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[Q] ForGG's opening vs Z - Page 3

Forum Index > StarCraft 2 Strategy
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Pulimuli
Profile Blog Joined February 2007
Sweden2766 Posts
December 09 2011 11:00 GMT
#41
Does anyone have any VOD or replay about this build?
aaycumi
Profile Joined March 2011
England265 Posts
December 09 2011 16:15 GMT
#42
The first build was straight forward, a fast banshee build into siege tank push. which he used to clear the Spores and push into the natural. The second game was a 2 rax pressure into 2 fac blue flame, which devastated a ling bling all-in.

The first game was very clever and needs some practice to get the timings down. The second one was just lucky to be honest, has he gone roach then it would have been a 2 fac siege tank build, but he hadn't taken his natural gases fast enough for that.
BronzeKnee
Profile Joined March 2011
United States5218 Posts
Last Edited: 2011-12-09 17:07:04
December 09 2011 16:33 GMT
#43
On December 09 2011 13:59 lambac0re wrote:
Searched a bit around the forum and didn't find anything about this build. Was watching ForGG's stream earlier and noticed that he was practicing this build apparently as he opened the same way every game vs Z unless he was 2 rax/bunkering.

Build goes something along the lines of hellion expand/harass standard etc etc into 2+ cloak banshee.
If that doesn't do the trick, follow up with blue flame hellions + 4 thors + scv pull all in.

Seen zerg after zerg fall to this strategy, the only time I've seen it fail so far was when oGsCezanne (a teammate) blind countered with spore crawlers and mass queens when all he had scouted were hellions.

*Edit
That was dumb of me, forgot to post my question. The question is how do you stop this as zerg (leaving out blind countering and luck)? Being a relatively new starcraft player myself, this build looked scary good. Drones and lings die to the hellions, queens to the cloak banshees, and muta's if they even get out in time to the thors.


Funny things is, NamchiR has been doing something very similar to this from Day 1. He still does it today too. Basically it is bunker pressure, followed by Hellions, followed by 2 Port Cloaked Banshee, into a Thor/Marine/Banshee/Hellion all-in from 2 bases. He once claimed he could beat any Zerg in the world with it a bo9 series.

From January:


From August: http://sc2casts.com/cast5068-PsY-vs-NamhciR-1-Game-Starcraft-Ladder-Own-Replay-Analysis

From October: http://sc2casts.com/cast5842-SlayerS_Cella-vs-NamhciR-Best-of-3-IGN-Pro-League-Qualifier

It is actually a lot more effective than the above VODs I linked. He beat Sheth two out of three games doing that strategy, even know Sheth tells him he knows what he is about to do (you can find those games here: http://www.sc2replayed.com/replays?filter-hidden-top-player-name=namhcir&filter-map= ). If he suspects a blind counter (Mass queens and Spores early), he makes Medivacs with the 2 ports, and does a mass Marine Hellion drop in his opponents base.

I never played (aside from a bunch of BGH vs the AI) or watched any BW games. That said, for all this talk about how good ForGG is, I am not impressed. You can see the same stuff TvZ on NamchiR's stream, and though ForGG has much better overall mechanics, refinement and timing with the build, it is still a very abusive build.
Noocta
Profile Joined June 2010
France12578 Posts
December 09 2011 17:29 GMT
#44
He seems to do it a lot against zerg. But as i just saw, if you don't kill the zerg who's going muta with the first push with 3 / 4 Thors, you're dead.
More and more muta will come and only Thors can deal with magic boxed Mutalisks.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Flexx
Profile Joined August 2010
United States87 Posts
December 09 2011 17:37 GMT
#45
As many have said, this opening is vey well suited to forGG's style, allowing him to take drones (and sometimes the game) with his superb micro and incredible in game decision making.

However, being that it is an aggressive opening/build, a Zerg who properly scouts and defends will come out with a very large economic lead. The key issue being scouting.. I constantly watch top players FAIL to scout.. so hard. It's something we are all working on, all the time.

forGG's timings are scary and brilliantly thought out, but like any timing, there are counters and defenses that work with practice and proper application. I'm personally a huge fan of Terran and Protoss doing these aggressive strategies to force Z to make units/defense and limit their drone count. Smart, dangerous play from forGG.. mad props.
LuckyFool
Profile Blog Joined June 2007
United States9015 Posts
December 09 2011 17:37 GMT
#46
I used to do this tvz over a year ago. Eventually zergs started getting prepared for it and when the hellions/banshees did no dmg the push just got crushed. I used to make rines off 1reactor rax though. Forgg goes all hellions.

That loss vs ogs Zerg was the first I'd ever seen Forgg lose in over 20 games including gsl
IamPryda
Profile Joined April 2011
United States1186 Posts
December 09 2011 17:47 GMT
#47
I was watching last night and the best defense vs it seemed to be queens into roach infestor one of the zenex players absolutely crushed it with this. however it seems if u don't have an evo started before first banshee hits you are pretty much dead and if u do hold your Econ can't hold the blue flame follow up
Moar banelings less qq
TheDwf
Profile Joined November 2011
France19747 Posts
December 09 2011 20:04 GMT
#48
On December 10 2011 01:33 BronzeKnee wrote:
You can see the same stuff TvZ on NamchiR's stream, and though ForGG has much better overall mechanics, refinement and timing with the build, it is still a very abusive build.

Care to elaborate about what is “a very abusive build”?
AceOfSpaces
Profile Joined October 2011
Brazil37 Posts
December 09 2011 20:10 GMT
#49
Hm, DRG managed to crush that build without much trouble, try to find that game. It was earlier today like 2-3 hours ago i think
loginn
Profile Blog Joined January 2011
France815 Posts
December 09 2011 20:32 GMT
#50
I saw Stephano (DreAm is his account name) hold it with lings queens and spore too and crush the thor push with Ultra Infestor (with NP) and Zerglings on his stream today. It should be online tomorow and i'll try to link the VOD.
Stephano, Taking skill to the bank since IPL3. Also Lucifron and FBH
willyallthewei
Profile Blog Joined October 2010
United States265 Posts
Last Edited: 2011-12-09 21:06:13
December 09 2011 20:54 GMT
#51
Its a really good build vs. Muta ling, but zergs who hold the initial pressure and spot the thor heavy build just grab infestor or ultra and mass lings. The key is really the helion vs. ling battle, if the zerg is able to shoo away the helions from drone harass without losing too many lings, the eventual push is not nearly as scary because he needs the mass blue flame helions to keep lings off the thors.

The build also only uses 1 factor + reactor to pump hellion, while two additional Facts pump thors, so if during the harass, ForGG is losing helions, his eventual ball is very low on hellion count and has almost no answer for Ling based armies since the thors are expensive and it cuts heavily into his siege tank numbers. (later expand also cuts into the siege tank numbers, and overall meatiness of the force).

I feel like any zerg composition that involves lings + Tier 2/3 unit such as Infestor or Ultra will kill it if the lings are retained and the harass is not too deadly to the zerg's economy.

He really doesn't push off two base every time though, this is not an all in, if he doesn't feel like he has done enough damage, he just switches to siege tank production and throws the extra minerals into an orbital...
"never give up, never surrender"
Mr Showtime
Profile Joined April 2011
United States1353 Posts
December 09 2011 20:58 GMT
#52
On December 09 2011 13:59 lambac0re wrote:
Searched a bit around the forum and didn't find anything about this build. Was watching ForGG's stream earlier and noticed that he was practicing this build apparently as he opened the same way every game vs Z unless he was 2 rax/bunkering.

Build goes something along the lines of hellion expand/harass standard etc etc into 2+ cloak banshee.
If that doesn't do the trick, follow up with blue flame hellions + 4 thors + scv pull all in.

Seen zerg after zerg fall to this strategy, the only time I've seen it fail so far was when oGsCezanne (a teammate) blind countered with spore crawlers and mass queens when all he had scouted were hellions.

*Edit
That was dumb of me, forgot to post my question. The question is how do you stop this as zerg (leaving out blind countering and luck)? Being a relatively new starcraft player myself, this build looked scary good. Drones and lings die to the hellions, queens to the cloak banshees, and muta's if they even get out in time to the thors.


Posting "something along the lines" of a build doesn't help at all. Need a replay or exactly what it was. Read forum guidelines before making any future posts. They're there to benefit everyone.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
December 09 2011 20:58 GMT
#53
On December 09 2011 15:43 Warpath wrote:
Show nested quote +
On December 09 2011 15:19 Yoshi Kirishima wrote:
+ Show Spoiler +
this kind of opening has used a lot by gumiho recently, who first showed it at WCG and beat Nestea on taldarim

the opening's idea is to get reactor hellion expand (CC first if u want) and get banshees + hellions to contain and harass the zerg

because of hellion and banshee being able to defend against all early zerg busts, like zerglings and banelings and roaches, and because mutas don't come until like at least 10:30 usually, you will have your third set up at 9:10-9:30 and have lots of time to get thors/turrets up. Because of this, the opening allows terran to take a very fast third base (or in this case, get a lot of factory production and tech going) safely while the zerg has to stay on 2 base until he can connect the creep to his third so he can defend his bases with queens + spines.

from what i saw, forgg built 2 more factories before the CC instead of the other way like gumiho does, and he likes to get cloak banshees and i haven't seen him get ravens after the first 1-2 banshees like gumiho sometimes does

the thor hellion push is just one of the many options that you can follow up the opening with

As to how to deal with this kind of opening, you stay on 2 base and drone up a lot and get lots of queens and make sure u can wall off the nat from hellions (buildings and/or queens). Roaches are not safe because you don't know how many banshees he's getting or the exact build he's doing; on big maps like tal'darim especially, the 1-2 banshees will stop any kind of roach bust. If your roach bust happens to survive and deal a lot of damage to terran, it means that your econ (zerg) will be very very behind since you pumped so many roaches.

Reason why I say drone up a lot is so that you can saturate your third ASAP once you finally get it, or else if he takes a fast third you will be very behind economically.

Now I'm not too familiar with forgg's build but i saw it on his stream. I would say that after the queens, you simply add roaches. Roaches beat thors and hellions efficiently as long as it's not a 200/200 situation, and you should have queens to defend against banshees. Forgg's thor hellion push followup will punish zergs who go muta (and possibly infestor, im not sure about the timing of fungal though) as a response to the hellion/banshee contain/harass. (Even if terran takes a quick third instead, he will have thors + turrets up in time to deal with mutas since you build your third at 7:30).


On December 09 2011 15:09 TheDwf wrote:
Show nested quote +
On December 09 2011 15:04 lambac0re wrote:
Certainly the GM players that ForGG have been playing don't lack in execution? For what I hear players like Idra are incredibly mechanical etc etc.

IdrA left every game against fOrGG without even trying... (Except for the Antiga game, maybe, but I did not see it entirely.)


Ugh I hate how people keep misusing the terms "metagame" "gimmicky" "mechanics" and others. Idra has strong macro. Any pro should have good mechanics. Heck any serious Masters player should know all the useful mechanics that pertain to his race and its matchups. Mechanics are not what you do but how you do them. For example, to have good macro is to inject your hatcheries all the time. To have the mechanics to do that, you know how to use a method that allows you to do that, for example backspace method. Knowing that you can shift-queue commands for units is also mechanics, so on. It would be quite embarrassing for a progamer to not know how to, for example, stutter step, or rally your workers on your mineral lines, or to a-click the ground to home in on units instead of right clicking an enemy's army.

Definition:

+ Show Spoiler +
1.( used with a singular verb ) the branch of physics that deals with the action of forces on bodies and with motion, comprised of kinetics, statics, and kinematics.
2.( used with a singular verb ) the theoretical and practical application of this science to machinery, mechanical appliances, etc.
3.( usually used with a plural verb ) the technical aspect or working part; mechanism; structure.
4.( usually used with a plural verb ) routine or basic methods, procedures, techniques, or details: the mechanics of running an office; the mechanics of baseball.


If you're a basketball player, if you have good mechanics it means that you have good form, posture, footwork, etc. It does not refer to how good you are at scoring points or stealing balls or passing, etc.


When we say mechanics we mean the practice of making what you want to happen in the game, happen.


Yes, which is knowing things like shift queue and control keys to help you do what you want. Macro and micro help you win but they are not mechanics themselves but the result of your mechanics.


On December 09 2011 15:55 FakeDeath wrote:
Show nested quote +
On December 09 2011 15:19 Yoshi Kirishima wrote:
this kind of opening has used a lot by gumiho recently, who first showed it at WCG and beat Nestea on taldarim

the opening's idea is to get reactor hellion expand (CC first if u want) and get banshees + hellions to contain and harass the zerg

because of hellion and banshee being able to defend against all early zerg busts, like zerglings and banelings and roaches, and because mutas don't come until like at least 10:30 usually, you will have your third set up at 9:10-9:30 and have lots of time to get thors/turrets up. Because of this, the opening allows terran to take a very fast third base (or in this case, get a lot of factory production and tech going) safely while the zerg has to stay on 2 base until he can connect the creep to his third so he can defend his bases with queens + spines.

from what i saw, forgg built 2 more factories before the CC instead of the other way like gumiho does, and he likes to get cloak banshees and i haven't seen him get ravens after the first 1-2 banshees like gumiho sometimes does

the thor hellion push is just one of the many options that you can follow up the opening with

As to how to deal with this kind of opening, you stay on 2 base and drone up a lot and get lots of queens and make sure u can wall off the nat from hellions (buildings and/or queens). Roaches are not safe because you don't know how many banshees he's getting or the exact build he's doing; on big maps like tal'darim especially, the 1-2 banshees will stop any kind of roach bust. If your roach bust happens to survive and deal a lot of damage to terran, it means that your econ (zerg) will be very very behind since you pumped so many roaches.

Reason why I say drone up a lot is so that you can saturate your third ASAP once you finally get it, or else if he takes a fast third you will be very behind economically.

Now I'm not too familiar with forgg's build but i saw it on his stream. I would say that after the queens, you simply add roaches. Roaches beat thors and hellions efficiently as long as it's not a 200/200 situation, and you should have queens to defend against banshees. Forgg's thor hellion push followup will punish zergs who go muta (and possibly infestor, im not sure about the timing of fungal though) as a response to the hellion/banshee contain/harass. (Even if terran takes a quick third instead, he will have thors + turrets up in time to deal with mutas since you build your third at 7:30).


On December 09 2011 15:09 TheDwf wrote:
On December 09 2011 15:04 lambac0re wrote:
Certainly the GM players that ForGG have been playing don't lack in execution? For what I hear players like Idra are incredibly mechanical etc etc.

IdrA left every game against fOrGG without even trying... (Except for the Antiga game, maybe, but I did not see it entirely.)


Ugh I hate how people keep misusing the terms "metagame" "gimmicky" "mechanics" and others. Idra has strong macro. Any pro should have good mechanics. Heck any serious Masters player should know all the useful mechanics that pertain to his race and its matchups. Mechanics are not what you do but how you do them. For example, to have good macro is to inject your hatcheries all the time. To have the mechanics to do that, you know how to use a method that allows you to do that, for example backspace method. Knowing that you can shift-queue commands for units is also mechanics, so on. It would be quite embarrassing for a progamer to not know how to, for example, stutter step, or rally your workers on your mineral lines, or to a-click the ground to home in on units instead of right clicking an enemy's army.

Definition:

+ Show Spoiler +
1.( used with a singular verb ) the branch of physics that deals with the action of forces on bodies and with motion, comprised of kinetics, statics, and kinematics.
2.( used with a singular verb ) the theoretical and practical application of this science to machinery, mechanical appliances, etc.
3.( usually used with a plural verb ) the technical aspect or working part; mechanism; structure.
4.( usually used with a plural verb ) routine or basic methods, procedures, techniques, or details: the mechanics of running an office; the mechanics of baseball.


If you're a basketball player, if you have good mechanics it means that you have good form, posture, footwork, etc. It does not refer to how good you are at scoring points or stealing balls or passing, etc.


Not necessary,Cezanne hold off his 2 cloak banshee and hellions harass with lings queens and spores and spine .After that forGG went for the banshee+hellions+thor with scv pulls against cezanne.cezanne crushes the push with lings and mutas.

DreamZenith also barely hold off the 2 cloak banshee and hellions harass with only lings and he had a third base.This time forGG went for a push with tanks+hellions+banshees+thors with scv pull again.DreamZenith barely hold it off with roaches + infestor and won the game.

The key to defeat forGG build is to not let the hellions and banshee do so much dmg.Getting an evo and lair is key to holding off the banshees harass and thors push later on.More queen is also necessary early on to deal with hellions and banshee along with couple of spore.





Oh really, that's interesting !
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
December 09 2011 21:01 GMT
#54
This is quite an old transition from back in beta with a fast push to force roaches into pew pew banshees, can't touch me with roaches.

Its also a good follow up to a failed quick push that forces roaches since you can hold the roach counter with only a single banshee (or tank) and enough buildings in the way.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
ReachTheSky
Profile Joined April 2010
United States3294 Posts
December 09 2011 21:02 GMT
#55
The TvZ build he has been using on ladder today/yesterday (4 hellion runby into cloaked banshee harass expand) reminds me of the beta days.
TL+ Member
00Visor
Profile Blog Joined February 2011
4337 Posts
December 09 2011 21:03 GMT
#56
On December 10 2011 05:04 TheDwf wrote:
Show nested quote +
On December 10 2011 01:33 BronzeKnee wrote:
You can see the same stuff TvZ on NamchiR's stream, and though ForGG has much better overall mechanics, refinement and timing with the build, it is still a very abusive build.

Care to elaborate about what is “a very abusive build”?

I believe Idra introduced the word "abusive" to Starcraft. He uses it as a deprecative word for clever strategies.
willyallthewei
Profile Blog Joined October 2010
United States265 Posts
Last Edited: 2011-12-09 21:11:56
December 09 2011 21:10 GMT
#57
On December 10 2011 06:03 00Visor wrote:
Show nested quote +
On December 10 2011 05:04 TheDwf wrote:
On December 10 2011 01:33 BronzeKnee wrote:
You can see the same stuff TvZ on NamchiR's stream, and though ForGG has much better overall mechanics, refinement and timing with the build, it is still a very abusive build.

Care to elaborate about what is “a very abusive build”?

I believe Idra introduced the word "abusive" to Starcraft. He uses it as a deprecative word for clever strategies.


I'm not at all a fan of Idra, but sometimes the dude was 100% right - as in IEM finals vs. Morrow's use of the 5-rax reaper.

Even as a Terran player at the time, watching Zergs try to hold that entirely broken strat was just painful, albeit, pretty funny.
"never give up, never surrender"
Flonomenalz
Profile Joined May 2011
Nigeria3519 Posts
December 09 2011 21:24 GMT
#58
On December 10 2011 05:32 loginn wrote:
I saw Stephano (DreAm is his account name) hold it with lings queens and spore too and crush the thor push with Ultra Infestor (with NP) and Zerglings on his stream today. It should be online tomorow and i'll try to link the VOD.

Ultra Infestor...?

I'm pretty sure the 4 thor all in comes WAY before Ultras, lol....
I love crazymoving
FeyFey
Profile Joined September 2010
Germany10114 Posts
December 09 2011 22:06 GMT
#59
On December 10 2011 06:10 willyallthewei wrote:
Show nested quote +
On December 10 2011 06:03 00Visor wrote:
On December 10 2011 05:04 TheDwf wrote:
On December 10 2011 01:33 BronzeKnee wrote:
You can see the same stuff TvZ on NamchiR's stream, and though ForGG has much better overall mechanics, refinement and timing with the build, it is still a very abusive build.

Care to elaborate about what is “a very abusive build”?

I believe Idra introduced the word "abusive" to Starcraft. He uses it as a deprecative word for clever strategies.


I'm not at all a fan of Idra, but sometimes the dude was 100% right - as in IEM finals vs. Morrow's use of the 5-rax reaper.

Even as a Terran player at the time, watching Zergs try to hold that entirely broken strat was just painful, albeit, pretty funny.


today the old reapers wouldn't even do anything to zerg, and the only thing reapers really did was lock the zerg inside their base *looks for today* oh it seems hellion do exactly the same. Never understood why people thought that reapers were such a problem. The maps were heavily favoring reaper play and even then they were not really a problem (except if you went for speedlings like everyone at that time). It was more a omg zerg is so weak thing, with 1 thor beating endless amounts of mutas qq and other things like that.
I miss the old reaper things. They went for reapers tryed to kill you, went for marauders to kill your roaches. went for thors to kill your mutas. and gged out after thors actually not even killed a muta in the engagement.
And today reapers work better then ever against zerg, because they forgot the roach in tvz :p.

Abusive build for me is something that takes not alot to do compared to your opponent, i actually never had to micro alot against reapers. magic boxing mutas for example is an abusive thing i would say since it involves no micro to magic box them.
But i guess everyone sees that a bit different ^^.

Anyway on topic. banshees in general aren't expected often anymore, just like the raven, that makes them quiet good currently. People stopped using them because they did their damage run, enemy put up defense and done. Unit was lost somewhere in battle, but since it delayed expansions and expansions are actually easier to set up early even if the opponent does play one base, these sort of things went into the basket.
But people started to keep them alive or use them for their pushes, after the damage was done and delay them of course since the opponent themself delay their tech to get out more eco etc. So it allows you to do more mind games.

Basically zerg atm prefer to stay 2 base then to build roaches and clear those pesky hellions, because they feel save to hold up anything the terran throws at them even without knowing what comes, because reactor hellion + expansion doesn't allow alot. Alot of terrans started abusing this, so we will soon the zerg try breaking the hellion contain, or tech faster to speed ovis, delaying ling speed, since they don't need it anyway.
But until then i guess december winrates will look bad for zerg.
AKomrade
Profile Blog Joined March 2010
United States582 Posts
December 09 2011 22:23 GMT
#60
Drewbie has been using a variation of this for a while. Lz showed it to me in our last coaching session. Only one banshee with no cloak, but still REALLY effective.
ALL HAIL THE KING IN THE NORTH! HAIL! HAIL!
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