• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:23
CET 15:23
KST 23:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation4Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
[TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time? SC: Evo Complete - Ranked Ladder OPEN ALPHA
Tourneys
Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle Terran 1:35 12 Gas Optimization BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET [ASL20] Grand Finals [Megathread] Daily Proleagues
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1441 users

[Q] ForGG's opening vs Z

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 4 5 6 Next All
lambac0re
Profile Joined August 2011
United States77 Posts
Last Edited: 2011-12-09 05:06:36
December 09 2011 04:59 GMT
#1
Searched a bit around the forum and didn't find anything about this build. Was watching ForGG's stream earlier and noticed that he was practicing this build apparently as he opened the same way every game vs Z unless he was 2 rax/bunkering.

Build goes something along the lines of hellion expand/harass standard etc etc into 2+ cloak banshee.
If that doesn't do the trick, follow up with blue flame hellions + 4 thors + scv pull all in.

Seen zerg after zerg fall to this strategy, the only time I've seen it fail so far was when oGsCezanne (a teammate) blind countered with spore crawlers and mass queens when all he had scouted were hellions.

*Edit
That was dumb of me, forgot to post my question. The question is how do you stop this as zerg (leaving out blind countering and luck)? Being a relatively new starcraft player myself, this build looked scary good. Drones and lings die to the hellions, queens to the cloak banshees, and muta's if they even get out in time to the thors.
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37043 Posts
Last Edited: 2011-12-09 05:04:17
December 09 2011 05:02 GMT
#2
A) Okay, then what is your question?

B) Normally I would recommend the SQSA thread, but again I do not see a question

C) Please read the Strategy Forum Guidelines
SC2 Strategy Forum Guidelines

D) Welcome to TL!
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
shishy
Profile Joined May 2011
United States115 Posts
December 09 2011 05:15 GMT
#3
It was really cool because he sends in 4 hellions so you think it's reactor hellion, and then has 2 banshees with cloak come in. You have to scout that second gas either with an overlord or drone, and realize that if he's taking 2 gas that early it's a tech build. So he's either 1/1/1'ing you or doing some kind of dumb siege expand (which no one should do TvZ because it isn't economical).

Basically you need to see it, and drop an evo chamber OR get a quick lair (I would go with Evo). Wall off your natural to block the hellions (So use the evo + queen + spines). I would recommend getting queens to deal with the banshees and hellions to hold off the 1/1/1 aggression. He expands immediately behind this from what I've seen, but if he does that all-in, you need to scout it and go lingbling or some roach composition afaik. I can't exactly comment because I didn't see the zergs hold it off (They just left immediately lol)
TheDwf
Profile Joined November 2011
France19747 Posts
December 09 2011 05:27 GMT
#4
On December 09 2011 14:15 shishy wrote:
It was really cool because he sends in 4 hellions so you think it's reactor hellion

Of course, since it is a Reactor Hellion. Just because the follow-up includes cloaked Banshees does not change the opening.
aviator116
Profile Joined November 2011
United States820 Posts
December 09 2011 05:28 GMT
#5
ForGG was only playing on masters, so you won't find any tip-top level decision making there. Except for ZvZs, zergs have begun going for faster evo chambers and lair tech as of late, to prevent banshees and DTs. to be perfectly honest, ForGG looked like he was using a delayed 2port banshee build, which probably caught a lot of the zergs offguard because of the expo. Sending in an overlord would be killer, as im pretty sure ForGG only had 2-3 marines the entire game, so no way to deny the scout.
Bogus ST_Life IMMVP
TheDwf
Profile Joined November 2011
France19747 Posts
December 09 2011 05:31 GMT
#6
On December 09 2011 14:28 aviator116 wrote:
ForGG was only playing on masters, so you won't find any tip-top level decision making there. Except for ZvZs, zergs have begun going for faster evo chambers and lair tech as of late, to prevent banshees and DTs. to be perfectly honest, ForGG looked like he was using a delayed 2port banshee build

1) He played and won IdrA (and, I guess, several other GM Zergs) with that strategy, so it may work beyond "average Master level".
2) It's not 2-port banshee, it's 2 cloaked Banshees out of one Starport after going the regular Reactor Hellion.
HardMacro
Profile Blog Joined September 2011
Canada361 Posts
December 09 2011 05:41 GMT
#7
On December 09 2011 14:28 aviator116 wrote:
ForGG was only playing on masters, so you won't find any tip-top level decision making there. Except for ZvZs, zergs have begun going for faster evo chambers and lair tech as of late, to prevent banshees and DTs. to be perfectly honest, ForGG looked like he was using a delayed 2port banshee build, which probably caught a lot of the zergs offguard because of the expo. Sending in an overlord would be killer, as im pretty sure ForGG only had 2-3 marines the entire game, so no way to deny the scout.


Actually he's rank 1 masters routinely faced against GMs, in fact he's still streaming and he's on a rampage current at 10-1 or something on the Korean ladder. 30 minutes ago he was matched up with oGs.TOP and curb stomped him making him look like a diamond scrub.

As for the actual question, I've been watching his stream too and I think blind countering it is the only option really, given no sneaky lings/overlords gets into the T base because at those stages of the game, they shouldn't be able to. Another option would be some sort of super fast ling/bling bust aimed at busting down the terran wall when the hellion numbers are low, overwhelming hellions with slings and killing marines/scvs with blings.

Which makes me to consider the possibility that TvZ might become heavily T favored in the very near future once other top Terran catch up in executing the build and perhaps even making scarier variations. It's just not fair for the zerg player to be totally blind and forced to make the guess between "is my T opponent making banshees after hellions? Or is he making an expanding command center in base?", where the effect of guessing wrong is dying to banshees or slipping seriously behind economically from making evo + spores, as opposed to the effect of guessing right is merely being on equal footing with the opponent. That seems like a fundamental design flaw to me.
¯\_(ツ)_/¯ saving this here because I use it, don't know how to make it, and don't know it's name
aviator116
Profile Joined November 2011
United States820 Posts
December 09 2011 05:45 GMT
#8
On December 09 2011 14:31 TheDwf wrote:
Show nested quote +
On December 09 2011 14:28 aviator116 wrote:
ForGG was only playing on masters, so you won't find any tip-top level decision making there. Except for ZvZs, zergs have begun going for faster evo chambers and lair tech as of late, to prevent banshees and DTs. to be perfectly honest, ForGG looked like he was using a delayed 2port banshee build

1) He played and won IdrA (and, I guess, several other GM Zergs) with that strategy, so it may work beyond "average Master level".
2) It's not 2-port banshee, it's 2 cloaked Banshees out of one Starport after going the regular Reactor Hellion.


my bad, i didn't see his ranking, just the master symbol, and i also didn't see exactly how many starports he did, just thought one game he was producing 2 at a time.
Bogus ST_Life IMMVP
TheDwf
Profile Joined November 2011
France19747 Posts
December 09 2011 05:49 GMT
#9
On December 09 2011 14:41 HardMacro wrote:
Which makes me to consider the possibility that TvZ might become heavily T favored in the very near future once other top Terran catch up in executing the build and perhaps even making scarier variations. It's just not fair for the zerg player to be totally blind and forced to make the guess between "is my T opponent making banshees after hellions? Or is he making an expanding command center in base?", where the effect of guessing wrong is dying to banshees or slipping seriously behind economically from making evo + spores, as opposed to the effect of guessing right is merely being on equal footing with the opponent. That seems like a fundamental design flaw to me.

Or you could just build an early and well-placed Evolution Chamber to defend against Hellions raids, and get a third Queen for extra safety and creep spread (and the possibility to wall off). There you go, for 225 mineral which won't even be wasted if he does not go for Banshee play, you will be able to resist those kinds of follow-ups.
aviator116
Profile Joined November 2011
United States820 Posts
Last Edited: 2011-12-09 05:52:22
December 09 2011 05:51 GMT
#10
On December 09 2011 14:41 HardMacro wrote:

Which makes me to consider the possibility that TvZ might become heavily T favored in the very near future once other top Terran catch up in executing the build and perhaps even making scarier variations. It's just not fair for the zerg player to be totally blind and forced to make the guess between "is my T opponent making banshees after hellions? Or is he making an expanding command center in base?", where the effect of guessing wrong is dying to banshees or slipping seriously behind economically from making evo + spores, as opposed to the effect of guessing right is merely being on equal footing with the opponent. That seems like a fundamental design flaw to me.

QQ is for the bnet forums.
just think about this: if youre a terran, and use this strat, you ALWAYS run the risk of being roach-rushed or baneling busted, because contrary to popular belief, banshees and hellions cant kill roaches by themselves. it's just not fair for the terran player to be totally blind and forced to make the guess between "is my Z opponent making roaches/banelings after zerglings? or is he tech-switching/expanding?" where the effect of guessing wrong is dying to roach/bling bust or slipping seriously behind economically or techwise from making extra bunkers and cutting into scvs production, as oppposed to the effect of guessing right is merely being on equal footing with the opponent. that seems like a fundanmental design flaw to me.

scout. all the pros do it. so should you.
Bogus ST_Life IMMVP
lambac0re
Profile Joined August 2011
United States77 Posts
Last Edited: 2011-12-09 05:57:58
December 09 2011 05:55 GMT
#11
On December 09 2011 14:49 TheDwf wrote:
Or you could just build an early and well-placed Evolution Chamber to defend against Hellions raids, and get a third Queen for extra safety and creep spread (and the possibility to wall off). There you go, for 225 mineral which won't even be wasted if he does not go for Banshee play, you will be able to resist those kinds of follow-ups.

The problem I see here is the spores will have to be up almost preemptively for the zerg to avoid taking unacceptable damage from the banshee followup. The zergs I saw all threw up panic spores (if they had the evo chamber) in response to the cloak banshees but often by the time the spores were up, the banshee's had killed 2-3 queens, and any number of drones.
Also I noticed that ForGG switches between the hellions and banshees. 4 hellions to start into 2 banshee into 6-8 hellions into blue flame/medivac or blueflame/thor all in. So hard to predict and counter unless I'm missing something?
asaed
Profile Joined September 2011
United States1412 Posts
December 09 2011 05:57 GMT
#12
Um, could someone ACTUALLY post the build he's using?? Hard to have a discussion when we actually have no idea of what the real build is.
Galatians 2:20
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
December 09 2011 05:58 GMT
#13
Why can't people just accept the fact that maybe, JUST MAYBE that you need the same level of execution to defend that? Why do people always ask "hey, what build order do I have to do and how many workers should I make and how many units should I make to defend against this?" when what forgg does is a very technical rush that is heavily based on micro.
aviator116
Profile Joined November 2011
United States820 Posts
December 09 2011 06:00 GMT
#14
On December 09 2011 14:55 lambac0re wrote:
Show nested quote +
On December 09 2011 14:49 TheDwf wrote:
Or you could just build an early and well-placed Evolution Chamber to defend against Hellions raids, and get a third Queen for extra safety and creep spread (and the possibility to wall off). There you go, for 225 mineral which won't even be wasted if he does not go for Banshee play, you will be able to resist those kinds of follow-ups.

The problem I see here is the spores will have to be up almost preemptively for the zerg to avoid taking unacceptable damage from the banshee followup. The zergs I saw all threw up panic spores (if they had the evo chamber) in response to the cloak banshees but often by the time the spores were up, the banshee's had killed 2-3 queens, and any number of drones.
Also I noticed that ForGG switches between the hellions and banshees. 4 hellions to start into 2 banshee into 6-8 hellions into blue flame/medivac or blueflame/thor all in. So hard to predict and counter unless I'm missing something?

once again. scout. scout for those gases, which isnt something that i saw the zergs do. they saw the CC, and thought it would be standard play. so scout his main a while when the CC is finishing. if you have to, send in two overlords from different directions. it may seem like a waste, but really <30 clicks is a good price to pay for scouting.
Bogus ST_Life IMMVP
aviator116
Profile Joined November 2011
United States820 Posts
December 09 2011 06:01 GMT
#15
On December 09 2011 14:58 Itsmedudeman wrote:
Why can't people just accept the fact that maybe, JUST MAYBE that you need the same level of execution to defend that? Why do people always ask "hey, what build order do I have to do and how many workers should I make and how many units should I make to defend against this?" when what forgg does is a very technical rush that is heavily based on micro.

also this
without micro, this build is dead.
Bogus ST_Life IMMVP
TheDwf
Profile Joined November 2011
France19747 Posts
Last Edited: 2011-12-09 06:08:32
December 09 2011 06:02 GMT
#16
On December 09 2011 14:55 lambac0re wrote:
The problem I see here is the spores will have to be up almost preemptively for the zerg to avoid taking unacceptable damage from the banshee followup. The zergs I saw all thew up panic spores (if they had the evo chamber) in response to the cloak banshees but often by the time the spores were up, the banshee's had killed 2-3 queens, and any number of drones.
Also I noticed that ForGG switches between the hellions and banshees. 4 hellions to start into 2 banshee into 6-8 hellions into blue flame/medivac or blueflame/thor all in. So hard to predict and counter unless I'm missing something?

Banshee movespeed : 2,75
Drone movespeed : 2,81
Queen movespeed on creep : 0,94 + 1,56 = 2,50
Spore build time : 30 sec

Looks like you can run a bit in order to minimize damages. Besides, the Terran has a later expand because of the Banshee follow-up, so even if you lose some stuff it may end up even.
lambac0re
Profile Joined August 2011
United States77 Posts
December 09 2011 06:04 GMT
#17
On December 09 2011 15:01 aviator116 wrote:
Show nested quote +
On December 09 2011 14:58 Itsmedudeman wrote:
Why can't people just accept the fact that maybe, JUST MAYBE that you need the same level of execution to defend that? Why do people always ask "hey, what build order do I have to do and how many workers should I make and how many units should I make to defend against this?" when what forgg does is a very technical rush that is heavily based on micro.

also this
without micro, this build is dead.


I hear you. But the question is still valid I believe. Because while I certainly lack the execution to defend such a push from ForGG, I think I would have a reasonable chance against another ladder nub my level attempting the same build if I had a solid counter ready based from what I can scout.

Certainly the GM players that ForGG have been playing don't lack in execution? For what I hear players like Idra are incredibly mechanical etc etc.
mapleleafs791
Profile Joined September 2010
United States225 Posts
Last Edited: 2011-12-09 06:11:31
December 09 2011 06:05 GMT
#18
What is sounds like is a 1/1/1 with a reactor build on the rax, swapped to the factory while a tech lab is built on the barracks to switch with the starport, as for the followup i am unsure exactly what goes on but in regards to the first.

1. to deal with the hellions you can go speedling with a spine + sim city [use macro hatch, evo chamber and spine placement]
this should deal with hellion harass.

2. For the banshees, i usually get a early 3rd queen for creep spread so there is no reason you cannot make queens on reaction to defend. After seeing a late expansion (after 7:00) i would immediately get suspicious. Throwing down 1 spore in each base is not a bad idea if you are worried because a terran on 1 base up to 7 minutes wont be way ahead if you toss down 2 spores. Now after confirming banshee production you can add more spores and queens on reaction.

Idk how he follows it up so no more comments from me.

It all comes down to personal execution though. This build doesnt sound new but with the level of execution that he has + macro it can seem intimidating but remember, if your new to the game so will your opponent and the attack WILL be later/not as well controlled/supported with less macro.

Also remember, knowing how to defend doesnt = 100% defense. Even against a familiar cheese, when two skillfull players go at it, alot can happen due to a couple seeminly minor things that can swing the fight so just cause irda lost on ladder to it doesnt mean he/other pros could never defend it. It simply means it is a viable option that can fail and suceed and depending on individuals execution defending/attacking


On December 09 2011 15:09 TheDwf wrote:
Show nested quote +
On December 09 2011 15:04 lambac0re wrote:
Certainly the GM players that ForGG have been playing don't lack in execution? For what I hear players like Idra are incredibly mechanical etc etc.

IdrA left every game against fOrGG without even trying... (Except for the Antiga game, maybe, but I did not see it entirely.)


What this guy said, dont take ladder play among pros to seriously. They arnt exactly giving it their 100% all day every day
Spor.534 Master Zerg NA
rauk
Profile Blog Joined February 2009
United States2228 Posts
December 09 2011 06:07 GMT
#19
On December 09 2011 15:04 lambac0re wrote:
Show nested quote +
On December 09 2011 15:01 aviator116 wrote:
On December 09 2011 14:58 Itsmedudeman wrote:
Why can't people just accept the fact that maybe, JUST MAYBE that you need the same level of execution to defend that? Why do people always ask "hey, what build order do I have to do and how many workers should I make and how many units should I make to defend against this?" when what forgg does is a very technical rush that is heavily based on micro.

also this
without micro, this build is dead.


I hear you. But the question is still valid I believe. Because while I certainly lack the execution to defend such a push from ForGG, I think I would have a reasonable chance against another ladder nub my level attempting the same build if I had a solid counter ready based from what I can scout.

Certainly the GM players that ForGG have been playing don't lack in execution? For what I hear players like Idra are incredibly mechanical etc etc.


then they execute it badly and you don't need to micro super brilliantly to stop it.

compared to forgg most korean sc2 pros have diamond level mechanics...
TheDwf
Profile Joined November 2011
France19747 Posts
December 09 2011 06:09 GMT
#20
On December 09 2011 15:04 lambac0re wrote:
Certainly the GM players that ForGG have been playing don't lack in execution? For what I hear players like Idra are incredibly mechanical etc etc.

IdrA left every game against fOrGG without even trying... (Except for the Antiga game, maybe, but I did not see it entirely.)
1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
12:00
2025 Monthly #3: Day 1
ByuN vs ShoWTimELIVE!
RotterdaM543
TKL 187
Rex139
IntoTheiNu 118
SteadfastSC104
Liquipedia
OSC
11:30
Mid Season Playoffs
Cure vs SpiritLIVE!
Krystianer vs Percival
WardiTV503
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 543
Reynor 366
TKL 187
Rex 139
SteadfastSC 104
StarCraft: Brood War
Calm 4059
Bisu 3143
Rain 2819
Hyuk 1902
Horang2 1221
Flash 656
Soma 520
Stork 391
Rush 264
Backho 210
[ Show more ]
Soulkey 116
JulyZerg 84
Barracks 68
hero 49
sSak 33
sas.Sziky 30
Aegong 26
zelot 23
Killer 23
Terrorterran 18
Rock 10
Noble 9
Dota 2
Gorgc2515
qojqva1678
Dendi1060
XcaliburYe139
BananaSlamJamma91
Counter-Strike
olofmeister887
allub152
Super Smash Bros
Mew2King114
Other Games
B2W.Neo970
hiko504
DeMusliM399
Pyrionflax228
Hui .205
Fuzer 169
Sick163
QueenE40
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Adnapsc2 10
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2659
• WagamamaTV419
League of Legends
• Nemesis2532
• TFBlade738
Upcoming Events
Tenacious Turtle Tussle
8h 38m
The PondCast
19h 38m
RSL Revival
19h 38m
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
21h 38m
WardiTV Korean Royale
21h 38m
PiGosaur Monday
1d 10h
RSL Revival
1d 19h
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
1d 21h
CranKy Ducklings
2 days
RSL Revival
2 days
herO vs Gerald
ByuN vs SHIN
[ Show More ]
Kung Fu Cup
2 days
IPSL
3 days
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
3 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
3 days
RSL Revival
3 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
BSL 21
4 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
4 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Wardi Open
4 days
Monday Night Weeklies
5 days
WardiTV Korean Royale
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.