Pookies TvZ Build "Mjolnir Pincer" - Page 4
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aw34r
6 Posts
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Pookie Monster
United States303 Posts
On March 27 2011 09:31 aw34r wrote: How does dropship micro keep lingcount low if they A)already have a mass amount of lings, or B) continue to keep building in the face of my drops? In the vVv rigid game, he came out and met your thor/rine/scv/medivac army in the middle and engaged. What if he was instead behind his sunkens at his natural? Do you still engage and if so, what would u target? Or would you proceed to back up and start producing blue flame helion to support? i dont really have time to do theory crafting, if u have a replay of this happening id like to see it, sunkens arent much of a problem when i do thor pushes against a zerg, if they had a crazy amount like 4 or 5 then no, i would just do whatever damage i can in his main, keep in mind that 5 sunkens is 5 drones hes down plus the cost of the sunkens which should be at least 300 minerals i dont know exactly im not a zerg player. no good zerg is gonna make that kind of a resource sacrifice on static defenses. | ||
aw34r
6 Posts
On March 27 2011 09:47 Pookie Monster wrote: i dont really have time to do theory crafting, if u have a replay of this happening id like to see it, sunkens arent much of a problem when i do thor pushes against a zerg, if they had a crazy amount like 4 or 5 then no, i would just do whatever damage i can in his main, keep in mind that 5 sunkens is 5 drones hes down plus the cost of the sunkens which should be at least 300 minerals i dont know exactly im not a zerg player. no good zerg is gonna make that kind of a resource sacrifice on static defenses. I'll see if I can find it. I think maybe this was a special case then. The fact that you say no good zerg would make that sacrifice is what I think caught me off guard and threw me off my game. Thanks for taking the time to reply. | ||
Trakky
95 Posts
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Trakky
95 Posts
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Pookie Monster
United States303 Posts
On March 27 2011 13:19 Trakky wrote: If Zerg stays on sling/bling/muta, is it wise to just keep going thors+hellions (should I add banshees in too?) and not go tanks at all? Because I know that tanks work well in big numbers and if I'm already going heavy thor and hellion, I wouldn't have an enough sized of tanks to be effective. Love your replays/strats. i generally stay on thor hellion until he switches to roaches, as the upgrades start to add up thor hellion starts to demolish ling muta bling. especially once u start adding ravens | ||
Pookie Monster
United States303 Posts
On March 27 2011 13:22 Trakky wrote: Also, why do you get a raven? Is it for detection or just only for auto turret. Also when you're on 2 base going to get a 3rd, what makes you decide if you want to add more port to 2 ports or make more factories and what indicates if you want to get more thors or more hellions? Early on, after the first medivac is out, what makes you decide if you want a 2nd medivac or a banshee instead? i just spend my money on whats available, sometimes it just works out in a game that i have a large gas stockpile and like day9 will tell you, you should always try to keep your money low, ravens are a great unit | ||
Trakky
95 Posts
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Antisocialmunky
United States5912 Posts
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Pookie Monster
United States303 Posts
On March 27 2011 22:01 Antisocialmunky wrote: That's another pretty cool 'a little bit of everything' build ![]() yeah its one of those builds thats really fun when its done properly haha | ||
Trakky
95 Posts
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Pookie Monster
United States303 Posts
On March 28 2011 16:00 Trakky wrote: I really like your replays. Do you suggest going pure mech after that opening or get 4 raxes up with stim and combat shield. When should I go pure mech and when should I start getting raxes? Thanks! its up to you really, in some games if i do alot of damage and hes going almost nothing but roaches i will get 4 rax marauders 2 fac thors and one starport banshees i think i did that in some replays. | ||
Trakky
95 Posts
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Pookie Monster
United States303 Posts
On March 29 2011 00:22 Trakky wrote: What do you think I should transition to after seeing sling/bling/infestors. What I do is recognizing his lack of map control and get my 3rd and 4th really quickly and have an insane econ; however, I still don't know what unit comp to transition to midgame because thors get NP and hellions are useless after getting 1 good fungal while bioball just melts. Maybe mass thors + lots of banshees to snipe any infestors that are trying to NP? or just bioball but really heavy tanks? but then once they tech to BLs, it's gg for me because all my tanks become useless and infestors take care of everything else. Any air play is out of the question too. I seriously don't think ghosts is good though. 2700 masters here but don't know what to do, so after opening with this strat, what do you think is my best route? you must have tanks if your opponent has NP infestors unless your up a base and have a ton of gas for banshees. really after the opening harass its really just standard TVZ from there on u have an expo a barracks a factory and a starport, this build is really only for people who have experience doing 1-1-1 builds and transitioning out of them. | ||
Trakky
95 Posts
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Pookie Monster
United States303 Posts
On March 30 2011 00:46 Trakky wrote: I realize this is such a great 1/1/1 opening that can really transition into anything while pressuring a lot to zerg (because after the first attack, he might make a lot of lings, of which they could be drones, so then he kept making drones after that thinking no other attack could come and that he's already behind, to which the thor timing atk comes with scvs) and then of course a banshee which secures the expo from any banelingbust/counter attack and gain map control/scouting info. I also like to get a viking out after the banshee while my 2nd base is done to overlord hunt because I don't need a 2nd banshee and getting a 3rd medivac would be too early so the port would just sit idle anyway. yeah zergs like to send overlords to your future expansion spots and gum them up with creep, ive noticed if i kill the overlords they had near those spots in the beginning of the game they will forget to replace them. this saves me the headache of having to wait for the creep to disappear | ||
DoctorClock
United States131 Posts
However, I feel really weak when I expo (landing OC at natural as Thor moves out) as I only have a Thor or two and a few Marines/Hellions to defend. In your replay, you only throw down 1 bunker at your expo. Do you just rely on constant pressure/harass to keep your expo safe? | ||
Theovide
Sweden914 Posts
Oh and also, Thanks pookie, build looks cool. Definitely gonna try it ![]() | ||
Wolf
Korea (South)3290 Posts
In all seriousness, this seems like a nice build. I will be watching these replays. | ||
skypig
United States237 Posts
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