• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:33
CEST 08:33
KST 15:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview7[ASL21] Finals Preview: Two Legacies21
Community News
Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611Douyu Cup 2026: $20,000 Legends Event (June 26-28)10[BSL22] Non-Korean Championship from 13 to 28 June4Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0
StarCraft 2
General
Daily SC2 Player Grid - feedback wanted StarCraft II 5.0.16 PTR Patch Notes may 26th TL Poll: How do you feel about the 5.0.16 PTR balance changes? Code S Season 2 (2026) - RO8 Preview Updates to The Core/Core Lite for v5.0.16?
Tourneys
Master Swan Open (Global Bronze-Master 2) GSL CK #4 20-21th June Crank Gathers Season 4: BW vs SC2 Team League Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule !
Strategy
[G] Having the right mentality to improve
Custom Maps
Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 530 One For All The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected
Brood War
General
BW General Discussion vespene.gg — BW replays in browser Where is EffOrt? BGH Auto Balance -> http://bghmmr.eu/ Quality of life changes in BW that you will like ?
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Simple Questions, Simple Answers Relatively freeroll strategies Creating a full chart of Zerg builds Why doesn't anyone use restoration?
Other Games
General Games
Stormgate/Frost Giant Megathread ZeroSpace Megathread Nintendo Switch Thread Beyond All Reason Total War: Warhammer 40K
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI UK Politics Mega-thread Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT] NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Does Workplace Frustration D…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11175 users

[G] A slightly improved PvT 1 gate FE - Page 4

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 8 9 10 Next All
Complete
Profile Joined October 2009
United States1864 Posts
Last Edited: 2011-11-17 15:45:37
November 17 2011 15:38 GMT
#61
kcdc:

If you happen to scout a tech lab right after the first marine, would you stick with this build or go z,st,nexus,st(chrono)?
BronzeKnee
Profile Joined March 2011
United States5221 Posts
Last Edited: 2011-11-17 16:39:15
November 17 2011 16:33 GMT
#62
On November 17 2011 19:48 eastdragon wrote:
So just out of curiosity, what would you do vs Debo's Marine Hellion Opening, which seems tailor made to counter a fast expanding Protoss...?



I almost died laughing when I watched that video, it was so ridiculous. It could have been a 5 minute video if he didn't spend 5 minutes talking about how "ballin" SCVs are, how he came up with this build in his "laboratory" and how "Helleons" defeat "Zeelots" so easily.

However, I think it does go to show how unsafe 1 Gate Fast Expands are. If the Terran is doing something "standard" you can hold it with good micro. But if the Terran does some kind of one base SCV all-in, I don't see how this holds. At best, your expansion dies and you are contained on one base, holding off the Terran with forcefields.
RabidSeagull
Profile Joined December 2010
United States220 Posts
Last Edited: 2011-11-17 16:43:35
November 17 2011 16:40 GMT
#63
Nice guide kcdc, can you post more replays though? A lot of the stuff that you left "intentionally open" could be cool to see you do in action, meaning the different transitions and reads of course.

You guys should watch Axslav's stream if you're worried about marauders, he opens nexus first or 1gate fe vs T almost every game and early marauders are never ever a threat whatsoever. Even proxy rax marauders; just pull probes if you're missing chronoboost on your gate or don't trust your micro, marauders are actually quite bad vs probes.

*edit* that debo video is definitely one of the scariest builds when trying to fast expo vs T, especially if its the 4 hellion + marines drop with 1 medivack, I usually lose to that every time but I'm pretty bad so maybe it's just me
I be the body dropper, the heartbeat stopper. Child educator, plus head amputator
kcdc
Profile Blog Joined April 2010
United States2311 Posts
November 17 2011 17:25 GMT
#64
On November 17 2011 19:48 eastdragon wrote:
So just out of curiosity, what would you do vs Debo's Marine Hellion Opening, which seems tailor made to counter a fast expanding Protoss...?

http://www.youtube.com/watch?v=0_ZWg-9gsnA&feature=player_embedded


Hahahha. Hilarious video.

But that Terran build isn't actually strong for breaking the front. The Protoss just played crappy. He had exactly 2 stalkers at 7 min. I'd have something like 3z/4s/1s at the same time....so I'd be fine.

If they do a similar build but get the hellions into the main (factory float, medivac or run-by) while the marines hit the front, you have to micro well, but that's SC. If you don't want to micro to defend two bases, your alternative is to not expand.
iamke55
Profile Blog Joined April 2004
United States2806 Posts
November 17 2011 18:18 GMT
#65
On November 17 2011 23:49 kcdc wrote:
Show nested quote +
On November 17 2011 22:53 WrathOfAiur wrote:
on bigger maps greedier 1 gate expos. for example only stalker and nexus before third pylon followed by 2 or 3 extra gates. on smaller maps the one with 1 zealot, 2 stalkers and then sentry. ST_Trickster uses this version almost exclusively, because it's really safe.


The 20 or 22 food nexus expands need to cut probes for quite a while in order to be safe. I doubt that they're more economical than this build, but you can run a test. My goal with this build is to get the maximum possible economy while being safe against everything. If you know another build that's safe and gets more econ, please post it.

Instead of getting a sentry, get another zealot and don't mine the 100 gas. Now you have a faster nexus, a better poke at the Terran's ramp, and you're safer vs 2 rax.
During practice session, I discovered very good build against zerg. -Bisu[Shield]
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
November 17 2011 19:04 GMT
#66
Is that marine/helleon opener a joke? It's pretty overt, you know, skipping the first marine n all.

Anyway, I really like this KCDC, I now 1gate FE on all but the biggest maps, but I just wanted to share (maybe you can add your thoughts to it) that I do the poke at the front, but I don't go up the ramp. If you bring your stalker away from the ramp but near the ledge, you will get fired upon by the highground units. Just watch the shots and move back quickly. You will only take shield damage, you will see marauder shells if they have marauders, if they have concussive, and you will also see every unit on the high ground that fires on you too. Bunkers are revealed as well, so that's a way I get tech info. I guess you could also bring a probe, and if you're not fired upon you can send it up the ramp. From that point you can usually make a pretty good choice as whether to add some more gates or start the robo.
Knowing is half the battle... the other half is lasers.
Cloudshade
Profile Joined October 2010
91 Posts
November 17 2011 19:10 GMT
#67
On November 18 2011 03:18 iamke55 wrote:
Show nested quote +
On November 17 2011 23:49 kcdc wrote:
On November 17 2011 22:53 WrathOfAiur wrote:
on bigger maps greedier 1 gate expos. for example only stalker and nexus before third pylon followed by 2 or 3 extra gates. on smaller maps the one with 1 zealot, 2 stalkers and then sentry. ST_Trickster uses this version almost exclusively, because it's really safe.


The 20 or 22 food nexus expands need to cut probes for quite a while in order to be safe. I doubt that they're more economical than this build, but you can run a test. My goal with this build is to get the maximum possible economy while being safe against everything. If you know another build that's safe and gets more econ, please post it.

Instead of getting a sentry, get another zealot and don't mine the 100 gas. Now you have a faster nexus, a better poke at the Terran's ramp, and you're safer vs 2 rax.



I like this lol...personally, I've always found the zealot stalker stalker nexus variation to be safest, because on the most part I do the pylon drop next to the rax to either delay the addon, OR ultimately scout there is no addon on the 2nd rax, allowing me to pressure a ton because of the delayed tech lab or just pressure immensely at the front because of the lack of addons...Of course if the terran was planning to go factory regardless, he would get a bunker most of the time, in which case you would have expoed...but definitely i can see the zealot stalker zealot working, just lighter pressure than the zealot stalker stalker variation.
SidewinderSC2
Profile Joined November 2011
United States236 Posts
November 17 2011 19:14 GMT
#68
I actually run the same thing except Nexus on 26 food (Nexus -> Pylon, instead of Pylon -> Nexus), and I grab 3 Stalkers on warp-in for a total of 4s, 1z, 1sentry.. differing slightly if I was able to scout a tech-lab first on the Barracks.



Mind if I ask why you take a Pylon before Nexus (considering you say you take a Nexus at 27 food)?

Cloudshade
Profile Joined October 2010
91 Posts
November 17 2011 19:17 GMT
#69
On November 18 2011 02:25 kcdc wrote:
Show nested quote +
On November 17 2011 19:48 eastdragon wrote:
So just out of curiosity, what would you do vs Debo's Marine Hellion Opening, which seems tailor made to counter a fast expanding Protoss...?

http://www.youtube.com/watch?v=0_ZWg-9gsnA&feature=player_embedded


Hahahha. Hilarious video.

But that Terran build isn't actually strong for breaking the front. The Protoss just played crappy. He had exactly 2 stalkers at 7 min. I'd have something like 3z/4s/1s at the same time....so I'd be fine.

If they do a similar build but get the hellions into the main (factory float, medivac or run-by) while the marines hit the front, you have to micro well, but that's SC. If you don't want to micro to defend two bases, your alternative is to not expand.



indeed hilarious vid XD but yea that toss is really skimping on units, and his gates were seriously late....don't think that build is worth crap against a better toss
zmansman17
Profile Joined March 2011
United States2567 Posts
November 17 2011 19:45 GMT
#70
Awesome thank you for this!
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
kcdc
Profile Blog Joined April 2010
United States2311 Posts
November 17 2011 19:53 GMT
#71
On November 18 2011 03:18 iamke55 wrote:
Show nested quote +
On November 17 2011 23:49 kcdc wrote:
On November 17 2011 22:53 WrathOfAiur wrote:
on bigger maps greedier 1 gate expos. for example only stalker and nexus before third pylon followed by 2 or 3 extra gates. on smaller maps the one with 1 zealot, 2 stalkers and then sentry. ST_Trickster uses this version almost exclusively, because it's really safe.


The 20 or 22 food nexus expands need to cut probes for quite a while in order to be safe. I doubt that they're more economical than this build, but you can run a test. My goal with this build is to get the maximum possible economy while being safe against everything. If you know another build that's safe and gets more econ, please post it.

Instead of getting a sentry, get another zealot and don't mine the 100 gas. Now you have a faster nexus, a better poke at the Terran's ramp, and you're safer vs 2 rax.


Are you talking about a 20 food 1 gate FE or a 27-30 food 1 gate FE?
kcdc
Profile Blog Joined April 2010
United States2311 Posts
November 17 2011 20:03 GMT
#72
On November 18 2011 04:14 SidewinderSC2 wrote:
I actually run the same thing except Nexus on 26 food (Nexus -> Pylon, instead of Pylon -> Nexus), and I grab 3 Stalkers on warp-in for a total of 4s, 1z, 1sentry.. differing slightly if I was able to scout a tech-lab first on the Barracks.

http://www.youtube.com/watch?v=LggzklupAvI

Mind if I ask why you take a Pylon before Nexus (considering you say you take a Nexus at 27 food)?



I do it to avoid cutting probes. I haven't tested it much with the nexus before pylon, so I can't tell you for certain which is more economical. Nexus at 26/26 is 150 minerals faster than 27/34 and 200 minerals faster than 28/34, but obviously has 1 or 2 less probes at those times. Since the nexus will finish faster, you may be able to catch up on probe count. You'd have to run the builds side-by-side to see what the differences are. I'd guess that it's pretty close to even.
SidewinderSC2
Profile Joined November 2011
United States236 Posts
November 17 2011 20:06 GMT
#73
On November 18 2011 05:03 kcdc wrote:I do it to avoid cutting probes. I haven't tested it much with the nexus before pylon, so I can't tell you for certain which is more economical. Nexus at 26/26 is 150 minerals faster than 27/34 and 200 minerals faster than 28/34, but obviously has 1 or 2 less probes at those times. Since the nexus will finish faster, you may be able to catch up on probe count. You'd have to run the builds side-by-side to see what the differences are. I'd guess that it's pretty close to even.


Agreed. Great thread.
QTIP.
Profile Blog Joined January 2011
United States2113 Posts
November 17 2011 20:12 GMT
#74
Will check it out and edit my post once I have a chance to review. Thanks man.
"Trash Micro but Win. Its Marin." - Min Chul
kcdc
Profile Blog Joined April 2010
United States2311 Posts
Last Edited: 2011-11-17 20:23:00
November 17 2011 20:20 GMT
#75
On November 18 2011 05:06 SidewinderSC2 wrote:
Show nested quote +
On November 18 2011 05:03 kcdc wrote:I do it to avoid cutting probes. I haven't tested it much with the nexus before pylon, so I can't tell you for certain which is more economical. Nexus at 26/26 is 150 minerals faster than 27/34 and 200 minerals faster than 28/34, but obviously has 1 or 2 less probes at those times. Since the nexus will finish faster, you may be able to catch up on probe count. You'd have to run the builds side-by-side to see what the differences are. I'd guess that it's pretty close to even.


Agreed. Great thread.


Also, watching your video, you planted your nexus on 26/26 later than later than I do at 27/34. That's mostly because you messed up and started it at 550 minerals, but it's also partially because you wanted to deny the scouting SCV before you started your nexus. So if you value completing a stalker before starting your nexus, you might consider taking the pylon and an extra probe or two first.

One last tip: it's much safer to put the pylon on the high ground in your main proving power to the low ground. This does the same thing allowing you to warp into your natural, but it prevents the pylon from being sniped.
SidewinderSC2
Profile Joined November 2011
United States236 Posts
Last Edited: 2011-11-17 20:27:52
November 17 2011 20:25 GMT
#76
On November 18 2011 05:20 kcdc wrote:
Also, watching your video, you planted your nexus on 26/26 before pylon later than later than I do at 27/34. That's mostly because you messed up and started it at 550 minerals, but it's also partially because you wanted to deny the scouting SCV before you started your nexus. So if you value completing a stalker before starting your nexus, you might consider taking the pylon and an extra probe or two first.

One last tip: it's much safer to put the pylon on the high ground in your main proving power to the low ground. This does the same thing allowing you to warp into your natural, but it prevents the pylon from being sniped.


Yeah, that's actually a great point. Sometimes I can actually kill the SCV with my first Zealot by some position blocking micro, so I usually get the Nexus down on time (or they just leave once they see my Stalker on the way). I suppose the adjustment could be that if I can't get that SCV with my Zealot, I can just drop it on 27 instead. Sometimes I'll just show them the Nexus and not care because of the opener they are running (gasless for example), so there's a lot of variables there.

That replay isn't ideal either (I was playing a Random player in that video), but I saw the HuK game from MLG, had a discussion about it on the battle.net forums and decided to put that video together based on games I played in the last couple of days since I don't save all of my replays.

And I agree about the pylon placement. I hadn't ever thought of it before and then had it sniped the other day when I was being careless. I just got into a habit of crushing 2rax pushes really hard so I didn't think much about the safety of it.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
November 17 2011 20:34 GMT
#77
On November 18 2011 05:25 SidewinderSC2 wrote:
Show nested quote +
On November 18 2011 05:20 kcdc wrote:
Also, watching your video, you planted your nexus on 26/26 before pylon later than later than I do at 27/34. That's mostly because you messed up and started it at 550 minerals, but it's also partially because you wanted to deny the scouting SCV before you started your nexus. So if you value completing a stalker before starting your nexus, you might consider taking the pylon and an extra probe or two first.

One last tip: it's much safer to put the pylon on the high ground in your main proving power to the low ground. This does the same thing allowing you to warp into your natural, but it prevents the pylon from being sniped.


Yeah, that's actually a great point. Sometimes I can actually kill the SCV with my first Zealot by some position blocking micro, so I usually get the Nexus down on time (or they just leave once they see my Stalker on the way). I suppose the adjustment could be that if I can't get that SCV with my Zealot, I can just drop it on 27 instead. Sometimes I'll just show them the Nexus and not care because of the opener they are running (gasless for example), so there's a lot of variables there.

That replay isn't ideal either (I was playing a Random player in that video), but I saw the HuK game from MLG, had a discussion about it on the battle.net forums and decided to put that video together based on games I played in the last couple of days since I don't save all of my replays.

And I agree about the pylon placement. I hadn't ever thought of it before and then had it sniped the other day when I was being careless. I just got into a habit of crushing 2rax pushes really hard so I didn't think much about the safety of it.


I don't think denying the scout is that valuable. They know you're on 1 gas, and they're pegging you on 1 gate FE anyway. My bigger concern would be having units out with enough time to kill an engineering bay block which can be a real issue with the 20 and 22 food 1 gate FE variants.
SidewinderSC2
Profile Joined November 2011
United States236 Posts
Last Edited: 2011-11-17 20:45:07
November 17 2011 20:42 GMT
#78
On November 18 2011 05:34 kcdc wrote:I don't think denying the scout is that valuable. They know you're on 1 gas, and they're pegging you on 1 gate FE anyway. My bigger concern would be having units out with enough time to kill an engineering bay block which can be a real issue with the 20 and 22 food 1 gate FE variants.


Again, it comes down to map, spawn locations, his build, what you know, etc. Tons of variables go into deciding to deny scouting. Sometimes it even comes down to personal preference. Personally, I think it's only worth doing if he is running a really risky build that could take a lot of damage from a simple 4gate timing, so he's not actually sure what I'm doing.

The Engineering Bay block actually is really hindering to any 1gate expand if you aren't paying enough attention. Ultimately it just comes down to being aware of it. He can't build it very well if there's a Zealot chasing him. I'm not that worried.

Overall, the build you and I essentially agree upon is better than the one posted on liquipedia (1 Stalker -> Nexus instead of 2 Stalkers), safer than 20 food expands or whatever.. I can't say enough good things about it and am shocked when I see such risky/poor 1gate FE's ran and people die with it, blaming 1gate FE. More specifically, 1 Stalker into Nexus is viable at literally every level, and is a very safe plus economically aggressive build.
Fairwell
Profile Joined July 2011
Austria195 Posts
November 17 2011 22:52 GMT
#79
Thx for sharing your 1gate fe variant kcdc (there has been another thread bumped up about different pvt 1gate fe versions lately and I was really hoping you would make a new thread about your new version soon :-)), especially since it's tailored around holding the 2 rax push. In your replay you only used 3 cb on your warpgate tech and chronoboosted your sentry once. Is this what your normally do?

Because with testing vs the ai I found out that if I follow your bo with the 2cb version on the nexus and you use all your cb perfectly on your warpgate tech (5 times in total) instead of using one cb on the sentry and 3 on the warpgate tech, that you get your warpgate tech rdy at 5:30min ingame time and can warp in this zealot already earlier. The cooldown on warpgates is shorter than producing units out of gateways is slightly shorter so I was wondering if that would not be more efficient.

A possible drawback could be your sentry coming out 10sec later (due to not using cb on it like in your replay) and getting your 2nd warpin on the first gate (which is your 2nd stalker produced in this game) also slightly later (20sec earlier warpgates but you need to wait for a zealot-warpgate-cooldown).
On the positive side you would end up with a faster 2nd zealot and faster warpgates. I assume that you chose to not get that quick warpgate tech since you don't really end up getting more units out faster overall by doing this and since you need for your 2nd gate to finish anyways.

It would be nice if you could share your thoughts quick about this.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
November 17 2011 23:01 GMT
#80
On November 18 2011 07:52 Fairwell wrote:
Thx for sharing your 1gate fe variant kcdc (there has been another thread bumped up about different pvt 1gate fe versions lately and I was really hoping you would make a new thread about your new version soon :-)), especially since it's tailored around holding the 2 rax push. In your replay you only used 3 cb on your warpgate tech and chronoboosted your sentry once. Is this what your normally do?

Because with testing vs the ai I found out that if I follow your bo with the 2cb version on the nexus and you use all your cb perfectly on your warpgate tech (5 times in total) instead of using one cb on the sentry and 3 on the warpgate tech, that you get your warpgate tech rdy at 5:30min ingame time and can warp in this zealot already earlier. The cooldown on warpgates is shorter than producing units out of gateways is slightly shorter so I was wondering if that would not be more efficient.

A possible drawback could be your sentry coming out 10sec later (due to not using cb on it like in your replay) and getting your 2nd warpin on the first gate (which is your 2nd stalker produced in this game) also slightly later (20sec earlier warpgates but you need to wait for a zealot-warpgate-cooldown).
On the positive side you would end up with a faster 2nd zealot and faster warpgates. I assume that you chose to not get that quick warpgate tech since you don't really end up getting more units out faster overall by doing this and since you need for your 2nd gate to finish anyways.

It would be nice if you could share your thoughts quick about this.


Honestly, I hadn't thought of doing that. It sounds like it would be difficult to execute because it's hard to chain 5 chronoboosts on WG tech perfectly. Having played PvP, I don't think a 5:30 warp-in is a realistic expectation for me in a game.....and I'm pretty sure it's not possible off of a 13-gate.
Prev 1 2 3 4 5 6 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 27m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Rain 3698
GuemChi 3037
Sea 2138
actioN 331
Leta 60
Backho 38
sorry 36
ZergMaN 35
Bale 24
NotJumperer 8
[ Show more ]
Icarus 7
soO 7
Dota 2
NeuroSwarm102
League of Legends
JimRising 738
Counter-Strike
m0e_tv775
Other Games
summit1g7018
PiGStarcraft720
WinterStarcraft574
C9.Mang0521
ceh9276
RuFF_SC225
Trikslyr13
Organizations
Dota 2
PGL Dota 2 - Secondary Stream1823
Other Games
gamesdonequick522
BasetradeTV164
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH295
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1302
• Stunt616
Upcoming Events
The PondCast
3h 27m
WardiTV Spring Champion…
4h 27m
MaxPax vs SHIN
ByuN vs herO
Solar vs Zoun
OSC
6h 27m
OSC
17h 27m
CranKy Ducklings
1d 3h
WardiTV Spring Champion…
1d 4h
Cure vs SKillous
WardiTV Spring Champion…
2 days
GSL
2 days
Maru vs ShoWTimE
Classic vs Reynor
herO vs Lambo
Solar vs Clem
BSL22 NKC (BSL vs China)
2 days
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
Replay Cast
2 days
[ Show More ]
WardiTV Spring Champion…
3 days
GSL
3 days
Patches Events
3 days
BSL22 NKC (BSL vs China)
3 days
Dewalt vs Messiah
Bonyth vs Mihu
TerrOr vs XuanXuan
eOnzErG vs Messiah
Jaystar vs Mihu
Dewalt vs XuanXuan
Bonyth vs TerrOr
Replay Cast
3 days
WardiTV Weekly
4 days
Sparkling Tuna Cup
5 days
Douyu Cup 2020
6 days
Oliveira vs Trap
Jieshi vs XY
soO vs FanTaSy
TY vs Coffee
Liquipedia Results

Completed

Proleague 2026-06-16
uThermal 2v2 2026 Main Event
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.