Team Mini Mafia III BCE
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LSB
United States5171 Posts
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/in Vet | ||
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United States5171 Posts
On December 23 2010 06:35 Nemesis wrote: I just looked at the setup and saw this: What would be the point of a roleblocker if there are no blues? Since the setup is randomized, the mafia shouldn't know the amount of roles either. Without the roleblocker in this instance, there would only be one setup with a roleblocker. Therefore the presence of a roleblocker would alert the mafia of the presence of a DT and Medic. By having a roleblocker, mafia can't tell these two setups apart 1 Mafia Role Blocker, 1 Mafia Goon, 5 Town, 1 Medic, 1 Detective 1 Mafia Role Blocker, 1 Mafia Goon, 7 Town | ||
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United States5171 Posts
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United States5171 Posts
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United States5171 Posts
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United States5171 Posts
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United States5171 Posts
All right, to start discussion. Will Teh Cobbler actually play this game? Failing to find a mafia day 1, how about lynching inactives? | ||
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United States5171 Posts
Wait! RoL! Change korr role to be a nurse! On January 03 2011 15:20 Ace wrote: What makes you think we won't find Scum on Day 1? And since when have we actually lynched an inactive day 1? Its an ice breaker. Like, dude the day post was awesome! | ||
LSB
United States5171 Posts
All right, in many games there was an uneventful first day. Lets not make this one of those games. A few things to talk about:
Inactives: A big problem in every mafia game is inactivity. I don't want another drag_ being able to squeak by with barely any posts. We should immediately show it is not okay to be inactive. Inactive players hurt the town as they waste lynches down the road as the town will need to try to separate the mafia from the inactives. We should therefore push to lynch an inactive day one. This will force the assassins to discuss and not be able to turtle, increasing the chance they will slip up. The key is that we have to make sure the town knows it is not okay to just simply sit back and not do anything. This way, hopefully everyone will be active and we won't need to lynch an inactive. Plan Firstly. DO NOT CLAIM DO NOT CLAIM Good now that we got that out of the way, some other ideas. Generic Blue Activity plan One plan that would work is to use the blue roles to promote activity in the town. The DTs should check the inactive people and the lurkers, as it is incredibly difficult if not impossible to tell the difference between a bored townie and a lurking mafia. The Medics should protect active players, this way the mafia won't be able to take out the people who are contributing the most to town, so people won't be scared of trying to put forth their opinions. | ||
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But even if we are in setup #2, the plan still can accomplish it's goal. The big point of the plan is its there to try to encourage activity. It's to try to change play so that people, and the mafia, will become more active. Just the threat of DTs checking lurkers should be enough for the mafia to start posting a bit. And just the threat of medics protecting active people should be enough for the mafia to try to either A) get protected. Or B) not hit actives. | ||
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United States5171 Posts
On January 04 2011 05:24 Foolishness wrote: From TL Mafia XXXV: From this game: Copy paste ftw? I actually copied it straight from Pokemafia, but no one noticed :D! Still its suppose to start discussion. Which isn't happening. What do you think? I think if nothing happens day one, lynching inactives isn't a bad idea. | ||
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United States5171 Posts
But either way, we shouldn't count on a role being there. | ||
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On January 04 2011 10:46 Nemesis wrote: Although, I myself do not like inactives, our goal is to lynch mafia. So unless we can't come up with any good target to lynch by the end of the day, then I don't advocate the lynching of inactives, but lynching them might be a good idea if we have nothing else to go on. As for dts checking inactive people(if we do indeed have dts), I think that might be a lot better plan than lynching inactives as we would be wasting town's greatest weapon. Lynching inactives is basically the same as RNG, a random chance of lynching scum. The only good thing is it prevents inactivity and encourages acitivity. I wouldn't say that encouraging activity is isn't that important. It's crucial. Right now the mafia would love if we all just kept silent and tried not do do anything. Lets start making this real. Drastic inactivity calls for drastic measures Well Team 3 and Team 9 Haven't posted yet. And I've been poking at BC all the time. So I guess lets start off by pressuring them until they speak ##Vote Team 3: Beneather/Bloody_C0bbler + Show Spoiler [LSB Awesome PBPA] + Nothing to analyze really | ||
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United States5171 Posts
##Unvote ##Vote Team 9: Flamewheel/Orgolove No idea about BC, don't expect too much activity from him. Feel free to discuss plans and activity though. | ||
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On January 04 2011 16:25 Subversion wrote: i dont really see what the point is of DTs checking inactives if its publicly announced. Surely then mafia will just make sure they're not inactive to avoid being detected? Exactly. That's the plan. That way the mafia will forced to stay active where it is easier to find them. You can't analyze an inactive mafia. But you can analyze one that talks On January 04 2011 17:29 orgolove wrote: no. Bad idea. In a game such as this, planning to lynch an inactive just allows the reds to guide the discussion to whichever inactive green they know isn't a part of them and leads to the town's disadvantage. I'm not going to post any votes until there's something more concrete to go on. Someone hasn't been paying attention. Remember, we aren't planning on lynching an inactive. It's a last resort situation if we don't find any mafia. Think of the votes as a magic wand. We wave the wand and suddenly people start talking. | ||
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Let's break down the list 1. LSB Active/Kavdragon Active 2. TheMangoIn Pokemafia/GmarshalInactive/FoolishnessInactive 3. BeneatherInactive/Bloody_C0bblerInactive 4. DeconduoActive/ChezinuInactive 5. Meapak_ZiphhIn Pokemafia/AceInactive 6. KingJames01Inactive/AidnaiActive 7. IncognitoInactive/SubversionActive 8. ChaoserInactive/NemesisActive 9. FlamewheelInactive/OrgoloveActive Now, we'll take out all the spam posts. And the post that are responses to other people prodding them. Leaving us with unprovoked posts 1. LSB Active/Kavdragon Active 2. TheMangoIn Pokemafia/GmarshalActive/FoolishnessInactive 3. BeneatherInactive/Bloody_C0bblerInactive 4. DeconduoActive/ChezinuInactive 5. Meapak_ZiphhIn Pokemafia/AceInactive 6. KingJames01Inactive/AidnaiActive 7. IncognitoInactive/SubversionActive 8. ChaoserInactive/NemesisActive 9. FlamewheelInactive/OrgoloveInactive | ||
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