• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:16
CEST 16:16
KST 23:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers19Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
MaNa leaves Team Liquid Maestros of the Game 2 announced 2026 GSL Tour plans announced Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSL Season 1 Qualifiers INu's Battles#14 <BO.9 2Matches> GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
Leta's ASL S21 Ro.16 review FlaSh: This Will Be My Final ASL【ASL S21 Ro.16】 BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion BW General Discussion
Tourneys
[ASL21] Ro16 Group D [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [ASL21] Ro16 Group C
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Diablo IV Total Annihilation Server - TAForever Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread McBoner: A hockey love story
World Cup 2022
Tech Support
Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1418 users

[Q] ForGG's opening vs Z

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 4 5 6 Next All
lambac0re
Profile Joined August 2011
United States77 Posts
Last Edited: 2011-12-09 05:06:36
December 09 2011 04:59 GMT
#1
Searched a bit around the forum and didn't find anything about this build. Was watching ForGG's stream earlier and noticed that he was practicing this build apparently as he opened the same way every game vs Z unless he was 2 rax/bunkering.

Build goes something along the lines of hellion expand/harass standard etc etc into 2+ cloak banshee.
If that doesn't do the trick, follow up with blue flame hellions + 4 thors + scv pull all in.

Seen zerg after zerg fall to this strategy, the only time I've seen it fail so far was when oGsCezanne (a teammate) blind countered with spore crawlers and mass queens when all he had scouted were hellions.

*Edit
That was dumb of me, forgot to post my question. The question is how do you stop this as zerg (leaving out blind countering and luck)? Being a relatively new starcraft player myself, this build looked scary good. Drones and lings die to the hellions, queens to the cloak banshees, and muta's if they even get out in time to the thors.
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37072 Posts
Last Edited: 2011-12-09 05:04:17
December 09 2011 05:02 GMT
#2
A) Okay, then what is your question?

B) Normally I would recommend the SQSA thread, but again I do not see a question

C) Please read the Strategy Forum Guidelines
SC2 Strategy Forum Guidelines

D) Welcome to TL!
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
shishy
Profile Joined May 2011
United States115 Posts
December 09 2011 05:15 GMT
#3
It was really cool because he sends in 4 hellions so you think it's reactor hellion, and then has 2 banshees with cloak come in. You have to scout that second gas either with an overlord or drone, and realize that if he's taking 2 gas that early it's a tech build. So he's either 1/1/1'ing you or doing some kind of dumb siege expand (which no one should do TvZ because it isn't economical).

Basically you need to see it, and drop an evo chamber OR get a quick lair (I would go with Evo). Wall off your natural to block the hellions (So use the evo + queen + spines). I would recommend getting queens to deal with the banshees and hellions to hold off the 1/1/1 aggression. He expands immediately behind this from what I've seen, but if he does that all-in, you need to scout it and go lingbling or some roach composition afaik. I can't exactly comment because I didn't see the zergs hold it off (They just left immediately lol)
TheDwf
Profile Joined November 2011
France19747 Posts
December 09 2011 05:27 GMT
#4
On December 09 2011 14:15 shishy wrote:
It was really cool because he sends in 4 hellions so you think it's reactor hellion

Of course, since it is a Reactor Hellion. Just because the follow-up includes cloaked Banshees does not change the opening.
aviator116
Profile Joined November 2011
United States820 Posts
December 09 2011 05:28 GMT
#5
ForGG was only playing on masters, so you won't find any tip-top level decision making there. Except for ZvZs, zergs have begun going for faster evo chambers and lair tech as of late, to prevent banshees and DTs. to be perfectly honest, ForGG looked like he was using a delayed 2port banshee build, which probably caught a lot of the zergs offguard because of the expo. Sending in an overlord would be killer, as im pretty sure ForGG only had 2-3 marines the entire game, so no way to deny the scout.
Bogus ST_Life IMMVP
TheDwf
Profile Joined November 2011
France19747 Posts
December 09 2011 05:31 GMT
#6
On December 09 2011 14:28 aviator116 wrote:
ForGG was only playing on masters, so you won't find any tip-top level decision making there. Except for ZvZs, zergs have begun going for faster evo chambers and lair tech as of late, to prevent banshees and DTs. to be perfectly honest, ForGG looked like he was using a delayed 2port banshee build

1) He played and won IdrA (and, I guess, several other GM Zergs) with that strategy, so it may work beyond "average Master level".
2) It's not 2-port banshee, it's 2 cloaked Banshees out of one Starport after going the regular Reactor Hellion.
HardMacro
Profile Blog Joined September 2011
Canada361 Posts
December 09 2011 05:41 GMT
#7
On December 09 2011 14:28 aviator116 wrote:
ForGG was only playing on masters, so you won't find any tip-top level decision making there. Except for ZvZs, zergs have begun going for faster evo chambers and lair tech as of late, to prevent banshees and DTs. to be perfectly honest, ForGG looked like he was using a delayed 2port banshee build, which probably caught a lot of the zergs offguard because of the expo. Sending in an overlord would be killer, as im pretty sure ForGG only had 2-3 marines the entire game, so no way to deny the scout.


Actually he's rank 1 masters routinely faced against GMs, in fact he's still streaming and he's on a rampage current at 10-1 or something on the Korean ladder. 30 minutes ago he was matched up with oGs.TOP and curb stomped him making him look like a diamond scrub.

As for the actual question, I've been watching his stream too and I think blind countering it is the only option really, given no sneaky lings/overlords gets into the T base because at those stages of the game, they shouldn't be able to. Another option would be some sort of super fast ling/bling bust aimed at busting down the terran wall when the hellion numbers are low, overwhelming hellions with slings and killing marines/scvs with blings.

Which makes me to consider the possibility that TvZ might become heavily T favored in the very near future once other top Terran catch up in executing the build and perhaps even making scarier variations. It's just not fair for the zerg player to be totally blind and forced to make the guess between "is my T opponent making banshees after hellions? Or is he making an expanding command center in base?", where the effect of guessing wrong is dying to banshees or slipping seriously behind economically from making evo + spores, as opposed to the effect of guessing right is merely being on equal footing with the opponent. That seems like a fundamental design flaw to me.
¯\_(ツ)_/¯ saving this here because I use it, don't know how to make it, and don't know it's name
aviator116
Profile Joined November 2011
United States820 Posts
December 09 2011 05:45 GMT
#8
On December 09 2011 14:31 TheDwf wrote:
Show nested quote +
On December 09 2011 14:28 aviator116 wrote:
ForGG was only playing on masters, so you won't find any tip-top level decision making there. Except for ZvZs, zergs have begun going for faster evo chambers and lair tech as of late, to prevent banshees and DTs. to be perfectly honest, ForGG looked like he was using a delayed 2port banshee build

1) He played and won IdrA (and, I guess, several other GM Zergs) with that strategy, so it may work beyond "average Master level".
2) It's not 2-port banshee, it's 2 cloaked Banshees out of one Starport after going the regular Reactor Hellion.


my bad, i didn't see his ranking, just the master symbol, and i also didn't see exactly how many starports he did, just thought one game he was producing 2 at a time.
Bogus ST_Life IMMVP
TheDwf
Profile Joined November 2011
France19747 Posts
December 09 2011 05:49 GMT
#9
On December 09 2011 14:41 HardMacro wrote:
Which makes me to consider the possibility that TvZ might become heavily T favored in the very near future once other top Terran catch up in executing the build and perhaps even making scarier variations. It's just not fair for the zerg player to be totally blind and forced to make the guess between "is my T opponent making banshees after hellions? Or is he making an expanding command center in base?", where the effect of guessing wrong is dying to banshees or slipping seriously behind economically from making evo + spores, as opposed to the effect of guessing right is merely being on equal footing with the opponent. That seems like a fundamental design flaw to me.

Or you could just build an early and well-placed Evolution Chamber to defend against Hellions raids, and get a third Queen for extra safety and creep spread (and the possibility to wall off). There you go, for 225 mineral which won't even be wasted if he does not go for Banshee play, you will be able to resist those kinds of follow-ups.
aviator116
Profile Joined November 2011
United States820 Posts
Last Edited: 2011-12-09 05:52:22
December 09 2011 05:51 GMT
#10
On December 09 2011 14:41 HardMacro wrote:

Which makes me to consider the possibility that TvZ might become heavily T favored in the very near future once other top Terran catch up in executing the build and perhaps even making scarier variations. It's just not fair for the zerg player to be totally blind and forced to make the guess between "is my T opponent making banshees after hellions? Or is he making an expanding command center in base?", where the effect of guessing wrong is dying to banshees or slipping seriously behind economically from making evo + spores, as opposed to the effect of guessing right is merely being on equal footing with the opponent. That seems like a fundamental design flaw to me.

QQ is for the bnet forums.
just think about this: if youre a terran, and use this strat, you ALWAYS run the risk of being roach-rushed or baneling busted, because contrary to popular belief, banshees and hellions cant kill roaches by themselves. it's just not fair for the terran player to be totally blind and forced to make the guess between "is my Z opponent making roaches/banelings after zerglings? or is he tech-switching/expanding?" where the effect of guessing wrong is dying to roach/bling bust or slipping seriously behind economically or techwise from making extra bunkers and cutting into scvs production, as oppposed to the effect of guessing right is merely being on equal footing with the opponent. that seems like a fundanmental design flaw to me.

scout. all the pros do it. so should you.
Bogus ST_Life IMMVP
lambac0re
Profile Joined August 2011
United States77 Posts
Last Edited: 2011-12-09 05:57:58
December 09 2011 05:55 GMT
#11
On December 09 2011 14:49 TheDwf wrote:
Or you could just build an early and well-placed Evolution Chamber to defend against Hellions raids, and get a third Queen for extra safety and creep spread (and the possibility to wall off). There you go, for 225 mineral which won't even be wasted if he does not go for Banshee play, you will be able to resist those kinds of follow-ups.

The problem I see here is the spores will have to be up almost preemptively for the zerg to avoid taking unacceptable damage from the banshee followup. The zergs I saw all threw up panic spores (if they had the evo chamber) in response to the cloak banshees but often by the time the spores were up, the banshee's had killed 2-3 queens, and any number of drones.
Also I noticed that ForGG switches between the hellions and banshees. 4 hellions to start into 2 banshee into 6-8 hellions into blue flame/medivac or blueflame/thor all in. So hard to predict and counter unless I'm missing something?
asaed
Profile Joined September 2011
United States1412 Posts
December 09 2011 05:57 GMT
#12
Um, could someone ACTUALLY post the build he's using?? Hard to have a discussion when we actually have no idea of what the real build is.
Galatians 2:20
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
December 09 2011 05:58 GMT
#13
Why can't people just accept the fact that maybe, JUST MAYBE that you need the same level of execution to defend that? Why do people always ask "hey, what build order do I have to do and how many workers should I make and how many units should I make to defend against this?" when what forgg does is a very technical rush that is heavily based on micro.
aviator116
Profile Joined November 2011
United States820 Posts
December 09 2011 06:00 GMT
#14
On December 09 2011 14:55 lambac0re wrote:
Show nested quote +
On December 09 2011 14:49 TheDwf wrote:
Or you could just build an early and well-placed Evolution Chamber to defend against Hellions raids, and get a third Queen for extra safety and creep spread (and the possibility to wall off). There you go, for 225 mineral which won't even be wasted if he does not go for Banshee play, you will be able to resist those kinds of follow-ups.

The problem I see here is the spores will have to be up almost preemptively for the zerg to avoid taking unacceptable damage from the banshee followup. The zergs I saw all threw up panic spores (if they had the evo chamber) in response to the cloak banshees but often by the time the spores were up, the banshee's had killed 2-3 queens, and any number of drones.
Also I noticed that ForGG switches between the hellions and banshees. 4 hellions to start into 2 banshee into 6-8 hellions into blue flame/medivac or blueflame/thor all in. So hard to predict and counter unless I'm missing something?

once again. scout. scout for those gases, which isnt something that i saw the zergs do. they saw the CC, and thought it would be standard play. so scout his main a while when the CC is finishing. if you have to, send in two overlords from different directions. it may seem like a waste, but really <30 clicks is a good price to pay for scouting.
Bogus ST_Life IMMVP
aviator116
Profile Joined November 2011
United States820 Posts
December 09 2011 06:01 GMT
#15
On December 09 2011 14:58 Itsmedudeman wrote:
Why can't people just accept the fact that maybe, JUST MAYBE that you need the same level of execution to defend that? Why do people always ask "hey, what build order do I have to do and how many workers should I make and how many units should I make to defend against this?" when what forgg does is a very technical rush that is heavily based on micro.

also this
without micro, this build is dead.
Bogus ST_Life IMMVP
TheDwf
Profile Joined November 2011
France19747 Posts
Last Edited: 2011-12-09 06:08:32
December 09 2011 06:02 GMT
#16
On December 09 2011 14:55 lambac0re wrote:
The problem I see here is the spores will have to be up almost preemptively for the zerg to avoid taking unacceptable damage from the banshee followup. The zergs I saw all thew up panic spores (if they had the evo chamber) in response to the cloak banshees but often by the time the spores were up, the banshee's had killed 2-3 queens, and any number of drones.
Also I noticed that ForGG switches between the hellions and banshees. 4 hellions to start into 2 banshee into 6-8 hellions into blue flame/medivac or blueflame/thor all in. So hard to predict and counter unless I'm missing something?

Banshee movespeed : 2,75
Drone movespeed : 2,81
Queen movespeed on creep : 0,94 + 1,56 = 2,50
Spore build time : 30 sec

Looks like you can run a bit in order to minimize damages. Besides, the Terran has a later expand because of the Banshee follow-up, so even if you lose some stuff it may end up even.
lambac0re
Profile Joined August 2011
United States77 Posts
December 09 2011 06:04 GMT
#17
On December 09 2011 15:01 aviator116 wrote:
Show nested quote +
On December 09 2011 14:58 Itsmedudeman wrote:
Why can't people just accept the fact that maybe, JUST MAYBE that you need the same level of execution to defend that? Why do people always ask "hey, what build order do I have to do and how many workers should I make and how many units should I make to defend against this?" when what forgg does is a very technical rush that is heavily based on micro.

also this
without micro, this build is dead.


I hear you. But the question is still valid I believe. Because while I certainly lack the execution to defend such a push from ForGG, I think I would have a reasonable chance against another ladder nub my level attempting the same build if I had a solid counter ready based from what I can scout.

Certainly the GM players that ForGG have been playing don't lack in execution? For what I hear players like Idra are incredibly mechanical etc etc.
mapleleafs791
Profile Joined September 2010
United States225 Posts
Last Edited: 2011-12-09 06:11:31
December 09 2011 06:05 GMT
#18
What is sounds like is a 1/1/1 with a reactor build on the rax, swapped to the factory while a tech lab is built on the barracks to switch with the starport, as for the followup i am unsure exactly what goes on but in regards to the first.

1. to deal with the hellions you can go speedling with a spine + sim city [use macro hatch, evo chamber and spine placement]
this should deal with hellion harass.

2. For the banshees, i usually get a early 3rd queen for creep spread so there is no reason you cannot make queens on reaction to defend. After seeing a late expansion (after 7:00) i would immediately get suspicious. Throwing down 1 spore in each base is not a bad idea if you are worried because a terran on 1 base up to 7 minutes wont be way ahead if you toss down 2 spores. Now after confirming banshee production you can add more spores and queens on reaction.

Idk how he follows it up so no more comments from me.

It all comes down to personal execution though. This build doesnt sound new but with the level of execution that he has + macro it can seem intimidating but remember, if your new to the game so will your opponent and the attack WILL be later/not as well controlled/supported with less macro.

Also remember, knowing how to defend doesnt = 100% defense. Even against a familiar cheese, when two skillfull players go at it, alot can happen due to a couple seeminly minor things that can swing the fight so just cause irda lost on ladder to it doesnt mean he/other pros could never defend it. It simply means it is a viable option that can fail and suceed and depending on individuals execution defending/attacking


On December 09 2011 15:09 TheDwf wrote:
Show nested quote +
On December 09 2011 15:04 lambac0re wrote:
Certainly the GM players that ForGG have been playing don't lack in execution? For what I hear players like Idra are incredibly mechanical etc etc.

IdrA left every game against fOrGG without even trying... (Except for the Antiga game, maybe, but I did not see it entirely.)


What this guy said, dont take ladder play among pros to seriously. They arnt exactly giving it their 100% all day every day
Spor.534 Master Zerg NA
rauk
Profile Blog Joined February 2009
United States2228 Posts
December 09 2011 06:07 GMT
#19
On December 09 2011 15:04 lambac0re wrote:
Show nested quote +
On December 09 2011 15:01 aviator116 wrote:
On December 09 2011 14:58 Itsmedudeman wrote:
Why can't people just accept the fact that maybe, JUST MAYBE that you need the same level of execution to defend that? Why do people always ask "hey, what build order do I have to do and how many workers should I make and how many units should I make to defend against this?" when what forgg does is a very technical rush that is heavily based on micro.

also this
without micro, this build is dead.


I hear you. But the question is still valid I believe. Because while I certainly lack the execution to defend such a push from ForGG, I think I would have a reasonable chance against another ladder nub my level attempting the same build if I had a solid counter ready based from what I can scout.

Certainly the GM players that ForGG have been playing don't lack in execution? For what I hear players like Idra are incredibly mechanical etc etc.


then they execute it badly and you don't need to micro super brilliantly to stop it.

compared to forgg most korean sc2 pros have diamond level mechanics...
TheDwf
Profile Joined November 2011
France19747 Posts
December 09 2011 06:09 GMT
#20
On December 09 2011 15:04 lambac0re wrote:
Certainly the GM players that ForGG have been playing don't lack in execution? For what I hear players like Idra are incredibly mechanical etc etc.

IdrA left every game against fOrGG without even trying... (Except for the Antiga game, maybe, but I did not see it entirely.)
1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Map Contest Tou…
11:00
Playoffs Day 4
Clem vs SHINLIVE!
MaxPax vs TBD
WardiTV1465
IntoTheiNu 593
TKL 572
Ryung 525
IndyStarCraft 279
Rex158
3DClanTV 89
EnkiAlexander 27
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 572
Ryung 525
IndyStarCraft 279
Rex 158
Railgan 134
StarCraft: Brood War
Britney 44989
Calm 4481
Horang2 1839
EffOrt 1490
Jaedong 1216
Mini 690
Light 509
firebathero 407
actioN 317
ZerO 300
[ Show more ]
ggaemo 212
Last 128
Hyun 79
Pusan 77
Sharp 67
Sea.KH 59
Shinee 52
Sexy 45
HiyA 31
Killer 30
NotJumperer 27
Shine 26
Sacsri 18
Hm[arnc] 15
IntoTheRainbow 13
GoRush 10
SilentControl 9
Terrorterran 6
Dota 2
Gorgc6332
BananaSlamJamma143
Counter-Strike
byalli1666
edward195
Super Smash Bros
Mew2King121
Heroes of the Storm
Khaldor638
Liquid`Hasu208
Other Games
singsing2434
B2W.Neo1295
Beastyqt425
DeMusliM340
XaKoH 180
RotterdaM110
QueenE93
XBOCT63
ZerO(Twitch)28
Organizations
Dota 2
PGL Dota 2 - Main Stream14096
StarCraft: Brood War
Kim Chul Min (afreeca) 3
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1393
League of Legends
• Nemesis2693
• Jankos2126
Upcoming Events
Ladder Legends
45m
Solar vs GgMaChine
Bunny vs Cham
ByuN vs MaxPax
BSL
4h 45m
CranKy Ducklings
9h 45m
Replay Cast
18h 45m
Wardi Open
19h 45m
Afreeca Starleague
19h 45m
Soma vs hero
Monday Night Weeklies
1d 1h
Replay Cast
1d 9h
Replay Cast
1d 18h
Afreeca Starleague
1d 19h
Leta vs YSC
[ Show More ]
Replay Cast
3 days
The PondCast
3 days
KCM Race Survival
3 days
Replay Cast
4 days
Replay Cast
4 days
Escore
4 days
Replay Cast
5 days
Replay Cast
5 days
IPSL
6 days
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
6 days
Replay Cast
6 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

Escore Tournament S2: W4
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.