• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:08
CEST 09:08
KST 16:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)54Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1
StarCraft 2
General
How do you feel about the mass reverts in the 5.0.17 PTR? StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) SC4ALL: II SC2 Complete Invited Player Lineup StarCraft open world shooter announced at BlizzCon Weekly Cups (Sept 21-27): herO and ByuN double
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Grand Finals SC2 INu's Battles#21 [ 3-Days tournament ] ScienceCraft (October 24-25) - Live Event
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
Fantasy returning? Bot on ladder BW General Discussion ASL22 General Discussion a Announcement on the JEDI Ringing
Tourneys
[ASL22] Ro8 Day 4 [Megathread] Daily Proleagues [ASL22] Ro8 Day 3 [ASL22] Ro8 Day 2
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6672 users

[G]Terran vs Zerg 1-1 16 marine drop - Page 11

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 9 10 11 All
Skarbek
Profile Joined May 2011
United Kingdom7 Posts
November 30 2011 07:41 GMT
#201
Hey, thanks for the build. I've been trying it out in gold league and it's definitely helping with my TvZ. I like how it sets you up well for the mid to late game but still has the potential to inflict a lot of pain on the zerg.

I've posted a replay on youtube of me using it against a friend who is in Plat. It's far from a perfect execution of the build especially when combined with gold league macro, but the drop does a huge amount of damage:

http://www.youtube.com/user/SkarbekStarcraft#p/a/u/2/PW-GiVR0Rxw
lolpaca
Profile Joined July 2011
14 Posts
Last Edited: 2011-12-26 20:25:18
December 26 2011 20:15 GMT
#202
Love this build, I'm a goldie who's been struggling to get a handle on standard TvZ (I usually go heavy mech which tends to either win hard or lose hard). After trying this out I've realised it's just what I needed - a strong, safe initial attack that either wins outright (at my level at least) or sets you up nicely for the midgame. 'Grats.
bandita
Profile Joined February 2012
Romania3 Posts
February 01 2012 07:18 GMT
#203
I have done this build 4 times so far in gold league, seems to be ok I need to learn to execute it more precisely.
I have a question about: "upgrade stim and combat shields same time"
Why is this important to be started the same time?
For me it seems better to start stimpack as soon as you have 100 gas and combat shield at next 100 gas since stimpack takes longer to research.

Thanks.

BONE
Profile Joined August 2010
United States176 Posts
February 01 2012 15:30 GMT
#204
I still use this build, I think it’s important to note though, you should 100% of the time try to add two things to this build to make it stronger. 1st is try to apply some early pressure, not so much pressure you let your macro slip, but take your 1st 4 marines and a SCV and try a bunker rush, you goal is to just make him lose mining time and make lings not drones, you are not trying to win the game just mess with him. 2nd take a marine and put it at his 3rd base so you know when he puts it down. Normally when I do this build, a Zerg player will send a ling up to your wall off, if he is smart he will try to take a 3rd as soon as he see’s you are committed to some kind of two base play. However if he spends his next round of larva on drones you can push right then with every marine you have (around 12 to 16) and do some serious damage, there is no need to rally marines, keep them at home to stay safe. I can normally take down his 3rd or at the very least make him spend whatever lava he has on some kind of Army to defend and put him at a big disadvantage. This will delay your drop but it’s OK because you have set him back as well, and when your drop does come it will be nearly fatal.
Chou Wai
Profile Joined July 2013
2 Posts
July 17 2013 13:18 GMT
#205
http://drop.sc/349327

I have read through this post and at first this really help me but I wonder if this build still can useful in HotS.
This build seem nice to vs zerg in term of safe play and I like this at first and you said this can defend ling/bling atk before 10min.

Maybe my micro is not good enough, I was eliminated by ling/bling (in the replay).
I know my mediavc pop up time is slow (should be out on around 9.30), but it seems like I was totally defeated by ling/bling.

Any advises?

Btw this is my first post. Normally I prefer to read because reading can let me learn more. But this time since no one post any replay that ling/bling counter this build and I meet this case so I hope this replay can help alot.

Thank you

User was warned for this post
Zilong67
Profile Joined July 2011
France12 Posts
July 17 2013 13:50 GMT
#206
This build is way too old, metagame changed too much
Fencar
Profile Blog Joined August 2011
United States2694 Posts
July 17 2013 15:18 GMT
#207
It's not that great of a build anymore. It used to be good, sort of, but if the Zerg just takes a 6:00 third like is standard these days and builds something like 5 Banelings and 30 Zerglings he can hold pretty darn well.

Another reason this build worked so well is because maps had close air positions. (think Metalopolis or Shattered Temple) Close air positions are non-existent on HotS maps.
This is my signature. There are many like it, but this one is mine.
Sated
Profile Blog Joined March 2011
England4983 Posts
July 17 2013 15:21 GMT
#208
--- Nuked ---
Jade
Profile Joined January 2011
Poland289 Posts
July 17 2013 15:34 GMT
#209
On July 18 2013 00:21 Sated wrote:
Show nested quote +
On July 18 2013 00:18 Dark.EX wrote:
It's not that great of a build anymore. It used to be good, sort of, but if the Zerg just takes a 6:00 third like is standard these days and builds something like 5 Banelings and 30 Zerglings he can hold pretty darn well.

Another reason this build worked so well is because maps had close air positions. (think Metalopolis or Shattered Temple) Close air positions are non-existent on HotS maps.

I don't even want to imagine close-by-air positions on Metalopolis or Shattered Temple with Speedvacs...

Imagine tempest rushes. :v
@KRN_Jade "Patience is a small price to pay for perfection."
hearters
Profile Joined May 2013
Singapore224 Posts
July 17 2013 15:49 GMT
#210
this would kill me
Research: 1. Creep Spread Trick 2. Patrol Splitting Zerglings 3. Multiple Queen Production 4. Organised Creep Spread 5. Select Larvae/Morph Unit Rapidfire
Chou Wai
Profile Joined July 2013
2 Posts
July 17 2013 15:57 GMT
#211
I see. Thanks for the advices. Since there are many patches updated and changing in HotS, some of the guides seem not as efficiency as before.

Is there any method to enhance this build to suit current HotS such as having scout/scan on 7 min or?
MstrJinbo
Profile Joined March 2011
United States1251 Posts
July 17 2013 16:15 GMT
#212
On July 18 2013 00:57 Chou Wai wrote:
I see. Thanks for the advices. Since there are many patches updated and changing in HotS, some of the guides seem not as efficiency as before.

Is there any method to enhance this build to suit current HotS such as having scout/scan on 7 min or?


In todays metagame, You 1 Rax CC, the Zerg will take a super fast 3rd base and will survive with some combination of ling/bane/roach until the later lair tech kicks in. The 10 min pre muta timing basically doesnt exist anymore. There's really nothing you can do about it. You scout the third at 7 min, well you pretty much can't do anything to stop them not with range 5 queens anyways.
Fencar
Profile Blog Joined August 2011
United States2694 Posts
July 18 2013 20:03 GMT
#213
On July 18 2013 01:15 MstrJinbo wrote:
Show nested quote +
On July 18 2013 00:57 Chou Wai wrote:
I see. Thanks for the advices. Since there are many patches updated and changing in HotS, some of the guides seem not as efficiency as before.

Is there any method to enhance this build to suit current HotS such as having scout/scan on 7 min or?


In todays metagame, You 1 Rax CC, the Zerg will take a super fast 3rd base and will survive with some combination of ling/bane/roach until the later lair tech kicks in. The 10 min pre muta timing basically doesnt exist anymore. There's really nothing you can do about it. You scout the third at 7 min, well you pretty much can't do anything to stop them not with range 5 queens anyways.

Actually I talked with a 1100+ point Terran, he said that what you do is reaper expand, then if you don't scout anything too fishy with your Reaper, you go really fast 3CC and then make a huge swell of units in the mid game and then try to kill/cripple the Zerg.
This is my signature. There are many like it, but this one is mine.
MstrJinbo
Profile Joined March 2011
United States1251 Posts
July 18 2013 21:34 GMT
#214
On July 19 2013 05:03 Dark.EX wrote:
Show nested quote +
On July 18 2013 01:15 MstrJinbo wrote:
On July 18 2013 00:57 Chou Wai wrote:
I see. Thanks for the advices. Since there are many patches updated and changing in HotS, some of the guides seem not as efficiency as before.

Is there any method to enhance this build to suit current HotS such as having scout/scan on 7 min or?


In todays metagame, You 1 Rax CC, the Zerg will take a super fast 3rd base and will survive with some combination of ling/bane/roach until the later lair tech kicks in. The 10 min pre muta timing basically doesnt exist anymore. There's really nothing you can do about it. You scout the third at 7 min, well you pretty much can't do anything to stop them not with range 5 queens anyways.

Actually I talked with a 1100+ point Terran, he said that what you do is reaper expand, then if you don't scout anything too fishy with your Reaper, you go really fast 3CC and then make a huge swell of units in the mid game and then try to kill/cripple the Zerg.


Yeah that's pretty much what happens these days. Don't really see how this contradicts what I said though.
Fencar
Profile Blog Joined August 2011
United States2694 Posts
Last Edited: 2013-07-19 02:44:08
July 19 2013 02:43 GMT
#215
On July 19 2013 06:34 MstrJinbo wrote:
Show nested quote +
On July 19 2013 05:03 Dark.EX wrote:
On July 18 2013 01:15 MstrJinbo wrote:
On July 18 2013 00:57 Chou Wai wrote:
I see. Thanks for the advices. Since there are many patches updated and changing in HotS, some of the guides seem not as efficiency as before.

Is there any method to enhance this build to suit current HotS such as having scout/scan on 7 min or?


In todays metagame, You 1 Rax CC, the Zerg will take a super fast 3rd base and will survive with some combination of ling/bane/roach until the later lair tech kicks in. The 10 min pre muta timing basically doesnt exist anymore. There's really nothing you can do about it. You scout the third at 7 min, well you pretty much can't do anything to stop them not with range 5 queens anyways.

Actually I talked with a 1100+ point Terran, he said that what you do is reaper expand, then if you don't scout anything too fishy with your Reaper, you go really fast 3CC and then make a huge swell of units in the mid game and then try to kill/cripple the Zerg.


Yeah that's pretty much what happens these days. Don't really see how this contradicts what I said though.
Oh right, you didn't say gasless- you just said 1 rax CC.

It's just that 1 rax CC could mean virtually anything.
This is my signature. There are many like it, but this one is mine.
PaulGao
Profile Joined July 2013
1 Post
July 22 2013 05:23 GMT
#216
Hi it's great! I'm a diamond Z in korea server. I think TVZ is more easier than ZVT. In current vertion, how can I play ZVT more agrresive or more sucessful ? Do you have some replays for me to improve my ZVT.

Thanks!
blade55555
Profile Blog Joined March 2009
United States17423 Posts
July 22 2013 05:41 GMT
#217
On July 18 2013 01:15 MstrJinbo wrote:
Show nested quote +
On July 18 2013 00:57 Chou Wai wrote:
I see. Thanks for the advices. Since there are many patches updated and changing in HotS, some of the guides seem not as efficiency as before.

Is there any method to enhance this build to suit current HotS such as having scout/scan on 7 min or?


In todays metagame, You 1 Rax CC, the Zerg will take a super fast 3rd base and will survive with some combination of ling/bane/roach until the later lair tech kicks in. The 10 min pre muta timing basically doesnt exist anymore. There's really nothing you can do about it. You scout the third at 7 min, well you pretty much can't do anything to stop them not with range 5 queens anyways.


Um you don't 1 rax CC. Todays metagame is CC first or 1 rax reaper expand. There is no reason to do a 1 rax expand anymore, if you are going to do that you might as well go reaper it's better in every way possible.
When I think of something else, something will go here
KadaverBB
Profile Blog Joined June 2009
Germany25658 Posts
July 27 2013 15:28 GMT
#218
On July 22 2013 14:23 PaulGao wrote:
Hi it's great! I'm a diamond Z in korea server. I think TVZ is more easier than ZVT. In current vertion, how can I play ZVT more agrresive or more sucessful ? Do you have some replays for me to improve my ZVT.

Thanks!


You should check out the Zerg Help Me thread.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=402752
AdministratorLaws change depending on who's making them, but justice is justice
Prev 1 9 10 11 All
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #21
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Hyuk 1103
910 744
ggaemo 672
actioN 442
Mong 220
Shuttle 106
Yoon 104
Dewaltoss 101
Hm[arnc] 35
yabsab 30
[ Show more ]
soO 28
ZergMaN 23
Leta 20
Bale 20
Noble 15
Icarus 8
Dota 2
NeuroSwarm191
Fuzer 49
League of Legends
JimRising 582
Heroes of the Storm
Khaldor918
Other Games
summit1g8748
ceh9415
Happy333
PiGStarcraft222
Mew2King118
olofmeister114
ArmadaUGS55
trigger9
Organizations
Dota 2
PGL Dota 2 - Main Stream144
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2398
League of Legends
• Rush1281
• Stunt401
Upcoming Events
Stellar Fest
5h 52m
OSC
14h 52m
CranKy Ducklings
1d 2h
Online Event
1d 3h
FEL
1d 8h
AI Arena Tournament
1d 9h
BSL: Ladder Tournament
1d 11h
Sparkling Tuna Cup
2 days
INu's Battles
2 days
herO vs Classic
Percival vs Rogue
BSL Open Qualifier
2 days
[ Show More ]
BSL Open Qualifier
2 days
Replay Cast
2 days
Afreeca Starleague
3 days
Rush vs Light
WardiTV Weekly
3 days
Replay Cast
3 days
Afreeca Starleague
4 days
Soma vs Soulkey
INu's Battles
4 days
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
4 days
The PondCast
6 days
INu's Battles
6 days
Liquipedia Results

Completed

Proleague 2026-09-30
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.