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Steamship Liquidia (TL Mafia 46)

Forum Index > TL Mafia
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HarbingerOfDoom
Profile Joined December 2010
United States508 Posts
Last Edited: 2011-11-13 19:07:19
November 04 2011 06:17 GMT
#11
##Signup
HarbingerOfDoom
Profile Joined December 2010
United States508 Posts
November 09 2011 04:35 GMT
#102
If my count is correct, I think we have 24 players signed up so far. So close!
HarbingerOfDoom
Profile Joined December 2010
United States508 Posts
November 11 2011 04:29 GMT
#165
Don't worry, I'm sure you'll have an awesome time playing this game :-)
...
...
...
##Vote jaybrundage
+ Show Spoiler +
Somebody had to do it
HarbingerOfDoom
Profile Joined December 2010
United States508 Posts
November 12 2011 18:52 GMT
#185
On November 12 2011 23:56 sandroba wrote:
##signout

If you wish to play in this game, post in the thread ##Signup. If you change your mind and do not wish to play in the game, edit to remove your signup post. (Game rules do not apply until the game has begun when roles are distributed.)

Edit your earlier post!
HarbingerOfDoom
Profile Joined December 2010
United States508 Posts
November 14 2011 01:21 GMT
#206
On November 14 2011 10:12 Kenpachi wrote:
There are more than 30 players signed up i believe o_o...

Counting or not counting the people that signed up and then decided not to without editing their signup post?
HarbingerOfDoom
Profile Joined December 2010
United States508 Posts
November 15 2011 00:44 GMT
#234
On November 15 2011 09:38 sinani206 wrote:
20 minutes...

trollface

but at least the game is starting!

20 minutes is 8:00PM EST, not 9?

Unless Zona actually meant EDT, despite the fact that we are no longer on EDT.
HarbingerOfDoom
Profile Joined December 2010
United States508 Posts
November 15 2011 02:59 GMT
#245
On November 15 2011 11:54 MrZentor wrote:
When are we getting our roles?

I am extremely excited.

I regret to inform you that I don't think you were among the first 26 players to sign up, and therefore are likely not in the game.

/confirm
So does the game just start now that roles are out? or is there an official start time?
HarbingerOfDoom
Profile Joined December 2010
United States508 Posts
November 15 2011 05:19 GMT
#263
On November 15 2011 12:55 LSB wrote:
come to think about it, that does seem like a nice icebreaker. So everyone! How about lets talk about how you think mafia should be played, the importance of blues, what should we do with lurkers, and what majority lynch means.
LAL?
For your point on LAL, unless I have misread the OP, we only know what abilities are possible, not which are actually in the game, how they may have been combined into roles, nor how many of the role there may be. So, unless we have a cop of some variety, I don't know how you intend to find liars in this game. So were you just stating that as a general "in mafia games" rule, or did you have something in mind for this game in particular? I'd be interested in hearing how you intend to determine the liars given the setup.

Claiming...
As far as claiming goes though, I don't know what this implies, but from the OP:
Furthermore, there may be dangers in store for town players who claim their role.
I wonder whether this applies only to true claims, or to false claims as well...? And it also specifies a danger for [i]town players[i], not everyone, hmm...

Lurkers and lynching
As for lurkers, when I first saw the voting system I was wondering about a strategy in which we just lynch them en masse day two or something like that since we are allowed to lynch more than one a day and then we just don't have to deal with them, but then I noticed this:
There are hazards in store for the town that lynches too many players in a particular day.
That being said, the threat of some form of policy lynch for lurking may still be viable, depending on the number of lurkers we end up with and the threshold for triggering the "hazards". It would certainly be nice to avoid having to be in LYLO or MYLO with people who post once or twice a day though. And the threat of getting lynched solely for lurking might encourage people to contribute a bit more. I'd be interested in hearing other thoughts on this, especially given that if we lynch too many people in a day it sounds like something will go awry. Policy lynch below a certain activity level? Y/N? If we decide to do it, we can work out from there what kind of limits to set on lurker lynches/day and what the threshold is. I'd personally vote for no more than one lurker lynch a day, for fear of the hazards.

On a related topic, do we want to set a limit in general for lynches per day? I would presume one a day is safe, but what about two or three? Personally I think I'm fine sticking to one a day unless we have pretty good evidence against multiple players, or decide to policy lynch a lurker a day in addition to a normal lynch or something of that sort. That way we will maximize the time we have to discuss things, presumably improving our odds of catching scum. I'm obviously open to hearing arguments for more though, although I'd be cautious about going too high...

The Importance of Being Earnest Blue
When it comes to blues...we don't know what, if any, blues we have, so I don't see much useful discussion here. I hope they use their abilities to help the town as best they can, but other than that I don't care much about them. I guess if they find a scum, preferably try to get them lynched through town influence and making a good case against them, rather than by role claiming. Or if they find a town, try to dissuade the lynch without claiming if they come under fire. Not sure what else there is to be said here.
HarbingerOfDoom
Profile Joined December 2010
United States508 Posts
November 15 2011 05:22 GMT
#264
On November 15 2011 13:45 Hiroruby wrote:
Show nested quote +
On November 15 2011 13:29 Kenpachi wrote:
real long day ok.
hi i am Kenpachi and i am a Townie
welcome to TL mafia to those who are just starting and i hope you have a good time here.

Thanks, I'll do my best! I too am a townie, kind of glad since I don't have to figure out how to use special abilities and such.

Be careful you fools! From the OP:
Furthermore, there may be dangers in store for town players who claim their role.
HarbingerOfDoom
Profile Joined December 2010
United States508 Posts
November 15 2011 06:14 GMT
#271
Lying will come up and you will be able to recognize it. The most prominent example is fake claims. So LAL means no fake claims.
Barring verifiable actions, we'll only be able to analyze whether or not we think they are lying, not whether or not they are. Somebody flipping doctor upon death won't mean that another person that claimed doctor is lying. *cough Team Melee Mafia cough* If we can do enough analysis to determine somebody is fake-claiming, I'd presume we'd be able to analyze either why they fake claimed, or whether they have been furthering scum goals or town goals, and then lynch or not based on that, rather than just policy lynching for what we think might be a fake claim. But, I guess we'll cross that bridge if we come to it.

I'd still like to hear thoughts on lynches/day and if we want to have any anti-lurking policy.
HarbingerOfDoom
Profile Joined December 2010
United States508 Posts
November 16 2011 06:31 GMT
#405
On November 16 2011 10:36 bumatlarge wrote:If there wasn't a majority lynch in play, I'd put my vote on everyone, and start taking off people who don't register as scum. That's about how many people I think should be lynched each day.

While I appreciate your enthusiasm for scum hunting and encouraging players to contribute their part to the town discussion, I'm worried the approach you're advocating is a bit reckless. First of all, there are these bits to worry about:
It is possible that some role abilities are tied to the votes that are cast, so be mindful as to how you exercise your vote.
There are hazards in store for the town that lynches too many players in a particular day.
And then there is just the matter of mislynching too much and shortening the amount of time we have to find scum and connections between players.We have longer days while more people are alive, which means more time to discuss things and try to find scum. I'm ok with a couple lynches a day, and obviously if we somehow have more than 2 confirmed scum on a day I would be fine with that as well, but I don't see a need to be so hasty just because we can.
I believe it was mentioned previously, but if we think a group of players is linked...why lynch them all at once? Lynch one, see what they flip, if they flip red, hang the rest the next day, if they flip green, we avoid making a group of mislynches. Overall though I just don't see a reason to cut ourselves short on time so much. I think scum would love it if we ended up going crazy and lynching enough people to make this our only 72 hour day.

On policy lynching lurkers: I certainly dislike having to deal with them later in the game, so I would be ok with lynching a few of them, although no more than one per day, and probably ceasing to do so within a few days. This has the benefits of:
1) Possibly lynching scum
2) Encouraging a higher activity level, thereby making it easier to find scum
3) Getting rid of easy scapegoats for scum
HarbingerOfDoom
Profile Joined December 2010
United States508 Posts
November 16 2011 06:52 GMT
#406
@Drazerk
+ Show Spoiler +
On November 16 2011 05:13 Drazerk wrote:
##Vote: Sabin010


Bad vibes also this -

Show nested quote +
On November 16 2011 00:22 Sabin010 wrote:
I have seen to many games where we lose our cop or doc first day and end up wasting our time as the mob picks us off.


Show nested quote +
On November 16 2011 01:06 Sabin010 wrote:
This is my first game and im not sure of all the terms. I thought scum, mob, and mafia are the same.

On November 16 2011 09:06 Drazerk wrote:
Show nested quote +
On November 16 2011 09:03 sinani206 wrote:
wtf

##Vote: chaoser


Your not going to lurk the first day, come out of no where and then vote chaoser without reason.

FoS sinani206

And his filter: http://www.teamliquid.net/forum/viewmessage.php?topic_id=282366&user=107918
I, err, what? You FoS somebody for doing exactly what you're doing, and you vote somebody because of "bad vibes" and what you interpret to be lying about the number of games they have played? Can you please explain to me how any of that is good town play? Also, can you elaborate on your own reasoning for voting? If not, I think I see a vote for you in the near future.

@Kenpachi
You seem to be following the thread, are you planning to make any contributions at some point? I don't see how posting random one-liners is going to get us anywhere. Please either start contributing, or can the one-liners and just get mod-killed for inactivity.

@risk.nuke
Last game I played with you you were extremely aggressive early on. This game you haven't attacked anyone yet, or even directly addressed someone. Any particular reason why you were active and aggressive last time, and are thus far being passive this game?
HarbingerOfDoom
Profile Joined December 2010
United States508 Posts
November 16 2011 07:45 GMT
#413
On November 16 2011 16:39 prplhz wrote:
Show nested quote +
On November 16 2011 16:23 Cyber_Cheese wrote:
On November 16 2011 16:10 prplhz wrote:
On November 16 2011 15:17 Cyber_Cheese wrote:

On November 16 2011 08:10 prplhz wrote:
I don't really know about Sabin010 it is very unfortunate that he said that but on the other hand he doesn't support lurkers lynches and he supports liar lynches which I think wouldn't be a scum's stance. It is pretty simple, if we start lynching lurkers then scum will start talking and we will just be lynching into busy townies most likely.

About lurkers, we have a seemingly unlimited number of lynches at our disposal and everybody has to post every 24 hours as it says in the OP. If we don't lynch any lurkers day1 we can still lynch them day2 and by that point we'll have like 6-7 posts from everybody. If they're all useless one liners, then lets go ahead and kill a few of them but there's no reason to lynch them prematurely when we can just postpone it and lynch them later. Later we will have more material and the lynch will not be based solely on their lurking but also on their being useless for a long period of time.

For people who did not notice it the OP says that you must post in this thread every 24 hours

The bolded part. Explain how you know what mafia are thinking and what stances they are taking. Also explain to me how lynching lurkers with our multi-lynch means we will hit only town with all our lynches.

On not lynching lurkers day 1, if we show leniency for lurking now, then it sets a precedent for days to come. Waiting for lurkers to provide enough content to decide their alignment one way or the other is exactly the problem with lurkers and can take weeks. Show no tolerance by lynching them straight from day 1, and they'll realise we're serious.


Lol because if you start to lynch lurkers then scum will stop lurking and we'll just end up lynching people who are busy doing their homework, I think I already wrote that in this thread, don't you read this thread?

I don't get it, are you trying to claim that only town has homework, and only scum will become active?


Rofl so you want to lynch people who has homework based on the fact that scum also has homework?

...I'm confused. You claim it will make all the scum active and force them to participate, yet you are against it? I'll trade 2 or 3 of our 21 townies for a much more positive town atmosphere with more quality contributions and improved odds of catching and linking scum due to forced activity. I'm going to have to side with cyber here, your arguments against lynching lurkers don't seem to be making much sense.
HarbingerOfDoom
Profile Joined December 2010
United States508 Posts
November 16 2011 08:33 GMT
#424
Calling out lurkers? Sure thing!

As I mentioned in an earlier post of mine, risk.nuke:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=282366&user=76576

And then we have hyshes:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=282366&user=132738

As mentioned above, there is also Coagulation. I may very well be missing some, but hyshes and risk stood out to me since I played with them in my previous game. If we want to include people with more posts that are just all useless...well then the list becomes much longer :-)
HarbingerOfDoom
Profile Joined December 2010
United States508 Posts
November 16 2011 08:47 GMT
#426
On November 16 2011 17:35 wherebugsgo wrote:
we can expect hyshes to lurk, that says nothing about his alignment. Risk lurks pretty heavily too (in XLV he had like 2 posts per day)

I have no idea how Coag plays, but he's a well=known name around here.

At this moment in time we should be pressuring lurkers into responding but there's not a huge point in focusing on them. Many players like kenpachi routinely lurk day 1 and there's almost nothing you can do to change that other than simply killing them.

Of course, that's not feasible since trying to lynch 5-6 people would be really bad.

Risk lurks heavily? Interesting. In my game with him he got shot night one, and before dying managed to make in excess of 15 posts, including some very large analysis ones.
HarbingerOfDoom
Profile Joined December 2010
United States508 Posts
November 16 2011 22:21 GMT
#617
I'm going to hold off voting on Lanaia for now. While double voting or anti-voting is certainly powerful for both scum and for town, it is a lot less useful for scum if it is prominently announced for all to see on the vote list. If Lanaia is town, presumably scum will eventually settle the issue. If Lanaia is scum, it will be hard for her to use her ability without blatantly giving things away later on. Also, unless she thought her anti-vote would be hidden, I find it hard to believe scum would be so brash on day 1.

That being said, I am going to vote for Drazerk. I said if he didn't give a good reason for his vote I'd be voting for him, and I intend to follow through on that. He seems to like trumpeting the fact that he has generally sucked as town, and overall I think his contributions have not exactly been helping to create a good town atmosphere. His repeated mentions of how much he has screwed up as town in the past combined with his plethora of 1 liners and votes with little reason behind them makes it seem like he is trying to play anti-town and get away with it because it's just his meta.
Vote: Drazerk

Now I'm going to reread the thread some and see if there is someone else I'd like to place a vote on as well.
HarbingerOfDoom
Profile Joined December 2010
United States508 Posts
November 16 2011 22:30 GMT
#625
On November 17 2011 07:27 GreYMisT wrote:
Show nested quote +
On November 17 2011 07:21 HarbingerOfDoom wrote:
I'm going to hold off voting on Lanaia for now. While double voting or anti-voting is certainly powerful for both scum and for town, it is a lot less useful for scum if it is prominently announced for all to see on the vote list. If Lanaia is town, presumably scum will eventually settle the issue. If Lanaia is scum, it will be hard for her to use her ability without blatantly giving things away later on. Also, unless she thought her anti-vote would be hidden, I find it hard to believe scum would be so brash on day 1.

That being said, I am going to vote for Drazerk. I said if he didn't give a good reason for his vote I'd be voting for him, and I intend to follow through on that. He seems to like trumpeting the fact that he has generally sucked as town, and overall I think his contributions have not exactly been helping to create a good town atmosphere. His repeated mentions of how much he has screwed up as town in the past combined with his plethora of 1 liners and votes with little reason behind them makes it seem like he is trying to play anti-town and get away with it because it's just his meta.
Vote: Drazerk

Now I'm going to reread the thread some and see if there is someone else I'd like to place a vote on as well.


HoD your vote is formated incorrectly, you forgot the ##.

yea Lemon thats the view I hold now, but im going to wait until lanaia gets back and can explain his behavior further before I decide wether or not to unvote him.

Also Drazek/Chaoser, I was Doctor Whooves in MLP mafia, and the only time i got a red check he died that night.

Oh shit, totally didn't realize I forgot that part. Thanks for pointing that out.

##Vote: Drazerk
HarbingerOfDoom
Profile Joined December 2010
United States508 Posts
November 16 2011 22:40 GMT
#634
On November 16 2011 05:21 Hiroruby wrote:
Show nested quote +
On November 16 2011 05:13 Drazerk wrote:
##Vote: Sabin010


Bad vibes also this -

On November 16 2011 00:22 Sabin010 wrote:
I have seen to many games where we lose our cop or doc first day and end up wasting our time as the mob picks us off.


On November 16 2011 01:06 Sabin010 wrote:
This is my first game and im not sure of all the terms. I thought scum, mob, and mafia are the same.


That appears to be a very blatant lie. Looking at it, I can really see nothing that can redeem this. LaL.

##Vote: Sabin010

On November 16 2011 05:21 Hiroruby wrote:
Does bolding matter when you vote? And I know not to Edit in if I do need to change.

On November 17 2011 03:45 Zona wrote:
Uh guys...check the 5th post. That's where votecounts will appear.

To clarify things: Votes within quotes are not counted. Votes not in bold are not counted. Right now votes in spoilers ARE counted - but that is NOT intended and will be changed so that they will not be counted. (It doesn't look like anyone has placed a vote in a spoiler so far.)

Votes with and without colons are both counted.



Since somebody kindly pointed out my mistake in voting, I'll return the favor :-P
Your vote didn't count, if you want it to count you will need to state it again and bold it.
HarbingerOfDoom
Profile Joined December 2010
United States508 Posts
November 16 2011 22:44 GMT
#636
On November 17 2011 07:44 Zephirdd wrote:
Show nested quote +
On November 17 2011 07:38 GreYMisT wrote:
On November 17 2011 07:34 Hiroruby wrote:
I don't have time to post much right now, but I've read the thread, and really don't like what went down between Lana, and Ken.

##Vote: Lanaia
##Vote: Kenpachi

I need to do a more in depth read of Chao before I vote him, because he is getting very close to over 50%.


With 26 alive, that means at any point in the day if someone reaches 14 that person is condemned to death no matter what.

Choaser is still a bit off from this amount, but we do need to wait until at least until the latter end of day1 before we add on any more votes.


at any point? Wouldn't it be 14 by the end of the day-cycle(ie. 18-Nov 11:00 KST)?

No.

This game uses a Majority Multi-Lynch system. During the day, any player may vote for as many other players as he or she wishes. If at any point during the day over half of players alive are voting for a particular player, that player will be condemned to the lynch and will die at the end of that day.
HarbingerOfDoom
Profile Joined December 2010
United States508 Posts
November 16 2011 23:39 GMT
#672
Kenpachi is at 12 votes, if he hits 14 at any point he will be killed at the end of the day. Please be careful about hammering. We have over 24 hours to go.
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