Blood bath builds TvP
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ProudCappi
United States366 Posts
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Never Post
United Kingdom503 Posts
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SCFraser
Canada1534 Posts
then go double rax to mmf or tech to vult and rape ^^ no room to squish = toss dead. just survive the fast zeal. | ||
ProudCappi
United States366 Posts
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ZZZnachor
Poland200 Posts
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Empyrean
16950 Posts
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ProudCappi
United States366 Posts
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exalted
United States3612 Posts
On December 22 2004 17:39 ZZZnachor wrote: If u bunker below cc and try to tech u will loose to zealot/cannon. He's right for the most part, bunker by cc is not as safe but slightly better, I think just scout early, if he say 8/9/10 or 8/8/9 then you should just play defensively until you can tech and then win. Early game is the only time he can really kill you, once you get say like siege tank, you basically have entire map control XD Do not play zvt on bloodbath ![]() | ||
8882
2718 Posts
then you can lift the barracks and place a bunker (dont forget marine range if you are teching to tank fast) generally you can make that broken wallin, which helps you to defend vs zealot+cannon cheese generally you can either go 8depot 9rax 10rax or 8rax 9depot 11rax academy when you have around 10marines (no bunkers), gas when you have around 12 2medics, slowly stim (or range if he is going mass goons), firebats if needed 3rax (you may skip) factory usually you dont need a bunker, however it may be useful going 1barack->fact probably cant be done without some sort of wall (you can micro 2racks marines vs 2 gate zeals for some time, but not 1rax vs 2gate)+bunker (range? if he isnt stupid he will make goon range, so you need marine range and it means that you should have gone bio anyway) Ill search for some replays to see how my opponents play (I play random on blood bath) play like you feel, not like others tell you, or you see in replays -_- maybe it wont be the best method, but it will be a bit creative | ||
ZZZnachor
Poland200 Posts
On December 22 2004 18:21 exalted wrote: He's right for the most part, bunker by cc is not as safe but slightly better, I think just scout early, if he say 8/9/10 or 8/8/9 then you should just play defensively until you can tech and then win. Early game is the only time he can really kill you, once you get say like siege tank, you basically have entire map control XD Do not play zvt on bloodbath ![]() Bunker at cc is worse u can do ![]() | ||
MrIncognito
United States217 Posts
If you do any sort of tech or bunker build you will lose to any halfway decent toss who makes cannons. | ||
poor newb
United States1879 Posts
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J1
Canada579 Posts
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garandou
Germany518 Posts
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ahk-gosu
Korea (South)2099 Posts
use about 8 scvs and a few marines. bunnker him up. ive done a 4 scv rush before. repairing and what not. i managed to kill the guys pylon that had about 5 seconds left for zlot. and he left ![]() | ||
TerranFlaiR
United States68 Posts
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loztdignity
Sweden176 Posts
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Beast_Bg
Bulgaria1623 Posts
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CuddlyCuteKitten
Sweden2510 Posts
I usually try to "Wall off" my mineral line with the rax and suppy depot so my marines pop out on the inside with the scv's. Of course there's a big enough hole for the rines to get out and the zeals to get out. Usually this is enough since it forces the zealots to figth inside a field of scv's under marine fire and that doesn't work to well. If you micro a bit the zealots die. If he tries to cannon you collect all scv's, lift rax and kill it. If he doesn't mass marines from 2 barracks for a while and continue to mass as many scv's as possible. Then before he can't get goons take everything and use your scv's (your going to have a bundle) to kill him. If he tries to cannon up to prevent this then don't attack, instead stop scv production, get gas and bunker up untill you have siege tank. Your siege tank plus the biomech (you allready have rines so only add medics) will kill him since there's no room to really do anything. While on the topic: Is there any way to really win vs toss when your zerg? I tried 5 pool and that didn't help. I haven't tried 4 pool, it migth be fast enough but on the other hand they see it coming from miles away. I can win vs idiot tosses who goes fast forge because then I just get another hatch and power like crazy untill I have lurkers. (Still pool before the hatch tho.) | ||
SCFraser
Canada1534 Posts
On December 22 2004 18:43 ZZZnachor wrote: Bunker at cc is worse u can do ![]() ya if you scout zeal cannon u have to 2 racks, but id still bunk by cc to defend against the 1st zeal, not have to take scvs off mins to defend. and if u try to zeal/cannon vs 2 racks ill rape u with rine/scv. Try me ^^ whats the standard b/o for zeal cannon ive never done it.. must be pylon, gate forge pylon cannon while pumping zeals? ur gonna end up with 2/3 zeal vs 5 rine and 10 scv, so.. ur not gonna get a cannon in. | ||
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