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TvP bioterran

Forum Index > Brood War Strategy
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1 2 3 Next All
pat777
Profile Blog Joined December 2004
United States356 Posts
April 03 2005 17:59 GMT
#1
Is it possible to beat a decent protoss by relying heavily on infantry? I know heavy metal is usually used vs protoss. Do you need a lot of micro to use bioterran vs. protoss?
WickeD
Profile Joined April 2003
Slovakia789 Posts
April 03 2005 18:09 GMT
#2
No u just need ur opponet to be either stupid or unable to use psionic storm. It is useable only on maps poor on gas as a suprise strategy. Another option is a bio-tank rush.
Broodwar: Few days to learn, lifetime to Master
GTR
Profile Blog Joined September 2004
51715 Posts
April 03 2005 18:42 GMT
#3
its called Bio Mechanics

you just go tanks + mnm vs some dumbass player
Commentator
mattmercury
Profile Joined April 2005
United Kingdom109 Posts
April 03 2005 19:03 GMT
#4
ive seen people win games with it, albeit perhaps because they werent playing pro, but it did work
turn it up honey, these songs sound better loud.
GTR
Profile Blog Joined September 2004
51715 Posts
April 03 2005 19:09 GMT
#5
the only best use to go fully bio is if they 2gate zeal rush you and its 12v3/6v9
Commentator
ChApFoU
Profile Blog Joined July 2004
France2988 Posts
April 03 2005 19:10 GMT
#6
pros do use this strat : i remind of Control vs Reach and Midas vs Reach where both of them beated Reach with a biomechanic build ( for midas it was rather a surprise rush into contain whereas fo control it was fast multi into 8 rax 2 facts )
"I honestly think that whoever invented toilet paper in a genius" Kang Min
x2fst
Profile Blog Joined August 2004
1272 Posts
April 03 2005 20:03 GMT
#7
early game rush (when you have 3 tank with seige plus about 20 m&m) can be ok but if they went reaver you're fucked and if they went 2 gate you would probably lose if they put their goon or probe in front of your base so they know its coming, some tosses when they see m&m build support bay instantly so you need to attack fast and kill probes (or stop expansion if they started an early one) or something, its been said many a time but you really need to do some significant damage to have a chance later on. Once toss have reaver or storm your mm are next to useless and they will have more than ewnough goons to kill the reduced amount of tanks youll have
muda, is a crime for me to wear a shirt, cos I is so good lookin
Pafnucy
Profile Joined October 2002
Poland1124 Posts
April 03 2005 20:36 GMT
#8
Few rack fast rush, biomech rush, fast exp => earlier push. It should work best vs early robo/expand, anything w/o large number of goons or fast dt. Fast exp into biomech rush I can imagine working only vs "make some goon, obs, be safe, see t exp, exp twice and add mass gate" type of thing. All bio builds suck vs dts, temps, masses with speedlots unless they are dumb. Transition to mech is often necessary, if game won't end earlier.
Member of the "Fuck Yeah, Canata !" committee :-) to join copy/paste this
rT)Arch
Profile Joined March 2005
Uruguay22 Posts
April 03 2005 21:12 GMT
#9
Hmmm, it really depends on how you play it. About the early on damage, if you can go up his ramp its fine but dont try forcing it too much ( dont lose your medrine force by trying so ), but stopping him from expoing is already fine, if he should go reaver camp in your base until tank, vs templar get vessels with emp, also never forget upgrades if you pretend to go all game with this strategy. Dont get me wrong, I dont think its a good strat, but sometimes when your gas was stolen it can work well.
RaGe
Profile Blog Joined July 2004
Belgium9955 Posts
April 03 2005 21:25 GMT
#10
On April 04 2005 04:10 ChApFoU wrote:
pros do use this strat : i remind of Control vs Reach and Midas vs Reach where both of them beated Reach with a biomechanic build ( for midas it was rather a surprise rush into contain whereas fo control it was fast multi into 8 rax 2 facts )


and DoGGi vs Reach

Reach seems to have a problem with biomech haha
Moderator
EAGER-beaver
Profile Joined March 2004
Canada2799 Posts
April 03 2005 21:45 GMT
#11
All strategies are valid, depending on the situation, lots of people tend to forget that.
Simon and Garfunkel rock my face off
Pent
Profile Joined September 2004
Russian Federation270 Posts
April 03 2005 22:19 GMT
#12
I remember that game Boxer vs Foru on Gulliotine, when Boxer walled in and built ~12 m&m force + ~4 tanks in secret.. The VOD was superb, especially when commentor began shouting madly when one tank shot killed ~8 probes! That GEE-GEEEEE scream is still in my ears
#1,000,067 Boxer fan.
exalted
Profile Blog Joined March 2004
United States3612 Posts
April 03 2005 23:55 GMT
#13
It's not bad on rampless maps as Guillotine, but if there's a ramp, he can just stall with mass goon on ramp and get DT or Reaver, both killer vs MM.
too easy
DuSkie
Profile Joined November 2004
Czech Republic451 Posts
April 04 2005 00:20 GMT
#14
dumb players? I saw Reach lose to this strat
iNsaNe-
Profile Joined January 2005
Finland5201 Posts
April 04 2005 00:36 GMT
#15
DuSkie, read the thread, it has been said that Reach has lost to couple players with this.

Eri used this on Luna vs Clawson, and got beaten pretty bad. Though he didn't use it whole game.
It takes a fool to remain sane.
stimpack[pG]
Profile Joined November 2004
Philippines88 Posts
April 04 2005 00:40 GMT
#16
vults are faster/more mobile, no gas envolved to make medics, no extra minerals to build rax, plus 3 free mines, and can easily dodge storm, thats it..
so why go bio when you can have vults? only adv i can think of is they are a little effective against goons or when P canon zealots you early or maybe builds an asimilator in your base.. thats it!!!
if not fuck bio...
Sadist
Profile Blog Joined October 2002
United States7328 Posts
April 04 2005 01:31 GMT
#17
On April 04 2005 06:25 RaGe-xG- wrote:
Show nested quote +
On April 04 2005 04:10 ChApFoU wrote:
pros do use this strat : i remind of Control vs Reach and Midas vs Reach where both of them beated Reach with a biomechanic build ( for midas it was rather a surprise rush into contain whereas fo control it was fast multi into 8 rax 2 facts )


and DoGGi vs Reach

Reach seems to have a problem with biomech haha



except when boxer tried it in the ogn finals, it was complete rape :D

How do you go from where you are to where you want to be? I think you have to have an enthusiasm for life. You have to have a dream, a goal and you have to be willing to work for it. Jim Valvano
RaGe
Profile Blog Joined July 2004
Belgium9955 Posts
April 04 2005 01:40 GMT
#18
On April 04 2005 10:31 Sadist wrote:
Show nested quote +
On April 04 2005 06:25 RaGe-xG- wrote:
On April 04 2005 04:10 ChApFoU wrote:
pros do use this strat : i remind of Control vs Reach and Midas vs Reach where both of them beated Reach with a biomechanic build ( for midas it was rather a surprise rush into contain whereas fo control it was fast multi into 8 rax 2 facts )


and DoGGi vs Reach

Reach seems to have a problem with biomech haha



except when boxer tried it in the ogn finals, it was complete rape :D



hey you cant be a permanent pimp huh
Moderator
maleorderbride
Profile Joined November 2002
United States2916 Posts
April 04 2005 01:55 GMT
#19
so is stimpack[pg] a fake? why is he allowed to be a poser?

I asking this because I have read 3 strategy posts by him and was dismayed that someone with [pg] by their name would think that way. I really hope its the language barrier not a skill barrier...
Some cause happiness wherever they go; others, whenever they go.
jtan
Profile Blog Joined April 2003
Sweden5891 Posts
Last Edited: 2005-04-04 02:43:17
April 04 2005 02:41 GMT
#20
On April 04 2005 09:40 stimpack[pG] wrote:
vults are faster/more mobile, no gas envolved to make medics, no extra minerals to build rax, plus 3 free mines, and can easily dodge storm, thats it..
so why go bio when you can have vults? only adv i can think of is they are a little effective against goons or when P canon zealots you early or maybe builds an asimilator in your base.. thats it!!!
if not fuck bio...

On the other hand, players that think "out of the box" and try different strats does often end up winning.

And I dont think m&m+Tank is as bad as you say in tvp; They can be pretty good vs a zealot/goon. problem is when it comes to protoss tech. Early game it can be useful. If its done by an experienced player that is.
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