• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:29
CEST 08:29
KST 15:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-69SC4ALL II announced - $10,000 prize pool, Dec 5-64PIG STY FESTIVAL 8.0! (13 - 23 August)14Neeb returns to progaming; rejoins ONSYDE18
StarCraft 2
General
StarCraft 2 at SC4ALL II Invite #4/8 - Percival Balance hotfix patch 5.0.16b (July 16) Protoss AoE skill expression 5.0.16 patch for SC2 goes live (8 worker start) StarCraft 2 at SC4ALL II Invite #3/8 - Clem
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) Tasteless Time Warp: SC Evo Showmatch (May 25) SC4ALL II announced - $10,000 prize pool, Dec 5-6
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch Mutation # 535 Assembly of Vengeance
Brood War
General
ASL 22 Proposed Map Pool Recent recommended BW games Making an Online Broodwar Manager Game ASL22 General Discussion [Personal Project Share] Terran Defense v0.60
Tourneys
KCM Race Survival 2026 Season 3 [Megathread] Daily Proleagues Escore Tournament - Season 3 SC4ALL II: Brood War - $2500 - Dec 5-6
Strategy
Odyssey Mineral Stack Saturation Any training maps people recommend? Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread ZeroSpace Early Access is Now Live! Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Iain M Banks Says He Has Cancer And Months To Live US Politics Mega-thread European Politico-economics QA Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread
Fan Clubs
The Clem Fan Club INnoVation Fan Club The Scarlett Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
NBA General Discussion Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Please support my new stand…
Peanutsc
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7462 users

[G] TvP 1-1-1 late all-in

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 Next All
HansK
Profile Blog Joined March 2011
249 Posts
Last Edited: 2011-09-16 19:39:34
September 16 2011 08:08 GMT
#1
Intro

This build is designed to be a very hard to deal with 1-1-1 that pushes slightly later than most recent 1-1-1's due to tank count and more cloak banshees. The idea behind it is to cause the player to lose mining time, probes, and miss some macro ultimately leading to not enough units to hold off your large banshee tank marine count you've been building up. You will be pushing at around 10-12 minutes and focusing on your micro from that point on. I'm a mid-masters terran so I don't claim this build to slay Grandmasters or anything but I do think it's fairly powerful.

Keep in mind another reason for this is to give in better detail how and why the build works, so people have a better understanding of what to account for in their builds.

Basic build order
10 depot
12 barracks
13 gas
15 orbital
15 depot
[make sure to produce 2 marines then add reactor to barracks]
bunker after second marine
18 second gas
21 food factory
21 starport, as soon as it's done start cloak and banshees
Some where from here until around 7:00 get on 1 turret at your ramp. Do not lose to dt's. It's worth the small investment.
once the second banshee is qued switch to tanks and siege mode until 4 tanks. produce marines during all of this
You will be pushing at around 10-12 minutes, before that harassing with banshees at two locations. Read below for more details.


The fundamentals behind the build and things to note.
The entire idea of this build is to throw your enemy off of his game and attack with a force he may even have known what as coming but due to your harass he can not hold off. Things that I believe are crucial to the build.

Get TWO marines out of your barracks before slapping down your reactor. The reasoning behind this is to make sure you don't get scouted so easily. If you do not do this they can run a probe up your ramp and see every thing for the cost of one probe, one marine will not kill it fast enough. This is also why I do not wall off with my barracks, so they can't poke and see the reactor.

Secondly, if they expanded you MUST send 1 banshee to each base, do not send them in a pair. Move them both in at the same time or close to the same time and force them to split their attention and units up. Not only does this build force them to build an observer, but if you do this it forces them to make two or take a lot of dmg in mining time in probes killed.

Thirdly, do NOT let your banshees die. The main goal is to get a few probe kills and make them lose lots of mining and macro time as well as extra units to defend two fronts. How ever you want to keep every single banshee alive no matter what for your last push, this is the most important part.

Lastly, when you do push the majority of the time you lose will be to miss micro. Most players currently try to counter 1-1-1 with clossi although I think phoenix zealot is the best way. The way I see most players lose is to lose all their marines in a couple of clossi swings when you have tanks. Leap frog them and don't zoom your marines in.

Micro tips:
Due to having 3-4 cloaked banshees, you can use a scan and snipe the observer if possible.
Do NOT let your marine ball die. Let your tanks and banshees do the ranged damage and vison, and let your marines act as a way to handle them if they jump into your army. Never let them all die to a couple clossi hits.
Leap frog siege tanks if you see any signs of aggression towards your army, getting caught while siegeing up can make you lose a winnable game. Possibly even use a SCV scout first before you push out to locate his army.

Reading your opponents build and reacting accordingly.
If you see 3 gateways and lots of chronoboost saved up, expect a 3 gate void ray build. No extra defense really needed although you might want to throw down a turret or two.
If you see lots of chrono and low probe count with it only being put to warpgate, expect 4 gate and build 2 bunkers in case.
ALWAYS build 1 turret at the ramp incase of DT's. This build does not have the gas to support ravens.

Replays:
I spend a little time creating my first ever video. Any comments or constructive criticism is welcome. Keep in mind it's my first video I've ever made.



Rockztar
Profile Joined June 2011
Denmark210 Posts
September 16 2011 11:56 GMT
#2
Tyvm looks good, I'm gonna take it to the ladder now.
WrathOfAiur
Profile Joined May 2010
Germany243 Posts
Last Edited: 2011-09-16 12:31:00
September 16 2011 12:28 GMT
#3
umh well. I don't think this is very effective.

first of all, your opponent didn't deal very well with the banshee harass. Against a competent player, most of the time you will make the same amount of damage wether you have cloak or not, because he has to account that you have it. so I would skip it.

then the ebay... If you have a wall-in and a starport with techlab, there is really no reason to be afraid of dts. so I would skip the ebay and add a second rax instead and go for 3 marines at a time.

if you want to go for the banshee harass, its really good to add a raven after the second banshee. because your harass will most likely force stalkers the pdd becomes really strong. and of course then you don't have to be afraid of dts at all

I personally prefer skipping cloak AND raven and just get more banshees and 3 marines at a time.
edit: for this to work the build order is a little different. I get 3 marines, then factory, reactor, second gas. because you don't need as much gas but a few more minerals. if you want to work in the raven maybe your build is already good for that, because you get the second gas before factory.
Chernobyl
Profile Joined March 2011
Brazil143 Posts
September 16 2011 13:12 GMT
#4
If someone beats this shit, please post replay...

I hope the patch help fighting this, its very simple to do, and ten times harder to counter...
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
Last Edited: 2011-09-16 13:22:52
September 16 2011 13:15 GMT
#5
as a protoss, i feel the strength of a 1/1/1 is hitting early.

im going to 1gate FE, and then the longer you wait, the further i get ahead. you need to push out with it early and catch him before the expo really kicks in.

This may work against lesser skilled protoss (even up to high master) but a toss with very crisp timings is going to crush you if you wait too long on one base


On September 16 2011 22:12 Chernobyl wrote:
If someone beats this shit, please post replay...

I hope the patch help fighting this, its very simple to do, and ten times harder to counter...

I feel 1/1/1 isnt that strong, if OP wants to play some games PM me, im 1100 masters NA
https://twitter.com/#!/IrisAnother
mewo
Profile Joined July 2011
United States221 Posts
September 16 2011 13:16 GMT
#6
If anyone wants to try this vs a high master toss pm me with server/time/char/code.
ohampatu
Profile Joined July 2010
United States1448 Posts
September 16 2011 13:22 GMT
#7
I'f i see this, ill just do the same build i use whenever i play terran and think 1/1/1 is possible. I generally do a 3 stalker rush with 2nd gw hidden against terran these days. The first stalker can completely deny the bunker and kill the 2 rines, the other 2 stalkers are only seconds behind and will get up ramp easy as well. Ive met alot of terrans on NA trying to do this build. Honestly its not worth it, NA terrans just can't execute it. Sometimes they outright lose to the 3 stalkers.

2 gw 3 stalker rush, expo once the last 2 are queud. Drop 2 more gw, a robo, and then a forge slightly later. Its very easy to have 1 canon in each line, with a few immortals, couple sentrys, and LOTS of zealots to counter this and +1 armor by the time your hitting. Might be able to squeeze out charge but I wouldn't try cause its not needed.
I am become death, for I am the destroyer of worlds.....You will be missed KT Violet!!!
ohampatu
Profile Joined July 2010
United States1448 Posts
September 16 2011 13:24 GMT
#8
On September 16 2011 22:15 L3g3nd_ wrote:
as a protoss, i feel the strength of a 1/1/1 is hitting early.

im going to 1gate FE, and then the longer you wait, the further i get ahead. you need to push out with it early and catch him before the expo really kicks in.

This may work against lesser skilled protoss (even up to high master) but a toss with very crisp timings is going to crush you if you wait too long on one base


Show nested quote +
On September 16 2011 22:12 Chernobyl wrote:
If someone beats this shit, please post replay...

I hope the patch help fighting this, its very simple to do, and ten times harder to counter...

I feel 1/1/1 isnt that strong, if OP wants to play some games PM me, im 1100 masters NA



1/1/1 is hella strong. Just only Koreans can do it effectively so far.
I am become death, for I am the destroyer of worlds.....You will be missed KT Violet!!!
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
September 16 2011 13:34 GMT
#9
On September 16 2011 22:24 ohampatu wrote:
Show nested quote +
On September 16 2011 22:15 L3g3nd_ wrote:
as a protoss, i feel the strength of a 1/1/1 is hitting early.

im going to 1gate FE, and then the longer you wait, the further i get ahead. you need to push out with it early and catch him before the expo really kicks in.

This may work against lesser skilled protoss (even up to high master) but a toss with very crisp timings is going to crush you if you wait too long on one base


On September 16 2011 22:12 Chernobyl wrote:
If someone beats this shit, please post replay...

I hope the patch help fighting this, its very simple to do, and ten times harder to counter...

I feel 1/1/1 isnt that strong, if OP wants to play some games PM me, im 1100 masters NA



1/1/1 is hella strong. Just only Koreans can do it effectively so far.

meh, the korean toss are doing horribly against it. i remember huk saying he hopes MVP 1/1/1's him cos he can stop 1/1/1 fairly easily. although he did lose, he has obviously had a lot of success against it on the ladder/in practice
https://twitter.com/#!/IrisAnother
101toss
Profile Blog Joined April 2010
3232 Posts
September 16 2011 13:48 GMT
#10
Here's a better build that also hits around 11 minutes but requires even less micro: http://www.teamliquid.net/forum/viewmessage.php?topic_id=197990
Works in high masters

User was warned for this post
Math doesn't kill champions and neither do wards
Chernobyl
Profile Joined March 2011
Brazil143 Posts
September 16 2011 13:55 GMT
#11
On September 16 2011 22:15 L3g3nd_ wrote:
I feel 1/1/1 isnt that strong, if OP wants to play some games PM me, im 1100 masters NA


Post replays please...

Im diamond, and did not figured how to defend against this, without losing for every 2-3 rax atacks.
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
September 16 2011 16:03 GMT
#12
On September 16 2011 22:55 Chernobyl wrote:
Show nested quote +
On September 16 2011 22:15 L3g3nd_ wrote:
I feel 1/1/1 isnt that strong, if OP wants to play some games PM me, im 1100 masters NA


Post replays please...

Im diamond, and did not figured how to defend against this, without losing for every 2-3 rax atacks.

someone PM'd me so if we play some games ill post
https://twitter.com/#!/IrisAnother
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
September 16 2011 16:08 GMT
#13
I don't see the purpose of cloak in this build. Does it do anything other than delay the push and make it weaker? Also most people don't counter 1/1/1 with colossi.
OutlaW-
Profile Blog Joined July 2010
Czech Republic5053 Posts
September 16 2011 16:18 GMT
#14
the problem with a late 1/1/1 all in is against a fe, i only recommend doing this if u are positive that he didnt 15 nex or 1 gate fe
Delete your post underage b&. You're incestuous for you're onee-chan so you're clearly not a bad guy, but others might not agree
HansK
Profile Blog Joined March 2011
249 Posts
Last Edited: 2011-09-16 18:25:16
September 16 2011 18:20 GMT
#15
On September 17 2011 01:08 Numy wrote:
I don't see the purpose of cloak in this build. Does it do anything other than delay the push and make it weaker? Also most people don't counter 1/1/1 with colossi.


It's all about causing them to lose mining time and some probes. Most protoss won't make two observers and send one at each base and one to yours and have units split up at each base with observers at both in case of banshee harass. I think it's well worth the 200 gas which could only get you one more tank. Cloak banshees at both expansions cause a lot more havoc and panic than one if you ask me.

Here's a better build that also hits around 11 minutes but requires even less micro: http://www.teamliquid.net/forum/viewmessage.php?topic_id=197990
Works in high masters


I prefer it if you don't use my thread to tell me the build is garbage and that yours is better and just advertise your thread. All builds have their strength and weaknesses.

This may work against lesser skilled protoss (even up to high master) but a toss with very crisp timings is going to crush you if you wait too long on one base


This goes for all all-in's. Every single one is possible to hold right now, so that does not really say much about this build that it can be held. If your enemy has seen this specific build ten times and knows you're going to do it chances are he's going to crush it. If he's never seen it before or doesn't expect that kind of a push he's likely going to lose to it.

I'd like for people to keep in mind that this build can be countered just like every other build I don't disagree, and for those trying to counter it I suggest lots of zealots and not stalkers.


he problem with a late 1/1/1 all in is against a fe, i only recommend doing this if u are positive that he didnt 15 nex or 1 gate fe


In mid-high masters players often lose even when going 1 gate FE or 15 nex, due to the massive mining time they lose with cloaked banshees at two bases and forcing them to pull probes and make extra observers until they do and a few probe and time losses. This is of course bad play on their part but it can be effective still.
OutlaW-
Profile Blog Joined July 2010
Czech Republic5053 Posts
September 16 2011 19:09 GMT
#16
if that works for you, its okay
if you ever come to a point where it just wont work anymore, try allowing for an earlier timing
Delete your post underage b&. You're incestuous for you're onee-chan so you're clearly not a bad guy, but others might not agree
HansK
Profile Blog Joined March 2011
249 Posts
September 16 2011 19:13 GMT
#17
On September 17 2011 04:09 OutlaW- wrote:
if that works for you, its okay
if you ever come to a point where it just wont work anymore, try allowing for an earlier timing


Every timing has a vulnerability, this is just the way I find to be most effective. If you're positive they went 15 nexus or 1 gate nexus you can do MVP's 2 rax tank scv push which is almost impossible to hold off doing 15 nex or 1 gate nex as seen vs huk. I think this even works well vs those builds though in most ladder game cases. It gets worse once you get to tip top masters just as all all-in's do.
Coal
Profile Joined July 2011
Sweden1535 Posts
September 16 2011 19:23 GMT
#18
Great video! Just started playing terran after some time with protoss, and I don't really know any builds atm, so stuff like this is really helping out, thanks!
In order to succeed, your desire for success should be greater than your fear of failure.
Jayrod
Profile Joined August 2010
1820 Posts
September 16 2011 19:33 GMT
#19
Thanks dude never seen a 1-1-1 guide before! Been looking everywhere for one
Lazymoon
Profile Joined April 2011
France4 Posts
November 03 2011 21:41 GMT
#20
Thank you very much for the guide. The video is great too.
Is it possible to get a replay?
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
SEL Masters #7
Liquipedia
PSISTORM Gaming Misc
23:00
FSL s11 code B championship
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft661
Nina 131
ProTech71
StarCraft: Brood War
Sharp 162
Mind 121
sSak 84
Bale 63
Dota 2
NeuroSwarm192
LuMiX1
League of Legends
JimRising 644
Counter-Strike
summit1g7713
Super Smash Bros
Mew2King120
Other Games
C9.Mang0351
m0e_tv239
amsayoshi48
Livibee48
Organizations
Other Games
gamesdonequick717
[ Show 11 non-featured ]
StarCraft 2
• Berry_CruncH261
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2341
League of Legends
• Lourlo1261
Upcoming Events
RSL Revival
2h 31m
herO vs SHIN
Clem vs Solar
Serral vs Rogue
Ladder Legends
11h 31m
Ladder Legends
13h 31m
RSL Revival
1d 2h
OSC
1d 6h
OSC
1d 17h
WardiTV Weekly
2 days
The Patches Monday
2 days
Sparkling Tuna Cup
3 days
PiG Sty Festival
3 days
[ Show More ]
PiGosaur Cup
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
Replay Cast
4 days
The PondCast
5 days
Replay Cast
5 days
Liquipedia Results

Completed

Escore Tournament S3: W6
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.