• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:52
CEST 01:52
KST 08:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro24 Preview Pt2: Take-Off6[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy9uThermal's 2v2 Tour: $15,000 Main Event18
Community News
Weekly Cups (Aug 18-24): herO dethrones MaxPax5Maestros of The Game—$20k event w/ live finals in Paris30Weekly Cups (Aug 11-17): MaxPax triples again!13Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195
StarCraft 2
General
Weekly Cups (Aug 18-24): herO dethrones MaxPax What mix of new and old maps do you want in the next 1v1 ladder pool? (SC2) : A Eulogy for the Six Pool Geoff 'iNcontroL' Robinson has passed away 2v2 & SC: Evo Complete: Weekend Double Feature
Tourneys
WardiTV Mondays Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament Monday Nights Weeklies
Strategy
Custom Maps
External Content
Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies Mutation # 485 Death from Below
Brood War
General
No Rain in ASL20? BW General Discussion Flash On His 2010 "God" Form, Mind Games, vs JD BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ro24 Preview Pt2: Take-Off
Tourneys
[ASL20] Ro24 Group E [Megathread] Daily Proleagues [ASL20] Ro24 Group D [ASL20] Ro24 Group B
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Dawn of War IV Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The year 2050 European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
High temperatures on bridge(s) Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment"
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
Evil Gacha Games and the…
ffswowsucks
Breaking the Meta: Non-Stand…
TrAiDoS
INDEPENDIENTE LA CTM
XenOsky
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5394 users

[G]Terran vs Zerg 1-1 16 marine drop

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 4 5 9 10 11 Next All
HansK
Profile Blog Joined March 2011
249 Posts
Last Edited: 2011-10-07 02:14:20
September 19 2011 22:46 GMT
#1
Introduction
*PLEASE note I do not try and select the highest quality players to show the builds, my play time is limited and I just find what games I can to show. The main goal is to show the idea behind the build order. The games are always low to mid masters. Check the replay added for higher quality game.
Hello,

This build is designed to be a very powerful attack that comes about the ten minute mark, and it comes with 1-1 upgrades with combat shield and stim on the marines. It's also meant to play standard and safe. The idea behind it is if the zerg gets too greedy and goes for 75 drones and 3 bases before 10 minutes like happens a lot now they will just die to the drop - and if they have proper defense you lose nothing and have two bases up good upgrades tech and saturation prepared to play standard from there.

The fundamentals behind the build

As described in the introduction, I started using this build to make sure zergs didn't get too greedy. I played a lot of games where I would play far too passive and I would just lose to 3 base 70 drone zergs while still on 2 bases with 45 scvs. How ever, some times I would try to be aggressive and lose all my units to a zerg who was ready to flank my fake move out, or even worse didn't buy into my fake attack and didn't build any units. I also tried all-ins but I don't really like those too much as if they get crushed[they were not being greedy] I lose. So I had to find a way to not let them get too greedy to give my self a chance in the standard game while not taking huge risk.

So the core behind this build is to have a safe way to punish too greedy zergs, and if they were not too greedy then you will not lose anything at all and be left with good upgrades units and saturation on two bases and you can play safe and standard from there with out being behind much if any at all.

Special decisions in the build and reasoning behind some things.
First of all I like to play safe - so I highly suggest getting two bunkers and a supply depot at the natural when you lift your expansion out there. This way while your drop is in the process you can be safe to counter attacks, it can also suggest to the zerg you are defensive and won't be doing such an aggressive move though you will.

Next, I'd like to point out the reasoning behind combat shields AND stim which delays the push by about 30 seconds. I think combat shield is amazing for holding all-in's and the drop it's self. Marines tanking 1 extra hit can make the difference before killing a hatchery or tech building or not or holding your natural to an all-in or not.

Next is something very important, if they have banelings and zergling waiting for your drop because they some how scouted it do not lose all your marines, it's VERY important to either one, drop marines on individual banelings to be cost effective, or two just fly back and play standard from there.

Another choice if you really want to have a even stronger drop but I think is a little bit worse to play standard afterwords if you do no damage is get one viking first and clear the over-lords on your drop path so they are caught 100% off guard. This can end the game VERY often.

Lastly, once you go into standard play I suggest at some point on 3 bases to jump to 3 factorys to make up on the tank count as you do lose a couple getting this drop up so fast.

Micro tips:
You would be VERY surprised at how much 16 1-1 combat shield stim marines can take out. Do not be afraid to engage a decent amount of lings in a corner, just know your limits.
If they only have a few banelings don't be scared, you can target them down very easily or spread if they don't have overwhelming amounts of lings. I see too many times with this build people get scared and don't take out an easily winnable battle, but at the same time don't get over-confident.

Build order:
12 rax
15 orbital
16 supply
17 Command center
23 add two rax
25 add two refinerys put 2 on each gas when finished[total of 3 in each]
31 add two tech labs[produce marines almost non stop from all 3]
as soon as you hit 200 gas upgrade stim and combat shields same time
next 100 gas add factory + 2 ebays[around 38 - 45 food depending on units you've made]
as soon as factorys done make reactor and build star port, when ebays done upgrade armor and weapons instantly
as soon as starports done switch to reactor and build double medivacs
around 9:30 you should have at least two bunkers full of marines and 16 marines to drop with with 1-1 upgrades[by the time you drop in their base] and stim and combat shields
from this point on i suggest tech lab on fact and start getting tanks and seige and play a standard game from here.

Replays:
I explain the build in some detail here.

EDIT:
I HIGHLY suggest watching this replay over the VoD if you're not interested in commentary. This replay shows the build exacuted much much better and it also shows how strong this build can be even vs a zerg who thinks he's prepared for drops.
http://www.sc2replayed.com/replay-videos/13331

EDIT: Higher level replays, thanls -Illusion-
http://drop.sc/38082
http://drop.sc/37639

Coaching:
+ Show Spoiler +
I've decided since I had a few request I would offer some coaching. I'm a 950-1000 NA[current season] Masters Terran player who has played all three races to masters in order to gain a better understanding of them.

I'm able to help diamond and below players get into a higher league and give them a better understanding of the game and how to improve rather than teach them just one build only with no other help.

I charge $7.25 USD/Hour[minimum wage in my state] and have no problem going the extra mile to help you get better. I guarantee a refund if you're not satisfied so you have nothing to lose!

I prepare my lessons ahead of time from your email in order to make our time as efficient as possible so if you're interested in my coaching service please send a email to:
lolptvcoaching@live.com with the following information:


[currently only do Terran and Protoss]
Race played:
League/rank in league:
What match up you have the most trouble with:
Current strategy's you try to use[if any]:
The style you like most:[Macro or Timing/micro based play]
Replays: Upload a few replays of games you've played that you have questions about.[http://replayfu.com/]
Other notes: Any notes you would like me to know about such as specific questions or things you would like to work on so I can prepare answers and things before hand for you to make your time more efficient.
Time/date you want coaching: I can coach at almost any time, even graveyard times.
Skype/msn/aim/icq/yim/ to contact you at easier:
[you can contact me at jakeslc555 on AIM if you need to contact me fast]


Other guides:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=265947#17

Any constructive criticism or suggestions or questions are very welcome.
Joner
Profile Joined June 2011
51 Posts
September 19 2011 23:39 GMT
#2
I like it! and i will try it!

Q1: Have you ever lost your drop to mutas?
Q2: Do you open this way without knowing whether the Z plays greedy or not? are there any early indicators to a Z being greedy?
HansK
Profile Blog Joined March 2011
249 Posts
September 19 2011 23:45 GMT
#3
On September 20 2011 08:39 Joner wrote:
I like it! and i will try it!

Q1: Have you ever lost your drop to mutas?
Q2: Do you open this way without knowing whether the Z plays greedy or not? are there any early indicators to a Z being greedy?


I don't think I've ever lost my drop to mutas. Even at the highest level you rarely ever see mutas before 10 minutes, if at all. I use scans to scout for spire and even if they have mutas up you can choose to one attack anyways or two don't do the drop and play standard from there. I normally attack as 90% of the time I can drop them before mutas intercept my drop. That is the beauty of this build is that you end up with a way to pressure that is safe for standard play and doesn't put you far behind even if you don't kill any units with it.

As for the second question, I open this way in the majority of my TvZ. I want to force him not to be greedy no matter what, so if he knows I'm doing this build and he prepares for it very well great - he's not greedy and I'm not behind much if at all as I have 1-1 upgrades a 3rd going and tanks on the way.
If he is greedy, I do major damage. Great, I'm ahead.

The biggest way to spot how greedy they are is a scan, check their drone count and look for whats coming out of eggs or if you see any units. Rather they are greedy or not is not the deciding factor in using this build or not though, it's to force them not to be greedy and if they are you do huge damage and if not you are equal or close to equal with them.

necrOtix
Profile Joined August 2011
81 Posts
September 19 2011 23:56 GMT
#4
Reallllly nice build that i've seen GSL players do as well, i dont know about the 1-1 though. i feel like going for earlier siege tanks / some more rax and reactors might be better and later ups. i dono though.

The reason this build is so good is because A) you get a fast safe expo b) get ALL tech out and all important upgrades immediately which is amazing and most importantly c) the zerg usually won't see it coming until it's too late and will have like 3 units if they took a third and maybe some mutas.

on top of all that i usually get the spire.

so goood ! although this build was already done by GSL players, thanks!
Staboteur
Profile Blog Joined February 2011
Canada1873 Posts
September 19 2011 23:56 GMT
#5
About building a viking to clear the air path, two things :

One, this is why I've started using zerglings to cover drop paths when possible, and

Two, that's a giant tell in itself. Though it is useful to float around killing overlords to deny map vision, it tells me as a zerg that you've got a starport up and running and don't want me to be able to see all these drop paths for some reason. Though I wouldn't be inspired to pre-emptively overprepare for drops, I'd certainly be wary of potential drops and would endeavor to both check whether or not you're planning to drop and position to receive drops anyhow.

This is extra true if I've scouted and seen no other tech, such as Blue Flame or Siege tanks, but have seen barracks with tech labs and upgrades. If I know you've got bio upgrades and a starport, I'm probably going to put one and one together.

Other than that, sick guide! I'm all for builds that punish greedy openers while remaining safe! Though greedy openers do help a lot of people win, ill-gotten economies can pretty easily be compared to flat-out cheeses as far as I'm concerned :D
I'm actually Fleetfeet D:
HansK
Profile Blog Joined March 2011
249 Posts
September 20 2011 00:02 GMT
#6
On September 20 2011 08:56 necrOtix wrote:
Reallllly nice build that i've seen GSL players do as well, i dont know about the 1-1 though. i feel like going for earlier siege tanks / some more rax and reactors might be better and later ups. i dono though.

The reason this build is so good is because A) you get a fast safe expo b) get ALL tech out and all important upgrades immediately which is amazing and most importantly c) the zerg usually won't see it coming until it's too late and will have like 3 units if they took a third and maybe some mutas.

on top of all that i usually get the spire.

so goood ! although this build was already done by GSL players, thanks!


I really like setting my self up for uber late-game, so that early upgrades and two ebays allows me to get to 3-3 as fast as possible. This is why I do it. If you plan on being much more aggressive after the drop more barracks might be the better choice!



About building a viking to clear the air path, two things :

One, this is why I've started using zerglings to cover drop paths when possible, and

Two, that's a giant tell in itself. Though it is useful to float around killing overlords to deny map vision, it tells me as a zerg that you've got a starport up and running and don't want me to be able to see all these drop paths for some reason. Though I wouldn't be inspired to pre-emptively overprepare for drops, I'd certainly be wary of potential drops and would endeavor to both check whether or not you're planning to drop and position to receive drops anyhow.

This is extra true if I've scouted and seen no other tech, such as Blue Flame or Siege tanks, but have seen barracks with tech labs and upgrades. If I know you've got bio upgrades and a starport, I'm probably going to put one and one together.

Other than that, sick guide! I'm all for builds that punish greedy openers while remaining safe! Though greedy openers do help a lot of people win, ill-gotten economies can pretty easily be compared to flat-out cheeses as far as I'm concerned :D


I agree there with the viking. Against very high level-players who have seen similar builds before I would prefer not to get it. I actually very rarely get it as if they are going mutas my drop comes too late. It also is more of a I hope this works attack compared to cool if it does doesn't matter if it doesn't attack.
voy
Profile Blog Joined February 2011
Poland348 Posts
Last Edited: 2011-09-20 00:15:22
September 20 2011 00:13 GMT
#7
I think that with higher lvl zergs it will not succeed. That zerg had only bane nest(zero lair tech) and no map awerness whatsoever. The guide is written fantasticly, but I just feel it can be shattered by a good macro zerg (he was like platinum/diamond?) and after defending ur drop with ling bane or ling bane infestor hes on 3 saturated bases (9.30 is full 3 base saturo i think) and You will have to wait to get out with at least 4 tanks to take Your third. You can always fall back, get mech support and push anyways with nice upgraded marines, but this drop feels risky to me.


And one more thing - You can read drop play by going to Your bunker line with 1-2 lings - no siege tank shots (if You fail to scout the main base) = bio/blue flame drops.
I'm a man with a dream. And I look good in jeans. graphic designer looking for freelance work.
HansK
Profile Blog Joined March 2011
249 Posts
Last Edited: 2011-09-20 00:24:50
September 20 2011 00:20 GMT
#8
On September 20 2011 09:13 voy wrote:
I think that with higher lvl zergs it will not succeed. That zerg had only bane nest(zero lair tech) and no map awerness whatsoever. The guide is written fantasticly, but I just feel it can be shattered by a good macro zerg (he was like platinum/diamond?) and after defending ur drop with ling bane or ling bane infestor hes on 3 saturated bases (9.30 is full 3 base saturo i think) and You will have to wait to get out with at least 4 tanks to take Your third. You can always fall back, get mech support and push anyways with nice upgraded marines, but this drop feels risky to me.


It's a masters game[he was bottom of masters]. I don't think it's really risky at all. You will have full saturation on two bases with a third going up when the drops move out and 1-2 siege tanks by the time the drop starts landing. You are very short from taking your third with great upgrades and tons of rax on the way. If he pumps nothing but drones until 9:30 chances are you will do damage with this drop as well, be ahead in tech and upgrades and ready to take your third since he won't have many units to be offensive with vs your high tech upgraded army.

If he didn't pump nothing but drones until 9:30 then you're also still fine just pull back and play from there with no losses.

I'd like to emphasize this is not a all-in or must do damage thing. This is to either 1. Force him to prepare for a large drop by making units and using more APM towards defense, or 2. Do damage if he disregarded doing that. Think of it like pushing out in SC1 to force them to build a bunch of sunkens, or die in a way.

This is my opinion, of course.
Joner
Profile Joined June 2011
51 Posts
September 20 2011 00:21 GMT
#9
I'd love to see some more replays of this build versus different Z openers, would be nice if you could provide some! =)
hongster
Profile Joined November 2010
12 Posts
September 20 2011 04:24 GMT
#10
I really like this build. The other thing you can do with 2 medivacs worth of marines on a map like shakuras is drop 1 on the low ground and 1 on the high ground. Then run the ones on the high ground in, take out some drones, and run back to the low ground cover once they bring in the lings/blings, or just pick up and re-drop. Makes it extremely cost efficient and annoying.
thobel
Profile Joined August 2010
United States37 Posts
September 20 2011 04:40 GMT
#11
How do you hold a 2 base baneling bust? I love getting out the fast upgrades and medivacs, but until all that tech is out you have to be careful about being too greedy.
TSL-Lore
Profile Joined January 2009
United States412 Posts
September 20 2011 05:55 GMT
#12
This build truly highlights the insane efficiency and potency of Marines. Zerg truly needs a dedicated response to stop this build, and oftentimes the Zerg cannot tell it is coming because Terrans can hide tech very easily. I would recommend this build, as I have lost to it many times before.
I want to become stronger. -Shindou Hikaru
ChickaChuckWally
Profile Joined July 2011
Australia85 Posts
September 20 2011 06:28 GMT
#13
do you think its better to split the medivacs and double prong or to keep them together and hit him hard?
:^) Puppy is love, Puppy is life
HansK
Profile Blog Joined March 2011
249 Posts
September 20 2011 06:42 GMT
#14
do you think its better to split the medivacs and double prong or to keep them together and hit him hard?


This depends. Some times the zerg will have the units to defend the push and you'll drop one dropship and he'll instantly force you to lift up with the queen attacking the medivac so you're forced to run. Mean while the other drones will be instantly pulled and before you get close to killing the hatchery he has his units to clean that drop up too and you end up doing almost no damage. This of course is only if the zerg is very good and has creep connecting his bases.

If they are all in one spot[the marines] you can take on much larger numbers of units.

How do you hold a 2 base baneling bust? I love getting out the fast upgrades and medivacs, but until all that tech is out you have to be careful about being too greedy.

Two bunkers normally hold any two base baneling bust that come before combat shields and high enough marine numbers.


I'd love to see some more replays of this build versus different Z openers, would be nice if you could provide some! =)

Working on that, how ever my play time is small right now and I've been hitting only terrans and protoss when I play the ladder lately.
hongster
Profile Joined November 2010
12 Posts
September 20 2011 06:45 GMT
#15
How do you handle any kind of early roach rush? ie how do you react if you scout 1 base, pool and gas going down?
HansK
Profile Blog Joined March 2011
249 Posts
Last Edited: 2011-09-20 07:00:20
September 20 2011 06:58 GMT
#16
On September 20 2011 15:45 hongster wrote:
How do you handle any kind of early roach rush? ie how do you react if you scout 1 base, pool and gas going down?


Bunkers are pretty much answer to all roach rushes if you scout or sense them coming. If you defend you're very very likely to win. If you see he has no expand and has gas and pool and you think there is a good chance he's going roach just build a bunker or two and have scvs ready to repair - you'll be fine. You can always sell it later. Tanks are always almost unrealistic to get to defend roach rushes unless you're rushing to them and still you need a bunker.
BinxyBrown
Profile Joined December 2010
United States230 Posts
September 20 2011 07:42 GMT
#17
My mutas are on the field at like 9:30 even when playing standard vs hellion pressure, with no pressure at all like this I would probably have them around 9 minutes with 2 full saturated bases and a macro hatch. 1-1 marines will be really good for fending off my harass though, and my 1-1 will certainly not be done yet.

Seems solid except vs roach bane aggression that would also hit around the 9 minute mark. When all you would have is 25 0-0 marines and a bunker.
Banelings are like Ice Climbers if they grab you... your dead.
spbelky
Profile Blog Joined October 2010
United States623 Posts
September 20 2011 07:42 GMT
#18
Here's a replay of me doing a similar build. I don't go for the 1-1, maybe i should, but I open 2rax so I can a) kill that annoying overlord that likes to camp ur base on shattered, and b) apply pressure even earlier if i feel like it, and c) feel even safer from any zerg aggression.

His build might be a little more efficient than mine, but he only posted a VoD against a greedy zerg, so I thought i'd post a replay vs a less greedy zerg.

http://www.sc2replayed.com/replay-videos/13329

I've done this a few other times with much better success, but this is the first one I found.
HansK
Profile Blog Joined March 2011
249 Posts
Last Edited: 2011-09-20 08:50:23
September 20 2011 08:41 GMT
#19
On September 20 2011 16:42 spbelky wrote:
Here's a replay of me doing a similar build. I don't go for the 1-1, maybe i should, but I open 2rax so I can a) kill that annoying overlord that likes to camp ur base on shattered, and b) apply pressure even earlier if i feel like it, and c) feel even safer from any zerg aggression.

His build might be a little more efficient than mine, but he only posted a VoD against a greedy zerg, so I thought i'd post a replay vs a less greedy zerg.

http://www.sc2replayed.com/replay-videos/13329

I've done this a few other times with much better success, but this is the first one I found.


I just uploaded a replay against a zerg who actually builds a very odd amount of zerglings and me executing the build a LOT better. I very highly suggest people watch this replay over this vod if they want to see it with out commentary. The drop kills off 32 speedlings and a lair and gets out with little damage done and a 3rd up with 3 tanks before the 13 minute mark.
note: ignore the video, it is different than the replay.

http://www.sc2replayed.com/replay-videos/13331
VoO
Profile Blog Joined June 2011
Germany278 Posts
September 20 2011 09:01 GMT
#20
Great build! I feel that there's a huge potential of fine tuning, for example swapping the addons since you have 2 useless techlabs and build a third on your fac.

There's one thing I don't like about the build and that's the 9 minutes of passivity. Maybe opening with a bunker rush would do good or a 4 hellion push.
♥ 김택용 ♥Casual Dwarf Fortress Progamer
1 2 3 4 5 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 8m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 125
UpATreeSC 103
Nina 96
ProTech89
CosmosSc2 56
StarCraft: Brood War
Artosis 758
Hyuk 270
NaDa 49
Dota 2
capcasts310
Counter-Strike
fl0m682
Stewie2K559
Super Smash Bros
hungrybox146
AZ_Axe85
PPMD66
Liquid`Ken6
Other Games
summit1g7280
Grubby1997
shahzam1832
Day[9].tv677
C9.Mang0275
ViBE234
WinterStarcraft161
Maynarde110
ToD91
JuggernautJason40
Organizations
Other Games
gamesdonequick687
BasetradeTV18
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• RyuSc2 47
• musti20045 36
• Kozan
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• IndyKCrew
StarCraft: Brood War
• iopq 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22501
League of Legends
• TFBlade625
• Stunt148
Counter-Strike
• imaqtpie1033
• Shiphtur197
Other Games
• Day9tv677
Upcoming Events
PiGosaur Monday
8m
Afreeca Starleague
10h 8m
hero vs Alone
Royal vs Barracks
Replay Cast
1d
The PondCast
1d 10h
WardiTV Summer Champion…
1d 11h
Replay Cast
2 days
LiuLi Cup
2 days
MaxPax vs TriGGeR
ByuN vs herO
Cure vs Rogue
Classic vs HeRoMaRinE
Cosmonarchy
2 days
OyAji vs Sziky
Sziky vs WolFix
WolFix vs OyAji
BSL Team Wars
2 days
Team Hawk vs Team Dewalt
BSL Team Wars
2 days
Team Hawk vs Team Bonyth
[ Show More ]
SC Evo League
3 days
TaeJa vs Cure
Rogue vs threepoint
ByuN vs Creator
MaNa vs Classic
Maestros of the Game
3 days
ShoWTimE vs Cham
GuMiho vs Ryung
Zoun vs Spirit
Rogue vs MaNa
[BSL 2025] Weekly
3 days
SC Evo League
4 days
Maestros of the Game
4 days
SHIN vs Creator
Astrea vs Lambo
Bunny vs SKillous
HeRoMaRinE vs TriGGeR
BSL Team Wars
4 days
Team Bonyth vs Team Sziky
BSL Team Wars
4 days
Team Dewalt vs Team Sziky
Monday Night Weeklies
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

CSLAN 3
uThermal 2v2 Main Event
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL Season 18: Qualifier 1
Acropolis #4 - TS1
SEL Season 2 Championship
WardiTV Summer 2025
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSL Season 18: Qualifier 2
CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
RSL Revival: Season 2
Maestros of the Game
EC S1
Sisters' Call Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.