• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:20
CEST 02:20
KST 09:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun8[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists20[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
2026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid Maestros of the Game 2 announced
Tourneys
SEL Masters #6 - Solar vs Classic (SC: Evo) $5,000 WardiTV TLMC tournament - Presented by Monster Energy GSL Code S Season 1 (2026) FSL Season 10 Individual Championship WardiTV Spring Cup
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
BW General Discussion JaeDong's ASL S21 Ro16 Post-Review ASL21 General Discussion Leta's ASL S21 Ro.16 review [ASL21] Ro8 Preview Pt1: Inheritors
Tourneys
[ASL21] Ro8 Day 1 [BSL22] RO16 Group Stage - 02 - 10 May Korean KCM Race Survival 2026 Season 2 [ASL21] Ro8 Day 2
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Daigo vs Menard Best of 10 Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2031 users

[G] A slightly improved PvT 1 gate FE

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 4 5 8 9 10 Next All
kcdc
Profile Blog Joined April 2010
United States2311 Posts
Last Edited: 2011-12-11 18:28:45
November 15 2011 23:27 GMT
#1
Many of you will remember this thread that arguably popularized 1 gate FE vs Terran on NA ladder. 1 gate FE remains one of the best openings that can be used in PvT, and a wide variety of 1 gate FE build orders are used which, for the most part, accomplish the same things.

After testing many of the 1 gate FE build orders, I settled on the one that I thought was best and assumed that everybody used it. But it has recently come to my attention that this particular BO may not be popular, so I'm sharing it to win much admiration and glory. And to help less experienced players or whatever.

13 gate -> scout
gas
pylon
core

This is normal. The core comes at 17 or 18 depending whether you use 2 or 3 chronoboosts on probes, which is essentially a matter of taste. More on chronoboost use in a bit.

zealot
stalker
nexus! (27 food if 2 chrono on probes, 27 or 28 food--map dependent--if 3 chrono on probes)

Here's where your scouting comes in. If you expect pressure, build your second gateway at 28 food, then start a probe, then a sentry. You'll see in the replay that I cut probe production for 5 seconds at this point. This is the only time in the build that I intentionally cut probes; if you see another time that my nexuses are idle, it's probably an error. If you don't expect pressure, you can get your 2nd gate after your sentry without cutting probes at all. If you don't know how to tell whether pressure is coming, it mostly boils down to whether you see T start a quick tech lab or a second barracks before his marine finishes. If you're in gold league and you're not sure, just get the fast 2nd gate. 5 seconds of probe cutting won't kill you.

Build a zealot immediately after your sentry. This zealot, your second gateway, and WG tech should all finish at the same time (~5:50), at which point you warp in 2 stalkers or a zealot and a stalker total 6 gateway units which is plenty to defend a 2-rax without pulling any probes.

Regarding chronoboost usage, using 2 chronoboosts on probes at the start times things up nicely because it lets you take your nexus at 27/34 and your second gateway at 28/34 without only 5 seconds of probe cutting. If you use a third chronoboost on your nexus before that point, it slightly extends that period, essentially wasting the chronoboost.

On the other hand, if T isn't doing a heavy-pressure build, you don't want to cut probes anyway, so the third chronoboost isn't wasted. Season to taste. Both options work fine, but for purposes of really syncing everything up and giving you that nice timing where you walk down and blast through T's pressure, the 2 chronoboost option will make your replay look cooler.

I'm favoring 3 chronoboosts on probes right now. I don't know exactly the difference on every map (it changes based on how far mineral patches are), but I still seem to be able to get everything out in time to deal with every push, although my first warp-in round finishes closer to 6:10 than 6:00. It's still fast enough to defend 2 or 3-rax.

In summary, this build slightly improves on my old zealot-stalker-stalker-nexus because it gets the nexus at 27 food, 175 minerals earlier than the 30 food nexus. It also gets the 2nd gate much earlier (250 minerals earlier than a build that starts a third stalker before a second gate) which allows you to warp in 2 units right at 6 minutes rather than one when you need it and another a little later. It also substantially eliminates the probe cutting that is common in 1 gate FE, makes use of the gas surplus you wind up with, and starts accumulating sentry energy earlier. I particularly like that the extra energy gives you the option of popping a guardian shield which helps a ton against the marine-heavy 2-rax.

The downside is that you're sitting on zealot+stalker for a short window when you'd otherwise have a second stalker. This means that you need to be a little more careful against super-fast marauder pressure. Grab a watch tower or position a probe/unit so that you can see in advance if T is doing a 2 marauder push with 2+ SCVs. If that push is coming, grab 4 probes and attack him before the bunkers get planted. If you wait to engage until the bunkers are started, it's harder to control and your units will attack the wrong stuff, so I think it's easiest to just pull early and nip the push at the bud.

The 2 marauder push with quick bunkers is the only one you want to use probes for. Even if you're going with the super-greedy transition I'm using lately (robo and 2nd assimilator before WG tech finishes), you can hold the reactor 2-rax without probes.

If you want a more in-depth discussion of the strategy of 1 gate FE, check out my old thread. It's old, but it should be a decent resource for new players.

[image loading]
Quochobao
Profile Joined October 2010
United States350 Posts
Last Edited: 2011-11-15 23:36:30
November 15 2011 23:36 GMT
#2
Thanks again kcdc! Your old 1 gate FE really did save my PvT -- I'm looking forward to this build doing the same to my current slump ><

Your opening is solid -- my question is more of a transition into mid game. Sometimes playing this build (in master) I'm too greedy on probes and tech, thus die to 2 base T stim timing (early stim due to 2 rax expo opening). Do you have advices on scouting the number of raxes --> appropriate response? The big question is when to tech to colossi? And if rely on gateway and upgrades, any ideas about twilight and forge timing?

Many thanks!
Best or nothing.
SeriouR
Profile Joined November 2010
Spain622 Posts
November 15 2011 23:38 GMT
#3
Nice write up, i noticed a small error when you are refering to "using 2 or 3 on probes" it is clear that you mean chronoboost, but it is only explicitly said afterwards

On the other hand, this is a very nice variation that i will try tomorrow with any luck
Thx you very much for this!
Trance music makes the fairys dance
[KGS]Slacker
Profile Joined November 2009
Denmark82 Posts
November 15 2011 23:40 GMT
#4
Thanks for the guide. I've been trying to do 1 gate FE recently but I have trouble holding off the 2 rax reactor first pressure that's fairly popular at the moment. My friend does that build almost exclusively in TvP so I'm definately going to try out this buid against him.

With regards to scouting the terrans build, do you ever pressure with the first zealot + stalker? I apologize if the replay answers this, I don't have sc2 installed on this PC.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
November 15 2011 23:40 GMT
#5
On November 16 2011 08:36 Quochobao wrote:
Thanks again kcdc! Your old 1 gate FE really did save my PvT -- I'm looking forward to this build doing the same to my current slump ><

Your opening is solid -- my question is more of a transition into mid game. Sometimes playing this build (in master) I'm too greedy on probes and tech, thus die to 2 base T stim timing (early stim due to 2 rax expo opening). Do you have advices on scouting the number of raxes --> appropriate response? The big question is when to tech to colossi? And if rely on gateway and upgrades, any ideas about twilight and forge timing?

Many thanks!


Don't know!

Really, there are just too many options and variables to go into it. If you want quick ladder wins against standard bio expands, I recommend transitioning into a 7 gate all-in. Up to about the GM level, Terran players mostly can't stop it.
Geiko
Profile Blog Joined June 2010
France1964 Posts
Last Edited: 2011-11-15 23:43:31
November 15 2011 23:41 GMT
#6
What is the point of making the sentry after nexus when it only costs 50 minerals and you have just enough gas to afford it anyways after stalker ?

My 1gate FE is pretty much exactly this except it's zealot stalker sentry before nexus which allows me to maximize my gateway production. Are the 10 additional seconds on FE really worth having your units delayed by 20 secs ?
geiko.813 (EU)
kcdc
Profile Blog Joined April 2010
United States2311 Posts
November 15 2011 23:42 GMT
#7
On November 16 2011 08:38 SeriouR wrote:
Nice write up, i noticed a small error when you are refering to "using 2 or 3 on probes" it is clear that you mean chronoboost, but it is only explicitly said afterwards

On the other hand, this is a very nice variation that i will try tomorrow with any luck
Thx you very much for this!


Thanks. I've weeded out several mistakes and awkward phrasings, but I'm sure there's more in there.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
November 15 2011 23:45 GMT
#8
On November 16 2011 08:40 [KGS]Slacker wrote:
Thanks for the guide. I've been trying to do 1 gate FE recently but I have trouble holding off the 2 rax reactor first pressure that's fairly popular at the moment. My friend does that build almost exclusively in TvP so I'm definately going to try out this buid against him.

With regards to scouting the terrans build, do you ever pressure with the first zealot + stalker? I apologize if the replay answers this, I don't have sc2 installed on this PC.


You can. I used to do that poke all the time (people on ladder sometimes called it the kcdc poke when I did it), but it's best to do when you chronoboost your first stalker and T doesn't go straight to tech lab after his first marine. Since I don't chronoboost my first stalker anymore, I don't bother with the poke.
zeehar
Profile Blog Joined July 2010
Korea (South)3804 Posts
Last Edited: 2011-11-15 23:46:52
November 15 2011 23:46 GMT
#9
kcdc, you don't mention when you take the second gas. i imagine it'd be after the second gate?

thank you very much for updating this.
I AM THE UNIVERSAL CONSTANT
kcdc
Profile Blog Joined April 2010
United States2311 Posts
November 15 2011 23:50 GMT
#10
On November 16 2011 08:41 Geiko wrote:
What is the point of making the sentry after nexus when it only costs 50 minerals and you have just enough gas to afford it anyways after stalker ?

My 1gate FE is pretty much exactly this except it's zealot stalker sentry before nexus which allows me to maximize my gateway production. Are the 10 additional seconds on FE really worth having your units delayed by 20 secs ?


It just lets you get your nexus and 2nd gateway 50 minerals earlier. I used to do it the other way around, but I realized I wasn't using my sentry for anything at that timing and delaying my sentry still left me enough time to complete my 2nd zealot before WG tech, so it made sense to speed up the nexus and 2nd gate.
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
November 15 2011 23:52 GMT
#11
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
kcdc
Profile Blog Joined April 2010
United States2311 Posts
November 15 2011 23:52 GMT
#12
On November 16 2011 08:46 zeehar wrote:
kcdc, you don't mention when you take the second gas. i imagine it'd be after the second gate?

thank you very much for updating this.


Depends how you want to transition. I intentionally left this open. If you want to rush colossi or DT's or double-upgrades, take the 2nd gas early. If you want to all-in with zealots, take it late or not at all.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
Last Edited: 2011-11-15 23:55:02
November 15 2011 23:53 GMT
#13
On November 16 2011 08:52 Pokebunny wrote:


Hey, at least you're not Baz.

Also, I used the replay against you because you're good and people can't whine that it worked because my opponent sucked. Hope you don't mind.
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
November 15 2011 23:59 GMT
#14
On November 16 2011 08:53 kcdc wrote:
Show nested quote +
On November 16 2011 08:52 Pokebunny wrote:


Hey, at least you're not Baz.

Also, I used the replay against you because you're good and people can't whine that it worked because my opponent sucked. Hope you don't mind.

Well you hit me on a slump day
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2011-11-16 00:15:31
November 16 2011 00:13 GMT
#15
Hey kcdc, thank you very much for this, I do a lot of different variants of 1 gate FE and I never can decide which is the best, glad to have a good player's take on this.

I have two questions:

_ Is there a reason to why you don't take the xel naga towers in the replay, or even poke the ramp (even if it's more dangerous I guess)? I'm used to take the furthest with my stalker and the nearest with my zealot. Is it to /really/ deny the scv scouting?
Edit: forget poking at the ramp, you scouted the 2 rax, still I think you could take the towers, right? Do you fear a reaper?

_ What's your opinion on a 1 gate nexus before core expand?

Thanks alot.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
Last Edited: 2011-11-16 00:46:47
November 16 2011 00:44 GMT
#16
On November 16 2011 09:13 ZenithM wrote:
Hey kcdc, thank you very much for this, I do a lot of different variants of 1 gate FE and I never can decide which is the best, glad to have a good player's take on this.

I have two questions:

_ Is there a reason to why you don't take the xel naga towers in the replay, or even poke the ramp (even if it's more dangerous I guess)? I'm used to take the furthest with my stalker and the nearest with my zealot. Is it to /really/ deny the scv scouting?
Edit: forget poking at the ramp, you scouted the 2 rax, still I think you could take the towers, right? Do you fear a reaper?

_ What's your opinion on a 1 gate nexus before core expand?

Thanks alot.


Good questions. I don't poke the ramp because I don't chrono my stalker, so I don't know that it's safe. I didn't take the towers mostly because I was pretty sure what was coming and moving forward would have increased my chances of screwing up. I usually do take a central tower, but on on XNC, there's two attack paths, so you need to take both towers at the same time to make sure you didn't miss their army going by the other side. I'm bad at multi-tasking, and I wind up screwing up a bunch when messing with the towers on XNC. Also, I like to use my zealot and stalker to deny sneaky bunkering near my nexus (I did this in the replay).

I don't know anything about nexus before core. If you're delaying your stalker, why not go nexus first?
Indrium
Profile Joined November 2010
United States2236 Posts
November 16 2011 01:08 GMT
#17
Nice guide. I like it.

Can you hold a 3 rax with 2 gates? I've always used three gates with a 1 gate FE, doing a zealot-stalker-stalker and cutting probes to get 2 gates up. I see you hold off the 2 rax with 2 gate, but I think three would be a different story. How would you react differently, cutting probes for more gates? (Assuming you make the read that it's a 3 rax.)
kcdc
Profile Blog Joined April 2010
United States2311 Posts
November 16 2011 01:11 GMT
#18
On November 16 2011 10:08 Indrium wrote:
Nice guide. I like it.

Can you hold a 3 rax with 2 gates? I've always used three gates with a 1 gate FE, doing a zealot-stalker-stalker and cutting probes to get 2 gates up. I see you hold off the 2 rax with 2 gate, but I think three would be a different story. How would you react differently, cutting probes for more gates? (Assuming you make the read that it's a 3 rax.)


This falls into the transition period that I've left intentionally open. You have a bunch of minerals and gas around 34 food that you can use on extra gates, assimilator(s), forge(s), robo, twilight, etc. Do what you think makes sense.
Indrium
Profile Joined November 2010
United States2236 Posts
November 16 2011 01:15 GMT
#19
On November 16 2011 10:11 kcdc wrote:
Show nested quote +
On November 16 2011 10:08 Indrium wrote:
Nice guide. I like it.

Can you hold a 3 rax with 2 gates? I've always used three gates with a 1 gate FE, doing a zealot-stalker-stalker and cutting probes to get 2 gates up. I see you hold off the 2 rax with 2 gate, but I think three would be a different story. How would you react differently, cutting probes for more gates? (Assuming you make the read that it's a 3 rax.)


This falls into the transition period that I've left intentionally open. You have a bunch of minerals and gas around 34 food that you can use on extra gates, assimilator(s), forge(s), robo, twilight, etc. Do what you think makes sense.


Cool, thanks.
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
November 16 2011 01:16 GMT
#20
Why did you add those 2 extra gates before his push hit?
Were you just completely sure he would do the pressure and wanted to counter attack, or would you need more gates to hold if he went for like 3-4 rax?
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
1 2 3 4 5 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
StarCraft Evolution League #21
CranKy Ducklings31
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 61
StarCraft: Brood War
GuemChi 5367
Artosis 621
910 31
NaDa 17
League of Legends
Doublelift3610
Counter-Strike
fl0m3823
Other Games
summit1g9865
tarik_tv5026
Day[9].tv573
C9.Mang0460
JimRising 300
Maynarde66
Organizations
Other Games
gamesdonequick1067
BasetradeTV155
Dota 2
PGL Dota 2 - Main Stream55
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 96
• davetesta31
• musti20045 25
• CranKy Ducklings SOOP2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie1357
• Scarra660
• Day9tv573
Upcoming Events
GSL
9h 10m
Cure vs TriGGeR
ByuN vs Bunny
KCM Race Survival
9h 40m
Big Gabe
11h 40m
Replay Cast
23h 40m
Replay Cast
1d 8h
Escore
1d 9h
OSC
1d 12h
Replay Cast
1d 23h
Replay Cast
2 days
RSL Revival
2 days
[ Show More ]
IPSL
2 days
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
2 days
Replay Cast
2 days
RSL Revival
3 days
uThermal 2v2 Circuit
3 days
BSL
3 days
IPSL
3 days
eOnzErG vs TBD
G5 vs Nesh
Replay Cast
4 days
Wardi Open
4 days
Afreeca Starleague
4 days
Jaedong vs Light
Monday Night Weeklies
4 days
Replay Cast
4 days
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Snow vs Flash
GSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-04-28
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
KK 2v2 League Season 1
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.