just gotta work out how i can put some pressure on before the 10 minute mark... a cheeky fake bunker rush maybe??
who knows.. i'll keep reading i bet someone will come up with something good
cheers
Nate
Forum Index > StarCraft 2 Strategy |
GorE_
Australia26 Posts
just gotta work out how i can put some pressure on before the 10 minute mark... a cheeky fake bunker rush maybe?? who knows.. i'll keep reading i bet someone will come up with something good cheers Nate | ||
ZiegFeld
351 Posts
| ||
HansK
249 Posts
On November 20 2011 18:54 ZiegFeld wrote: In the first game of Bomber and Destiny in their bo3 series, a similar build was executed but it hits at the 8 minute mark instead of the 11th minute. It's not possible to have 16 1-1 stim + combat shield marines while being safe from baneling bust and two bases with good saturation at the eight minute mark. I'm not even sure if it's possible to have it by the 8 minute mark at all.. | ||
darkscream
Canada2310 Posts
On November 20 2011 06:50 deathtrance wrote: So what happens if the greedy zerg gets a spire up at 9 minutes and snipes your drop? you dont get spire that early you get infestors and melt it with some fungals | ||
The_Unseen
France1923 Posts
About early mutas: I encountered them once. Like, 10 minutes mass mutalisks. I figured "Oh yeah? then you won't have many banelings. ALL IIIIIIIIIIIIN" And the Zerg got crushed. If he goes early mass mutas, just take everything and go fucking kill him! | ||
SukKkeltjE
Sweden8 Posts
http://drop.sc/61367 | ||
llKenZyll
United States853 Posts
| ||
Waah
United States120 Posts
On November 21 2011 06:42 Lebzetu wrote: What about banelings? I usually easily counter these shenanigans by spotting the medivacs coming with spread out Overlords. I then bring some banelings and zerglings up (about five banelings with speed) and I totally shut down this drop. Is there a good counter to this? I can imagine people doing multiprong attacks with the medivacs to separate the banelings but other than that it seems like banelings (a staple in zvt) would just shut this down. Don't drop the Zerg at all if lings are all over the mineral line--Terran isn't behind, since you made an excessive amount of lings to prepare to begin with. Drops can still work regardless, if the Zerg's building placement allows it. If you have banelings positioned in the mineral line already, you'd have to pay attention to not have two detonate on a single marine. Also, investing gas into baneling speed and banelings will reduce muta count, which is nice for the Terran. | ||
FabledIntegral
United States9232 Posts
On November 21 2011 06:42 Lebzetu wrote: What about banelings? I usually easily counter these shenanigans by spotting the medivacs coming with spread out Overlords. I then bring some banelings and zerglings up (about five banelings with speed) and I totally shut down this drop. Is there a good counter to this? I can imagine people doing multiprong attacks with the medivacs to separate the banelings but other than that it seems like banelings (a staple in zvt) would just shut this down. Banelings are in fact the best counter to this build, however, many don't have them premade or even a baneling nest necessarily. | ||
llKenZyll
United States853 Posts
On November 21 2011 09:13 FabledIntegral wrote: Show nested quote + On November 21 2011 06:42 Lebzetu wrote: What about banelings? I usually easily counter these shenanigans by spotting the medivacs coming with spread out Overlords. I then bring some banelings and zerglings up (about five banelings with speed) and I totally shut down this drop. Is there a good counter to this? I can imagine people doing multiprong attacks with the medivacs to separate the banelings but other than that it seems like banelings (a staple in zvt) would just shut this down. Banelings are in fact the best counter to this build, however, many don't have them premade or even a baneling nest necessarily. Well smart zergs get a baneling nest at 20/80 lair and instant baneling speed. That way, they can deal with pushes soooo much easier. | ||
FabledIntegral
United States9232 Posts
On November 21 2011 09:29 Lebzetu wrote: Show nested quote + On November 21 2011 09:13 FabledIntegral wrote: On November 21 2011 06:42 Lebzetu wrote: What about banelings? I usually easily counter these shenanigans by spotting the medivacs coming with spread out Overlords. I then bring some banelings and zerglings up (about five banelings with speed) and I totally shut down this drop. Is there a good counter to this? I can imagine people doing multiprong attacks with the medivacs to separate the banelings but other than that it seems like banelings (a staple in zvt) would just shut this down. Banelings are in fact the best counter to this build, however, many don't have them premade or even a baneling nest necessarily. Well smart zergs get a baneling nest at 20/80 lair and instant baneling speed. That way, they can deal with pushes soooo much easier. I'm aware of general timings, it doesn't mean they'll be prepared for the drop. If you don't see it coming (aka they end up going on a path that isn't near your ovies, or they simply land before your lings get to them) then it can still do tons of damage, picking off units then picking up into the medivac when the slow banes arrive. | ||
MysteryHours
United States168 Posts
On November 20 2011 21:13 SukKkeltjE wrote: This build was used against me by ST_Rainbow, but he made a few adjustments to it. I think his build is better because he gets mapcontrol early on and he's safe against any baneling-bust or speedling all-in. http://drop.sc/61367 For anyone wondering this is a reactor hellion expand into 16 marine drop w/ stim. The drop comes earlier but without combat shields or 1-1. Looks solid, but I don't know how this is supposed to be any better against baneling/speedling all-ins compared to the OPs build. | ||
Karis Vas Ryaar
United States4396 Posts
but depending on how well your marine control and splitting is this could be a very good build in some cases. i prob wont use it much simply becaus im in bronze and try to go bio ball for my tvz ( i play for fun and i just enjoy bio more against zergs even though its weak and hard to control.) | ||
Waah
United States120 Posts
On November 21 2011 12:38 karis wrote: only problem i have is this seems like it would die to a baneling bust as well as the fact that the you dont pressure the zerg at all. but depending on how well your marine control and splitting is this could be a very good build in some cases. i prob wont use it much simply becaus im in bronze and try to go bio ball for my tvz ( i play for fun and i just enjoy bio more against zergs even though its weak and hard to control.) Don't know why you need to worry about dying from a baneling bust. A Zerg would opt to macro up instead. At any rate, a well timed scan or preemptive bunkers (it's not like you can spend the money fast enough with a fast natural and without too many production facilities early on) help stop it. If you get a good spot in the mineral line, no need to split marines. 16 of them will snipe any incoming banelings (assuming the Zerg ran his drones away). | ||
ZiegFeld
351 Posts
On November 20 2011 19:05 HansK wrote: It is. 2 Medivacs, 16 Marines, stim but no Combat Shield, no delay in SCV production.Show nested quote + On November 20 2011 18:54 ZiegFeld wrote: In the first game of Bomber and Destiny in their bo3 series, a similar build was executed but it hits at the 8 minute mark instead of the 11th minute. It's not possible to have 16 1-1 stim + combat shield marines while being safe from baneling bust and two bases with good saturation at the eight minute mark. I'm not even sure if it's possible to have it by the 8 minute mark at all.. | ||
duckmaster
687 Posts
| ||
HansK
249 Posts
On November 21 2011 19:05 ZiegFeld wrote: Show nested quote + It is. 2 Medivacs, 16 Marines, stim but no Combat Shield, no delay in SCV production.On November 20 2011 19:05 HansK wrote: On November 20 2011 18:54 ZiegFeld wrote: In the first game of Bomber and Destiny in their bo3 series, a similar build was executed but it hits at the 8 minute mark instead of the 11th minute. It's not possible to have 16 1-1 stim + combat shield marines while being safe from baneling bust and two bases with good saturation at the eight minute mark. I'm not even sure if it's possible to have it by the 8 minute mark at all.. The combat shield is such a huge part of the build though, I would still love to see 1-1 stim marines with double medivacs at the 8 minute mark with non stop scv production. Might be possible but not sure, but it's for sure not possible to have 1-1 + stim + combat shield + medivac + 16 marines + enough marines to fill bunkers to defend baneling bust and good scv count at 8:00.. | ||
tQSky
Canada63 Posts
| ||
stratmatt
United States913 Posts
| ||
seizmik
Canada5 Posts
| ||
| ||
![]() StarCraft 2 StarCraft: Brood War TY Dota 2![]() Shuttle ![]() Zeus ![]() actioN ![]() Stork ![]() Larva ![]() Leta ![]() PianO ![]() ToSsGirL ![]() Noble ![]() [ Show more ] Counter-Strike Other Games Organizations
StarCraft 2 • Berry_CruncH400 StarCraft: Brood War• AfreecaTV YouTube • intothetv ![]() • Kozan • IndyKCrew ![]() • LaughNgamezSOOP • Migwel ![]() • sooper7s Dota 2 League of Legends |
The PondCast
uThermal 2v2 Circuit
WardiTV European League
Jumy vs NightPhoenix
Percival vs Nicoract
ArT vs HiGhDrA
MaxPax vs Harstem
Scarlett vs Shameless
SKillous vs uThermal
Replay Cast
RSL Revival
ByuN vs SHIN
Clem vs Reynor
OSC
Replay Cast
RSL Revival
Classic vs Cure
FEL
OSC
[ Show More ] RSL Revival
FEL
FEL
CSO Cup
BSL20 Non-Korean Champi…
Bonyth vs QiaoGege
Dewalt vs Fengzi
Hawk vs Zhanhun
Sziky vs Mihu
Mihu vs QiaoGege
Zhanhun vs Sziky
Fengzi vs Hawk
Sparkling Tuna Cup
RSL Revival
FEL
BSL20 Non-Korean Champi…
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Replay Cast
|
|