounts of early damage with your reaper push. I'm talking the amount of damage that should end a game but your opponent decides to stay in anyway. However my problem is the degree of turtling. You can not be aggressive at all in the mid game, period. You have almost no ground force, any extra cash is spend in defense and ravens in small numbers aren't very good, meaning you need to sit and wait until you get a massive amount of them before looking to threaten your opponent. Any zerg who saw you turtle THAT hard would just take every available base on the map and just keep trading until you are starved out or just sit and wait for you to push, eventually destroy your army with their superior economy and then starve you out. Again, no map presence and no way of being aggressive is not a good position to be in, regardless of the MU.

Late Game:

Finally the re-enforcement option is basically air as you are pretty much just left with starports, and pure air against Zerg is pretty bad unless, again, you have a huge advantage from earlier in the game. You also will have a very hard time getting more bases (on most maps past 3) as this build needs massive structural defense in order to protect a base and getting that defense can be made pretty much impossible by a zerg who doesn't have even a scouting overlord at every base he/she doesn't have. I mean you could try to sneak a base, like you did in your video, and hope they don't scout it but that's a very unreliable approach which only becomes more difficult the better the opponent you're playing.

Side Note:

If this build is meant for the lower leagues then disregard my criticisms as I can see it being fun and effective there. I'm just a masters terran so my view comes from if I were playing a masters zerg which if was the case I could not see this build being very successful. I do applaud you for coming here and posting a build you created yourself. I know it's not easy to have people dissect something you thought up so props for that.
Live it up.
crocodile
Profile Joined February 2011
United States615 Posts
April 17 2012 00:15 GMT
#89
The problem is that even in the lower leagues, it relies on you being significantly better than your opponent to pull this off. And it's completely not viable at Master league level.
Master League Terran. Huge fan of Quantic Gaming and ROOTDestiny
HammerSC2
Profile Joined November 2011
Canada103 Posts
Last Edited: 2012-04-17 00:34:14
April 17 2012 00:24 GMT
#90
On April 17 2012 08:55 Treva wrote:
I see problems with your build, all of which cover the spectrum of a game that would go into the later stages. Sorry for the wall of text, I tried to break it up to make it more bearable and these are just my personal thoughts about your build.

Early Game:

Early roach would shut down your push and set you far behind. The meta game for TvZ right now, at least in masters of NA, is favoring zergs to get early roaches to try to punish greedy hellion play or used preemptively for defense. A very ill prepared and greedy zerg would have problems with your push I admit but an early scout of a 2 rax opener usually leaves zergs more cautious about expanding/droning (being greedy) and defensive. Another note would be a quick muta build, like the one in your youtube video in the op. This type of opener makes you have absolutely no map awareness from the point your opponent has mutas to the point you move out and forces you to sink very large amounts of money in turrets as the few marines would be no match for a counter attack. No map presence, or even threat of map presence, leaves the zerg to do almost anything.

Mid Game:

Your follow up is basically turtle super, super hard until you get a mass amount of ravens. That is a kind of transition that relies on you doing MASSIVE amounts of early damage with your reaper push. I'm talking the amount of damage that should end a game but your opponent decides to stay in anyway. However my problem is the degree of turtling. You can not be aggressive at all in the mid game, period. You have almost no ground force, any extra cash is spend in defense and ravens in small numbers aren't very good, meaning you need to sit and wait until you get a massive amount of them before looking to threaten your opponent. Any zerg who saw you turtle THAT hard would just take every available base on the map and just keep trading until you are starved out or just sit and wait for you to push, eventually destroy your army with their superior economy and then starve you out. Again, no map presence and no way of being aggressive is not a good position to be in, regardless of the MU.

Late Game:

Finally the re-enforcement option is basically air as you are pretty much just left with starports, and pure air against Zerg is pretty bad unless, again, you have a huge advantage from earlier in the game. You also will have a very hard time getting more bases (on most maps past 3) as this build needs massive structural defense in order to protect a base and getting that defense can be made pretty much impossible by a zerg who doesn't have even a scouting overlord at every base he/she doesn't have. I mean you could try to sneak a base, like you did in your video, and hope they don't scout it but that's a very unreliable approach which only becomes more difficult the better the opponent you're playing.

Side Note:

If this build is meant for the lower leagues then disregard my criticisms as I can see it being fun and effective there. I'm just a masters terran so my view comes from if I were playing a masters zerg which if was the case I could not see this build being very successful. I do applaud you for coming here and posting a build you created yourself. I know it's not easy to have people dissect something you thought up so props for that.

I appreciate constructive feedback You make some great points! There are a few things I have been considering that maybe you could comment on:

1) Producing 2-4 Banshee's following the 8 minute push; to have some mid-game pressure and force zerg to spend $ on defense and perhaps channel them towards muta play

2) While building several defensive siege tanks, research blue flame then build reactor on factory and pump helli's for better map control/harass and for securing expansions easier.

I will say though, I don't have too many problems with early game pressure. The threat of two rax typically reduces some early econ for my opponent, and when they see reapers on the field even more so. I typically push in with the first 2 reapers, scout as much as possible, kill workers and force more defense spending. Also if the reaper/marauder timing attack isn't an effective one, it doesn't mean you lose all the units and can often still drop (or threaten to) in order to pin and deny 3rd.
Vanchen
Profile Blog Joined March 2011
55 Posts
April 17 2012 00:29 GMT
#91
Just a thought, if this is for lower league players, diamond and under perhaps, won't they have a very hard time using ravens. I mean I have a tough time using just 5 ravens with my lategame army and I'm masters. It just doesn't seem very noob friendly becuase one fungal will kill all your ravens and lower league players can't split air units well.
ST_Bomber|SKLGIM_MC|
JrClimbers
Profile Joined April 2011
57 Posts
April 17 2012 00:32 GMT
#92
What league are you?
HammerSC2
Profile Joined November 2011
Canada103 Posts
April 17 2012 00:40 GMT
#93
On April 17 2012 09:29 Vanchen wrote:
Just a thought, if this is for lower league players, diamond and under perhaps, won't they have a very hard time using ravens. I mean I have a tough time using just 5 ravens with my lategame army and I'm masters. It just doesn't seem very noob friendly becuase one fungal will kill all your ravens and lower league players can't split air units well.

Hmm you think platinum/diamond players can't handle some raven control? That being said that's a good point for some of the lowest leagues, but practice makes perfect, and any play/strategy/build improves with practice and better micro. Additionally, lower league opponents won't respond as well in terms of economy and composition so it could be that much easier.
kyllinghest
Profile Joined December 2011
Norway1607 Posts
April 17 2012 00:43 GMT
#94
You keep floating so many minerals, is there any way you can build some usefull stuff with the cash? Just building hellions and marines and attack moving them across the map is better than banking several thousand minerals while you're not even at 100 suply at the 19 minute mark.
I think your opening is cool and creative, but I also think it could be a good idea to stop building reapers earlier, so you can focus your gas towards tanks and setting up a good infastructure.
How zergs with infestors fail to win against this is beyond my grasp, but its cool that you innovate and try out new things even though they perhaps arn't viable at the top level. How many people are top level anyways? Interesting build, I'll be sure to try it out.
"NO" -Has
DYEAlabaster
Profile Blog Joined August 2011
Canada1009 Posts
April 17 2012 00:52 GMT
#95
Forgive me if I'm wrong, but isn't it against the rules to post a very poorly thought out, unviable build with little evidence/sense to it? Shouldn't this have a [H] tag with the OP asking how to make this build work (in any sense) at a reasonably competitive level?

Isn't that what this forum is about?

Moreover, the OP isn't answering criticisms from the people trying to help him, doesn't that warrant a closure?

On topic- mass raven/viking/banshee (ie, sky terran) works only vs T in ultra-late-game or in weird games v mass toss air (say you were going mech, they went air, you could counter with this)

HammerSC2
Profile Joined November 2011
Canada103 Posts
April 17 2012 00:53 GMT
#96
On April 17 2012 09:43 kyllinghest wrote:
You keep floating so many minerals, is there any way you can build some usefull stuff with the cash? Just building hellions and marines and attack moving them across the map is better than banking several thousand minerals while you're not even at 100 suply at the 19 minute mark.
I think your opening is cool and creative, but I also think it could be a good idea to stop building reapers earlier, so you can focus your gas towards tanks and setting up a good infastructure.
How zergs with infestors fail to win against this is beyond my grasp, but its cool that you innovate and try out new things even though they perhaps arn't viable at the top level. How many people are top level anyways? Interesting build, I'll be sure to try it out.

In regards to the high mineral count I am now MUCH more pro-active in building more CC's and marines. I have DEFINITELY been thinking I need to start pumping helli's though as it would really help with map-control and reduce zergling numbers.

Hmm reapers are only 50 gas each, what are you thinkin.. like attack with 4reap/2maraud/med?

Thanks for your feeback, and I appreciate your positivity!
crocodile
Profile Joined February 2011
United States615 Posts
April 17 2012 00:58 GMT
#97
On April 17 2012 09:52 DYEAlabaster wrote:
Forgive me if I'm wrong, but isn't it against the rules to post a very poorly thought out, unviable build with little evidence/sense to it? Shouldn't this have a [H] tag with the OP asking how to make this build work (in any sense) at a reasonably competitive level?

Isn't that what this forum is about?

Moreover, the OP isn't answering criticisms from the people trying to help him, doesn't that warrant a closure?

On topic- mass raven/viking/banshee (ie, sky terran) works only vs T in ultra-late-game or in weird games v mass toss air (say you were going mech, they went air, you could counter with this)


This exactly. And the OP will probably ignore your post or call you an angry nerd just for stating this obvious fact. I cannot believe this thread has not been closed, where are the mods??
Master League Terran. Huge fan of Quantic Gaming and ROOTDestiny
HammerSC2
Profile Joined November 2011
Canada103 Posts
Last Edited: 2012-04-17 01:16:30
April 17 2012 00:59 GMT
#98
On April 17 2012 09:52 DYEAlabaster wrote:
Forgive me if I'm wrong, but isn't it against the rules to post a very poorly thought out, unviable build with little evidence/sense to it? Shouldn't this have a [H] tag with the OP asking how to make this build work (in any sense) at a reasonably competitive level?

Isn't that what this forum is about?

Moreover, the OP isn't answering criticisms from the people trying to help him, doesn't that warrant a closure?

On topic- mass raven/viking/banshee (ie, sky terran) works only vs T in ultra-late-game or in weird games v mass toss air (say you were going mech, they went air, you could counter with this)


Forgiven and you're wrong I've used this build for a long time on ladder, and refined it quite a bit. It IS viable as I win more than I lose, and I've beat MANY Masters level players with it.

I AM responding to constructive criticism, take a look at this page.. and the others. Lol.

On topic: I win regularly with the composition, so you're wrong again. That's a silly statement to say it only works vs T when I have evidence to the contrary in replays at reasonably high levels of play...

...that and the feedback on this thread from Zerg players that lost to the build.


@ crocodile Aren't you tired of being an angry little troll on this thread? You're the one that should be warned, and subsequently banned if you continue being an angry little person and not contributing anything of value to the discussion.
crocodile
Profile Joined February 2011
United States615 Posts
April 17 2012 01:22 GMT
#99
I'll keep explaining why this is a stupid thread until you address the point I made 3 fucking pages ago.

1. Post replays of you defending a Roach/Baneling bust, which this build cannot defend unless the Zerg fucks up majorly.

2. Post replays of you dealing with Ling/Infestor into either Broodlord/Infestor/Corruptor or Ultra/Ling, both of which are completely standard unit compositions that should absolutely wreck any sort of Raven play. If the Zerg is playing even REMOTELY adequately and you still win, I will shut up.

3. Post BETTER replays of you against Muta play. The Zergs who went Muta in your VODs had such poor control I would honestly have guessed that they had a stroke while you were playing.
Master League Terran. Huge fan of Quantic Gaming and ROOTDestiny
FinalForm
Profile Joined August 2010
United States450 Posts
April 17 2012 01:24 GMT
#100
What league are you?
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
PiGosaur Monday
00:00
#38
PiGStarcraft587
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft587
RuFF_SC2 176
Livibee 108
StarCraft: Brood War
Noble 21
Icarus 7
Dota 2
monkeys_forever688
League of Legends
JimRising 1280
Counter-Strike
summit1g8799
Stewie2K260
PGG 59
Super Smash Bros
hungrybox506
Heroes of the Storm
Khaldor105
Other Games
tarik_tv8524
Fnx 3308
shahzam737
WinterStarcraft284
Maynarde147
Trikslyr14
CosmosSc2 9
Organizations
Other Games
gamesdonequick1295
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• practicex 18
• intothetv
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• Azhi_Dahaki113
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Doublelift4317
• Lourlo717
• masondota2577
• Stunt243
Other Games
• Scarra1612
Upcoming Events
Replay Cast
19h 50m
The PondCast
1d 5h
RSL Revival
1d 5h
ByuN vs Classic
Clem vs Cham
WardiTV European League
1d 11h
Replay Cast
1d 19h
RSL Revival
2 days
herO vs SHIN
Reynor vs Cure
WardiTV European League
2 days
FEL
2 days
Korean StarCraft League
2 days
CranKy Ducklings
3 days
[ Show More ]
RSL Revival
3 days
FEL
3 days
Sparkling Tuna Cup
4 days
RSL Revival
4 days
FEL
4 days
BSL: ProLeague
4 days
Dewalt vs Bonyth
Replay Cast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-06-28
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.