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Loved watching this strat in action! Especially the first game vs Fatallis...his reaction was priceless! Also, I didn't realize you could repair auto-turrets. How annoying and brilliant.
In regards to Fatallis' comment, I don't think this is an all-in build, right? It has a late expansion, but even in your final push you were even in worker count, and I don't even think you killed very many drones that game. And even though you didn't need to in any of the replays I saw, I think you were in great positions to take a 3rd after that first big push.
I will definitely be trying this one out soon!
Oh also, I don't mind that you used mediafire to upload, but might I advise you just upload one zip file of your replays rather than each individual? No biggie though.
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On March 23 2011 09:05 Poetic wrote: Loved watching this strat in action! Especially the first game vs Fatallis...his reaction was priceless! Also, I didn't realize you could repair auto-turrets. How annoying and brilliant.
In regards to Fatallis' comment, I don't think this is an all-in build, right? It has a late expansion, but even in your final push you were even in worker count, and I don't even think you killed very many drones that game. And even though you didn't need to in any of the replays I saw, I think you were in great positions to take a 3rd after that first big push.
I will definitely be trying this one out soon!
Oh also, I don't mind that you used mediafire to upload, but might I advise you just upload one zip file of your replays rather than each individual? No biggie though.
its definetely not an all in he was just angry and raging at me
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How does this do against early roach aggression? Usually 1 racks worth of marines is insufficient defense. The early gas might make the zerg go roach and roll your face, no?
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On March 23 2011 23:41 dUTtrOACh wrote: How does this do against early roach aggression? Usually 1 racks worth of marines is insufficient defense. The early gas might make the zerg go roach and roll your face, no?
the last replay i just added should answer Your question its all about scouting
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This is some good stuff; the only part I would disagree with is the notion of getting thors + blue flame hellions and later tanks to fight ling/bling/muta. You run the risk of not being able to deny the zerg's 3rd and 4th base, especially if he spends all his gas on muta.
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Hey,
Your first post: http://www.teamliquid.net/forum/viewmessage.php?topic_id=164267 This is the build ive been using for the longest time -prolly since you posted it LOL (now 3700 T)
Made a few adjustments and i'd like to hear your opinion:
- Assuming standard no roach/bane harass or anything, when do you find is the optimal time to put down 2nd gas? I've noticed that gas is very important, usually the limiting resource so earlier the better. You can either place it before your hellion, after hellion, after supply depot that is needed for 1st medivac - what do you aim for? I like the hellion first for scouting info.
-I go for a more all-in push most of the time - meaning no OC when ur place down ur armory. I push around 9 min when my 2nd thor comes out...if you wait too long on 1 base you'll get raped. I also put around 15scvs...have u experimented with 1base all in or do you find going 2 base is better.
- Do you find this new variation a lot stronger?
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On March 24 2011 02:16 OmNomSpy wrote: This is some good stuff; the only part I would disagree with is the notion of getting thors + blue flame hellions and later tanks to fight ling/bling/muta. You run the risk of not being able to deny the zerg's 3rd and 4th base, especially if he spends all his gas on muta.
eh what can i say ive made it work its not easy but it works
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On March 24 2011 02:32 CrayonKing wrote:Hey, Your first post: http://www.teamliquid.net/forum/viewmessage.php?topic_id=164267This is the build ive been using for the longest time -prolly since you posted it LOL (now 3700 T) Made a few adjustments and i'd like to hear your opinion: - Assuming standard no roach/bane harass or anything, when do you find is the optimal time to put down 2nd gas? I've noticed that gas is very important, usually the limiting resource so earlier the better. You can either place it before your hellion, after hellion, after supply depot that is needed for 1st medivac - what do you aim for? I like the hellion first for scouting info. -I go for a more all-in push most of the time - meaning no OC when ur place down ur armory. I push around 9 min when my 2nd thor comes out...if you wait too long on 1 base you'll get raped. I also put around 15scvs...have u experimented with 1base all in or do you find going 2 base is better. - Do you find this new variation a lot stronger?
i always get my hellion before my second gas, the timing is important to roast lings before ling speed and to scout for roach rush, im finding this build to be stronger because it has more options for transtition and doesnt mean u insta lose if he has enough units out to deal with your attack
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How would you change it up if you see pool first but you already got your refinery up?
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On March 24 2011 04:51 spybreak wrote: How would you change it up if you see pool first but you already got your refinery up?
u can easily do a double banshee opening or just a one banshee expand or a double hellion expand, if hes not going for an FE then it isnt as serious for you to cause eco damage to him
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Ive been using the original of the build and have had a lot of success. Just wanted to say thanks. I would suggest getting a few banshees to force AA after the first marine drop while expanding and waiting for armory
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On March 24 2011 07:11 WastedScotch wrote: Ive been using the original of the build and have had a lot of success. Just wanted to say thanks. I would suggest getting a few banshees to force AA after the first marine drop while expanding and waiting for armory
yeah that banshee is useful if he tries to push you with roaches too
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Does this build rely more on Zerg being bad or you being good?
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On March 26 2011 17:51 Trakky wrote: Does this build rely more on Zerg being bad or you being good?
im a high masters terrran, all those replays are against high masters zergs, rigid is in the top 100 so is inflow looky, please define bad
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What I mean is, this strategy definitely has a surprise effect that marine tank do not; however, if the Zerg player has seen and practiced against this strat before, will this strategy give the win to the better player?
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Nice Play im going to try this
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On March 26 2011 19:15 Trakky wrote: What I mean is, this strategy definitely has a surprise effect that marine tank do not; however, if the Zerg player has seen and practiced against this strat before, will this strategy give the win to the better player?
i just beat colRyze with it yesterday and we played twice in a row, it was actually the second game where i won even though i did the exact same strat, i just had better micro, i just came up with this strat over the last few weeks, so to be honest it needs more testing with the Tl community to get good Data on how effective it is to consistently open with this build, but i must say that unpredictability is always a strength of a good player so having something like this at your disposal to throw your opponent off is always good. The truth is this build looks like a two port or one port cloak banshee build until the dropship comes out, i throw people off by doing those strats instead of this one sometimes.
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What if the Zerg gets 3-4 sunken colonies and masses lings and then begins to drone hard? Do you still pressure with the 1thor, some marines, medivac, and scvs?
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On March 27 2011 08:42 aw34r wrote: What if the Zerg gets 3-4 sunken colonies and masses lings and then begins to drone hard? Do you still pressure with the 1thor, some marines, medivac, and scvs?
hmm ive never had a zerg make 4 sunken colonies when they can clearly see i went fast factory, like i said in my previous post, fast refinery with fast factory usually tells zerg its a banshee build, why would they build 4 sunkens? even if they mass tons of lings like vVv rigid did, u can still keep his ling count down with dropship micro
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