• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:14
CEST 11:14
KST 18:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0
StarCraft 2
General
Geoff 'iNcontroL' Robinson has passed away GSTL Returns in 2026! SC4ALL II: SC2 Player Announcement 6/8 - Maru Balance hotfix patch 5.0.16b (July 16) Serral wins Maestros of the Game 2
Tourneys
SC2 AI Tournament 2026 Fall 2026 GSTL Announcement Master Swan Open (Global Bronze-Master 2) PIG STY FESTIVAL 8.0! (13 - 23 August) WardiTV Mondays
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
[Personal Project Share] Terran Defense v0.60 BW General Discussion Are you ready for ASL 22? NEW HYPE VIDEO [ASL22] Ro24 Preview: Summer's End BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Ro24 Group A Toronto invitational lan 22 august [ASL22] Ro24 Group C Small VOD Thread 2.0
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread Dating: How's your luck? The Letting Off Steam Thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently...
Sports
Football (Soccer) Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5223 users

[M] Crux (4)Plains of Despair

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 3 Next All
LS
Profile Joined March 2011
Korea (South)145 Posts
Last Edited: 2011-10-11 16:49:47
October 01 2011 17:51 GMT
#1
Map Overview
+ Show Spoiler +

Patched
[image loading]


[image loading]

[image loading]

[image loading]

(4)Plains of Despair
Created by LSPrime

Playable 150 150
Published KR

Team CruX
[image loading]
LunaticSounds KeSPA/GSL Map Creator TeamCrux [Twitter @LunaticSound]
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
October 01 2011 18:00 GMT
#2
Close positions?
ModeratorI am still alive, somehow
TL+ Member
LS
Profile Joined March 2011
Korea (South)145 Posts
October 01 2011 18:00 GMT
#3
On October 02 2011 03:00 TehTemplar wrote:
Close positions?

no
LunaticSounds KeSPA/GSL Map Creator TeamCrux [Twitter @LunaticSound]
Superouman
Profile Blog Joined August 2007
France2195 Posts
October 01 2011 18:01 GMT
#4
Why another altar? there is no many names available
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
LS
Profile Joined March 2011
Korea (South)145 Posts
October 01 2011 18:14 GMT
#5
On October 02 2011 03:01 Superouman wrote:
Why another altar? there is no many names available

I don't have naming sence T.T
Can you recommend to me?
LunaticSounds KeSPA/GSL Map Creator TeamCrux [Twitter @LunaticSound]
Superouman
Profile Blog Joined August 2007
France2195 Posts
October 01 2011 18:17 GMT
#6
If you want something with despair, you can name it Plains of Despair(which is a simple name) in reference to Diablo II. Try to make references to something in your names or something you like.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
LS
Profile Joined March 2011
Korea (South)145 Posts
October 01 2011 18:24 GMT
#7
On October 02 2011 03:17 Superouman wrote:
If you want something with despair, you can name it Plains of Despair(which is a simple name) in reference to Diablo II. Try to make references to something in your names or something you like.

How about 'Grave of Despair'?
LunaticSounds KeSPA/GSL Map Creator TeamCrux [Twitter @LunaticSound]
monitor
Profile Blog Joined June 2010
United States2409 Posts
October 01 2011 18:24 GMT
#8
Nice work! The name Altar is definitely getting old, but I'm not sure of a different good name.

My only major concern is that the first five bases feel very easy to defend. Since there are only two highground chokes with small ramps to defend, I think the gameplay will be very turtley. In my opinion you should open up the highground area. I suggest widening the ramps, something like this http://i.imgur.com/wy9Iq.jpg.

The middle expansions seem too close to be split between the players, especially since there is a tower between them. Essentially there are going to be 2 or 3 unused expansions every game in the center. Unfortunately I don't know how to fix this- it is just something to avoid in the future.

Glad you're back
https://liquipedia.net/starcraft2/Monitor
Modernist
Profile Joined March 2011
United States89 Posts
Last Edited: 2011-10-01 18:58:12
October 01 2011 18:46 GMT
#9
On October 02 2011 03:24 LSPrime wrote:
Show nested quote +
On October 02 2011 03:17 Superouman wrote:
If you want something with despair, you can name it Plains of Despair(which is a simple name) in reference to Diablo II. Try to make references to something in your names or something you like.

How about 'Grave of Despair'?


lol Grave of Despair sounds weird.... Plains of Despair much better.

Personally I like one word names, so I would say something like "Caldera".
Ragoo
Profile Joined March 2010
Germany2773 Posts
October 01 2011 19:02 GMT
#10
Another interpretation of Shakuras Plateau, interesting

I like how you made the nat more vulnerable and forced the defender to defend more aggressively to abuse highground at the nat.

I'm curious about rush distance. 152x152 with nats and thirds all the way in the corner looks like scary long ones.

I personally dislike how you changed the position of on of the bases compared to Shakuras and I agree with monitor that it seems like you can 5-base turtle way too easy on this one.
Plus the fact that now you can't really take the middle base as a third and follow it up with another middle base as a fourth like you could on Shakuras with T/P.

This is actually the reason I don't like this map very much.
Sorry but imho TPW Overgrown > this map.

Aesthetics are outstanding as always tho!
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
LS
Profile Joined March 2011
Korea (South)145 Posts
October 01 2011 19:41 GMT
#11
On October 02 2011 03:24 monitor wrote:
Nice work! The name Altar is definitely getting old, but I'm not sure of a different good name.

My only major concern is that the first five bases feel very easy to defend. Since there are only two highground chokes with small ramps to defend, I think the gameplay will be very turtley. In my opinion you should open up the highground area. I suggest widening the ramps, something like this http://i.imgur.com/wy9Iq.jpg.

The middle expansions seem too close to be split between the players, especially since there is a tower between them. Essentially there are going to be 2 or 3 unused expansions every game in the center. Unfortunately I don't know how to fix this- it is just something to avoid in the future.

Glad you're back

thx your opinion!!
LunaticSounds KeSPA/GSL Map Creator TeamCrux [Twitter @LunaticSound]
Gl!tch
Profile Joined December 2010
United States573 Posts
October 01 2011 19:48 GMT
#12
I feel like the map would always go to a split map situation, the 5 bases on either side seem to easy to defend. Perhaps widening the two ramps that lead to the middle low ground.
Just a suggestion. Btw if the only complaint you are getting is that the name is overused i would say its a great map
“I mean, they say you die twice. One time when you stop breathing and a second time, a bit later on, when somebody says your name for the last time.” ― Banksy
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
October 01 2011 20:03 GMT
#13
This looks a little too easy to hold your half of the map. I would suggest the low-ground 3rd having an additional attack path facing the center. Just my two cents.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Inside.Out
Profile Blog Joined December 2010
Canada569 Posts
Last Edited: 2011-10-01 20:14:11
October 01 2011 20:13 GMT
#14
it looks like it would be really easy to split the map in half, each player getting 5 bases, or a terran could turtle hard on those 5 bases, and just siege up across the 2 small ramps to the middle and force hour long games.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2011-10-01 20:31:31
October 01 2011 20:26 GMT
#15
On October 02 2011 05:03 IronManSC wrote:
This looks a little too easy to hold your half of the map. I would suggest the low-ground 3rd having an additional attack path facing the center. Just my two cents.


This. + Show Spoiler [Like this:] +
.
.[image loading]


The way it is right now, the alternate attack path is so roundabout, it will only be used as part of a dedicated all-in attack (on 2 bases for that time of game), or it will be used for a 2-prong attack focused on high-mobility units like hellions or zerglings. In that case, it's really hard to hold the highground in front of your natural without letting hellions or zerglings slip by on either side, so it's really hard to "move out" making players turtle even more. With a center path into the 3rd, it actually helps the defender keep a forward defensive position where he can fall back to either the natural or the 3rd easily.

Oh and name ideas:
-Shrine
-Temple
-Throne
-Dais
Comprehensive strategic intention: DNE
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
October 01 2011 20:38 GMT
#16
Easy natural, easy 3rd, easy 4th, easy 5th, easy 6th, easy 7th, impossible 8th. Campy games, especially tvt. Zerg underpowered.
I would probably do this:
[image loading]
LS
Profile Joined March 2011
Korea (South)145 Posts
Last Edited: 2011-10-01 20:45:42
October 01 2011 20:45 GMT
#17
patched!
I always wait your opinion!!
[image loading]
LunaticSounds KeSPA/GSL Map Creator TeamCrux [Twitter @LunaticSound]
SidianTheBard
Profile Joined October 2010
United States2475 Posts
October 01 2011 20:50 GMT
#18
Island bases in the Northwest & Southeast corners!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
October 01 2011 20:52 GMT
#19
You know what I think would be really unique and different? If 2 of the middle bases were gold (either 9 and 3 bases, or 12 and 6). If by luck you spawn closer to your gold base on your half of the map, that would give you a better chance at grabbing the gold. If you spawn on the other side of your map and the gold isn't near you, then the gold would be farther away and harder to obtain.

Just a unique thought, since I know LSPrime likes to experiment.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
LS
Profile Joined March 2011
Korea (South)145 Posts
October 01 2011 20:52 GMT
#20
How can i edit title? I want to change 'Crux (4)Plains of Despair'
LunaticSounds KeSPA/GSL Map Creator TeamCrux [Twitter @LunaticSound]
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 46m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech127
StarCraft: Brood War
Hyuk 3534
Leta 1283
Soma 129
Killer 115
hero 106
Jaedong 89
sorry 77
EffOrt 74
Aegong 40
soO 25
[ Show more ]
Hm[arnc] 23
Dota 2
The International107068
Gorgc8297
singsing2428
KheZu12
resolut1ontv 10
Other Games
summit1g4856
crisheroes320
Sick98
Mew2King62
Trikslyr15
ToD4
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH368
• LUISG 15
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota254
• Noizen44
League of Legends
• Jankos969
• Stunt549
Upcoming Events
Escore
46m
PiG Sty Festival
2h 46m
Serral vs Reynor
HeRoMaRinE vs herO
Big Brain Bouts
6h 46m
MaNa vs Kelazhur
Nicoract vs HeRoMaRinE
Serral vs Cure
CranKy Ducklings
1d
PiG Sty Festival
1d 2h
Zoun vs Solar
SHIN vs Maru
Patches Events
1d 6h
Sparkling Tuna Cup
2 days
PiG Sty Festival
2 days
OSC
2 days
The Patches Monday
3 days
[ Show More ]
GSL
4 days
PiGosaur Cup
4 days
Replay Cast
4 days
Replay Cast
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-08-19
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 1
Escore Tournament S3: W8
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.