• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:08
CET 20:08
KST 04:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (March 9-15): herO, Clem, ByuN win02026 KungFu Cup Announcement5BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains17Weekly Cups (March 2-8): ByuN overcomes PvT block4
StarCraft 2
General
Potential Updates Coming to the SC2 CN Server Blizzard Classic Cup - Tastosis announced as captains Weekly Cups (March 9-15): herO, Clem, ByuN win GSL CK - New online series BGE Stara Zagora 2026 cancelled
Tourneys
2026 KungFu Cup Announcement [GSL CK] #2: Team Classic vs. Team Solar [GSL CK] #1: Team Maru vs. Team herO RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death Mutation # 515 Together Forever
Brood War
General
ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea BSL 22 Map Contest — Submissions OPEN to March 10 Are you ready for ASL 21? Hype VIDEO
Tourneys
ASL Season 21 Qualifiers March 7-8 [Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours IPSL Spring 2026 is here!
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Path of Exile Nintendo Switch Thread PC Games Sales Thread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Mexico's Drug War Russo-Ukrainian War Thread NASA and the Private Sector
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Tokyo Olympics 2021 Thread Formula 1 Discussion General nutrition recommendations Cricket [SPORT]
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1193 users

TvZ Vult vs Lurker/ling

Forum Index > Brood War Strategy
Post a Reply
1 2 3 Next All
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
April 09 2005 11:14 GMT
#1
Been toying around with this strategy and it seems like it has some promise. Essentially if you suspect that he's going Lurker, you go Vult with speed + mines (mines first). Start laying mines defensively, and get an Ebay and get +1 weapons when you have the money. From here you have several options:

- Fast expand, switch to infantry
- Switch to infantry off of one base
- Switch to infantry drops
- 2-port Wraith

What you can do from here on out is begin mine pushing and using good Vult micro to push him back to his sunken wall. Vult raids probably aren't going to do much since he'll be in such a defensive position, so I don't advise that. The mines will keep his Lurkers from moving out, and Vult micro will allow you to kill any lings that try to suicide against mines, or take potshots at Lurkers. The prediction is that he will start going Hydra to clear out the mines more easily. You can exploit this prediction by switching up to infantry with light Tank support early on, then easily push in.

Wraiths are a decent alternative for killing stray Overlords and forcing him to turtle. This will ensure that he switches to Hydra if he hasn't already done so. Basically this will have the same effect as a 2-port Wraith opening. Following up a 2-port Wraith harass with an infantry drop is devastating.

If you choose to fast expand, that should be safe too since you've got mines/vults to protect against Lurk/ling and probably a couple of Tanks guarding as well.

If he decides to switch up to Muta for a counter position, that shouldn't be a problem either since you've started your infantry production and +1 weapons much earlier than him, and you can always put Turrets up too.

That's about it. This seems like a safe early-game transitionary strat, but I've never seen anyone use it.
Moderator
Madhouse
Profile Joined July 2003
United States97 Posts
April 09 2005 11:19 GMT
#2
it is a nice effective strat, though it hurts if he goes muta, i usually follow up with an early as possible ebay if he does go muta and turr around a bit and from there get vessel and irridate if i see him continuing (most people do if they see you go 2fact vul, since they assume a follow up by gols or something, which i find useless against Z).

i like that strat, only risk is you have to keep up the tempo and macro. i tend to fail sometimes and the Z breaks out and overwhelms me. but thats just me being lazy --V
that was like a 35 on my 1-10 gaydar - Veg
exalted
Profile Blog Joined March 2004
United States3612 Posts
April 09 2005 13:17 GMT
#3
You'll have to elaborate more on this build - are you getting academy so you can make sure he's going lurker? If so, your vulture tech is really slow, vice versa you're taking a pretty big risk (unless he 1 bases, in which you have better options. If he goes 2 base lurker, don't even try this, he'll already be getting drop to protect his cliff, he'll run along the sides and drop 2 lurkers in your mineral line, you can't attack his 3 sunks with the vultures or run by them, meanwhile he'll be getting speed on his overlord + hydralisks, giving him insane mobility.

How do you push lurkerling back anyway? He'll just sacrifice a zergling to get rid of some mines if they're clumped too much, and if he's got his lurkers burrowed in your choke, how do you "push them back?"

The point of going MM vs 1 base (especially dropship) is to give him a hassle taking his expand as well as be able to counterattack if he tries to contain you. This build allows him to take an easy expand, and although he can't be particularly aggressive, neither can you. I love vultures and I think they're the best unit in the game, but doesn't seem appropriate for this.
too easy
exalted
Profile Blog Joined March 2004
United States3612 Posts
April 09 2005 13:18 GMT
#4
Remember, its not like MM "tears the shit" out of countless amounts of hydralisks - pure hydra/hydraling is definitely viable vs marine medic..
too easy
Breavman
Profile Joined September 2004
Sweden598 Posts
April 09 2005 13:19 GMT
#5
It can work nice on for example Nostalgia, like we have seen in some pro games. But on a map like LT where zerg gets two fast gas it will be harder. Problem is zerg adapt his tech after terran if he scouts fast gas, not other way around. So most zergs wouldn't go lurker vs this build since muta usually works better vs fast tech.
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
April 09 2005 15:08 GMT
#6
On April 09 2005 22:17 exalted wrote:
You'll have to elaborate more on this build - are you getting academy so you can make sure he's going lurker? If so, your vulture tech is really slow, vice versa you're taking a pretty big risk (unless he 1 bases, in which you have better options. If he goes 2 base lurker, don't even try this, he'll already be getting drop to protect his cliff, he'll run along the sides and drop 2 lurkers in your mineral line, you can't attack his 3 sunks with the vultures or run by them, meanwhile he'll be getting speed on his overlord + hydralisks, giving him insane mobility.

How do you push lurkerling back anyway? He'll just sacrifice a zergling to get rid of some mines if they're clumped too much, and if he's got his lurkers burrowed in your choke, how do you "push them back?"

The point of going MM vs 1 base (especially dropship) is to give him a hassle taking his expand as well as be able to counterattack if he tries to contain you. This build allows him to take an easy expand, and although he can't be particularly aggressive, neither can you. I love vultures and I think they're the best unit in the game, but doesn't seem appropriate for this.


Academy goes up after the Factory. This is essentially a straight rush to vults. As for pushing back Lurk/ling, your Vults will be out before his Lurkers so you have initial field reign. Even if he tries suiciding lings against your mines, you can kill those before they arrive with your Vults (I covered this in the first post). If the Lurkers are already burrowed, and I have no idea why they would be at your choke at this point in the game, you can still surround them with mines the same way you'd surround them with infantry. Anyway, as I said there are many different possible branches from this build, including a fast expand if you are worried about his income advantage. It's also possible to control his expansion attempts by mining resource node areas.
Moderator
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
April 09 2005 15:19 GMT
#7
2 fac fast vulture vs lurk ling is very good

especially on maps with a mineral only natural (nostalgia for example)

boxer used it very well in the previous dual tournament/starleague
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Liquid`Drone
Profile Joined September 2002
Norway28763 Posts
April 09 2005 17:27 GMT
#8
vultures > lurker ling. it's just that you're completely fucked if he opens with muta.

Moderator
RowdierBob
Profile Blog Joined May 2003
Australia13308 Posts
April 09 2005 18:39 GMT
#9
Nostalgia, good.

LT, not so good.
"Terrans are pretty much space-Australians" - H
baelrog
Profile Joined July 2004
Austria705 Posts
April 09 2005 18:48 GMT
#10
good strat but if he switches to hyds and u switch du mm he will have lurkers already upgraded anyway and u can expect at least a little bit of scouting btw im going 90%muta which will own your build especially if i stay massmuta your mm count is so low. but good on maps like nostalgia where u cant really afford ovi speed and all the hyd ups and with vults u can prevent getting more gas
i love u
AnGuRuSO
Profile Joined January 2004
Kazachstan323 Posts
April 09 2005 18:52 GMT
#11
When I hear those spidermines unburrowing while my lurkers are heading for some ownage all I feel like doing is F10 > E > S
A horse is like a man
stimpack[pG]
Profile Joined November 2004
Philippines88 Posts
April 09 2005 19:03 GMT
#12
dont make vults early game make it like middle or late against dark swarm... just put mines on certain locations you think Z attacks its very effective on defending expansions...
ToKoreaWithLove
Profile Blog Joined September 2002
Norway10161 Posts
April 09 2005 19:31 GMT
#13
I used to play vultures vs z in vanilla around the 1.08 beta time - was very entertaining since terran is buttfucked in vanilla anyway. But then more for drone kills early and tech switch fast with expand and 5-6 fac gol.

Anyway what drone said.
ModeratorFather of bunnies
GroT
Profile Blog Joined January 2004
Belgium3003 Posts
April 09 2005 23:06 GMT
#14
Excalibur_Z give your new strats a shot on nostalgia or other maps with no extra gas for the zerg
DANCE ALL DAY
RaGe
Profile Blog Joined July 2004
Belgium9950 Posts
April 10 2005 00:33 GMT
#15
On April 10 2005 08:06 GroT wrote:
Excalibur_Z give your new strats a shot on nostalgia or other maps with no extra gas for the zerg


GVOICE Challenge Boxer vs Yellow. Nostalgia. He does that shit.
Moderatorsometimes I get intimidated by the size of my right testicle
SainT
Profile Joined February 2005
Chile1067 Posts
April 10 2005 00:51 GMT
#16
well... i think this strat was used by Nada some time ago... but is there anyway of knowing if he's getting muta besides SCAN? maybe... u just need some luck
Well i'm a lucky man...
8882
Profile Blog Joined December 2003
2720 Posts
April 10 2005 01:41 GMT
#17
I think the problem is that most zergs go muta when they see that the terran takes gas (especially on LT, where they usually manage to scout).
There was this [elo]stefan13 guy who used to own people using vulture-wraith strats, mines seem to be devastating vs lurker ling if terran microes the vultures to take out single lings sent to destroy minefields
I have returned
RaGe
Profile Blog Joined July 2004
Belgium9950 Posts
April 10 2005 02:20 GMT
#18
On April 10 2005 10:41 8882 wrote:
I think the problem is that most zergs go muta when they see that the terran takes gas (especially on LT, where they usually manage to scout).
There was this [elo]stefan13 guy who used to own people using vulture-wraith strats, mines seem to be devastating vs lurker ling if terran microes the vultures to take out single lings sent to destroy minefields


as posted before, its hard to pull off, and very cheesy on maps with gas at nat exps.

Maps where it MIGHT be viable is nostalgia, intothedarkness,mercury and such.
Moderatorsometimes I get intimidated by the size of my right testicle
tensionwave
Profile Joined September 2004
United States66 Posts
April 10 2005 02:51 GMT
#19
cant u just buy some time with turrets and then go goliaths if he goes muta?
EX-War3 player trying to learn Broodwar, dont get upset over my noobness :D
exalted
Profile Blog Joined March 2004
United States3612 Posts
April 10 2005 03:19 GMT
#20
On April 10 2005 11:51 tensionwave wrote:
cant u just buy some time with turrets and then go goliaths if he goes muta?


Yes but you will be at too great of a defensive disadvantage, you won't have enough gas to get vessel for irradiate vs the mutalisks, a MM switch would just delay your expand and take extra time (inefficient), and you won't be able to move out until you have a good number of goliaths, meaning he has free reign over the map and will be able to get a 3rd base (drone up) easily.
too easy
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
17:00
#44
SteadfastSC361
TKL 342
IndyStarCraft 193
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 566
SteadfastSC 361
TKL 342
IndyStarCraft 193
UpATreeSC 103
JuggernautJason86
elazer 82
Livibee 78
StarCraft: Brood War
sorry 63
NotJumperer 48
Rock 21
Dota 2
qojqva5081
monkeys_forever142
canceldota84
League of Legends
JimRising 349
Counter-Strike
tarik_tv4166
pashabiceps2617
fl0m1813
Heroes of the Storm
MindelVK12
Other Games
Grubby2254
Beastyqt806
ceh9614
ToD223
ArmadaUGS150
C9.Mang095
QueenE84
Mew2King57
Trikslyr57
Organizations
Dota 2
PGL Dota 2 - Main Stream573
Other Games
BasetradeTV124
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• kabyraGe 195
• StrangeGG 40
• Reevou 8
• Adnapsc2 8
• Kozan
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota2113
League of Legends
• Doublelift3326
• Jankos2055
• TFBlade441
Other Games
• imaqtpie1069
• Shiphtur201
Upcoming Events
WardiTV Team League
16h 52m
PiGosaur Cup
1d 4h
Kung Fu Cup
1d 15h
OSC
2 days
The PondCast
2 days
KCM Race Survival
2 days
WardiTV Team League
2 days
Replay Cast
3 days
KCM Race Survival
3 days
WardiTV Team League
3 days
[ Show More ]
Korean StarCraft League
4 days
RSL Revival
4 days
Maru vs Zoun
Cure vs ByuN
uThermal 2v2 Circuit
4 days
BSL
5 days
RSL Revival
5 days
herO vs MaxPax
Rogue vs TriGGeR
BSL
6 days
Replay Cast
6 days
Replay Cast
6 days
Afreeca Starleague
6 days
Sharp vs Scan
Rain vs Mong
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Proleague 2026-03-15
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
CSL Elite League 2026
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.