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[M] Crux (4)Plains of Despair

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 3 Next All
LS
Profile Joined March 2011
Korea (South)145 Posts
Last Edited: 2011-10-11 16:49:47
October 01 2011 17:51 GMT
#1
Map Overview
+ Show Spoiler +

Patched
[image loading]


[image loading]

[image loading]

[image loading]

(4)Plains of Despair
Created by LSPrime

Playable 150 150
Published KR

Team CruX
[image loading]
LunaticSounds KeSPA/GSL Map Creator TeamCrux [Twitter @LunaticSound]
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
October 01 2011 18:00 GMT
#2
Close positions?
Moderatorshe/her
TL+ Member
LS
Profile Joined March 2011
Korea (South)145 Posts
October 01 2011 18:00 GMT
#3
On October 02 2011 03:00 TehTemplar wrote:
Close positions?

no
LunaticSounds KeSPA/GSL Map Creator TeamCrux [Twitter @LunaticSound]
Superouman
Profile Blog Joined August 2007
France2195 Posts
October 01 2011 18:01 GMT
#4
Why another altar? there is no many names available
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
LS
Profile Joined March 2011
Korea (South)145 Posts
October 01 2011 18:14 GMT
#5
On October 02 2011 03:01 Superouman wrote:
Why another altar? there is no many names available

I don't have naming sence T.T
Can you recommend to me?
LunaticSounds KeSPA/GSL Map Creator TeamCrux [Twitter @LunaticSound]
Superouman
Profile Blog Joined August 2007
France2195 Posts
October 01 2011 18:17 GMT
#6
If you want something with despair, you can name it Plains of Despair(which is a simple name) in reference to Diablo II. Try to make references to something in your names or something you like.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
LS
Profile Joined March 2011
Korea (South)145 Posts
October 01 2011 18:24 GMT
#7
On October 02 2011 03:17 Superouman wrote:
If you want something with despair, you can name it Plains of Despair(which is a simple name) in reference to Diablo II. Try to make references to something in your names or something you like.

How about 'Grave of Despair'?
LunaticSounds KeSPA/GSL Map Creator TeamCrux [Twitter @LunaticSound]
monitor
Profile Blog Joined June 2010
United States2404 Posts
October 01 2011 18:24 GMT
#8
Nice work! The name Altar is definitely getting old, but I'm not sure of a different good name.

My only major concern is that the first five bases feel very easy to defend. Since there are only two highground chokes with small ramps to defend, I think the gameplay will be very turtley. In my opinion you should open up the highground area. I suggest widening the ramps, something like this http://i.imgur.com/wy9Iq.jpg.

The middle expansions seem too close to be split between the players, especially since there is a tower between them. Essentially there are going to be 2 or 3 unused expansions every game in the center. Unfortunately I don't know how to fix this- it is just something to avoid in the future.

Glad you're back
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
Modernist
Profile Joined March 2011
United States89 Posts
Last Edited: 2011-10-01 18:58:12
October 01 2011 18:46 GMT
#9
On October 02 2011 03:24 LSPrime wrote:
Show nested quote +
On October 02 2011 03:17 Superouman wrote:
If you want something with despair, you can name it Plains of Despair(which is a simple name) in reference to Diablo II. Try to make references to something in your names or something you like.

How about 'Grave of Despair'?


lol Grave of Despair sounds weird.... Plains of Despair much better.

Personally I like one word names, so I would say something like "Caldera".
Ragoo
Profile Joined March 2010
Germany2773 Posts
October 01 2011 19:02 GMT
#10
Another interpretation of Shakuras Plateau, interesting

I like how you made the nat more vulnerable and forced the defender to defend more aggressively to abuse highground at the nat.

I'm curious about rush distance. 152x152 with nats and thirds all the way in the corner looks like scary long ones.

I personally dislike how you changed the position of on of the bases compared to Shakuras and I agree with monitor that it seems like you can 5-base turtle way too easy on this one.
Plus the fact that now you can't really take the middle base as a third and follow it up with another middle base as a fourth like you could on Shakuras with T/P.

This is actually the reason I don't like this map very much.
Sorry but imho TPW Overgrown > this map.

Aesthetics are outstanding as always tho!
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
LS
Profile Joined March 2011
Korea (South)145 Posts
October 01 2011 19:41 GMT
#11
On October 02 2011 03:24 monitor wrote:
Nice work! The name Altar is definitely getting old, but I'm not sure of a different good name.

My only major concern is that the first five bases feel very easy to defend. Since there are only two highground chokes with small ramps to defend, I think the gameplay will be very turtley. In my opinion you should open up the highground area. I suggest widening the ramps, something like this http://i.imgur.com/wy9Iq.jpg.

The middle expansions seem too close to be split between the players, especially since there is a tower between them. Essentially there are going to be 2 or 3 unused expansions every game in the center. Unfortunately I don't know how to fix this- it is just something to avoid in the future.

Glad you're back

thx your opinion!!
LunaticSounds KeSPA/GSL Map Creator TeamCrux [Twitter @LunaticSound]
Gl!tch
Profile Joined December 2010
United States573 Posts
October 01 2011 19:48 GMT
#12
I feel like the map would always go to a split map situation, the 5 bases on either side seem to easy to defend. Perhaps widening the two ramps that lead to the middle low ground.
Just a suggestion. Btw if the only complaint you are getting is that the name is overused i would say its a great map
“I mean, they say you die twice. One time when you stop breathing and a second time, a bit later on, when somebody says your name for the last time.” ― Banksy
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
October 01 2011 20:03 GMT
#13
This looks a little too easy to hold your half of the map. I would suggest the low-ground 3rd having an additional attack path facing the center. Just my two cents.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Inside.Out
Profile Blog Joined December 2010
Canada569 Posts
Last Edited: 2011-10-01 20:14:11
October 01 2011 20:13 GMT
#14
it looks like it would be really easy to split the map in half, each player getting 5 bases, or a terran could turtle hard on those 5 bases, and just siege up across the 2 small ramps to the middle and force hour long games.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2011-10-01 20:31:31
October 01 2011 20:26 GMT
#15
On October 02 2011 05:03 IronManSC wrote:
This looks a little too easy to hold your half of the map. I would suggest the low-ground 3rd having an additional attack path facing the center. Just my two cents.


This. + Show Spoiler [Like this:] +
.
.[image loading]


The way it is right now, the alternate attack path is so roundabout, it will only be used as part of a dedicated all-in attack (on 2 bases for that time of game), or it will be used for a 2-prong attack focused on high-mobility units like hellions or zerglings. In that case, it's really hard to hold the highground in front of your natural without letting hellions or zerglings slip by on either side, so it's really hard to "move out" making players turtle even more. With a center path into the 3rd, it actually helps the defender keep a forward defensive position where he can fall back to either the natural or the 3rd easily.

Oh and name ideas:
-Shrine
-Temple
-Throne
-Dais
Comprehensive strategic intention: DNE
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
October 01 2011 20:38 GMT
#16
Easy natural, easy 3rd, easy 4th, easy 5th, easy 6th, easy 7th, impossible 8th. Campy games, especially tvt. Zerg underpowered.
I would probably do this:
[image loading]
LS
Profile Joined March 2011
Korea (South)145 Posts
Last Edited: 2011-10-01 20:45:42
October 01 2011 20:45 GMT
#17
patched!
I always wait your opinion!!
[image loading]
LunaticSounds KeSPA/GSL Map Creator TeamCrux [Twitter @LunaticSound]
SidianTheBard
Profile Joined October 2010
United States2474 Posts
October 01 2011 20:50 GMT
#18
Island bases in the Northwest & Southeast corners!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
October 01 2011 20:52 GMT
#19
You know what I think would be really unique and different? If 2 of the middle bases were gold (either 9 and 3 bases, or 12 and 6). If by luck you spawn closer to your gold base on your half of the map, that would give you a better chance at grabbing the gold. If you spawn on the other side of your map and the gold isn't near you, then the gold would be farther away and harder to obtain.

Just a unique thought, since I know LSPrime likes to experiment.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
LS
Profile Joined March 2011
Korea (South)145 Posts
October 01 2011 20:52 GMT
#20
How can i edit title? I want to change 'Crux (4)Plains of Despair'
LunaticSounds KeSPA/GSL Map Creator TeamCrux [Twitter @LunaticSound]
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