• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:54
CEST 07:54
KST 14:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
StarCraft II 5.0.15 PTR Patch Notes74BSL 2025 Warsaw LAN + Legends Showmatch2Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8
StarCraft 2
General
StarCraft II 5.0.15 PTR Patch Notes #1: Maru - Greatest Players of All Time Weekly Cups (Sept 8-14): herO & MaxPax split cups Team Liquid Map Contest #21 - Presented by Monster Energy SpeCial on The Tasteless Podcast
Tourneys
SC2's Safe House 2 - October 18 & 19 RSL: Revival, a new crowdfunded tournament series Maestros of The Game—$20k event w/ live finals in Paris Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
ASL TICKET LIVE help! :D Soulkey on ASL S20 ASL20 General Discussion BW General Discussion NaDa's Body
Tourneys
BSL 2025 Warsaw LAN + Legends Showmatch [ASL20] Ro16 Group D [ASL20] Ro16 Group C Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Borderlands 3 Path of Exile Nintendo Switch Thread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread UK Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
i'm really bored guys
Peanutsc
I <=> 9
KrillinFromwales
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1904 users

[G]Terran vs Zerg 1-1 16 marine drop - Page 11

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 9 10 11 All
Skarbek
Profile Joined May 2011
United Kingdom7 Posts
November 30 2011 07:41 GMT
#201
Hey, thanks for the build. I've been trying it out in gold league and it's definitely helping with my TvZ. I like how it sets you up well for the mid to late game but still has the potential to inflict a lot of pain on the zerg.

I've posted a replay on youtube of me using it against a friend who is in Plat. It's far from a perfect execution of the build especially when combined with gold league macro, but the drop does a huge amount of damage:

http://www.youtube.com/user/SkarbekStarcraft#p/a/u/2/PW-GiVR0Rxw
lolpaca
Profile Joined July 2011
14 Posts
Last Edited: 2011-12-26 20:25:18
December 26 2011 20:15 GMT
#202
Love this build, I'm a goldie who's been struggling to get a handle on standard TvZ (I usually go heavy mech which tends to either win hard or lose hard). After trying this out I've realised it's just what I needed - a strong, safe initial attack that either wins outright (at my level at least) or sets you up nicely for the midgame. 'Grats.
bandita
Profile Joined February 2012
Romania3 Posts
February 01 2012 07:18 GMT
#203
I have done this build 4 times so far in gold league, seems to be ok I need to learn to execute it more precisely.
I have a question about: "upgrade stim and combat shields same time"
Why is this important to be started the same time?
For me it seems better to start stimpack as soon as you have 100 gas and combat shield at next 100 gas since stimpack takes longer to research.

Thanks.

BONE
Profile Joined August 2010
United States176 Posts
February 01 2012 15:30 GMT
#204
I still use this build, I think it’s important to note though, you should 100% of the time try to add two things to this build to make it stronger. 1st is try to apply some early pressure, not so much pressure you let your macro slip, but take your 1st 4 marines and a SCV and try a bunker rush, you goal is to just make him lose mining time and make lings not drones, you are not trying to win the game just mess with him. 2nd take a marine and put it at his 3rd base so you know when he puts it down. Normally when I do this build, a Zerg player will send a ling up to your wall off, if he is smart he will try to take a 3rd as soon as he see’s you are committed to some kind of two base play. However if he spends his next round of larva on drones you can push right then with every marine you have (around 12 to 16) and do some serious damage, there is no need to rally marines, keep them at home to stay safe. I can normally take down his 3rd or at the very least make him spend whatever lava he has on some kind of Army to defend and put him at a big disadvantage. This will delay your drop but it’s OK because you have set him back as well, and when your drop does come it will be nearly fatal.
Chou Wai
Profile Joined July 2013
2 Posts
July 17 2013 13:18 GMT
#205
http://drop.sc/349327

I have read through this post and at first this really help me but I wonder if this build still can useful in HotS.
This build seem nice to vs zerg in term of safe play and I like this at first and you said this can defend ling/bling atk before 10min.

Maybe my micro is not good enough, I was eliminated by ling/bling (in the replay).
I know my mediavc pop up time is slow (should be out on around 9.30), but it seems like I was totally defeated by ling/bling.

Any advises?

Btw this is my first post. Normally I prefer to read because reading can let me learn more. But this time since no one post any replay that ling/bling counter this build and I meet this case so I hope this replay can help alot.

Thank you

User was warned for this post
Zilong67
Profile Joined July 2011
France12 Posts
July 17 2013 13:50 GMT
#206
This build is way too old, metagame changed too much
Fencar
Profile Blog Joined August 2011
United States2694 Posts
July 17 2013 15:18 GMT
#207
It's not that great of a build anymore. It used to be good, sort of, but if the Zerg just takes a 6:00 third like is standard these days and builds something like 5 Banelings and 30 Zerglings he can hold pretty darn well.

Another reason this build worked so well is because maps had close air positions. (think Metalopolis or Shattered Temple) Close air positions are non-existent on HotS maps.
This is my signature. There are many like it, but this one is mine.
Sated
Profile Blog Joined March 2011
England4983 Posts
July 17 2013 15:21 GMT
#208
--- Nuked ---
Jade
Profile Joined January 2011
Poland289 Posts
July 17 2013 15:34 GMT
#209
On July 18 2013 00:21 Sated wrote:
Show nested quote +
On July 18 2013 00:18 Dark.EX wrote:
It's not that great of a build anymore. It used to be good, sort of, but if the Zerg just takes a 6:00 third like is standard these days and builds something like 5 Banelings and 30 Zerglings he can hold pretty darn well.

Another reason this build worked so well is because maps had close air positions. (think Metalopolis or Shattered Temple) Close air positions are non-existent on HotS maps.

I don't even want to imagine close-by-air positions on Metalopolis or Shattered Temple with Speedvacs...

Imagine tempest rushes. :v
@KRN_Jade "Patience is a small price to pay for perfection."
hearters
Profile Joined May 2013
Singapore224 Posts
July 17 2013 15:49 GMT
#210
this would kill me
Research: 1. Creep Spread Trick 2. Patrol Splitting Zerglings 3. Multiple Queen Production 4. Organised Creep Spread 5. Select Larvae/Morph Unit Rapidfire
Chou Wai
Profile Joined July 2013
2 Posts
July 17 2013 15:57 GMT
#211
I see. Thanks for the advices. Since there are many patches updated and changing in HotS, some of the guides seem not as efficiency as before.

Is there any method to enhance this build to suit current HotS such as having scout/scan on 7 min or?
MstrJinbo
Profile Joined March 2011
United States1251 Posts
July 17 2013 16:15 GMT
#212
On July 18 2013 00:57 Chou Wai wrote:
I see. Thanks for the advices. Since there are many patches updated and changing in HotS, some of the guides seem not as efficiency as before.

Is there any method to enhance this build to suit current HotS such as having scout/scan on 7 min or?


In todays metagame, You 1 Rax CC, the Zerg will take a super fast 3rd base and will survive with some combination of ling/bane/roach until the later lair tech kicks in. The 10 min pre muta timing basically doesnt exist anymore. There's really nothing you can do about it. You scout the third at 7 min, well you pretty much can't do anything to stop them not with range 5 queens anyways.
Fencar
Profile Blog Joined August 2011
United States2694 Posts
July 18 2013 20:03 GMT
#213
On July 18 2013 01:15 MstrJinbo wrote:
Show nested quote +
On July 18 2013 00:57 Chou Wai wrote:
I see. Thanks for the advices. Since there are many patches updated and changing in HotS, some of the guides seem not as efficiency as before.

Is there any method to enhance this build to suit current HotS such as having scout/scan on 7 min or?


In todays metagame, You 1 Rax CC, the Zerg will take a super fast 3rd base and will survive with some combination of ling/bane/roach until the later lair tech kicks in. The 10 min pre muta timing basically doesnt exist anymore. There's really nothing you can do about it. You scout the third at 7 min, well you pretty much can't do anything to stop them not with range 5 queens anyways.

Actually I talked with a 1100+ point Terran, he said that what you do is reaper expand, then if you don't scout anything too fishy with your Reaper, you go really fast 3CC and then make a huge swell of units in the mid game and then try to kill/cripple the Zerg.
This is my signature. There are many like it, but this one is mine.
MstrJinbo
Profile Joined March 2011
United States1251 Posts
July 18 2013 21:34 GMT
#214
On July 19 2013 05:03 Dark.EX wrote:
Show nested quote +
On July 18 2013 01:15 MstrJinbo wrote:
On July 18 2013 00:57 Chou Wai wrote:
I see. Thanks for the advices. Since there are many patches updated and changing in HotS, some of the guides seem not as efficiency as before.

Is there any method to enhance this build to suit current HotS such as having scout/scan on 7 min or?


In todays metagame, You 1 Rax CC, the Zerg will take a super fast 3rd base and will survive with some combination of ling/bane/roach until the later lair tech kicks in. The 10 min pre muta timing basically doesnt exist anymore. There's really nothing you can do about it. You scout the third at 7 min, well you pretty much can't do anything to stop them not with range 5 queens anyways.

Actually I talked with a 1100+ point Terran, he said that what you do is reaper expand, then if you don't scout anything too fishy with your Reaper, you go really fast 3CC and then make a huge swell of units in the mid game and then try to kill/cripple the Zerg.


Yeah that's pretty much what happens these days. Don't really see how this contradicts what I said though.
Fencar
Profile Blog Joined August 2011
United States2694 Posts
Last Edited: 2013-07-19 02:44:08
July 19 2013 02:43 GMT
#215
On July 19 2013 06:34 MstrJinbo wrote:
Show nested quote +
On July 19 2013 05:03 Dark.EX wrote:
On July 18 2013 01:15 MstrJinbo wrote:
On July 18 2013 00:57 Chou Wai wrote:
I see. Thanks for the advices. Since there are many patches updated and changing in HotS, some of the guides seem not as efficiency as before.

Is there any method to enhance this build to suit current HotS such as having scout/scan on 7 min or?


In todays metagame, You 1 Rax CC, the Zerg will take a super fast 3rd base and will survive with some combination of ling/bane/roach until the later lair tech kicks in. The 10 min pre muta timing basically doesnt exist anymore. There's really nothing you can do about it. You scout the third at 7 min, well you pretty much can't do anything to stop them not with range 5 queens anyways.

Actually I talked with a 1100+ point Terran, he said that what you do is reaper expand, then if you don't scout anything too fishy with your Reaper, you go really fast 3CC and then make a huge swell of units in the mid game and then try to kill/cripple the Zerg.


Yeah that's pretty much what happens these days. Don't really see how this contradicts what I said though.
Oh right, you didn't say gasless- you just said 1 rax CC.

It's just that 1 rax CC could mean virtually anything.
This is my signature. There are many like it, but this one is mine.
PaulGao
Profile Joined July 2013
1 Post
July 22 2013 05:23 GMT
#216
Hi it's great! I'm a diamond Z in korea server. I think TVZ is more easier than ZVT. In current vertion, how can I play ZVT more agrresive or more sucessful ? Do you have some replays for me to improve my ZVT.

Thanks!
blade55555
Profile Blog Joined March 2009
United States17423 Posts
July 22 2013 05:41 GMT
#217
On July 18 2013 01:15 MstrJinbo wrote:
Show nested quote +
On July 18 2013 00:57 Chou Wai wrote:
I see. Thanks for the advices. Since there are many patches updated and changing in HotS, some of the guides seem not as efficiency as before.

Is there any method to enhance this build to suit current HotS such as having scout/scan on 7 min or?


In todays metagame, You 1 Rax CC, the Zerg will take a super fast 3rd base and will survive with some combination of ling/bane/roach until the later lair tech kicks in. The 10 min pre muta timing basically doesnt exist anymore. There's really nothing you can do about it. You scout the third at 7 min, well you pretty much can't do anything to stop them not with range 5 queens anyways.


Um you don't 1 rax CC. Todays metagame is CC first or 1 rax reaper expand. There is no reason to do a 1 rax expand anymore, if you are going to do that you might as well go reaper it's better in every way possible.
When I think of something else, something will go here
KadaverBB
Profile Blog Joined June 2009
Germany25657 Posts
July 27 2013 15:28 GMT
#218
On July 22 2013 14:23 PaulGao wrote:
Hi it's great! I'm a diamond Z in korea server. I think TVZ is more easier than ZVT. In current vertion, how can I play ZVT more agrresive or more sucessful ? Do you have some replays for me to improve my ZVT.

Thanks!


You should check out the Zerg Help Me thread.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=402752
AdministratorLaws change depending on who's making them, but justice is justice
Prev 1 9 10 11 All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 6m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 157
ProTech65
StarCraft: Brood War
PianO 859
soO 48
Noble 25
Sacsri 22
HiyA 12
SilentControl 7
Icarus 6
League of Legends
JimRising 666
Counter-Strike
Stewie2K486
Coldzera 261
Super Smash Bros
Mew2King53
Westballz7
Other Games
summit1g7630
C9.Mang0375
Hui .190
NeuroSwarm77
Trikslyr28
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH297
• Sammyuel 17
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
RSL Revival
4h 6m
Zoun vs Classic
Map Test Tournament
5h 6m
Korean StarCraft League
21h 6m
BSL Open LAN 2025 - War…
1d 2h
RSL Revival
1d 4h
Reynor vs Cure
BSL Open LAN 2025 - War…
2 days
RSL Revival
2 days
Online Event
2 days
Wardi Open
3 days
Monday Night Weeklies
3 days
[ Show More ]
Sparkling Tuna Cup
4 days
LiuLi Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.