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[G]Terran vs Zerg 1-1 16 marine drop - Page 7

Forum Index > StarCraft 2 Strategy
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danteafk
Profile Joined May 2011
307 Posts
Last Edited: 2011-10-07 11:23:47
October 07 2011 11:23 GMT
#121
i wanted to thank you for this thread and strategy, finally i have fun again playing against zerg. got also promoted to masters yesterday :D

1-1 marines are really godmode, love them

i use this tactic usually only on large maps, otherwise on smaller ones i do reactor helion opening into this or 6rax pressure (if he does not die then transition into this build).

but sometimes, i just get banelingbusted with this tactic...
HansK
Profile Blog Joined March 2011
249 Posts
October 07 2011 11:34 GMT
#122
On October 07 2011 20:23 danteafk wrote:
i wanted to thank you for this thread and strategy, finally i have fun again playing against zerg. got also promoted to masters yesterday :D

1-1 marines are really godmode, love them

i use this tactic usually only on large maps, otherwise on smaller ones i do reactor helion opening into this or 6rax pressure (if he does not die then transition into this build).

but sometimes, i just get banelingbusted with this tactic...


You have to have a lot of experience in scouting and defending baneling bust with this build. The only way to defend a full blown all in 2 base baneling bust with this build is 3 well placed bunkers with ebays in front and correct micro and positioning on your units. Doing that right every game they do a baneling bust is very hard but is possible.
Poopfeast
Profile Joined September 2010
160 Posts
Last Edited: 2011-10-07 15:13:17
October 07 2011 14:39 GMT
#123
Wrong thread sorry
Stream http://www.teamliquid.net/video/streams/Poopfeast
TheSpoiler
Profile Joined May 2011
United States4 Posts
October 08 2011 03:02 GMT
#124
Hansk, this build is really excellent. I'm only in plat but it works really well for me; been looking for a build that gets me primed for the late game from the very beginning.

If you have time, you should add this to liquipedia so that others may benefit from your wisdom!
Genome852
Profile Blog Joined August 2010
United States979 Posts
October 16 2011 21:54 GMT
#125
Is there a reason to wait for 200 gas to get shields and stim at the same time? Shields takes almost a full minute less to research, so wouldn't it be best to get stim as soon as you get the first 100 gas?
OlDan
Profile Joined April 2011
Austria36 Posts
October 16 2011 22:33 GMT
#126
I do it that way (getting stim asap), especially since it gives a little flexibility, sometimes stim finishes before combat shields and marines are more effective on the offensive. I really like this build btw, I use this very often and transition into mass marine with ravens...pretty good fun.
Iksf
Profile Joined March 2011
United Kingdom444 Posts
October 16 2011 22:40 GMT
#127
Im a masters zerg and one of my terran friends loves your build, its such a pain to play against even when i know he's pretty likely to do it
crocodile
Profile Joined February 2011
United States615 Posts
October 17 2011 16:27 GMT
#128
I used to have trouble executing this build like many people in this thread: I felt that the Zerg was able to get way ahead in tech or econ because of the lack of harass before the drop occurs. Either they would have mutas waiting for me or a bunch of ling-baneling and a third base.

However, I started doing a simple 1 rax 1 scv 2 marine pressure sometimes with bunkers. A Zerg CANNOT know if you are 1 rax FE'ing or proxy raxing, so almost every Zerg will overproduce lings or at the very least pull a bunch of drones.

Through this method, I find that I am able to come out of the early game ahead or even almost invariably, and since we all know how lack of early game drones can easily snowball, I've gone from getting my drop roflpwnd every time to dealing a ton of damage in just about every game.

I highly recommend people do early game marine pressure with this build, it more than pays for itself.
Master League Terran. Huge fan of Quantic Gaming and ROOTDestiny
Pulimuli
Profile Blog Joined February 2007
Sweden2766 Posts
October 17 2011 23:12 GMT
#129
tried this today vs a 1300 master zerg and i raped him silly even though i couldnt really drop him. Just unloaded outside his natural and pushed his front, forcing him to mass lings and banes + pull drones and after that i just outmacroed him with 3 bases and had 3/3 marine at 19 mins and damn they are tough
Mobius_1
Profile Blog Joined April 2011
United Kingdom2763 Posts
October 21 2011 14:04 GMT
#130
Gold KR: Tried this build vs a Zerg going Roach Bane Ling, didn't like the early period of playing in the dark, but doing the drop meant I could 1, find his sort of hidden expo and 2, kill quite a few Drones Queens and Lings for basically no losses (just lift off and fly into corner since he didn't go Mutas), also really nice transitions are possible and for very strong timing attacks.

Watched Illusion's reps, gotta say his transition into immediate 2-2 and superfast 3-3 with a strong backbone of Tanks is really, really smooth, and his early pressure with 8 or so Marines is quite good (although that might kill my macro at home haha)
Starleague Forever. RIP KT Violet~
ContactKilla
Profile Joined December 2010
United States194 Posts
October 21 2011 22:44 GMT
#131
Im still using this build against Zerg. All day everyday.

I feel like MarineKing when I use this too haha
MysteryHours
Profile Joined September 2010
United States168 Posts
November 02 2011 03:04 GMT
#132
I've been having great success with this build but today I lost horribly to a 2 base baneling bust. It was on Xel'Naga Caverns so the natural is very difficult to hold before tanks are out. Anyone have any tips for making it work in this situation?
Waah
Profile Joined February 2011
United States120 Posts
November 02 2011 03:47 GMT
#133
On November 02 2011 12:04 MysteryHours wrote:
I've been having great success with this build but today I lost horribly to a 2 base baneling bust. It was on Xel'Naga Caverns so the natural is very difficult to hold before tanks are out. Anyone have any tips for making it work in this situation?

If the bust comes before the drop timing, scouting it beforehand and throwing down additional bunkers should do it. In the worst situation you'll have to lift off your natural, but I doubt he'll have enough banelings left to destroy the walloff on the ramp since he'll use the them on the bunkers instead. If he did make that many banelings, the zergling numbers should be low enough that you can pull off workers to hold and still be reasonably alright economically.

It hasn't happened to me yet though, given that most Zergs tech straight to mutalisks and take a third when they feel zero pressure.

Thanks for sharing this build by the way, it definitely deserves more attention.
HansK
Profile Blog Joined March 2011
249 Posts
November 02 2011 15:12 GMT
#134
On November 02 2011 12:47 Waah wrote:
Show nested quote +
On November 02 2011 12:04 MysteryHours wrote:
I've been having great success with this build but today I lost horribly to a 2 base baneling bust. It was on Xel'Naga Caverns so the natural is very difficult to hold before tanks are out. Anyone have any tips for making it work in this situation?

If the bust comes before the drop timing, scouting it beforehand and throwing down additional bunkers should do it. In the worst situation you'll have to lift off your natural, but I doubt he'll have enough banelings left to destroy the walloff on the ramp since he'll use the them on the bunkers instead. If he did make that many banelings, the zergling numbers should be low enough that you can pull off workers to hold and still be reasonably alright economically.

It hasn't happened to me yet though, given that most Zergs tech straight to mutalisks and take a third when they feel zero pressure.

Thanks for sharing this build by the way, it definitely deserves more attention.


You're welcome and glad I could help some people. I'm planning on posting more guides on different cool builds one I get enough replays and details to make it worth it.
Pasquarette
Profile Joined November 2011
United States3 Posts
November 02 2011 16:03 GMT
#135
Awesome build! I'm definitely gonna give this a shot and practice. Good information and videos!
Xzilend
Profile Joined March 2011
Canada29 Posts
November 02 2011 16:42 GMT
#136
Really like this build so far, only played one game with it (using Illusion's variation) but it felt really nice and it fully encompasses the main aspects of my game I am trying to work on (earlier upgrades, macro games, more effective harassment).

Going to be using this build pretty much every game. Haven't tried it in TvP and TvT, but I'm interested in how it will work because it still sets you up for late game tech in both matchups. Having tech-labs on rax gives you marauders/ghosts, and reactor starport gives you vikings for TvP, and mass marines for TvT, with the infrastructure to do a tech switch.

Thanks for the build! ^_^
MrBitter: "What do you do when you attack?" ... Student: "I lose?"
zmansman17
Profile Joined March 2011
United States2567 Posts
November 02 2011 17:08 GMT
#137
I actually have a better variant of this build that goes for 1/1, shields and stim but there is no need for medivacs or factory.

Just a ton of marines with patrol back micro and splitting is enough to beat gm, rank 1 master zergs even with banelings. The only good counter to this build is the roach ling all in, which can be negated if I land 1-2 bunkers in front of my rax block after opening reaper FE. So handsome
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
sandman1454
Profile Joined June 2011
United States96 Posts
November 02 2011 17:14 GMT
#138
dude wtf i like made this build up but its slightly different. same 1rax expo into 3rax double gas, but im crazy and use my first 200 gas for 1 1 but only my stim finishes for the drop. Also in ur build do u get 2 2 right when 1 1 finishes, because in my version i have it mapped out where u do the drop and u can take ur third at the same time (10:00) and right when 1 1 finishes i have the armory done and start 2 2 and plus 1 attack on mech. After the first 2 medivacs i start tanks and siege mode and play standard and even if zerg goes for fast upgrades vs me i outupgrade them and if they dont then they are screwed. if anyone wishes to see a BO for my build, then PM me, but there isnt anything wrong with usinge OP build, its still good.
iZenn
Profile Joined August 2011
United States22 Posts
November 02 2011 19:51 GMT
#139
I love this build so much, my win rate versus top diamond low masters zerg's has gone up to about 70%+. I find that it's a little hard to get the 1-1 upgrade but even without that upgrade I still do a ton of damage. It seems the only way zerg holds this drop off is if he has banelings prepared or a decent amount of lings. You can simply back up into a corner and take out most lings if he doesn't back off. I usually hit them right before Mutalisk's come out, which is great cause my damage delays it so much that they become useless, and it opens you up to a huge timing push after the drop. Amazing build!!! *thumps up*

P.S. Let's let this thread die so this stays a secret
FinestHour
Profile Joined August 2010
United States18466 Posts
November 02 2011 19:59 GMT
#140
your voice...is sexy
thug life.                                                       MVP/ex-
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