|
Sup TL im a high masters (sometimes top 200) Terran player with a fun opening here designed to make zergys break their keyboards while u laugh hysterically. Most openings against zerg try to catch them with thier pants down with some big timing push, this build is designed to constantly be on top of the zerg so that u can catch them at multiple timings with thier pants down.
Here are my stats for my two accounts
http://us.battle.net/sc2/en/profile/1465649/1/tGPookie/ http://us.battle.net/sc2/en/profile/526429/1/tGBertLegend/
This is actually a variation of my old build which your are free to look at if you like. http://www.teamliquid.net/forum/viewmessage.php?topic_id=164267
The build is fairly simple but may be difficult to execute if you dont have a decent amount of apm to micro two separate attacks and react quickly as well as macro, youve been warned.
Overview
standard 10 supply depot make refinery at 150 minerals make barracks at 13 supply scout zergy with scv pump marines constantly from barracks make starport after factory and make hellion from factory to roast lings and scout make medivac and hit main with 6 marines and hellion dont lose these units! throw down Command center and armory for a thor once thor is building make second medivac and keep pumping marines send thor ~6 scvs some marines and the medivac to attack natural while simultaneously hitting the main with your first drop inflict massive damage and lift Thor and any units alive in main into the medivac before they die. You should make a banshee incase of counter attacks and to attack his base if you managed to kill off his queens which generally happens in my replays.
This build is most effective against the standard FEs that you will see in high masters play, its somewhat weak against a six pool since your walling off a bit late but i cant remember the last time i was 4 or six pooled in masters. If your opponent goes fast roach warren it would be wise to delay your expo a bit so u can build a bunker at your wall off, if he hits with roaches you can leave some marines behind in the bunker and still attack his main. This build allows you to get a full read of your opponents tech path and unit composition allowing you to follow up with the appropriate counters, if hes going ling baneling muta keep making thors and get blue flame hellions and hit him again when blue flame is done. if hes going roach baneling then you can either go heavy on the banshees and deny him a third while getting your own third or go tank marine. Only downside to this build is that your expansion is always later than the zergs so if by some fail you dont do any damage you may be behind economically, but ive seen if the zerg has enough units to hold all this off then he isnt that far ahead in economy anyways. you really have to see this in action to realize how annoying, devastating, and cost effective it can be, Enjoy :o)
Pookie Build vs Mystic
Pookie Build vs Gowser
Pookie Build vs coLRyze
Pookie Build Vs vVv Rigid
Pookie Build Vs NiteRaider
Pookie Build vs Cakez
Pookie Build vs InflowLooky
Pookie Build Vs Fatallis
Pookie Build Vs Fatallis 2
Pookie Build vs Kej
Pookie Build vs Ikki
Pookie Build vs Skinky
Pookie build vs Mass
Pookie Build Vs fab Integral (Longer Game)
Pookie Build vs Wonderbread (early Roaches)
|
On March 22 2011 22:04 Pookie Monster wrote: Overview
standard 10 supply depot make refinery at 150 gas ?????? make barracks at 13 supply scout zergy with scv pump marines constantly from barracks make starport after factory and make hellion from factory to roast lings and scout make medivac and hit main with 6 marines and hellion dont lose these units! throw down Command center and armory for a thor once thor is building make second medivac and keep pumping marines send thor ~6 scvs some marines and the medivac to attack natural while simultaneously hitting the main with your first drop inflict massive damage and lift Thor and any units alive in main into the medivac before they die. You should make a banshee incase of counter attacks and to attack his base if you managed to kill off his queens which generally happens in my replays.
edit: watched a replay, you mean 150 minerals.
|
On March 22 2011 22:33 spbelky wrote:Show nested quote +On March 22 2011 22:04 Pookie Monster wrote: Overview
standard 10 supply depot make refinery at 150 gas ?????? make barracks at 13 supply scout zergy with scv pump marines constantly from barracks make starport after factory and make hellion from factory to roast lings and scout make medivac and hit main with 6 marines and hellion dont lose these units! throw down Command center and armory for a thor once thor is building make second medivac and keep pumping marines send thor ~6 scvs some marines and the medivac to attack natural while simultaneously hitting the main with your first drop inflict massive damage and lift Thor and any units alive in main into the medivac before they die. You should make a banshee incase of counter attacks and to attack his base if you managed to kill off his queens which generally happens in my replays.
edit: watched a replay, you mean 150 minerals.
lol thanks dunno how i didnt see that
|
On March 22 2011 22:47 Pookie Monster wrote:Show nested quote +On March 22 2011 22:33 spbelky wrote:On March 22 2011 22:04 Pookie Monster wrote: Overview
standard 10 supply depot make refinery at 150 gas ?????? make barracks at 13 supply scout zergy with scv pump marines constantly from barracks make starport after factory and make hellion from factory to roast lings and scout make medivac and hit main with 6 marines and hellion dont lose these units! throw down Command center and armory for a thor once thor is building make second medivac and keep pumping marines send thor ~6 scvs some marines and the medivac to attack natural while simultaneously hitting the main with your first drop inflict massive damage and lift Thor and any units alive in main into the medivac before they die. You should make a banshee incase of counter attacks and to attack his base if you managed to kill off his queens which generally happens in my replays.
edit: watched a replay, you mean 150 minerals. lol thanks dunno how i didnt see that I like the build watched the replay certainly looking to try this out, on another note. That 150 gas comment made me spit out/choke on my coffee
|
Seems like a fun and good build that needs good micro, but how does it show vs defencive Roaches with creep-linked bases ? It seems to me a zerg can hold it off easy with a handful of roaches
|
On March 22 2011 23:12 Dymeter wrote: Seems like a fun and good build that needs good micro, but how does it show vs defencive Roaches with creep-linked bases ? It seems to me a zerg can hold it off easy with a handful of roaches
how many roaches is a "handful"? inflow looky had roaches out and still suffered alot of damage i didnt even do the thor medivac thing that game i just made a faster banshee, this build is flexible to deal with different openings with zerg. and hits pretty damn fast.
|
Haven't seen it yet, or tried it, but on paper this does seem to fit my likings very well. The possibilities of that thor and marine/hellion drop they have to choose which one. Both are very capable of lifting and running and sniping a queen to further fuel your lead.
Definitly going to try this out.
|
so basically you're build is supposed to be strong against people who either: don't scout, or don't know how to make speedlings and extra queens? my standard zvt strat if it permits: 15hatch 16gas (pull 2 off @ 100) 16pool (spd/2queens when pool finishes/4lings) this allows for quick spd, fast queens so i can get 2 quick tumors thus i gain map control and continue it thru crepe spreading.
also, i get a 3rd queen @ 30~ for transfuses/tumors this build would shatter in flames against me.
edit: bluewaffle.643 3860masters z haven't laddered in like 4days.
|
Going to try this... I need a change in my TvZ.
|
|
On March 23 2011 00:01 majestouch wrote: so basically you're build is supposed to be strong against people who either: don't scout, or don't know how to make speedlings and extra queens? my standard zvt strat if it permits: 15hatch 16gas (pull 2 off @ 100) 16pool (spd/2queens when pool finishes/4lings) this allows for quick spd, fast queens so i can get 2 quick tumors thus i gain map control and continue it thru crepe spreading.
also, i get a 3rd queen @ 30~ for transfuses/tumors this build would shatter in flames against me.
edit: bluewaffle.643 3860masters z haven't laddered in like 4days.
i can tell you havent watched the replays vVvRigid and Fatallis did about what your describing and was holding thier own pretty well but kinda got roflstomped by my blue flame hellion follow-up, this build is NOT an auto win but is a great opening to put pressure on the zerg and see exactly what hes doing. you cant unmake lings, so once ive seen uve commited to a large ling army im def going to push u with blue flame hellion/thor before u take your third and muster a strong tech switch to roaches or get a high muta count.
|
I think the focal point of this build is that it gets in the zergs face very quickly, not allowing them to drone super hard, and because you are actively poking at the zergs base, you will get valuable information about their army composition / tech structures / lair timing. The interesting part to me is that with the unit composition of marine/hellion/medivac early, in to marine/thor/medivac, you really discourage the zerg from getting mutas. However, add in 1 or 2 banshees, and the zerg's only anti air is their queen, giving you map control. When faced with a few banshees (no over commitment, just 2 in order to be annoying), the zerg can either a) stay pinned in their base where they have queens/spores, or b) build units that can kill the banshees (hydra/spire/infestation tech) and I don't think the zerg can support such a heavy tech path, build a formidable army, AND take their third in a timely fashion. They have to give up something somewhere, but the more I think about it, infestors would do very well against this... and I don't think the majority of zergs are used to using infestors right now.
|
On March 23 2011 01:11 spbelky wrote: I think the focal point of this build is that it gets in the zergs face very quickly, not allowing them to drone super hard, and because you are actively poking at the zergs base, you will get valuable information about their army composition / tech structures / lair timing. The interesting part to me is that with the unit composition of marine/hellion/medivac early, in to marine/thor/medivac, you really discourage the zerg from getting mutas. However, add in 1 or 2 banshees, and the zerg's only anti air is their queen, giving you map control. When faced with a few banshees (no over commitment, just 2 in order to be annoying), the zerg can either a) stay pinned in their base where they have queens/spores, or b) build units that can kill the banshees (hydra/spire/infestation tech) and I don't think the zerg can support such a heavy tech path, build a formidable army, AND take their third in a timely fashion. They have to give up something somewhere, but the more I think about it, infestors would do very well against this... and I don't think the majority of zergs are used to using infestors right now.
i was thinking about what i would do if i were a zerg dealing with this and infestors def came to mind. but im sure zergs could point out some good reasons not have infestors that early, they only have so much gas afterall they would have to sacrifice something somewhere and they have no ability to put any pressure on the terran with early infestors.
|
[QUOTE]On March 23 2011 00:01 majestouch wrote: so basically you're build is supposed to be strong against people who either: don't scout, or don't know how to make speedlings and extra queens?
What did your post contribute to this thread?
@ OP: I like the look of this build (anything but painfully boring 2 base marine/tank in TvZ is welcome to see). Do your hellions give you a good D against early bling busts, or have you had any trouble wih those? In general, what Z builds do you feel give yours trouble?
|
[QUOTE]On March 23 2011 01:53 Snaphoo wrote: [QUOTE]On March 23 2011 00:01 majestouch wrote: so basically you're build is supposed to be strong against people who either: don't scout, or don't know how to make speedlings and extra queens?
What did your post contribute to this thread?
@ OP: I like the look of this build (anything but painfully boring 2 base marine/tank in TvZ is welcome to see). Do your hellions give you a good D against early bling busts, or have you had any trouble wih those? In general, what Z builds do you feel give yours trouble?[/QUOTE]
i just started using this build over the last week so to be honest i havent yet expereinced everything that the zerg can throw at me, i was working on a FE build for awhile and was just getting owned, i dont feel comfortable doing an FE against zerg now so i looked over my old build and improved upon it, im very good at scouting early bling busts but they are sooooo rare in masters its not really worth mentioning since i already have a barracks and factory for my wall its just a matter of strengthening the depo vs an EARLY bling bust a bunker is usually enough, the most trouble i think ive had is a large amount of roaches early and just general good troop movement and defense by the zerg ive only lost once since doing this build though...the guy held off my harrass with lots of ling roach and then went ling, roach, hydra. i literally only lost that game because i didnt pull any scvs at all to repair my 5 thors he won that decisive battle with only 4 hydras left and proceeded to take a fourth and go broodlords i scouted poorly and expanded late.
|
the ponyo build!!! make marines. ..... ..... win ..... lose ..... leave ..... repeat ....
User was temp banned for this post.
|
I'm definatly gonna try this out. Even though i guess it might be to much micro for me to handle atm (plat), it's doing things like this that will help me inprove my micro so thanks
|
sounsd alright, but it also sounds like if the zerg just goes speedlings he can entirely hold off your attack with relative ease.
might be a good idea on maps with some abusable terrain (like drop thor between gas + minerals or w/e to help block)
|
This is a very beautiful pressure/harass !!! I am at work and unable to watch those replays, but I would like to know: What ~time typically does the first drop come, and what time after does the push into the Nat come? I'm working out timings in my head, and so far via description can gather the drop comes around 7:00 and the push around 9:00??
A solid opening for Terran sacrificing very little to force the Zerg to do a lot... Low risk, I'd say!
|
On March 23 2011 02:41 PhiliBiRD wrote: sounsd alright, but it also sounds like if the zerg just goes speedlings he can entirely hold off your attack with relative ease.
might be a good idea on maps with some abusable terrain (like drop thor between gas + minerals or w/e to help block)
i think the game vs rigid is the best example of what i do when the zerg gets mass speedling
|
|
|
|