• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:50
CEST 16:50
KST 23:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Chinese SC2 server to reopen; live all-star event in Hangzhou17Weekly Cups (Oct 13-19): Clem Goes for Four2BSL Team A vs Koreans - Sat-Sun 16:00 CET7Weekly Cups (Oct 6-12): Four star herO85.0.15 Patch Balance Hotfix (2025-10-8)81
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" 5.0.15 Patch Balance Hotfix (2025-10-8) Weekly Cups (Oct 13-19): Clem Goes for Four Chinese SC2 server to reopen; live all-star event in Hangzhou Weekly Cups (March 17-23): Clem Bounces Back
Tourneys
Tenacious Turtle Tussle RSL Season 3 Qualifier Links and Dates $1,200 WardiTV October (Oct 21st-31st) SC2's Safe House 2 - October 18 & 19 INu's Battles #13 - ByuN vs Zoun
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers
Brood War
General
SnOw's Awful Building Placements vs barracks BW General Discussion BSL Team A vs Koreans - Sat-Sun 16:00 CET Is there anyway to get a private coach? BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL20] Semifinal B [Megathread] Daily Proleagues 300$ 3D!Community Brood War Super Cup #4 Azhi's Colosseum - Anonymous Tournament
Strategy
Current Meta BW - ajfirecracker Strategy & Training Roaring Currents ASL final [I] Funny Protoss Builds/Strategies
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile Dawn of War IV ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Chess Thread Men's Fashion Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Series you have seen recently... [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 Formula 1 Discussion NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Sabrina was soooo lame on S…
Peanutsc
Our Last Hope in th…
KrillinFromwales
Certified Crazy
Hildegard
Rocket League: Traits, Abili…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2249 users

[G] A slightly improved PvT 1 gate FE - Page 4

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 8 9 10 Next All
Complete
Profile Joined October 2009
United States1864 Posts
Last Edited: 2011-11-17 15:45:37
November 17 2011 15:38 GMT
#61
kcdc:

If you happen to scout a tech lab right after the first marine, would you stick with this build or go z,st,nexus,st(chrono)?
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2011-11-17 16:39:15
November 17 2011 16:33 GMT
#62
On November 17 2011 19:48 eastdragon wrote:
So just out of curiosity, what would you do vs Debo's Marine Hellion Opening, which seems tailor made to counter a fast expanding Protoss...?



I almost died laughing when I watched that video, it was so ridiculous. It could have been a 5 minute video if he didn't spend 5 minutes talking about how "ballin" SCVs are, how he came up with this build in his "laboratory" and how "Helleons" defeat "Zeelots" so easily.

However, I think it does go to show how unsafe 1 Gate Fast Expands are. If the Terran is doing something "standard" you can hold it with good micro. But if the Terran does some kind of one base SCV all-in, I don't see how this holds. At best, your expansion dies and you are contained on one base, holding off the Terran with forcefields.
RabidSeagull
Profile Joined December 2010
United States220 Posts
Last Edited: 2011-11-17 16:43:35
November 17 2011 16:40 GMT
#63
Nice guide kcdc, can you post more replays though? A lot of the stuff that you left "intentionally open" could be cool to see you do in action, meaning the different transitions and reads of course.

You guys should watch Axslav's stream if you're worried about marauders, he opens nexus first or 1gate fe vs T almost every game and early marauders are never ever a threat whatsoever. Even proxy rax marauders; just pull probes if you're missing chronoboost on your gate or don't trust your micro, marauders are actually quite bad vs probes.

*edit* that debo video is definitely one of the scariest builds when trying to fast expo vs T, especially if its the 4 hellion + marines drop with 1 medivack, I usually lose to that every time but I'm pretty bad so maybe it's just me
I be the body dropper, the heartbeat stopper. Child educator, plus head amputator
kcdc
Profile Blog Joined April 2010
United States2311 Posts
November 17 2011 17:25 GMT
#64
On November 17 2011 19:48 eastdragon wrote:
So just out of curiosity, what would you do vs Debo's Marine Hellion Opening, which seems tailor made to counter a fast expanding Protoss...?

http://www.youtube.com/watch?v=0_ZWg-9gsnA&feature=player_embedded


Hahahha. Hilarious video.

But that Terran build isn't actually strong for breaking the front. The Protoss just played crappy. He had exactly 2 stalkers at 7 min. I'd have something like 3z/4s/1s at the same time....so I'd be fine.

If they do a similar build but get the hellions into the main (factory float, medivac or run-by) while the marines hit the front, you have to micro well, but that's SC. If you don't want to micro to defend two bases, your alternative is to not expand.
iamke55
Profile Blog Joined April 2004
United States2806 Posts
November 17 2011 18:18 GMT
#65
On November 17 2011 23:49 kcdc wrote:
Show nested quote +
On November 17 2011 22:53 WrathOfAiur wrote:
on bigger maps greedier 1 gate expos. for example only stalker and nexus before third pylon followed by 2 or 3 extra gates. on smaller maps the one with 1 zealot, 2 stalkers and then sentry. ST_Trickster uses this version almost exclusively, because it's really safe.


The 20 or 22 food nexus expands need to cut probes for quite a while in order to be safe. I doubt that they're more economical than this build, but you can run a test. My goal with this build is to get the maximum possible economy while being safe against everything. If you know another build that's safe and gets more econ, please post it.

Instead of getting a sentry, get another zealot and don't mine the 100 gas. Now you have a faster nexus, a better poke at the Terran's ramp, and you're safer vs 2 rax.
During practice session, I discovered very good build against zerg. -Bisu[Shield]
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
November 17 2011 19:04 GMT
#66
Is that marine/helleon opener a joke? It's pretty overt, you know, skipping the first marine n all.

Anyway, I really like this KCDC, I now 1gate FE on all but the biggest maps, but I just wanted to share (maybe you can add your thoughts to it) that I do the poke at the front, but I don't go up the ramp. If you bring your stalker away from the ramp but near the ledge, you will get fired upon by the highground units. Just watch the shots and move back quickly. You will only take shield damage, you will see marauder shells if they have marauders, if they have concussive, and you will also see every unit on the high ground that fires on you too. Bunkers are revealed as well, so that's a way I get tech info. I guess you could also bring a probe, and if you're not fired upon you can send it up the ramp. From that point you can usually make a pretty good choice as whether to add some more gates or start the robo.
Knowing is half the battle... the other half is lasers.
Cloudshade
Profile Joined October 2010
91 Posts
November 17 2011 19:10 GMT
#67
On November 18 2011 03:18 iamke55 wrote:
Show nested quote +
On November 17 2011 23:49 kcdc wrote:
On November 17 2011 22:53 WrathOfAiur wrote:
on bigger maps greedier 1 gate expos. for example only stalker and nexus before third pylon followed by 2 or 3 extra gates. on smaller maps the one with 1 zealot, 2 stalkers and then sentry. ST_Trickster uses this version almost exclusively, because it's really safe.


The 20 or 22 food nexus expands need to cut probes for quite a while in order to be safe. I doubt that they're more economical than this build, but you can run a test. My goal with this build is to get the maximum possible economy while being safe against everything. If you know another build that's safe and gets more econ, please post it.

Instead of getting a sentry, get another zealot and don't mine the 100 gas. Now you have a faster nexus, a better poke at the Terran's ramp, and you're safer vs 2 rax.



I like this lol...personally, I've always found the zealot stalker stalker nexus variation to be safest, because on the most part I do the pylon drop next to the rax to either delay the addon, OR ultimately scout there is no addon on the 2nd rax, allowing me to pressure a ton because of the delayed tech lab or just pressure immensely at the front because of the lack of addons...Of course if the terran was planning to go factory regardless, he would get a bunker most of the time, in which case you would have expoed...but definitely i can see the zealot stalker zealot working, just lighter pressure than the zealot stalker stalker variation.
SidewinderSC2
Profile Joined November 2011
United States236 Posts
November 17 2011 19:14 GMT
#68
I actually run the same thing except Nexus on 26 food (Nexus -> Pylon, instead of Pylon -> Nexus), and I grab 3 Stalkers on warp-in for a total of 4s, 1z, 1sentry.. differing slightly if I was able to scout a tech-lab first on the Barracks.



Mind if I ask why you take a Pylon before Nexus (considering you say you take a Nexus at 27 food)?

Cloudshade
Profile Joined October 2010
91 Posts
November 17 2011 19:17 GMT
#69
On November 18 2011 02:25 kcdc wrote:
Show nested quote +
On November 17 2011 19:48 eastdragon wrote:
So just out of curiosity, what would you do vs Debo's Marine Hellion Opening, which seems tailor made to counter a fast expanding Protoss...?

http://www.youtube.com/watch?v=0_ZWg-9gsnA&feature=player_embedded


Hahahha. Hilarious video.

But that Terran build isn't actually strong for breaking the front. The Protoss just played crappy. He had exactly 2 stalkers at 7 min. I'd have something like 3z/4s/1s at the same time....so I'd be fine.

If they do a similar build but get the hellions into the main (factory float, medivac or run-by) while the marines hit the front, you have to micro well, but that's SC. If you don't want to micro to defend two bases, your alternative is to not expand.



indeed hilarious vid XD but yea that toss is really skimping on units, and his gates were seriously late....don't think that build is worth crap against a better toss
zmansman17
Profile Joined March 2011
United States2567 Posts
November 17 2011 19:45 GMT
#70
Awesome thank you for this!
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
kcdc
Profile Blog Joined April 2010
United States2311 Posts
November 17 2011 19:53 GMT
#71
On November 18 2011 03:18 iamke55 wrote:
Show nested quote +
On November 17 2011 23:49 kcdc wrote:
On November 17 2011 22:53 WrathOfAiur wrote:
on bigger maps greedier 1 gate expos. for example only stalker and nexus before third pylon followed by 2 or 3 extra gates. on smaller maps the one with 1 zealot, 2 stalkers and then sentry. ST_Trickster uses this version almost exclusively, because it's really safe.


The 20 or 22 food nexus expands need to cut probes for quite a while in order to be safe. I doubt that they're more economical than this build, but you can run a test. My goal with this build is to get the maximum possible economy while being safe against everything. If you know another build that's safe and gets more econ, please post it.

Instead of getting a sentry, get another zealot and don't mine the 100 gas. Now you have a faster nexus, a better poke at the Terran's ramp, and you're safer vs 2 rax.


Are you talking about a 20 food 1 gate FE or a 27-30 food 1 gate FE?
kcdc
Profile Blog Joined April 2010
United States2311 Posts
November 17 2011 20:03 GMT
#72
On November 18 2011 04:14 SidewinderSC2 wrote:
I actually run the same thing except Nexus on 26 food (Nexus -> Pylon, instead of Pylon -> Nexus), and I grab 3 Stalkers on warp-in for a total of 4s, 1z, 1sentry.. differing slightly if I was able to scout a tech-lab first on the Barracks.

http://www.youtube.com/watch?v=LggzklupAvI

Mind if I ask why you take a Pylon before Nexus (considering you say you take a Nexus at 27 food)?



I do it to avoid cutting probes. I haven't tested it much with the nexus before pylon, so I can't tell you for certain which is more economical. Nexus at 26/26 is 150 minerals faster than 27/34 and 200 minerals faster than 28/34, but obviously has 1 or 2 less probes at those times. Since the nexus will finish faster, you may be able to catch up on probe count. You'd have to run the builds side-by-side to see what the differences are. I'd guess that it's pretty close to even.
SidewinderSC2
Profile Joined November 2011
United States236 Posts
November 17 2011 20:06 GMT
#73
On November 18 2011 05:03 kcdc wrote:I do it to avoid cutting probes. I haven't tested it much with the nexus before pylon, so I can't tell you for certain which is more economical. Nexus at 26/26 is 150 minerals faster than 27/34 and 200 minerals faster than 28/34, but obviously has 1 or 2 less probes at those times. Since the nexus will finish faster, you may be able to catch up on probe count. You'd have to run the builds side-by-side to see what the differences are. I'd guess that it's pretty close to even.


Agreed. Great thread.
QTIP.
Profile Blog Joined January 2011
United States2113 Posts
November 17 2011 20:12 GMT
#74
Will check it out and edit my post once I have a chance to review. Thanks man.
"Trash Micro but Win. Its Marin." - Min Chul
kcdc
Profile Blog Joined April 2010
United States2311 Posts
Last Edited: 2011-11-17 20:23:00
November 17 2011 20:20 GMT
#75
On November 18 2011 05:06 SidewinderSC2 wrote:
Show nested quote +
On November 18 2011 05:03 kcdc wrote:I do it to avoid cutting probes. I haven't tested it much with the nexus before pylon, so I can't tell you for certain which is more economical. Nexus at 26/26 is 150 minerals faster than 27/34 and 200 minerals faster than 28/34, but obviously has 1 or 2 less probes at those times. Since the nexus will finish faster, you may be able to catch up on probe count. You'd have to run the builds side-by-side to see what the differences are. I'd guess that it's pretty close to even.


Agreed. Great thread.


Also, watching your video, you planted your nexus on 26/26 later than later than I do at 27/34. That's mostly because you messed up and started it at 550 minerals, but it's also partially because you wanted to deny the scouting SCV before you started your nexus. So if you value completing a stalker before starting your nexus, you might consider taking the pylon and an extra probe or two first.

One last tip: it's much safer to put the pylon on the high ground in your main proving power to the low ground. This does the same thing allowing you to warp into your natural, but it prevents the pylon from being sniped.
SidewinderSC2
Profile Joined November 2011
United States236 Posts
Last Edited: 2011-11-17 20:27:52
November 17 2011 20:25 GMT
#76
On November 18 2011 05:20 kcdc wrote:
Also, watching your video, you planted your nexus on 26/26 before pylon later than later than I do at 27/34. That's mostly because you messed up and started it at 550 minerals, but it's also partially because you wanted to deny the scouting SCV before you started your nexus. So if you value completing a stalker before starting your nexus, you might consider taking the pylon and an extra probe or two first.

One last tip: it's much safer to put the pylon on the high ground in your main proving power to the low ground. This does the same thing allowing you to warp into your natural, but it prevents the pylon from being sniped.


Yeah, that's actually a great point. Sometimes I can actually kill the SCV with my first Zealot by some position blocking micro, so I usually get the Nexus down on time (or they just leave once they see my Stalker on the way). I suppose the adjustment could be that if I can't get that SCV with my Zealot, I can just drop it on 27 instead. Sometimes I'll just show them the Nexus and not care because of the opener they are running (gasless for example), so there's a lot of variables there.

That replay isn't ideal either (I was playing a Random player in that video), but I saw the HuK game from MLG, had a discussion about it on the battle.net forums and decided to put that video together based on games I played in the last couple of days since I don't save all of my replays.

And I agree about the pylon placement. I hadn't ever thought of it before and then had it sniped the other day when I was being careless. I just got into a habit of crushing 2rax pushes really hard so I didn't think much about the safety of it.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
November 17 2011 20:34 GMT
#77
On November 18 2011 05:25 SidewinderSC2 wrote:
Show nested quote +
On November 18 2011 05:20 kcdc wrote:
Also, watching your video, you planted your nexus on 26/26 before pylon later than later than I do at 27/34. That's mostly because you messed up and started it at 550 minerals, but it's also partially because you wanted to deny the scouting SCV before you started your nexus. So if you value completing a stalker before starting your nexus, you might consider taking the pylon and an extra probe or two first.

One last tip: it's much safer to put the pylon on the high ground in your main proving power to the low ground. This does the same thing allowing you to warp into your natural, but it prevents the pylon from being sniped.


Yeah, that's actually a great point. Sometimes I can actually kill the SCV with my first Zealot by some position blocking micro, so I usually get the Nexus down on time (or they just leave once they see my Stalker on the way). I suppose the adjustment could be that if I can't get that SCV with my Zealot, I can just drop it on 27 instead. Sometimes I'll just show them the Nexus and not care because of the opener they are running (gasless for example), so there's a lot of variables there.

That replay isn't ideal either (I was playing a Random player in that video), but I saw the HuK game from MLG, had a discussion about it on the battle.net forums and decided to put that video together based on games I played in the last couple of days since I don't save all of my replays.

And I agree about the pylon placement. I hadn't ever thought of it before and then had it sniped the other day when I was being careless. I just got into a habit of crushing 2rax pushes really hard so I didn't think much about the safety of it.


I don't think denying the scout is that valuable. They know you're on 1 gas, and they're pegging you on 1 gate FE anyway. My bigger concern would be having units out with enough time to kill an engineering bay block which can be a real issue with the 20 and 22 food 1 gate FE variants.
SidewinderSC2
Profile Joined November 2011
United States236 Posts
Last Edited: 2011-11-17 20:45:07
November 17 2011 20:42 GMT
#78
On November 18 2011 05:34 kcdc wrote:I don't think denying the scout is that valuable. They know you're on 1 gas, and they're pegging you on 1 gate FE anyway. My bigger concern would be having units out with enough time to kill an engineering bay block which can be a real issue with the 20 and 22 food 1 gate FE variants.


Again, it comes down to map, spawn locations, his build, what you know, etc. Tons of variables go into deciding to deny scouting. Sometimes it even comes down to personal preference. Personally, I think it's only worth doing if he is running a really risky build that could take a lot of damage from a simple 4gate timing, so he's not actually sure what I'm doing.

The Engineering Bay block actually is really hindering to any 1gate expand if you aren't paying enough attention. Ultimately it just comes down to being aware of it. He can't build it very well if there's a Zealot chasing him. I'm not that worried.

Overall, the build you and I essentially agree upon is better than the one posted on liquipedia (1 Stalker -> Nexus instead of 2 Stalkers), safer than 20 food expands or whatever.. I can't say enough good things about it and am shocked when I see such risky/poor 1gate FE's ran and people die with it, blaming 1gate FE. More specifically, 1 Stalker into Nexus is viable at literally every level, and is a very safe plus economically aggressive build.
Fairwell
Profile Joined July 2011
Austria195 Posts
November 17 2011 22:52 GMT
#79
Thx for sharing your 1gate fe variant kcdc (there has been another thread bumped up about different pvt 1gate fe versions lately and I was really hoping you would make a new thread about your new version soon :-)), especially since it's tailored around holding the 2 rax push. In your replay you only used 3 cb on your warpgate tech and chronoboosted your sentry once. Is this what your normally do?

Because with testing vs the ai I found out that if I follow your bo with the 2cb version on the nexus and you use all your cb perfectly on your warpgate tech (5 times in total) instead of using one cb on the sentry and 3 on the warpgate tech, that you get your warpgate tech rdy at 5:30min ingame time and can warp in this zealot already earlier. The cooldown on warpgates is shorter than producing units out of gateways is slightly shorter so I was wondering if that would not be more efficient.

A possible drawback could be your sentry coming out 10sec later (due to not using cb on it like in your replay) and getting your 2nd warpin on the first gate (which is your 2nd stalker produced in this game) also slightly later (20sec earlier warpgates but you need to wait for a zealot-warpgate-cooldown).
On the positive side you would end up with a faster 2nd zealot and faster warpgates. I assume that you chose to not get that quick warpgate tech since you don't really end up getting more units out faster overall by doing this and since you need for your 2nd gate to finish anyways.

It would be nice if you could share your thoughts quick about this.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
November 17 2011 23:01 GMT
#80
On November 18 2011 07:52 Fairwell wrote:
Thx for sharing your 1gate fe variant kcdc (there has been another thread bumped up about different pvt 1gate fe versions lately and I was really hoping you would make a new thread about your new version soon :-)), especially since it's tailored around holding the 2 rax push. In your replay you only used 3 cb on your warpgate tech and chronoboosted your sentry once. Is this what your normally do?

Because with testing vs the ai I found out that if I follow your bo with the 2cb version on the nexus and you use all your cb perfectly on your warpgate tech (5 times in total) instead of using one cb on the sentry and 3 on the warpgate tech, that you get your warpgate tech rdy at 5:30min ingame time and can warp in this zealot already earlier. The cooldown on warpgates is shorter than producing units out of gateways is slightly shorter so I was wondering if that would not be more efficient.

A possible drawback could be your sentry coming out 10sec later (due to not using cb on it like in your replay) and getting your 2nd warpin on the first gate (which is your 2nd stalker produced in this game) also slightly later (20sec earlier warpgates but you need to wait for a zealot-warpgate-cooldown).
On the positive side you would end up with a faster 2nd zealot and faster warpgates. I assume that you chose to not get that quick warpgate tech since you don't really end up getting more units out faster overall by doing this and since you need for your 2nd gate to finish anyways.

It would be nice if you could share your thoughts quick about this.


Honestly, I hadn't thought of doing that. It sounds like it would be difficult to execute because it's hard to chain 5 chronoboosts on WG tech perfectly. Having played PvP, I don't think a 5:30 warp-in is a realistic expectation for me in a game.....and I'm pretty sure it's not possible off of a 13-gate.
Prev 1 2 3 4 5 6 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
OSC
12:00
King of the Hill #228
WardiTV882
IndyStarCraft 182
iHatsuTV 12
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 182
trigger 33
LamboSC2 25
StarCraft: Brood War
Hyuk 2160
GuemChi 1616
Zeus 1465
Bisu 1039
BeSt 584
firebathero 472
Larva 455
Mini 397
Stork 332
Hyun 260
[ Show more ]
EffOrt 220
hero 208
Pusan 168
PianO 117
zelot 95
Soulkey 80
Backho 64
Mind 60
TY 46
Rush 31
Free 30
ToSsGirL 29
Sexy 23
Terrorterran 20
Yoon 19
Noble 18
Movie 14
HiyA 14
scan(afreeca) 13
Shinee 11
Dota 2
Gorgc5255
qojqva3131
Dendi1113
syndereN230
XcaliburYe214
Counter-Strike
byalli179
oskar156
markeloff139
Other Games
summit1g8545
singsing2150
B2W.Neo1395
hiko790
Lowko288
Hui .256
Fuzer 147
Mew2King108
Trikslyr31
Organizations
Counter-Strike
PGL238
Other Games
BasetradeTV45
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 75
• poizon28 16
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 15
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• Noizen43
League of Legends
• Jankos2449
Upcoming Events
WardiTV Invitational
20h 10m
Online Event
1d 1h
RSL Revival
1d 11h
RSL Revival
1d 19h
WardiTV Invitational
1d 20h
OSC
2 days
SKillous vs goblin
Spirit vs GgMaChine
ByuN vs MaxPax
Afreeca Starleague
2 days
Snow vs Soma
Sparkling Tuna Cup
2 days
WardiTV Invitational
2 days
CrankTV Team League
2 days
[ Show More ]
RSL Revival
3 days
Wardi Open
3 days
CrankTV Team League
3 days
Replay Cast
4 days
WardiTV Invitational
4 days
CrankTV Team League
4 days
Replay Cast
5 days
CrankTV Team League
5 days
Replay Cast
6 days
The PondCast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
BSL 21 Non-Korean Championship
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.