• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:30
CEST 22:30
KST 05:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners5Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
[BSL22] Non-Korean Championship from 13 to 28 June2Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
TL Poll: How do you feel about the 5.0.16 PTR balance changes? Team Liquid Map Contest #22: Results and Winners TL.net Map Contest #22 - Voting & Ladder Map Selection Oliveira Would Have Returned If EWC Continued Code S Season 2 (2026): RO4 and Finals Preview
Tourneys
Douyu Cup 2026 Maestros of The Game 2 announcement and schedule ! GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
Data needed Quality of life changes in BW that you will like ? BGH Auto Balance -> http://bghmmr.eu/ BW fans in southern Sweden, look here! 25 Years Since Brood War Patch 1.08
Tourneys
[BSL22] Grand Finals - Sunday 21:00 CEST [ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Why doesn't anyone use restoration? Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Stormgate/Frost Giant Megathread PC Games Sales Thread Nintendo Switch Thread ZeroSpace Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
Cricket [SPORT] NBA General Discussion 2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How Streaming Impacts Game P…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7924 users

[G]Terran vs Zerg 1-1 16 marine drop - Page 6

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 4 5 6 7 8 11 Next All
spbelky
Profile Blog Joined October 2010
United States623 Posts
September 28 2011 22:47 GMT
#101
On September 26 2011 10:06 -Illusion- wrote:
I've been doing this style for a while and I did your opening just to see how it goes. I did some variations but it's overall the same thing. Here you go, Me vs Vilehawk: http://drop.sc/37639. Pay close attention to the drops and what i do with squads of marines (tumors, ovies). It's always important to clear ovies in airways to their base so they cant see the drop coming . PM for questions



Another rep, here you go http://drop.sc/38082 Me vs tqAquanda



Hansk should post those two links in the original post, they are great.

http://drop.sc/38082
http://drop.sc/37639

3-3 marines at 18mins is super sick. Illusion also does a great job of showing how it's important to be persistent and aggressive with your drops, as well as how to defend with minimal units with proper sim city.

Also, sweet medivac micro. SO many hot pickups.
HansK
Profile Blog Joined March 2011
249 Posts
September 29 2011 03:14 GMT
#102
On September 29 2011 07:47 spbelky wrote:
Show nested quote +
On September 26 2011 10:06 -Illusion- wrote:
I've been doing this style for a while and I did your opening just to see how it goes. I did some variations but it's overall the same thing. Here you go, Me vs Vilehawk: http://drop.sc/37639. Pay close attention to the drops and what i do with squads of marines (tumors, ovies). It's always important to clear ovies in airways to their base so they cant see the drop coming . PM for questions



Another rep, here you go http://drop.sc/38082 Me vs tqAquanda



Hansk should post those two links in the original post, they are great.

http://drop.sc/38082
http://drop.sc/37639

3-3 marines at 18mins is super sick. Illusion also does a great job of showing how it's important to be persistent and aggressive with your drops, as well as how to defend with minimal units with proper sim city.

Also, sweet medivac micro. SO many hot pickups.


Done.
Kiri
Profile Joined November 2010
United States84 Posts
September 29 2011 03:50 GMT
#103
The zerg can easily hold this with a handful of marines by scouting with overlords and pulling lings to the base. They swarm the marines 1 by 1 while they drop out of the medivacs (since the medivacs cant heal while unloading)
Marooned
Profile Joined January 2011
Norway161 Posts
September 29 2011 12:36 GMT
#104
Sounds a bit dodgy in the opening. What do you do if zerg all-ins? Not to be overly critical but the example vod is pretty useless alltogether. Even a single dropship with 0-0 would have done huge damage.

You might want to have a look at this build:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=251486

Safer (reaper expand), and just as fast drops (same consept of the build except 1-0 and alot safer) But guess your build is safe if you scan, I understand that you knew your opponent, but anyway, kinda scary just to base everything on your previous games against him, and not to good of a showcase for the build.
crocodile
Profile Joined February 2011
United States615 Posts
September 29 2011 17:10 GMT
#105
Agreed. Very often when I open this way (1rax gasless fe) the Zerg tries to baneling bust and it usually fails because I double bunker.
Master League Terran. Huge fan of Quantic Gaming and ROOTDestiny
InsaneFerret
Profile Joined August 2011
Netherlands18 Posts
September 29 2011 17:12 GMT
#106
theres this very popular oppener among the korean pros where, for example, you open with a 2 rax on shakuras(partial wall of for yer natural) into early expo with fast double dropship stim and 16 marines. its very similar and works really well. i think yer strat has potentional but it lacks the early harass it should and could have.
Banshee's static noise :AAAA:
HansK
Profile Blog Joined March 2011
249 Posts
Last Edited: 2011-09-29 17:26:59
September 29 2011 17:26 GMT
#107
On September 29 2011 21:36 Marooned wrote:
Sounds a bit dodgy in the opening. What do you do if zerg all-ins? Not to be overly critical but the example vod is pretty useless alltogether. Even a single dropship with 0-0 would have done huge damage.

You might want to have a look at this build:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=251486

Safer (reaper expand), and just as fast drops (same consept of the build except 1-0 and alot safer) But guess your build is safe if you scan, I understand that you knew your opponent, but anyway, kinda scary just to base everything on your previous games against him, and not to good of a showcase for the build.


I can't make a VOD for every possible situation. The vod was intended to show what it does if you catch the zerg off guard in a ideal situation, not it doing little to no damage and playing a long standard macro game from there.

I uploaded better replays of me and another higher level player than me playing. As for the no early game pressure there is almost none that exist that does more then force 5-6 lings or a few seconds of drone pulls[bunker rush] that doesn't have any big risk to it and still gets the 1-1- drop out some what fast. That I know of, that is, if there is one please upload a replay of a 1-1 16 marine drop with two bunkers full of marines that does a big early pressure before that with little to no risk and still comes around 9:30 so I can steal the build, always looking to improve builds.

Keep in mind the entire reason I get 1-1 upgrades is to set up for the late game, not own him in a single drop.

ROOTIllusion
Profile Blog Joined August 2010
United States1060 Posts
September 29 2011 18:56 GMT
#108
On September 29 2011 21:36 Marooned wrote:
Sounds a bit dodgy in the opening. What do you do if zerg all-ins? Not to be overly critical but the example vod is pretty useless alltogether. Even a single dropship with 0-0 would have done huge damage.

You might want to have a look at this build:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=251486

Safer (reaper expand), and just as fast drops (same consept of the build except 1-0 and alot safer) But guess your build is safe if you scan, I understand that you knew your opponent, but anyway, kinda scary just to base everything on your previous games against him, and not to good of a showcase for the build.

I have a few replays of people trying to all-in me with the build. I'll scrap em up and upload them for you once I get back on computer
www.twitter.com/rootillusion & www.facebook.com/illusionsc2
ROOTIllusion
Profile Blog Joined August 2010
United States1060 Posts
Last Edited: 2011-09-29 19:27:18
September 29 2011 19:25 GMT
#109
On September 29 2011 21:36 Marooned wrote:
Sounds a bit dodgy in the opening. What do you do if zerg all-ins? Not to be overly critical but the example vod is pretty useless alltogether. Even a single dropship with 0-0 would have done huge damage.

You might want to have a look at this build:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=251486

Safer (reaper expand), and just as fast drops (same consept of the build except 1-0 and alot safer) But guess your build is safe if you scan, I understand that you knew your opponent, but anyway, kinda scary just to base everything on your previous games against him, and not to good of a showcase for the build.

I finally got on the comp, here it is for you http://drop.sc/39094 Me vs tQDrone
PM me if you got any questions or just reply here
www.twitter.com/rootillusion & www.facebook.com/illusionsc2
ContactKilla
Profile Joined December 2010
United States194 Posts
September 29 2011 19:27 GMT
#110
I cant upload a replay right now only a VOD of a recent TvZ.

Like said earlier, the most important thing is being extremelly annoying with drops. I felt like I hurt his economy enough and also sniped his Spire thanks to a little multi tasking. The Zerg could never really get more than 2 bases Mining.

I played sloppy in the late game but I still pulled out a win lol.
http://twitch.tv/supremeck/b/296265360
necrOtix
Profile Joined August 2011
81 Posts
October 03 2011 05:05 GMT
#111
I liked this build initially, but ive found it doesn't work most of the time. the only time you get ahead from it is if the drop does a ton of damage - which is hard because most zergs by the 10 minute mark WILL have units even if you fast expo, and they just swarm your units as they unload.. theyll have a few mutas too so you lose 16 marines and a drop ship + later siege tech and the zerg has 3 full droned bases.

CrazyFabiO
Profile Joined April 2011
Germany28 Posts
October 03 2011 11:19 GMT
#112
I practiced this build a bit (vs. AI) and i had some trouble with the finetuning of this build. It seems, that if i go 21 2x rax 23 2x gas, i am a bit short on gas and cant afford the upgrades as early, that they finish when i drop their base (about 10:15ish).
21 2x Gas 23 2x Rax works better but cuts in that early marines - is this a huge problem? I didnt tried this build on ladder yet (im also just Plat EU).
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
October 03 2011 11:24 GMT
#113
If you don't mind me asking, but what league are these?
HansK
Profile Blog Joined March 2011
249 Posts
October 04 2011 02:14 GMT
#114
On October 03 2011 20:24 Chaggi wrote:
If you don't mind me asking, but what league are these?


Masters
statikg
Profile Joined May 2010
Canada930 Posts
October 04 2011 03:22 GMT
#115
On October 03 2011 14:05 necrOtix wrote:
I liked this build initially, but ive found it doesn't work most of the time. the only time you get ahead from it is if the drop does a ton of damage - which is hard because most zergs by the 10 minute mark WILL have units even if you fast expo, and they just swarm your units as they unload.. theyll have a few mutas too so you lose 16 marines and a drop ship + later siege tech and the zerg has 3 full droned bases.



You are missing an integral part of the strategy and thus the matchup. You don't just drop into anything, you drop if the way is clear, if there is anything sitting there waiting for you other then a queen and maybe 1 spine tops, you abort the drop and maybe go drop the natural or somthing, basically just keep him off his game, if there are mutas and units, immediately go drop beside the side of the base so you don't lose everything.

When a million zerglings swarm your marines, even if you are up against a wall, thats not good enough, shoot the lings, but once they are up against your marines, pick up and leave. You need an amazing choke to beat 30+ lings with just marines, like being stuck behind a mineral line with a spawning pool to your back amazing. Being up against the side of the main just isnt good enough and you need to pick up and move on.

If you just trade your first 2medivacs 16 marine drop for 30lings, you are behind because you have invested so much into them. If you trade them for 5mutas and 10lings, then maybe your ok. But pretty much if you can't wedge yourself into a nice spot between zerg buildings, when you see like 30lings coming for you, you have to pick up and go somewhere else once they get the surround. By this time your next 2medivac drop should be ready so get that drop going, have the first one fall back, and when the lings go respond to your second drop, then hit them with the first drop again.

This type of multitasking and forcing the zerg to respond to you in multiple places is how to succeed in TvZ in general, but especially with this strategy do not throw your first drop away just trading with lings!!!!!!!!!!!!!
HansK
Profile Blog Joined March 2011
249 Posts
October 04 2011 06:09 GMT
#116
On October 03 2011 14:05 necrOtix wrote:
I liked this build initially, but ive found it doesn't work most of the time. the only time you get ahead from it is if the drop does a ton of damage - which is hard because most zergs by the 10 minute mark WILL have units even if you fast expo, and they just swarm your units as they unload.. theyll have a few mutas too so you lose 16 marines and a drop ship + later siege tech and the zerg has 3 full droned bases.



That's not how the build works, you drop the units in a spot where he can't spot and thus surround your units. If he knows your drop is coming you drop on different fronts, or you don't drop at all and harass the front and pick up if he has too much. If he's fully prepared to crush your drop 100% then he hasn't been very greedy and you just go home and do not drop and you lose nothing.

You'll always lose the game if you just drop the units and let 16 marines die and 2 medivacs for nothing, this build is meant for higher level players for sure.
Poopfeast
Profile Joined September 2010
160 Posts
October 06 2011 19:53 GMT
#117
Hey do you have any more replays vs 2 base baneling allins? Seems difficult to hold off with pure marines. Especially if you don't see it coming.
Stream http://www.teamliquid.net/video/streams/Poopfeast
HansK
Profile Blog Joined March 2011
249 Posts
October 06 2011 20:07 GMT
#118
On October 07 2011 04:53 Unfeared wrote:
Hey do you have any more replays vs 2 base baneling allins? Seems difficult to hold off with pure marines. Especially if you don't see it coming.


I don't yet all I can say is you need three bunkers and 2 ebays placed in correct position depending on the map with maybe a few marines on the high ground and make sure you target banelings.
vnlegend
Profile Blog Joined December 2006
United States1389 Posts
October 07 2011 02:10 GMT
#119
I've never had any success with double medivac drop.

1) How do I find out where I can drop? All zerg has to do is see medivacs and they're wary of drops. You can't exactly poke around with dropships as it's pretty obvious what you're doing. Also stuff like buildings/overlords are spotters.

2) Vs lings you want a small area but the small area makes banelings more effective. So basically lings/banelings cover each other's weakesses.

3) The double drop with 1/1 upgrades is probably slower and Zerg will have tons of units/tech out already.
Marines > everything
HansK
Profile Blog Joined March 2011
249 Posts
October 07 2011 02:17 GMT
#120
On October 07 2011 11:10 vnlegend wrote:
I've never had any success with double medivac drop.

1) How do I find out where I can drop? All zerg has to do is see medivacs and they're wary of drops. You can't exactly poke around with dropships as it's pretty obvious what you're doing. Also stuff like buildings/overlords are spotters.

2) Vs lings you want a small area but the small area makes banelings more effective. So basically lings/banelings cover each other's weakesses.

3) The double drop with 1/1 upgrades is probably slower and Zerg will have tons of units/tech out already.


1. You need to use a scan, or drop in a random corner of their base [it's not possible to have lings at every corner of their base waiting for the drop]. If they have great defense you can split them up and start multi prong harassment.

2. If he only has a few banelings they are easily targeted down, if he has a bunch of zerglings and banelings at the time of the drop chances are very high he was not very greedy and you're in a great spot to set up for the late game. I can't stress enough as the majority of people who read this build think of it as some form of all in, but it's actually meant to force a late game situation and only end the game if they were super greedy.

3. If he has tons of units/tech out and your drops are really able to do zero damage even with ideal decision making multi tasking and micro chances are very high you're even with him and you can play out a later game with amazing upgrades and infrastructure.
Prev 1 4 5 6 7 8 11 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 1m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 559
ProTech92
JuggernautJason83
StarCraft: Brood War
Sea 1444
Dewaltoss 124
NaDa 19
Shine 13
Dota 2
Gorgc8229
qojqva2684
League of Legends
Doublelift5
Counter-Strike
fl0m9427
zeus750
byalli301
Heroes of the Storm
Liquid`Hasu328
Other Games
Grubby3330
summit1g1590
singsing1511
FrodaN966
JimRising 368
C9.Mang0200
ArmadaUGS124
UpATreeSC71
Trikslyr47
Mew2King24
MindelVK12
OptimusSC21
Organizations
Other Games
BasetradeTV144
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 34
• HerbMon 9
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade959
Other Games
• imaqtpie847
• Shiphtur223
Upcoming Events
OSC
2h 1m
Replay Cast
3h 31m
OSC
16h 31m
Maestros of the Game
17h 31m
Classic vs Maru
Serral vs herO
TBD vs Clem
Replay Cast
1d 3h
CranKy Ducklings
1d 13h
uThermal 2v2 Circuit
1d 18h
BSL22 NKC (BSL vs China)
1d 22h
eOnzErG vs Mihu
Messiah vs XuanXuan
Jaystar vs TerrOr
Dewalt vs Bonyth
eOnzErG vs XuanXuan
Mihu vs TerrOr
Messiah vs Bonyth
Sparkling Tuna Cup
2 days
uThermal 2v2 Circuit
2 days
[ Show More ]
BSL22 NKC (BSL vs China)
2 days
Jaystar vs Dewalt
eOnzErG vs TerrOr
XuanXuan vs Bonyth
Mihu vs Dewalt
Messiah vs Jaystar
eOnzErG vs Bonyth
TerrOr vs Dewalt
OSC
3 days
Wardi Open
3 days
Replay Cast
5 days
The PondCast
6 days
Liquipedia Results

Completed

BSL Season 22
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
Acropolis #4 - GSB
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.