so that's not a complete list of roles, right?
Resurrection Mafia
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wherebugsgo
Japan10647 Posts
so that's not a complete list of roles, right? | ||
wherebugsgo
Japan10647 Posts
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wherebugsgo
Japan10647 Posts
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wherebugsgo
Japan10647 Posts
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wherebugsgo
Japan10647 Posts
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wherebugsgo
Japan10647 Posts
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wherebugsgo
Japan10647 Posts
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wherebugsgo
Japan10647 Posts
On September 01 2011 21:43 bumatlarge wrote: Ill talk about wherebugsgo later today. Let's say I'd make him out to be similar to sandroba in terms of intelligence Oh herro framer On that subject (sort of) we don't get the role information from our lynches, correct? Even from the second lynch? So then how do we find out if we struck red? We don't? | ||
wherebugsgo
Japan10647 Posts
On September 02 2011 02:32 Varpulis wrote: These are WBG's only 2 posts in game, barring a question to the host. I know you can do better than this. Step it up and contribute. I've started school, and it's day 1. We have nothing to go off right now, there's nothing really to contribute. The flavor of this game is really weird, so I'd rather have as much information as possible than blindly accuse people for shitty reasons. Obviously that worked so well in XLIV, where we lynched two townies before actually objectively reading people's reactions and posts. I'm currently on my phone, and will be back later today. Hopefully we'll have a little more to go on by then. | ||
wherebugsgo
Japan10647 Posts
Make sense? | ||
wherebugsgo
Japan10647 Posts
The only thing that can screw with us is pious voters. However, we can make this happen. I also think it's worth it to focus on 3 targets at once and then get them all to 4-5 votes so that the likelihood of us hanging a mafia on day 1 are higher. We can't guarantee a mafia lynch, but we can definitely increase our odds. The downside to this is that if we pick 3 town to lynch, the roleblocker can fuck with us by roleblocking a vote on the "scummiest" player. The next day we might fall into a trap of lynching that guy just because he escaped the lynch. I say let's do it, but just be really careful about the types of conclusions we draw from it. | ||
wherebugsgo
Japan10647 Posts
On September 02 2011 11:36 bumatlarge wrote: We should be reading more into the role list we have. This is an extremely odd set-up where lynching and killing is not completely based around eliminating scum. In fact, basing our tactics on that is short-sighted and I mean to remedy this. Dead players create a "pool" of suspects that a coroner can utilize. I am fairly certain we have 1 or 2 coroners, or else the game has a ridiculous set-up. In a way, the first lynch is really important, yet not as cruel with the Resurrection mechanic. We immediately lynch two players, and the coroner(s) must choose between them. I don't see how intentionally misleading roles like millers or sanity can be in this game, so I'm assuming what a coroner get's is 100%. So this is what I'm thinking, and I'm sure I haven't been the first person to speculate. If we have an unlynchable claim, and we put a few votes on him along with someone else we deem scummy, we can economically manage our now chaotic lynching power into something very useful and organized at this point in the game. The priest and coroner can double team the other dead person and hold on to what they get. Most likely the unlynchable will get shot, and the high priest can devote his power in keeping that person alive, while the coroner can go to town, and if mafia ever stop shooting the unlynchable, we get a confirmed town. Its extremely unlikely for mafia to have an unlynchable themselves without town having a direct counter to such shenanigans. Think about it, that one mafia member would have to be shot by the unlynchable, or he wins the game by himself. There are multiple loopholes to this plan, like perhaps a 1 lynch immune mafia that could "prove" himself, or perhaps a mafia watcher who can see who visits a dead person (goodbye priest and coroner :X) Thoughts on this? Also varpulis wagon is hilarious, though I'm not taking my eyes off him, the fact that that many people gunned on him from the little thing I picked up without questioning everything else gives us some great partners for unlynchable if this can follow through. I mean at worst mafia figures out who they can't push a lynch on? Can a High Priest revive the same person more then once? Except, when the unlynchable guy gets killed and we resurrect him, he'll just get shot again and be dead for good. | ||
wherebugsgo
Japan10647 Posts
Nightless. All actions must be submitted by the appointed time. Double Lynch Every Day - At the end of the day, the 2 highest vote-getters will be lynched. Priests Resurrect, Necromancers Reanimate. Resurrected Players will live until they are killed again. Zombies die on the 3rd Day after Reanimation. So a Zombie reanimated on Day 2 will die at the start of Day 5. Players who are returned to life may not be returned to life in the future. No players are told how a character is returned to life. Mafia KP is N/2 (rounded up). Zombies count towards KP. This should answer your question, bum, about whether or not players can be repeatedly revived (no, once they die twice they're gone) Okay, so let's go over a couple things... We should only use bum's "plan" when we absolutely HAVE to. As in, in an endgame situation where we can win in 1-2 days by lynching the lynchproof guy and some suspect, then resurrecting the lynchproof, having the coroner check the suspect, and having the lynchproof shoot another suspect after resurrection but before he gets shot by the mafia. Second, I underlined what's really interesting to me. If mafia KP is n/2, and zombies count toward KP, does that mean a townie who is resurrected by a necromancer will count toward mafia KP? i.e. if there are 4 mafia members and 1 town who is resurrected as a zombie, is mafia KP 3? | ||
wherebugsgo
Japan10647 Posts
Oh shit... This could be a problem. So basically, town, we need to be careful of letting mafia resurrect players. As they resurrect they can potentially gain KP for at least a day, even if they resurrect a townie. Thus, they can throw us off AND punish us with extra KP. Any proposed solutions to this dilemma? I'm thinking it might be beneficial to get the holy priests (if we have one/more) to resurrect immediately before the mafia have a chance to capitalize. But...I'm not really sure because there'll be two dead thanks to the lynches and then probably at least two thanks to the mafia kills. On September 02 2011 11:55 redFF wrote: wait so you want to check and revive someone? Waste of a lynch then? It's a free check, right? The only problem is that we need to get information from the coroner eventually. That'll probably be the hardest part, IMO, especially if the coroner dies someday and we don't know it, he'll miss a check. The coroner basically is the most important role (that we know of) in this game right now. | ||
wherebugsgo
Japan10647 Posts
Unless, of course, there's some sort of mafia role checker. Which would suck balls. | ||
wherebugsgo
Japan10647 Posts
On September 02 2011 12:24 jcarlsoniv wrote: Well they certainly know they're hitting townies. Whether or not their blue or green they may not know, but they still know a hell of a lot more than we do or will. Right, I meant more as in, if they want to deny us whatever information we ARE getting, they have no ability to aim directly for a coroner or whatever without actually having a role detection role themselves. I'm pretty sure iGrok said that mafia can choose to hit mafia too, so that might fuck us with respect to who we should revive, as well. I'd say, if there's a scummy player around who we plan on lynching, but he dies due to a mafia hit, he should get checked anyway and then if he gets revived we should examine him carefully. Mafia can take advantage of the fact that they know alignments by killing their own players and tricking us into reviving them and keeping them around. | ||
wherebugsgo
Japan10647 Posts
Everyone just needs to pay close attention to the thread. It's even more important than in regular mafia games, IMO, as the lack of information for town means we can really only rely on our reads of scummy play. So, let's not rely on the coroner. We rely on our scumhunting skills. We lynch those mofos and then when the time is right the coroner can claim and we lynch the remaining mafia team all at once. | ||
wherebugsgo
Japan10647 Posts
On September 02 2011 11:57 bumatlarge wrote: Well, I disagree in utilizing it that late, as an unlynchable confirms himself, forces two bullets which won't be hitting a coroner or a priest. And the zombie thing hmmm, I revoke what I previously said. With two kills, it's better to keep what we want done to who, since a necro can easily zombify the other and start racking up their KP. I'm assuming we won't be told if a player is zombie or not as well. What wat A daykiller is also a vet? | ||
wherebugsgo
Japan10647 Posts
On September 02 2011 22:13 sandroba wrote: Okay, first unlynchable should definitively never claim. Even if his up for a lynch (and thus reveal that he is unlynchable) if he doesn't claim mafia can't reactively kill them because there is no nights (am I getting this right iGrok?). He can then use his power on the next day and/or get revived the day after mafia shoots him for being confirmed. There is absolutely no reason to claim unlynchable anytime soon. I need an answer on some questions about mechanic first, to then come up with something, but bum's idea on reviving one of the lynches and checking him day 1 is not terrible. I'll much rather use it in someone important like Ace (who is posting random derp now) though. For now I'm leaning on killing ON and kill/revive Ace. Can a priest/coroner target someone who is not yet dead? Which order do the actions go through regarding priests/coroners/mafia? I second this, I also find Ace's cryptic journal entries a little weird, so I'm fine with lynching him. Ace you need to contribute or I'm calling you scum. Scum. #vote Ace Also where the eff is the voting thread? | ||
wherebugsgo
Japan10647 Posts
If we have only 6 hours left in the day, we have a problem. We need to concentrate our votes very soon. If we're making the first day 72 hours (which I would prefer) we'll get some more information and we can make a better educated guess at who we should be lynching, as time isn't so crucial. On that note: how much time is left in the day? if we're all in support of making the first say 72 hours I say we do it. It'll give us 24 hours more to deduce and think clearly about this. | ||
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