• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:13
CEST 15:13
KST 22:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - The Finalists14[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21
Community News
2026 GSL Season 1 Qualifiers11Maestros of the Game 2 announced32026 GSL Tour plans announced11Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid22
StarCraft 2
General
MaNa leaves Team Liquid 2026 GSL Tour plans announced Team Liquid Map Contest #22 - The Finalists Weekly Cups (April 6-12): herO doubles, "Villains" prevail Oliveira Would Have Returned If EWC Continued
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament GSL CK: More events planned pending crowdfunding 2026 GSL Season 1 Qualifiers Master Swan Open (Global Bronze-Master 2) SEL Doubles (SC Evo Bimonthly)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea Pros React To: Tulbo in Ro.16 Group A Data needed
Tourneys
Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro16 Group A [ASL21] Ro16 Group B
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1698 users

Thoughts on the MSL final [spoilers]

Forum Index > BW General
Post a Reply
blueblimp
Profile Joined May 2009
Canada297 Posts
Last Edited: 2011-02-20 08:09:39
February 20 2011 07:36 GMT
#1
As most predicted, (Z)Hydra defeated (Z)great without much difficulty. Ignore the result for a moment and let's look at the games.

Games 3 and 4 tell us little. great's burrow build in game 3 made little sense, and of course he lost as soon as Hydra overcame his confusion and tried attacking. Game 4 showed us that 12-hatch-at-nat still loses to 9-pool-speed, as expected.

So the real question here is whether great's remarkable build in game 1 can be successfully repeated. Certainly he tried to do it again in game 2 and failed. In game 2, Hydra's strong defense shut down great's ling aggression, and great's failure to morph his natural spore colony led to many drones dying to a mere two mutalisks. Once Hydra's third hatchery completed, great was left in the awkward position of being behind on the ground, in the air, and economically, and had no choice but to concede. Hydra showed in this game that his mechanical fundamentals are superior to great's, but that does not necessarily invalidate the build great was attempting, as the game could have gone much differently if great had morphed his natural spore colony and had retreated his lings instead of wasting them on a futile attack.

The main doubt about great's performance in game 1 is that with a 12 hatch vs 12 pool build order advantage, standard ZvZ would still usually result in a win. Maybe all great accomplished was winning later than he should have. Still, great showed us something that we haven't seen before: up against arguably the best ZvZ player in the world, who moreover is expecting hive builds and has certainly practiced against them, a mechanically-weak zerg player can still force the game to hive and win.

great's play in game 1 showed us the most original complete understanding of the ZvZ matchup seen in any game to date. great's extensive preparation showed immediately in his novel overlord scouting pattern and his unusual build order. He showed how to use spore colonies to defend while applying pressure with expansion, zergling, and mutalisk threats. He made use of each tier of the ZvZ tech path: queens to allow mutalisks to roam freely, then devourers to regain air dominance, then defilers and lurkers to allow ground offense. In short, great's build was a textbook for how to force hive ZvZ and what to do once getting there.

great's build worked not because of his execution, but despite it. The early zergling attack was sloppy, the expansion-denial timing too early to snipe a completed hatchery, the mutalisk pressure less well-focused than it could have been, the swarmed-lurker attack ineffective, etc. It would be fascinating to see what this approach could achieve in the hands of a masterful executor like (Z)Jaedong.
NicksonReyes
Profile Blog Joined May 2010
Philippines4431 Posts
Last Edited: 2011-02-20 10:30:22
February 20 2011 10:05 GMT
#2
All I can say is that ZvZ revolution is not ready yet . I'm not a ZvZ expert but I just thought while watching the finals is that something is wrong or something is missing. He even might had lost in Game 1 if not for the spire snipe because of Hydra's superior micro that may give him a chance to comeback from a BO disadvantage. If sniping tech buildings can be done repeatedly and becomes a part of great's build, then I'll buy it. It needs more time than great had thought.
"Start yo" -FlaSh
Release
Profile Blog Joined October 2010
United States4397 Posts
February 20 2011 10:09 GMT
#3
G1 was a BO advantage for great, which is really the only way i can see any sort of hive tech.
Basically, for hive tech to happen, the person with the BO win has to play passively.
☺
hitthat
Profile Joined January 2010
Poland2340 Posts
Last Edited: 2011-02-20 10:16:37
February 20 2011 10:16 GMT
#4
I am not convinced now TBH, but I will not tell you that its blind path of evolution as well. I remember that many told the same when anti-Zerg Mech became effective (that it's shitty and be resolved soon), and now we know its not an all-in, but just alternative path to play vs Zerg. So i would wait to find out. Right now I'm sceptical.
Shameless BroodWar separatistic, elitist, fanaticaly devoted puritan fanboy.
schaf
Profile Joined August 2010
Germany1326 Posts
February 20 2011 10:42 GMT
#5
On February 20 2011 16:36 blueblimp wrote:great's extensive preparation showed immediately in his novel overlord scouting pattern



Can someone explain to me how this pattern is working/what it is supposed to achieve? I can't really figure out how it's better since you need to know your opponent's build in ZvZ (if I'm not mistaken) to prepare for it.
Axiom wins more than it loses. Most viewers don't. - <3 TB
_Quasar_
Profile Joined October 2010
Russian Federation4405 Posts
February 20 2011 15:01 GMT
#6
All I can say that great and ZerO have developed more than a single way to willingly choose the hi-tech way of playing ZvZ, as for now.

And I suppose it's not over yet, they'll both continue to search
For the Swarm!!! Jaedong & Neo_G.Soulkey fan.
blueblimp
Profile Joined May 2009
Canada297 Posts
February 20 2011 16:38 GMT
#7
On February 20 2011 19:42 schaf wrote:
Show nested quote +
On February 20 2011 16:36 blueblimp wrote:great's extensive preparation showed immediately in his novel overlord scouting pattern



Can someone explain to me how this pattern is working/what it is supposed to achieve? I can't really figure out how it's better since you need to know your opponent's build in ZvZ (if I'm not mistaken) to prepare for it.


I don't have a full analysis yet, but the basic idea is: suppose Hydra starts in the upper left and great starts in the lower left. About half the time, Hydra will send his overlord downwards. So if great sends his overlord upwards and doesn't see Hydra's overlord at the halfway mark, that rules out half the cases where Hydra is in the upper left, so it may be worthwhile to use the overlord for another purpose.

It's not yet clear to me where the overlord was being diverted (since, unluckily for great, every 4-player-map game in the series turned out to be the bad case for his scouting pattern). Possibly it was being sent to look for zerglings mid-map in order to prepare for 9 pool. I wish we could have seen what great prepared for 12-hatch-in-base vs 9-pool-speed.

On February 21 2011 00:01 _Quasar_ wrote:
All I can say that great and ZerO have developed more than a single way to willingly choose the hi-tech way of playing ZvZ, as for now.

And I suppose it's not over yet, they'll both continue to search


Actually I completely disagree with this. Every previous modern high-tech ZvZ we've seen has been reactionary, where one player happened to put up spores due to build order and teched hive behind them. In none of them did either player enter the game with a plan to force hive tech regardless of his opponent's build. Also, hacklebeast's analysis showed that great only won hive tech games when his opponent teched hive first. Forcing hive is not very interesting if it causes you to lose.

The reason I found game 1 exciting is that great planned to go to hive tech before the game started, and despite that being predictable, hydra could not stop it. That's exactly what's needed if hive tech is ever to become standard in ZvZ.
Chef
Profile Blog Joined August 2005
10810 Posts
February 20 2011 16:51 GMT
#8
Games 3 and 4 tell us little. great's burrow build in game 3 made little sense, and of course he lost as soon as Hydra overcame his confusion and tried attacking.

The objective of Great's burrow build was to rush Hydra as soon as he attacked. There was a lot of mind games going on, and it actually looked like it was really going to work. Players normally send one ling to check for a backstab as they move out to attack the enemy. In this case Hydra sent half his lings, and it really looked like it was going to work perfectly. But Hydra smelt something and halfway toward Great's base he retreated. I think Hydra got so worried about a back stab he started checking every location on the map, and when he realised he'd wasted too much time, he just decided to call the attack off because he couldn't figure out where Great's lings were.

If Great had been playing normally and just kind of put his lings in a weird spot, that would have been a huge disadvantage. I don't blame Hydra at all for smelling it out, but I think you make the game out to be less intense than it was. If all you saw was the end battle, sure, Hydra rolled him. But before that it was an intense mind game. Burrow wasn't meant to confuse Hydra. Hydra was meant to attack him immediately and get his main raped while Great defends. It was a clever ploy that I think must have worked against most people he practiced against. Too bad it wasn't rewarded on the big stage.
LEGEND!! LEGEND!!
Please log in or register to reply.
Live Events Refresh
WardiTV Map Contest Tou…
11:00
Group D
WardiTV971
TKL 308
IndyStarCraft 296
Rex115
3DClanTV 74
Liquipedia
Sparkling Tuna Cup
10:00
Weekly #128 (TLMC 22 Edition)
herO vs ByuNLIVE!
CranKy Ducklings188
herO (SOOP)40
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 308
IndyStarCraft 296
Rex 115
herO (SOOP) 40
Codebar 30
NoRegreT_ 24
StarCraft: Brood War
Britney 67602
Calm 5642
Horang2 1416
EffOrt 1412
ToSsGirL 496
Mini 487
ggaemo 452
firebathero 258
BeSt 226
Last 180
[ Show more ]
Hyun 134
PianO 126
Soulkey 124
Mind 115
Killer 82
hero 66
Pusan 54
[sc1f]eonzerg 54
Sea.KH 51
Sharp 51
Shinee 47
sSak 44
Movie 41
Hm[arnc] 21
soO 20
Noble 19
yabsab 18
SilentControl 16
zelot 12
IntoTheRainbow 11
GoRush 10
Icarus 6
Dota 2
Gorgc6673
BananaSlamJamma81
ODPixel4
Counter-Strike
zeus1551
x6flipin635
olofmeister310
edward172
byalli62
Super Smash Bros
Mew2King122
Heroes of the Storm
Khaldor338
Other Games
B2W.Neo1996
singsing1865
Mlord386
DeMusliM327
XaKoH 256
Pyrionflax191
Beastyqt167
mouzStarbuck63
Organizations
Dota 2
PGL Dota 2 - Main Stream14095
PGL Dota 2 - Secondary Stream1550
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Adnapsc2 17
• CranKy Ducklings SOOP7
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• FirePhoenix5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2053
• Nemesis1652
• TFBlade1353
Upcoming Events
Ladder Legends
1h 47m
IPSL
2h 47m
JDConan vs TBD
Aegong vs rasowy
BSL
5h 47m
StRyKeR vs rasowy
Artosis vs Aether
JDConan vs OyAji
Hawk vs izu
CranKy Ducklings
10h 47m
Replay Cast
19h 47m
Wardi Open
20h 47m
Afreeca Starleague
20h 47m
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
1d 2h
RSL Revival
1d 12h
Afreeca Starleague
1d 20h
Barracks vs Leta
Royal vs Light
[ Show More ]
WardiTV Map Contest Tou…
1d 21h
RSL Revival
2 days
Replay Cast
3 days
The PondCast
3 days
KCM Race Survival
3 days
WardiTV Map Contest Tou…
3 days
Replay Cast
4 days
Escore
4 days
RSL Revival
5 days
WardiTV Map Contest Tou…
5 days
Ladder Legends
6 days
uThermal 2v2 Circuit
6 days
BSL
6 days
Sparkling Tuna Cup
6 days
WardiTV Map Contest Tou…
6 days
Liquipedia Results

Completed

Escore Tournament S2: W3
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.