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Resurrection Mafia

Forum Index > TL Mafia
Post a Reply
1 2 3 4 5 8 9 10 Next All
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
August 23 2011 21:58 GMT
#23
/in

so that's not a complete list of roles, right?
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
August 31 2011 02:48 GMT
#67
Varp we died together. Like badasses.
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
August 31 2011 02:51 GMT
#69
I know right? I can't wait for this shit to get started though :D
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
August 31 2011 21:03 GMT
#79
*masturbates furiously*
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
August 31 2011 22:15 GMT
#81
Kurumi you can join
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
September 01 2011 01:05 GMT
#106
Can we double lynch the same person on one day?
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
September 01 2011 03:02 GMT
#134
ACE IS SCUM OMG
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
September 01 2011 15:53 GMT
#164
On September 01 2011 21:43 bumatlarge wrote:
Ill talk about wherebugsgo later today. Let's say I'd make him out to be similar to sandroba in terms of intelligence


Oh herro framer

On that subject (sort of) we don't get the role information from our lynches, correct? Even from the second lynch? So then how do we find out if we struck red? We don't?
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
September 01 2011 18:13 GMT
#177
On September 02 2011 02:32 Varpulis wrote:
Show nested quote +
On September 01 2011 12:02 wherebugsgo wrote:
ACE IS SCUM OMG


Show nested quote +
On September 02 2011 00:53 wherebugsgo wrote:
On September 01 2011 21:43 bumatlarge wrote:
Ill talk about wherebugsgo later today. Let's say I'd make him out to be similar to sandroba in terms of intelligence


Oh herro framer

On that subject (sort of) we don't get the role information from our lynches, correct? Even from the second lynch? So then how do we find out if we struck red? We don't?

These are WBG's only 2 posts in game, barring a question to the host. I know you can do better than this. Step it up and contribute.


I've started school, and it's day 1. We have nothing to go off right now, there's nothing really to contribute. The flavor of this game is really weird, so I'd rather have as much information as possible than blindly accuse people for shitty reasons.

Obviously that worked so well in XLIV, where we lynched two townies before actually objectively reading people's reactions and posts.

I'm currently on my phone, and will be back later today. Hopefully we'll have a little more to go on by then.
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
September 01 2011 22:59 GMT
#192
He was saying that we should get 3 candidates, and pile up votes on all three. The problem he correctly saw with that idea is that, if we have 3 candidates with roughly equal numbers of votes, a mafia roleblocker can take votes off one of the two that are about to get lynched so that the third person gets lynched instead, potentially killing two townies or 1 town/1 mafia instead of 1 town/1 mafia or 2 mafia, respectively.

Make sense?
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
September 01 2011 23:08 GMT
#194
Yes. For this reason I think we should put equal votes on 3 players, but that's really unlikely to happen; I don't think the town is able to coordinate to that extent (prove me wrong, bitches)

The only thing that can screw with us is pious voters. However, we can make this happen. I also think it's worth it to focus on 3 targets at once and then get them all to 4-5 votes so that the likelihood of us hanging a mafia on day 1 are higher. We can't guarantee a mafia lynch, but we can definitely increase our odds.

The downside to this is that if we pick 3 town to lynch, the roleblocker can fuck with us by roleblocking a vote on the "scummiest" player. The next day we might fall into a trap of lynching that guy just because he escaped the lynch.

I say let's do it, but just be really careful about the types of conclusions we draw from it.
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
September 02 2011 02:39 GMT
#217
On September 02 2011 11:36 bumatlarge wrote:
Show nested quote +

Holy Priest
May Resurrect 1 player from the dead per day. The Resurrected Player will not expire in the manner a zombie does.

Coroner
Can look at a corpse and determine alignment and role. May be used any time, and will instantly return the information (as soon as I get the pm).

Daywalker
Lynchproof daykiller - the kill will happen as soon as I get the pm. When a Daywalker uses his kill, he loses the lynchproof power.

Pious Man
The Pious Man's vote counts twice. You will not know if you are Pious, and your hidden vote will only be reflected in the Lynch Results.

Town-person
You are a normal person. You only go to church on Christmas and Easter.

Necromancer
May reanimate a player from the dead. Player becomes a Reanimated Zombie (Veteran in addition to previous Status). If a Necromancer dies, a new scum member becomes a Necromancer.

Inhibitor
May target any player to block their power and vote.

Minion
Has a 1-shot power: If a minion targets a player who has no powers, that player will die - regardless of protection. If that player has a power, that player will die, but will be resurrected after 1 day cycle.


We should be reading more into the role list we have. This is an extremely odd set-up where lynching and killing is not completely based around eliminating scum. In fact, basing our tactics on that is short-sighted and I mean to remedy this.

Dead players create a "pool" of suspects that a coroner can utilize. I am fairly certain we have 1 or 2 coroners, or else the game has a ridiculous set-up. In a way, the first lynch is really important, yet not as cruel with the Resurrection mechanic. We immediately lynch two players, and the coroner(s) must choose between them. I don't see how intentionally misleading roles like millers or sanity can be in this game, so I'm assuming what a coroner get's is 100%. So this is what I'm thinking, and I'm sure I haven't been the first person to speculate.

If we have an unlynchable claim, and we put a few votes on him along with someone else we deem scummy, we can economically manage our now chaotic lynching power into something very useful and organized at this point in the game. The priest and coroner can double team the other dead person and hold on to what they get. Most likely the unlynchable will get shot, and the high priest can devote his power in keeping that person alive, while the coroner can go to town, and if mafia ever stop shooting the unlynchable, we get a confirmed town.

Its extremely unlikely for mafia to have an unlynchable themselves without town having a direct counter to such shenanigans. Think about it, that one mafia member would have to be shot by the unlynchable, or he wins the game by himself. There are multiple loopholes to this plan, like perhaps a 1 lynch immune mafia that could "prove" himself, or perhaps a mafia watcher who can see who visits a dead person (goodbye priest and coroner :X)

Thoughts on this? Also varpulis wagon is hilarious, though I'm not taking my eyes off him, the fact that that many people gunned on him from the little thing I picked up without questioning everything else gives us some great partners for unlynchable if this can follow through. I mean at worst mafia figures out who they can't push a lynch on?

Can a High Priest revive the same person more then once?


Except, when the unlynchable guy gets killed and we resurrect him, he'll just get shot again and be dead for good.
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
September 02 2011 02:51 GMT
#222
Nightless. All actions must be submitted by the appointed time.
Double Lynch Every Day - At the end of the day, the 2 highest vote-getters will be lynched.
Priests Resurrect, Necromancers Reanimate.
Resurrected Players will live until they are killed again.
Zombies die on the 3rd Day after Reanimation. So a Zombie reanimated on Day 2 will die at the start of Day 5.
Players who are returned to life may not be returned to life in the future.
No players are told how a character is returned to life.
Mafia KP is N/2 (rounded up). Zombies count towards KP.


This should answer your question, bum, about whether or not players can be repeatedly revived (no, once they die twice they're gone)

Okay, so let's go over a couple things...

We should only use bum's "plan" when we absolutely HAVE to. As in, in an endgame situation where we can win in 1-2 days by lynching the lynchproof guy and some suspect, then resurrecting the lynchproof, having the coroner check the suspect, and having the lynchproof shoot another suspect after resurrection but before he gets shot by the mafia.

Second, I underlined what's really interesting to me. If mafia KP is n/2, and zombies count toward KP, does that mean a townie who is resurrected by a necromancer will count toward mafia KP? i.e. if there are 4 mafia members and 1 town who is resurrected as a zombie, is mafia KP 3?
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
September 02 2011 03:03 GMT
#229
On September 02 2011 11:54 iGrok wrote:
Show nested quote +
On September 02 2011 11:51 wherebugsgo wrote:
If mafia KP is n/2, and zombies count toward KP, does that mean a townie who is resurrected by a necromancer will count toward mafia KP? i.e. if there are 4 mafia members and 1 town who is resurrected as a zombie, is mafia KP 3?

Yes.


Oh shit...

This could be a problem.

So basically, town, we need to be careful of letting mafia resurrect players. As they resurrect they can potentially gain KP for at least a day, even if they resurrect a townie. Thus, they can throw us off AND punish us with extra KP. Any proposed solutions to this dilemma?

I'm thinking it might be beneficial to get the holy priests (if we have one/more) to resurrect immediately before the mafia have a chance to capitalize. But...I'm not really sure because there'll be two dead thanks to the lynches and then probably at least two thanks to the mafia kills.

On September 02 2011 11:55 redFF wrote:
wait so you want to check and revive someone? Waste of a lynch then?


It's a free check, right?

The only problem is that we need to get information from the coroner eventually. That'll probably be the hardest part, IMO, especially if the coroner dies someday and we don't know it, he'll miss a check.

The coroner basically is the most important role (that we know of) in this game right now.
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
September 02 2011 03:20 GMT
#232
The only comforting thing to me is that the mafia don't know who they've killed anymore than we do.

Unless, of course, there's some sort of mafia role checker. Which would suck balls.
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
September 02 2011 03:30 GMT
#234
On September 02 2011 12:24 jcarlsoniv wrote:
Show nested quote +
On September 02 2011 12:20 wherebugsgo wrote:
The only comforting thing to me is that the mafia don't know who they've killed anymore than we do.

Unless, of course, there's some sort of mafia role checker. Which would suck balls.


Well they certainly know they're hitting townies. Whether or not their blue or green they may not know, but they still know a hell of a lot more than we do or will.


Right, I meant more as in, if they want to deny us whatever information we ARE getting, they have no ability to aim directly for a coroner or whatever without actually having a role detection role themselves.

I'm pretty sure iGrok said that mafia can choose to hit mafia too, so that might fuck us with respect to who we should revive, as well.

I'd say, if there's a scummy player around who we plan on lynching, but he dies due to a mafia hit, he should get checked anyway and then if he gets revived we should examine him carefully. Mafia can take advantage of the fact that they know alignments by killing their own players and tricking us into reviving them and keeping them around.
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
September 02 2011 03:37 GMT
#236
They'll have to learn to breadcrumb lol.

Everyone just needs to pay close attention to the thread. It's even more important than in regular mafia games, IMO, as the lack of information for town means we can really only rely on our reads of scummy play.

So, let's not rely on the coroner. We rely on our scumhunting skills. We lynch those mofos and then when the time is right the coroner can claim and we lynch the remaining mafia team all at once.
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
September 02 2011 12:09 GMT
#248
On September 02 2011 11:57 bumatlarge wrote:
Show nested quote +
On September 02 2011 11:51 wherebugsgo wrote:
Nightless. All actions must be submitted by the appointed time.
Double Lynch Every Day - At the end of the day, the 2 highest vote-getters will be lynched.
Priests Resurrect, Necromancers Reanimate.
Resurrected Players will live until they are killed again.
Zombies die on the 3rd Day after Reanimation. So a Zombie reanimated on Day 2 will die at the start of Day 5.
Players who are returned to life may not be returned to life in the future.
No players are told how a character is returned to life.
Mafia KP is N/2 (rounded up). Zombies count towards KP.


This should answer your question, bum, about whether or not players can be repeatedly revived (no, once they die twice they're gone)

Okay, so let's go over a couple things...

We should only use bum's "plan" when we absolutely HAVE to. As in, in an endgame situation where we can win in 1-2 days by lynching the lynchproof guy and some suspect, then resurrecting the lynchproof, having the coroner check the suspect, and having the lynchproof shoot another suspect after resurrection but before he gets shot by the mafia.

Second, I underlined what's really interesting to me. If mafia KP is n/2, and zombies count toward KP, does that mean a townie who is resurrected by a necromancer will count toward mafia KP? i.e. if there are 4 mafia members and 1 town who is resurrected as a zombie, is mafia KP 3?


Well, I disagree in utilizing it that late, as an unlynchable confirms himself, forces two bullets which won't be hitting a coroner or a priest. And the zombie thing hmmm, I revoke what I previously said. With two kills, it's better to keep what we want done to who, since a necro can easily zombify the other and start racking up their KP. I'm assuming we won't be told if a player is zombie or not as well.


What wat

A daykiller is also a vet?
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
September 02 2011 16:56 GMT
#259
On September 02 2011 22:13 sandroba wrote:
Okay, first unlynchable should definitively never claim. Even if his up for a lynch (and thus reveal that he is unlynchable) if he doesn't claim mafia can't reactively kill them because there is no nights (am I getting this right iGrok?). He can then use his power on the next day and/or get revived the day after mafia shoots him for being confirmed. There is absolutely no reason to claim unlynchable anytime soon.

I need an answer on some questions about mechanic first, to then come up with something, but bum's idea on reviving one of the lynches and checking him day 1 is not terrible. I'll much rather use it in someone important like Ace (who is posting random derp now) though. For now I'm leaning on killing ON and kill/revive Ace.

Can a priest/coroner target someone who is not yet dead?
Which order do the actions go through regarding priests/coroners/mafia?



I second this, I also find Ace's cryptic journal entries a little weird, so I'm fine with lynching him.

Ace you need to contribute or I'm calling you scum. Scum.

#vote Ace

Also where the eff is the voting thread?

wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
September 02 2011 18:27 GMT
#270
I'll be honest, all the current lynch targets suck.

If we have only 6 hours left in the day, we have a problem. We need to concentrate our votes very soon. If we're making the first day 72 hours (which I would prefer) we'll get some more information and we can make a better educated guess at who we should be lynching, as time isn't so crucial. On that note:

how much time is left in the day? if we're all in support of making the first say 72 hours I say we do it. It'll give us 24 hours more to deduce and think clearly about this.
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