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![[image loading]](http://i.imgur.com/Y53Z6.jpg)
![[image loading]](http://i.imgur.com/xSh9f.jpg)
![[image loading]](http://i.imgur.com/TwZ65.jpg)
(4)Plains of Despair
Created by LSPrime
Playable 150 150
Published KR
Team CruX
![[image loading]](http://i.imgur.com/VOhRk.png)
Forum Index > SC2 Maps & Custom Games |
LS
Korea (South)145 Posts
+ Show Spoiler + ![]() ![]() ![]() (4)Plains of Despair Created by LSPrime Playable 150 150 Published KR Team CruX ![]() | ||
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The_Templar
your Country52797 Posts
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LS
Korea (South)145 Posts
On October 02 2011 03:00 TehTemplar wrote: Close positions? no ![]() | ||
Superouman
France2195 Posts
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LS
Korea (South)145 Posts
On October 02 2011 03:01 Superouman wrote: Why another altar? there is no many names available I don't have naming sence T.T Can you recommend to me? ![]() | ||
Superouman
France2195 Posts
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LS
Korea (South)145 Posts
On October 02 2011 03:17 Superouman wrote: If you want something with despair, you can name it Plains of Despair(which is a simple name) in reference to Diablo II. Try to make references to something in your names or something you like. How about 'Grave of Despair'? ![]() | ||
monitor
United States2404 Posts
My only major concern is that the first five bases feel very easy to defend. Since there are only two highground chokes with small ramps to defend, I think the gameplay will be very turtley. In my opinion you should open up the highground area. I suggest widening the ramps, something like this http://i.imgur.com/wy9Iq.jpg. The middle expansions seem too close to be split between the players, especially since there is a tower between them. Essentially there are going to be 2 or 3 unused expansions every game in the center. Unfortunately I don't know how to fix this- it is just something to avoid in the future. Glad you're back ![]() | ||
Modernist
United States89 Posts
On October 02 2011 03:24 LSPrime wrote: Show nested quote + On October 02 2011 03:17 Superouman wrote: If you want something with despair, you can name it Plains of Despair(which is a simple name) in reference to Diablo II. Try to make references to something in your names or something you like. How about 'Grave of Despair'? ![]() lol Grave of Despair sounds weird.... Plains of Despair much better. Personally I like one word names, so I would say something like "Caldera". | ||
Ragoo
Germany2773 Posts
![]() I like how you made the nat more vulnerable and forced the defender to defend more aggressively to abuse highground at the nat. I'm curious about rush distance. 152x152 with nats and thirds all the way in the corner looks like scary long ones. I personally dislike how you changed the position of on of the bases compared to Shakuras and I agree with monitor that it seems like you can 5-base turtle way too easy on this one. Plus the fact that now you can't really take the middle base as a third and follow it up with another middle base as a fourth like you could on Shakuras with T/P. This is actually the reason I don't like this map very much. Sorry but imho TPW Overgrown > this map. Aesthetics are outstanding as always tho! ![]() | ||
LS
Korea (South)145 Posts
On October 02 2011 03:24 monitor wrote: Nice work! The name Altar is definitely getting old, but I'm not sure of a different good name. My only major concern is that the first five bases feel very easy to defend. Since there are only two highground chokes with small ramps to defend, I think the gameplay will be very turtley. In my opinion you should open up the highground area. I suggest widening the ramps, something like this http://i.imgur.com/wy9Iq.jpg. The middle expansions seem too close to be split between the players, especially since there is a tower between them. Essentially there are going to be 2 or 3 unused expansions every game in the center. Unfortunately I don't know how to fix this- it is just something to avoid in the future. Glad you're back ![]() thx your opinion!! | ||
Gl!tch
United States573 Posts
Just a suggestion. Btw if the only complaint you are getting is that the name is overused i would say its a great map ![]() | ||
IronManSC
United States2119 Posts
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Inside.Out
Canada569 Posts
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EatThePath
United States3943 Posts
On October 02 2011 05:03 IronManSC wrote: This looks a little too easy to hold your half of the map. I would suggest the low-ground 3rd having an additional attack path facing the center. Just my two cents. This. + Show Spoiler [Like this:] + . . ![]() The way it is right now, the alternate attack path is so roundabout, it will only be used as part of a dedicated all-in attack (on 2 bases for that time of game), or it will be used for a 2-prong attack focused on high-mobility units like hellions or zerglings. In that case, it's really hard to hold the highground in front of your natural without letting hellions or zerglings slip by on either side, so it's really hard to "move out" making players turtle even more. With a center path into the 3rd, it actually helps the defender keep a forward defensive position where he can fall back to either the natural or the 3rd easily. Oh and name ideas: -Shrine -Temple -Throne -Dais | ||
Sea_Food
Finland1612 Posts
I would probably do this: ![]() | ||
LS
Korea (South)145 Posts
I always wait your opinion!! ![]() | ||
SidianTheBard
United States2474 Posts
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IronManSC
United States2119 Posts
Just a unique thought, since I know LSPrime likes to experiment. | ||
LS
Korea (South)145 Posts
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